QUOTE (Cain @ Sep 29 2008, 11:05 PM)

That's fine, if you disallow a roll entirely. But if you allow the roll, you open yourself up to the possibility of a critical success. If you allow a roll, you essentially acknowledge that there is hope.
No, I acknowledge that a player may make a roll. It doesn't mean that I agree with the player that there is any hope of them actually pulling it off. Nowhere in the laws of the Universe does it say that a player rolling a dice affects what I believe. What do I care if the player wants to roll a dice at something that's a thousand to one against? They'll only lose. But I may well care if the player tries to use an Edge point to buy a success on something that I consider to be hopeless.
QUOTE (Cain @ Sep 29 2008, 07:40 PM)

Let's try the plane example again. Someone falling from 10,000 meters would be facing roughly 5000 boxes of damage, if I read the falling rules correctly. We can do one of three things:
Either you're reading comprehension is truly dreadful, or you think that endlessly asking the same question will somehow generate a different answer. This is the FIFTH time you have asked me the same thing. My answer is, amazingly, the same! Watch:
QUOTE (Cain @ Sep 29 2008, 07:40 PM)

- Disallow a roll in its entirety; and by doing so, disallow any chance of burning Edge for an auto-crit;
- Allow a roll, and if that fails, allow the burning of Edge;
- Allow a roll, but not the use of Edge.
I think we agree on 1 and 2.
Okay, I take it back. It *is* that you're reading comprehension is truly dreadful. I have never said I disallow a roll. I even, because you seem to have immense difficulty with this concept stated absolutely explicitly in my previous reply to you that I haven't said I disallow a roll. Why do you therefore think that I disallow a roll? We do not agree on number 1 - it is not RAW. The player would normally be allowed a roll. It is not the GM's place to start forbidding rolls unless there is some particular reason to do so. I don't consider this to be such a reason.
On number 2, that is the GM's choice. If a player is thrust from a plane against their will, I shall probably allow an Edge point to be burnt to survive. THIS IS WHAT I SAID IN THE PREVIOUS REPLY TO YOU! How can you NOT understand this? I have said this multiple times. I even explicitly gave two examples of how I would describe the results of burning an Edge point to survive. Go and look at my post again. See those funny markings in front of you? Those are something called 'words.' If you look at them long enough, you might actually realise that I talked exactly about what you're asking. IF a character calmly steps out of the plane because of metagame knowledge, then I may be less lenient in deciding what counts as "no hope" and let them die. Serve them right for using metagame knowledge to justify character actions. In fact, a more accurate way of looking at it would be that in the case where it isn't the player's fault,
then I make an exception and allow them to burn their Edge point (probably).
QUOTE (Cain @ Sep 29 2008, 07:40 PM)

It's number 3 where we have difficulty. Now, if you're saying that you'd disallow a chance to burn Edge for an auto-crit on the damage roll, I'm right there with you. That's a case for "Escape Certain Death", I wouldn't allow someone to walk away unscathed. But if you allow a roll *at all*, you've opened up the possibility of success.
See my first point in this reply. Just because I allow a player to roll, doesn't mean I agree with them that they have a hope of success. Although with the shifting of examples, I'll point out that I'm going to be more lenient in cases of survival, rather than of power-grabbing or greed. Falling from aeroplane, perhaps. Summoning world-shaking spirit for the fun of it, less likely.
QUOTE (Cain @ Sep 29 2008, 07:40 PM)

Here's one I don't agree with. If two characters invoke the same mechanic, they should both get to live.
Why should they? It depends on the characters. Earlier we had a player that decided to summon an immensely powerful spirit confident in the knowledge that even though his character would see it as near certain death, he attempts it anyway because the player knows that using the rules of the metagame, he can succeed and survive. Now we have a character that is forced from a burning plane, hoping because there is no other hope, that some miracle will save her. Treat the two circumstances differently? Sure. They're both no hope situations really, but for the one who's fault it really isn't and who asks only to survive, then I'll bend that a little.
QUOTE (Cain @ Sep 29 2008, 07:40 PM)

