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Ancient History

Bioware:
I'd love to see bioware gills, ones that don't need the filters changed.

Cyberware:
New uses for old ware, or special package deals. Like an implanted hermetic library for magicians at reduced cost, Betaware at least,

"Customized" cyberware (x12 cost) easier to obtain than Deltaware. For those who want the gear but not put themselves in hock to a corp.

Skull-guns and credit chips implanted in the bones; a la Neeal Stephenson.

Nanotech: A hive that can handle Oxy-Rush, for those who don't want to have to breath more than six motths if they don't want to.

Maybe a nanotech bolster to the immune system?

Genetech: UV protection, cheap! Like in the novel "House of the Sun"
Fresno Bob
What would customized cyberware do?

I think that Cyberfingers would be pretty cool.
Ancient History
It's what dragons have to use.

's like Deltaware. But more expensive. But you don't need to hunt down a Deltaclinic, just order it from a specialty place, get it made just for you.
Fresno Bob
I had a huge response saying it sucked, but I just got it now.

So it would cost half essence, but be easier to get, right? Thats cool.
Siege
Low-end custom ware might have initials etched in the forearm or or a chrome-satin finish.

High-end custom ware requires, as AH noted, special production runs. The difference between an artist handmaking a bowl and a $1.25 stoneware copy bought at Target.

-Siege
mfb
right, see, those 'specialty places' are delta clinics. all cyberware above the base grade is customized for the implantee. the whole point of deltaware is that it's cutting-edge stuff that can't be found anywhere on the street; offering it for a mere 12x price ends up devaluing the 'real' stuff.
Siege
Deltaware would be cutting edge, even experimental tech.

Which is a far cry from cosmetic cutomization or even low-end user-specific customization.

Example: Cybereyes cut to have images etched in the lenses or cyberlimbs that have been altered to individual specs -- fully retractable fingers or swappable finger mounts for picks, finger lasers and monowhips (ok, so I saw Johnny Mnemonic grinbig.gif )

-Siege
mfb
yeah, customized 'ware is fine. i'm talking about customized ware that has the same effects as deltaware--ie, uber-low essence cost (can't remember the multiplier, shows how often i use it).
Siege
Eek...Alpha is .8? Beta is .6? I guess that makes Delta .4?

I'm too lazy to dig out the book and look it up.

But no, I agree with you completely -- you can get custom spec items from street specialists, but for the kind of bennies you see for Beta and the nigh-mythical Delta ware it should be seriously hard to come across.

And require more resources than just a garage and a twisted imagination. grinbig.gif

-Siege
Fresno Bob
Delta is .5, I think.
Luke Hardison
Alpha is .8, Beta .6, Delta .5. Diminishing returns.
Ancient History
Let me restate:

Deltaware cost half the essence of normal cyber, for 8 times the price, and can only be obtained in Deltaclinics (owned by major governments and Megacoprs)

Customized Cyberware costs half the essence of normal cyber, for 12 times the cost, is required for dragons, and does not need a Deltaclinic (as far as I can recall).

So, it cost more, but is more available.
Siege
You have enough people playing dragons in your game that this idea was necessary? grinbig.gif

-Siege
Kagetenshi
Problem with the oxy-rush hive is that all that oxygen needs to come from somewhere... maybe if it had a collector somewhere on the skin or in the lungs, though... extract some of the oxygen your lungs missed to refill the hive...

~J
mfb
right, and it's the lower availability that i'm concerned with. if the limiting factor is only cost, then every mid- to high-end hitman will have it. it will no longer be the cutting-edge street legend that only the badassest of the badasses can acquire.
GoldenAri
at x12 the cost (and then street index, ouch) your going to have to put your self in hock to a corp (or maybe a crime syndicate) to get the money for it.
Arz
Cyberware:
Redo the headware cyberdeck. I hate the present customization options.

Prehensile cyber feet.

