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Larme
QUOTE (Blacken @ Dec 9 2008, 01:54 AM) *
That camp is why some people still play it. I like that aspect of the game. Interesting anachronisms are fun.


See, now there's a way to explain your game preferences without trying to belittle someone else's choice as stupid, an example that at least one other person could learn from...

For what it's worth, I think that Cyberpunk 2020 is the best game for camp value. I mean, a cell phone plan with "all the features" such as call waiting and caller ID will run you 200 bucks per month... And neon colors are the permanent height of fashion nyahnyah.gif
evilgoattea
QUOTE (Larme @ Dec 8 2008, 07:59 PM) *
I remember not too long ago when there were multiple 10+ page threads with people arguing whether SR4 was good or not. It usually hinged on whether GM discretion was an acceptable thing to rely on in an RPG ohplease.gif. Also, some people though that if something is released with typos, that means it's "low quality" (though I think most of them still played it, so I'm not sure why they cared what "quality" label we put on it).

Are those people gone? Have they given up trying to make us dislike the new game, it being not-so-new and firmly entrenched as the replacement for SR3 at this point? I sure hope so smile.gif


If you want to hang yourself trying to get into a game with cool art, cool fluff but terrible rules buy Cadwallon by Rackham...that game is almost unplayable because the rules were orginally written in french, and tranlasted to english...badly lol the art and story are amazing...rules not so much.

My only problem with the SR 4 rulebook is that it is scatterbrained, its always telling you to turn to another page to looking something up and then to another page and another page.

-Josh
Stahlseele
QUOTE (Medicineman @ Dec 9 2008, 09:24 AM) *
looks down to Stahlseele
Do I Know you from Germany ??

yes
Larme
QUOTE (evilgoattea @ Dec 9 2008, 09:19 AM) *
My only problem with the SR 4 rulebook is that it is scatterbrained, its always telling you to turn to another page to looking something up and then to another page and another page.


Ah yes, paper, the medium of choice when dinosaurs still roamed the earth wink.gif I just use the 'go' function on my .pdf and get there instantly nyahnyah.gif I don't think the SR4 rulebook is too bad on that front though. The worst of its foibles are in the gear section I think, where a device is explained in one place, and then in the cyberware section it says "an implanted version of device x" and doesn't give you a page reference.
Fuchs
PDF are great to find rules.
masterofm
Still not the biggest fan, but I said my piece and it got totally taken out of context and then turned into a 12 page slog fest. I'm done with that noise.

On a different note our group is now planning to either move into a D20 Earthdawn skin, a gurps/wushu version of Earthdawn (wushu for the combat, gurps for everything else,) or possibly a white wolf version of it. We have yet to discuss it in detail though of which we are going to use.
Malachi
QUOTE (TheOOB @ Dec 9 2008, 04:42 AM) *
I'm fairly certain the paper in fatal is laced with an airborne toxin that is released when burned. It makes you want to roll for your characters anal circumference.

Sounds like another Spawn of Fashan.
ElFenrir
QUOTE (Malachi @ Dec 9 2008, 11:18 AM) *
Sounds like another Spawn of Fashan.



No, anal circumference and nipple size were from a much, much, darker game than Spawn of Fashan.

I have read the book, and all the amount of brain bleach in the world will not remove the taint. It's like gazing on Cthulhu while speaking Hastur's name over and over again while Shub-Niggurath is dancing in a pool full of Jell-O behind you while listening to ABBA.

Really, any game has good rules compared to Anal Circumference land.
Stahlseele
if you really want to, just open a pdf document and search for the word rape . . i'm pretty sure you won't find it anywhere else quite that often . .
Ryu
QUOTE (Aaron @ Dec 9 2008, 01:52 PM) *
He also failed to hire a decent director.

I believe "Hush, you!" is an appropiate response? biggrin.gif
Larme
QUOTE (ElFenrir @ Dec 9 2008, 11:24 AM) *
I have read the book, and all the amount of brain bleach in the world will not remove the taint. It's like gazing on Cthulhu while speaking Hastur's name over and over again while Shub-Niggurath is dancing in a pool full of Jell-O behind you while listening to ABBA.


Normally I'd say you were exaggerating, since you're not a gibbering maniac trying to summon the Elder Gods into the world and end humanity. But if we take the Call of Cthulu RPG as literally true, then you lose a random amount of sanity between 1% and 100% from seeing Cthulu himself. So it's possible to do those things without going crazy.

Though that raises the question: WHY?? I got curious about FATAL after people mentioned it, and a quick google turned up a review. I couldn't even finish that review, because reading about the game made me feel kinda ill... It wasn't the graphic sexual violence either, but rather how shitty it sounded-- I'm not typically offended by works of fiction because of their content, but when their execution is as horribly botched as that it becomes an abomination sleepy.gif So... why would you read an abomination? Just to see what all the buzz is about? >.<
ElFenrir
Well, I THOUGHT I had thick skin. See, I have done reviews for all manner of games, music, and movies during my reviewing career. I've had to slog through some stuff that is downright vile. I mean, I could handle about anything.

But curiousity, you know. I HAD to see if it was true. I mean, I learned that sometimes reviews don't tell the whole story, etc. So, I decided to crack it.

It's true. It was all true. nyahnyah.gif
Stahlseele
it's basically 2g1c of RPG's . . or tubgirl . . or goatse . . or WHATEVER . .
Shadow
I think the bottom line for those of us who do not like SR4 at all, or just plane liked SR3 better is that in the end, we don't matter. The company erased the vision created by FASA to make a new vision by Rob Boyle that was less than panoramic. That's fine it was his game he could do what he wanted with it. In the end I think that is what got most of us angry.