Like I said, I would (and have the right to, as a GM) inflict stricter penalties on the one I felt was metagaming. But both should get the same result out of the same mechanic-- namely, survival.
They're not the same result. Your initial example was a player burning Edge to get a critical success on a spirit binding (and gain four services). Your latter example is a poor innocent player just trying to survive. Don't shift you're ground. I've been talking about how I treat these two different cases. Don't suddenly pretend that my basis for difference is dependent on which player I favour.
QUOTE (Cain @ Sep 29 2008, 07:40 PM)

I'm not attacking you, but that is a good way to get hit with charges of GM favoritism. I know you wouldn't actually favor someone, so why make it look that way?
I'm quite happy to explain to any player the reason their character has just been eaten by a spirit. Please pay particular attention to the paragraph above. You are talking about two very different circumstances which all players can appreciate the difference in.
QUOTE (Cain @ Sep 29 2008, 07:40 PM)

This part, I don't disagree with. However, I still think that mistreating a spirit, regardless of force, should get you into hot water with all spirits, regardless of force. If you've been treating spirits well, why should a more powerful one rebel any harder than a lower-force one? And if he's been mistreating spirits left and right, why should the weaker ones not resist just as hard as the more powerful ones?
The weaker ones will be more compliant because they're weaker. I'll still let them cause a little mischief if they're not closely watched, and they certainly wont be performing their services with any great enthusiasm, but they're not going to be especially confrontational to a magician that is much more powerful than they are. The powerful spirits, though, can be a great deal more direct in their emnity. Even if the little spirits use Edge, it probably wont be enough and they might be punished for it. I consider a large component of Edge to mean trying your utmost, and a spirit that's afraid of someone probably wont do that. But the powerful spirits - they actually consider themselves more powerful than the magician a lot of the time (they're immortal, smarter and have greater force of personality than the mage). They're more likely to see a chance to really strike back at the mage in the binding process and to consider themselves to have a real chance of breaking free if they try for it.
QUOTE (Cain @ Sep 29 2008, 07:40 PM)

Additionally, the question was on burning Edge. Technically speaking, a spirit can burn Edge to critically succeed on its resistance roll. I think this is extreme GM cheese-- you've got an essentially infinite amount of Edge to use. But it is allowable, under the rules.
I'd be very unlikely to have a spirit burn Edge. I'm not sure what would provoke such an action, but temporary service to a mortal magician probably wouldn't cut it. Short of running some sort of metaplanar game where I explored spirits' motivations in greater detail, I doubt any such circumstance would ever arise in a game I ran.
QUOTE (Cain @ Sep 29 2008, 07:40 PM)

Oh, and one more thing: What bugs me the most about the burning Edge for a crit rule isn't the autosuccess, it's the critical success. If it were fixed, it'd be much easier to deal with. For example, in another thread, someone posted his table's house rule as "Burning Edge earns you four successes", but not a crit. So, let's see what happens in the case of falling from 10,000 meters:
Player: "I burn an Edge! I get 4 successes!"
GM: "Great. Now what are you going to do about the other 4,996 boxes of damage?"
What do you think of that as a fix?
I don't actually feel the need for a fix, as I've said I'm happy using the "no hope" judgement call appropriately. But if you were looking for a fix, I think the above wouldn't be ideal. It's not a bad thing, but there are some circumstances where four successes would just be a bad bargain because it wouldn't be enough, so it doesn't meet the same functionality as the existing rule. Maybe if you kept it as a success, but not a critical success, so you get one more than you need. There's still abuse possible, but it's lessened. But actually, your system might be better. Is this burn an Edge for four
additional successes? That would be better as it would give you a better return on your investment (it's burnt Edge point, after all), but it doesn't let you achieve the ridiculously unlikely things that cause problems. Four additional successes is probably what I would go for.
I think I've got a bit excitable in this thread. Going to go and chill and come back later,
Regards,
Khadim.