Req
The "Windows of the Soul" cybereyes from CP202x. The iris and pupil of your eyes are little displays (facing out), and you can make them show whatever you want. There's a more expensive version that has a built-in camera that takes a picture of whoever you're talking to, and integrates it into the display - so, if you're pissed off at someone, when you're talking to them your eyes display a video of them being savaged by wild dogs. For example. smile.gif

Great for getting into fights.

fourstring_samurai
does anyone here remember the neuromancer series by william gibson? I think the books were Neuromancer, Count Zero, and Mona Lisa Overdrive. well, this guy in one of the books had a hologram projector in his head. it was totally hidden(no visible projector) he could pretty much create a hologram of anything he imagined. I know that it doesn't really work for SR because true holograms don't exist, but that tech was FREAKING BAD ASS.

too bad it got that guy killed in the end.

btw, bill gibson is the mack.
Kagetenshi
I prefer Swanwick, myself.

~J
ShadowPhoenix
Neuromancer is the book you're thinking of fourstring_samurai, the guy was always screwing with the main character and ticked off the female sammie of the party. really cool read that was.
Adarael
1) A simsense synthrig. This is an idea I had for a CP2020 game - basically, the simrig interprets mood and body posture (in a general way - too much fine tuning would result in random noise) to produce sounds. The musician would control the synth by basically 'playing' his own emotions, and running himself through a gamut to make a melody. Strange idea, but I still like it.

2) An active sound-control system, using a cyberarm or bone lacing as a sounding board. It reads the sounds your movements are putting off and broadcasts the inverse waveform, thus dampening or eliminating the sounds you're making. Sonic camo.

3) Subdermal disguise nanotech. A series of shifting plates, chameleon pigments and the like. Allows the user to shift appearance subtly while moving about, thereby making mundane (non-magical) on-the-fly appearance changes much easier.

4) A rotating neck joint for cyberskull-cybertorso interaction, so your head can rotate without twisting up your spine. Why? Cuz then you could get the fingertip monowhip cyberweapon in each of your ears! Your ears would fall down, and your head would start spinning and you'd turn into WEEDWHACKER STREET SAM!

Okay, so I'm lying about that last one.
Tanka
Adarael: Have you checked out Shadowbeat? It may be old, but it has some interesting stuff for rockers, sport stars, simsense stars, and the like.
Adarael
I actually thought up that idea before I decided to put it in play in CP2020. When I was reading Shadowbeat, as a matter of fact.

I still miss my SR 'media' type PC who ran a pirate broadcast news station. Total area covered... about a 20 square kilometer area.
BlackSmith
i would like to see REAL nanites.

the shedders and the like are big joke. if a little nanite gets inside of you blood veisn it can acces your spinal AND your brain thus using shedders should have 100% chance of killing the target but he has defencive system (like other nanites) there should be lesser chance of instant death.

and i would like the makers read book called Broken Angels.
there is one thing that i miss in this game and have worked to enable it to the game, and that is digitalicing a character.
thus if you die but your spinal/lower brain is intact, you can be transpered to computer and from there to a new body.
this is expencive of course but removes the violent reaction of the player when his four year played, 1200 karma's, character dies.
Austere Emancipator
QUOTE
the shedders and the like are big joke. if a little nanite gets inside of you blood veisn it can acces your spinal AND your brain thus using shedders should have 100% chance of killing the target but he has defencive system (like other nanites) there should be lesser chance of instant death.

Cutters, and I agree totally. Them not killing the carrier every time is bulldrek.

QUOTE
removes the violent reaction of the player when his four year played, 1200 karma's, character dies.

Why would someone play a 1200 karma character so recklessly? smile.gif

And there's someone else in Turku who plays SR?! W00t!
Phaeton
QUOTE (Adarael)
1) A simsense synthrig. This is an idea I had for a CP2020 game - basically, the simrig interprets mood and body posture (in a general way - too much fine tuning would result in random noise) to produce sounds. The musician would control the synth by basically 'playing' his own emotions, and running himself through a gamut to make a melody. Strange idea, but I still like it.

