Apologies for not replying to this thread sooner, it obviously takes some time to go through everything.
Regarding those that are insistent that "no hope" has an explicit and precise meaning of "not physically possible" I simply repeat that common usage of the term includes things that are just statistically impossible - which has been conceded by those arguing - and that there is no superior technical meaning that can be referred to that proves common usage wrong. Firstly, if it was desired to say "forbidden by the laws of physics" or "utterly impossible" there are easy ways to say that. Secondly, at least two authorative dictionaries do not support those pretending that there is an authorative meaning:
QUOTE (Oxford English Dictionary)
• noun 1 a feeling of expectation and desire for something to happen. 2 a person or thing that gives cause for hope.
QUOTE (Merriam Webster Dictionary)
Function:
noun
1archaic : trust , reliance2 a: desire accompanied by expectation of or belief in fulfillment <came in hopes of seeing you> ; also : expectation of fulfillment or success <no hope of a cure> b: someone or something on which hopes are centered <our only hope for victory> c: something hoped for
In fact, the latter one, by an odd coincidance, exactly uses the phrase "no hope" to mean
expectation of fulfillment or success. I would say that those adamant that there is no ambiguity are unfairly projecting their own subjective interpretation onto everyone else and in denial that the phrase allows GM judgement.
It's interesting that Cain has actually agreed with my intepretation (albeit I'm sure accidentally):
QUOTE (Cain)
The implication of "no hope" doesn't mean it's impossible, or even that improbable;
But the above is only really important to the side issue of whether or not you can say such an interpretation is RAW, which is why I get it out of the way at the start. The main point I was making since the very start, the one that Cain says he was deliberately ignoring which is irritating as it's the same as deliberately talking at cross-purposes in this case, is that if you don't make this choice to rule on probability, then you allow absurdities in your game.
Of course Cain edited my point so that absurdities became:
QUOTE (Cain)
Option 1: Allow burning Edge on ridiculously long odds and INCREDIBLY COOL AND AWESOME things happen in your game.
Which is where Cain and I differ. I say the GM must choose whether or not to allow such things to be in the game. Cain insists that the GM should not. For certainly he's repeatedly told me I'm being unfair to players in not doing so and I've been told that I'm playing "GM vs. Players" and other things. GM's should make a judgement call according to their own tastes, but my statement that allowing Edge to be burnt for critical successes on the hideously unlikely damages immersion in the game. I've already given it once, but being a good argument, some people have chosen to pass it by. I'll repeat:
If a character attempts something massively unlikely with huge risks, such as the 1000 to 3 chance of binding the Force 12 spirit, likely dying no failure, and they attempt this purely because the player knows that they are guaranteed four net successes through burning an Edge point, then the character's actions are being directed by player knowledge that the character does not possess. When such a thing happens, immersion in the game is damaged. The game nature becomes visible to the characters. The fourth wall is broken, albeit from the wrong side, like an audience member climbing onto the stage. Now whether or not a GM cares about this, is another matter and not for me to tell them, but my reasoning here is very sound. Unless there exists an in-game justification for the Edge Critical Success rule, some sort of "I psychically influence the laws of Fate" ability that people in the Shadowrun world have, then it is metagaming.
Now some care about this and some do not. I do and I've stated that my preference is based on believability rather than game balance. Being unable to really argue against someone's personal tastes, Cain tried to shift the argument:
QUOTE (Cain)
The objection is indeed one of game balance, because balance and believability go hand in hand.
This is meaningless rubbish. If I give everyone ruby slippers that allow them to teleport home once per session, then it remains balanced - everyone has the same advantage - but it doesn't fit with the rest of the setting, it jars horribly. Balance and believability are not tied together such that encouraging believability inevitably impairs balance. What crap.
But I actually object to trying to shift the argument less than I do when what I've said is being misrepresented to make it sound like I'm making judgements on people that I'm not:
QUOTE (Cain)
No, you're not saying that anyone should play a certain way. What you're implying is that if they do play that way, they're stupid. You're not a troll, so please back off for a moment and take a deep breath? Please?
I have explicitly said, right from the very start, that GMs can choose how to play. That you feel the need to change my line of "Allow burning Edge on ridiculously long odds and stupid and immersion-breaking things happen in your game." to "Allow burning Edge on ridiculously long odds and
INCREDIBLY COOL AND AWESOME things happen in your game." does not mean that I have been calling other GM's stupid for how they play the game. If I say that the game Paranoia is filled with stupidity, does that mean people playing it are idiots? No. A character shooting an arrow out of the air is pretty stupid in that it's stunningly unrealistic, but I have never said that a GM is wrong for playing that style and have explicitly said that I don't have an issue with however people wish to play.
DO NOT bait me by trying to make me look like someone telling others what they should and should not like so that it scores petty points for your argument. It is you and others who have been criticising how
I choose to play, not the other way around: telling me that I am "unfair to players," that I'm "stifling creativity" and a "dictator GM."
EDIT: End of part one...