QUOTE (Larme @ Dec 9 2008, 09:06 AM)

See, now there's a way to explain your game preferences without trying to belittle someone else's choice as stupid, an example that at least one other person could learn from...
For what it's worth, I think that Cyberpunk 2020 is the best game for camp value. I mean, a cell phone plan with "all the features" such as
call waiting and
caller ID will run you 200 bucks per month... And neon colors are the permanent height of fashion

Yeah--but I like Shadowrun, not CP2020. I like Sixth World magic and immortal elves and all the rest. I
don't like whiz-bang "reimaginings" and bringing the game (for a reason that ties in all the worst parts of Shadowrun, like the otaku and the AI bounce-arounds--Deus was cool as long as he was in SCIRE and
lame as hell after) up to be a future-of-today instead of a future-of-yesterday.
I think I can use the
Fallout games as an example of this. The first two games were set in the future of the 1950's. You've got Atomic this and Nuclear that and all the cars have really awesome tail fins. "Science!" was the word of the day, not "science." It was what people thought the future might have been
then. Then
Fallout Tactics comes along. While an absolutely wonderful game, it had modern-day tanks and APCs and M16s and Beretta 92's for the taking! Instead of being the "SCIENCE!" world, it became "TODAY!" and lost almost all of the flavor of the original games. SR4 feels the same way to me. I was born in 1987. The pink mohawks and punk-rock influences of Shadowrun are a
setting to me more than a defined "future" and
that's the way I like it.
QUOTE (Shadow @ Dec 9 2008, 03:36 PM)

I think the bottom line for those of us who do not like SR4 at all, or just plane liked SR3 better is that in the end, we don't matter. The company erased the vision created by FASA to make a new vision by Rob Boyle that was less than panoramic. That's fine it was his game he could do what he wanted with it. In the end I think that is what got most of us angry.
Pretty much. No disrespect to Mr. Boyle, but I think he doesn't
get Shadowrun as some players do--it may not be my place to say this, but I really don't think the majority of the writers of the core book at least "get" Shadowrun at all. Which is fine, they made a very conscious decision to leave a contingent Shadowrun fans out in the cold with their changes in order to play for new blood--having writers who are steeped in how Shadowrun was in SR1/SR2/SR3 would probably have been really bad for their purposes. That's their prerogative, they shelled out the money to buy the property. It doesn't mean that we're
not out in the cold and doesn't mean we don't have a reason to be pretty bitter. A lot of us love Shadowrun and just can't love what it's turned into. There was a
feel to it when it was being written by Tom Dowd and Nigel Findley and that group. SR3, which was arguably a better ruleset, lost some of that, but it was still recognizably Shadowrun and
felt like it. SR4? "We're new people, so we're going to change everything! Rock on!" Their intent? Maybe not. What they did? I think so, at least.
And that's not to say there aren't serious plusses to SR4. Honestly, if they put out a "SR3 Refresh" book or books, with the game setting the same but the rules updated to the SR4 ruleset? I would buy that in a goddamn heartbeat. It's not the game system that drives me batty, it's the to-me-idiotic design decisions when it comes to the world in which we're asked to play.
Of course...the funny thing is that I'm sketching out designs for a Shadowrun 4 MUD. I never said I was consistent...just that I don't like what they've done. It's more of a favor to other people than something I want.