2) An active sound-control system, using a cyberarm or bone lacing as a sounding board. It reads the sounds your movements are putting off and broadcasts the inverse waveform, thus dampening or eliminating the sounds you're making. Sonic camo.

3) Subdermal disguise nanotech. A series of shifting plates, chameleon pigments and the like. Allows the user to shift appearance subtly while moving about, thereby making mundane (non-magical) on-the-fly appearance changes much easier.

4) A rotating neck joint for cyberskull-cybertorso interaction, so your head can rotate without twisting up your spine. Why? Cuz then you could get the fingertip monowhip cyberweapon in each of your ears! Your ears would fall down, and your head would start spinning and you'd turn into WEEDWHACKER STREET SAM!

Okay, so I'm lying about that last one.

Congradulations. That last one just made my day. rotfl.gif ...Er, morning. Err, whatever. Bah... sarcastic.gif
BlackSmith
QUOTE (Austere Emancipator)
Why would someone play a 1200 karma character so recklessly? smile.gif

tough characters, have tough games.
after novatech got the info (SG's orbital was under assault that resulted to data steal from closed system) that one, realy good paid, ShadowRunner that made series of critical data stole strikes and assasinations, was result of their downfall...
he has newer been that hard outnumbered by spirits AND got his ass kicked, all this under numberous Assault Cannon fire.
the dodge pool runs out eventualy, force 14 armor spell does not help if it takes too much of hits and you can't outrun spirits or banshees.

i can tell that there were bit of hard words and some aggressive behavior.
actually there where next-to-hell loose.

QUOTE
And there's someone else in Turku who plays SR?! W00t!


Sure cool.gif our group has been playing from the first edition and we have about all the books except the new ones that haven't arraived this side of the world.
Austere Emancipator
Ehh, I can see our gaming styles are a bit different. smile.gif

-> PM Action
leemur
QUOTE (Adarael)

4) A rotating neck joint for cyberskull-cybertorso interaction, so your head can rotate without twisting up your spine. Why? Cuz then you could get the fingertip monowhip cyberweapon in each of your ears! Your ears would fall down, and your head would start spinning and you'd turn into WEEDWHACKER STREET SAM!

Ok, it's offical, you rock. biggrin.gif

Thats the funniest image I have had in my head for a long time.....
Phaeton
I must concur wholeheartedly with Leemur. grinbig.gif
Moirdryd
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Phaeton
Ares WOULD make something like that, wouldn't they? rotfl.gif Those crazy people....
Siege
Cause they have bugs in the R&D department...grinbig.gif

-Siege
Phaeton
Glitch bugs or spirit bugs? Either way makes sense. grinbig.gif
Fresno Bob
QUOTE (BlackSmith)
the shedders and the like are big joke. if a little nanite gets inside of you blood veisn it can acces your spinal AND your brain thus using shedders should have 100% chance of killing the target but he has defencive system (like other nanites) there should be lesser chance of instant death.


Yes, well Game Designers have been historically sheepish of putting insta death things in the game. Unless its D&D, and all its ridiculous Finger of/Circle of/Power Word/ Death.
Frag-o Delux
QUOTE (Voorhees)
QUOTE (BlackSmith)
the shedders and the like are big joke. if a little nanite gets inside of you blood veisn it can acces your spinal AND your brain thus using shedders should have 100% chance of killing the target but he has defencive system (like other nanites) there should be lesser chance of instant death.


Yes, well Game Designers have been historically sheepish of putting insta death things in the game. Unless its D&D, and all its ridiculous Finger of/Circle of/Power Word/ Death.

Even thoughs spells are weak against a decent level adverturing party, sure Power Word kill can wipe out a village bit and 8 are 9 level warrior dosen't to much to worry about, especially if your wizard casts Globe of Darkness or Silence 10 foot radius.

Shredder nanites have yet to be used in our games so I can't judge how lehal they are, they sound vicious but have never had to fight them.
Siege
While I don't remember the write-up on Shredder-ites, using them against players isn't unlike the mile sniper, c-12 in the toilet and so on.

Auto-kills are possible in the game and GMs should handle it accordingly.

-Siege
Fresno Bob
I think Shredders do 6M damage for 1d6 turns, or something. That could very well be an auto kill, on someone with low body. All you have to do is roll a four or higher.
Frag-o Delux
9M physical for 1D6+3 turns.
Centurion
QUOTE (Voorhees)
Yes, well Game Designers have been historically sheepish of putting insta death things in the game. Unless its D&D, and all its ridiculous Finger of/Circle of/Power Word/ Death.

Yeah, but in D&D, at even moderate levels, unless done in by something EXTREMELY NASTY, death is basically a minor hiccup in your plans until you get raised, etc.
BlackSmith
troll got body of 15.
feeble elf got body of 1.
both got thing called spine/aorta/brain.

the description specialy details that shredders SEEK to make max damage to the target by looking up the vurneble parts and vital organs.

i might be just stupid but why it seems to me that when the little nanite cuts trough the trolls spine, the troll has better chance to survive than the elf, when both are drop dead when the spine sustaining even minor damage?

even cyanide just kills your cells but this shit is smart and clever.
if some thing is even partaly immune to it (artificial heart) it hits something else so, sherdders should have damage code at least 12D plus that damage over 1d6 +3 rounds AND you get as many rounds as the stuff was online modifiers everything physical you do until you heal compleatly.
now there is no sign about critical damage.
you just try aiming with a gun if all your bodys muscles are cut loose.
BlackSmith
QUOTE (Austere Emancipator)
Ehh, I can see our gaming styles are a bit different. smile.gif

-> PM Action

well after you play any character long enough they realy start to become POWER players.
street scum might have hard time to win Knight Errand guards and they might have problem to deal with bug spirit but after you fight long enough you can stand against about anything.
and in that point, like in every damn point, one stupid move or one mistake and your Dead.
and if your played long enough it realy hurts.

-> PM action...
Austere Emancipator
QUOTE
well after you play any character long enough they realy start to become POWER players.
street scum might have hard time to win Knight Errand guards and they might have problem to deal with bug spirit but after you fight long enough you can stand against about anything.
and in that point, like in every damn point, one stupid move or one mistake and your Dead.
and if your played long enough it realy hurts.

Our groups only truly powerful players have been in the Other Game, not yet in SR. And it wouldn't help much either, since with my rules even if you throw massive amounts of dice, a determined group with decent resources and numbers on their side can make survival really hard. As long as someone plays smart, no problem, but I like to think that playing smart includes mainly commanding your own corp/criminal org for someone with 1200 Karma. wink.gif

QUOTE
if some thing is even partaly immune to it (artificial heart) it hits something else so, sherdders should have damage code at least 12D plus that damage over 1d6 +3 rounds AND you get as many rounds as the stuff was online modifiers everything physical you do until you heal compleatly.

Or even just 11S every CT for 1d6+3 CTs should do the trick nicely. Every 12th dice succeeds, so someone with a really good Body (20+) can survive it as long as immediate medical help is nearby. An above-average Dragon or anything bigger has a decent chance of staying sub-Deadly. And make it much cheaper, too -- nanites to kill a person should be far cheaper than nanites to heal him/her.
Frag-o Delux
One I see things that look like they should out right kill someone, and see that the characters have a chance, I alway picture, it was is right to kill normal people in the game world like bob the neighbor, but charaters should at least have a chance, after all they are the characters in your story.

What I am gettting at is, if say bob the neighbor is shot by a hod out, chances are bob is going to be in a world of hurt, 3 body and no armor.

Where as Fang the Death machine with 5 body Vest with plates 6 dice in dodge pool and what ever else you can cram into a street sam, is not even going to break a sweat if hold-out is drawn.

So with the Cutter nanite, sure a runner should fear that stuff because chances are even that trolll is going to die or be in a very bad way when they are done. A human or elf runner can almost assuredly just hang it up.

Just imagine if bob the neighbor gets hit with the cutters, he would be a sack of skin filled with red juice.
Austere Emancipator
QUOTE
Just imagine if bob the neighbor gets hit with the cutters, he would be a sack of skin filled with red juice.

Body of 4 + immediate medical aid: A few weeks in a hospital. Nothing more.

Fang the Death Machine hasn't got a god damn chance against a Panther Assault Cannon: 11 dice against 12. Even that huge cyber-replaced troll is going to be reduced to a smoking lump of flesh if hit by a volley of 4 Anti-Vehicular Missiles -- for the same price as 1 (one) dose of Cutter nanites, and far easier to get your hands on (Avail 12 vs Avail 20) and to actually hit the troll with (rigging a drone that launches them at the troll at 1,000 meters vs capturing the troll and injecting the shit into his bloodstream).

Cutters are insanely expensive, and they are insanely hard to actually use against someone. Currently, if you really want to kill someone with them, you better inject someone with 3 doses, which pushes it up to the Damage Code I suggested it should do in the first place: 11S for 1d6+3 CTs. However, you're as likely to get and to afford a Vigilant Autocannon or 2 Outlaw Block III missiles.

Cutters aren't on par with the "Sniper Autodeath" GM tool. They are WAY harder to acquire and to use than that, and consequently they should be more, or at least as powerful
Frag-o Delux
I don't think nanites in SR are at the level were they would be availible at every fixers weapon cache.

And in our games bob the neighbor would have body of 3, and be lucky to get medical attention in 24 hours let alone right away. Most of my neighbors in SR are in the barrens or of working class, and in a cyberpunkish world medical attention isn't availible all the time. And really other then the corps who make it and the military units that have fought Deus, how well do you think an emergency room doctor is going to diagnos the the problem correctly to administer the correct act?

And as for Fang, damn staight he should be smoking flesh chunks if hit with all that stuff. The problem is everyone one in the world knows about missiles and cannons, so the people out to kill you are going to use that stuff, nanites are reletivly new in the SR world, so only assassins and such are going to use that stuff. Depending on the mark he will use that stuff at the prescribed levels you describbed.

I am not argueing that you should keep them the same in your game, I just feel they are ok with my game. Even Fang the death machine will take a hardy hit from these things.

Just looked at the Cutters again, they are cost wise about the same as all the other nanites, so I don't think the cost is a problem. I kind of think they should be hard to get and exspensive to by so I don't have an army of runners running around with a supersquirt filled with DMSO/Cutters slaying the city.
Frag-o Delux
I just thought, if you want Cutters cheaper, relativly speaking. It has been a while since I read the rules on nanites. Couldn't you buy the cheaper nanites, like symbiotes that have the abilities to repiar cells and reprogram them to destroy cells. It takes a awhile and you need some special equipment, but nothing a well motivated and resourful runner could not come up with. biggrin.gif
toturi
You are right about nanites being an assassin's tool. Spike the target's drink/soy burger/>>insert food here<< with nanites and chemical sniffers as well as biological sensors won't detect the threat. Heck kill the fool in an out of the way spot and nobody will know how he died.
Frag-o Delux
Theorretically you could tailor the nanites to kill in a very specific way. Like slowly destroy his nervous system, attack the oxygen in his system. You could Kill the target in such away that most medical personel would be baffled while the symptoms that they are trying to fight are not responding to the treatment. Not until the autopsy would anyone know what killed him. Nanites are to new I feel for a lot of people to know about, to use or fight against. Give it a few more source books and you will probably see an explosion of nantie gear and weapons.
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