As for me I still play SR4. Do I buy all the books that come out like I did for SR3... No. Because in a few years they are going to come up with some lame excuse (like they did with 3) to update the edition. And we will start this all over again. At least between 1 and 3 we could use all the source books that had come out. Not so for 4.
Malachi
That's a largely subjective criticism. Besides, all of the various location books from SR3 are still pretty applicable. I still use New Seattle in addition to Runner Havens, and (judging by the release schedule) the other books like the "Target" and "Shadows of" books aren't going to be replaced for awhile.
Shadow
They are not going to be replaced, but other than the names of the city, how good is 6 to 10 to 20 year old info? Not very. Sure you can use em but not any of the rules, and for most games I think the gear/rules are what people are concerned about, not setting info... which is readily availible on the web. No need to buy a book with no rules in it.
Malachi
Oh, well when SR3 came out I put the Street Samurai Catalog, Field of Fire, Shadowtech, and Cybertechnology on my shelf and never touched them again because I assumed (correctly) that they would be replaced... so I guess I don't see the difference now.
HappyDaze
I'm a SR hater these days, but I'm not too particular regarding what edition. The game has just gone so far from where my tastes are these days that it's hard for me to get any enjoyment out of it anymore. It's only my 'glory days' memories of the game I used to love that keeps me looking around this place occasionally. The last SR product that truly gave me any enjoyment was the video game, and I never played that - I just loved how wound up it got all the tightasses around here.
SincereAgape
So far I have been really content with the SR 4 product despite being very wary of the main book upon purchase. I even went on to write a negative review of the product on Amazon. But after running a few sessions with a very dynamic group of role-players my mind has certainly changed on the product. It really depends on who you play with and the group size. I am pretty sure there is a campaign style for each and every type of Shadowrun fan at heart. If we don't like the system, re-work so that you will enjoy it, which is something the SR4 main book quotes on many occassions.
Larme
QUOTE (Shadow @ Dec 9 2008, 03:36 PM) *
As for me I still play SR4. Do I buy all the books that come out like I did for SR3... No. Because in a few years they are going to come up with some lame excuse (like they did with 3) to update the edition. And we will start this all over again. At least between 1 and 3 we could use all the source books that had come out. Not so for 4.


RPGs are a business?? Quick, we must wake the ghost of FASA and inform them that the way to make money with RPGs is to run them as a business! nyahnyah.gif

Honestly, I can't blame a publishing company for wanting to bring us something new to wring more money out of us. It's hard to condemn them, especially when I'm the one who clicks 'buy' on their handy .pdf downloading site.

Though I honestly don't know why you would think that they'd come out with a 5th ed in a "few years." They just got done with the last core book. Remember, 3rd went through multiple editions of every source book (i.e. matrix, matrix 2.0, virtual realities; rigger, rigger 2, rigger 3...). Catalyst is probably going to do that for a good long while before they make a new edition. Honestly, I can't see the basis for criticizing a new edition, I think that giving us a brand new game is nicer than giving us updated sourcebooks with just enough new toys to make us repurchase them...
TheOOB
QUOTE (Zombayz @ Dec 9 2008, 04:05 AM) *
My group is still arguing about this heavily. We've got one guy who believes that 4E is far superior, the rest of us like having unique(and usually very well built) characters.


That's the kind of comment that starts the flame wars. There is nothing about one addition that makes your characters more unique or well thought out then the other edition(aside from a sheer lack of material beings one edition has been around for as long) if anything 4e allows more customization then 3e as it doesn't require you to follow a liner class progression.

But I degress. What really makes characters unique and interesting is the players. You can be playing in a poor system and have a lot of fun with a good group, and a great system with a poor group will be boring. Simply pick the system that has the mechanics you want and have fun, you can argue about which systems mechanics you like better, but never act like one system makes better role playing or what not, because that is solely the responsibility of the players(the the GM).
Fortune
QUOTE (Larme)
Remember, 3rd went through multiple editions of every source book (i.e. matrix, matrix 2.0, virtual realities; rigger, rigger 2, rigger 3...).


Not quite. The books you list were from all the previous editions, not just 3rd. Virtual Realities and Rigger 1 (Rigger Black Book) were from 1st Edition, while Rigger 2 was from 2nd Edition. Rigger 3 was a 3rd Edition book, and it was released in a revised version (Rigger 3 Revised), but not as a totally new product.
Blacken
QUOTE (Larme @ Dec 9 2008, 09:06 AM) *
See, now there's a way to explain your game preferences without trying to belittle someone else's choice as stupid, an example that at least one other person could learn from...

For what it's worth, I think that Cyberpunk 2020 is the best game for camp value. I mean, a cell phone plan with "all the features" such as call waiting and caller ID will run you 200 bucks per month... And neon colors are the permanent height of fashion nyahnyah.gif
Yeah--but I like Shadowrun, not CP2020. I like Sixth World magic and immortal elves and all the rest. I don't like whiz-bang "reimaginings" and bringing the game (for a reason that ties in all the worst parts of Shadowrun, like the otaku and the AI bounce-arounds--Deus was cool as long as he was in SCIRE and lame as hell after) up to be a future-of-today instead of a future-of-yesterday.

I think I can use the Fallout games as an example of this. The first two games were set in the future of the 1950's. You've got Atomic this and Nuclear that and all the cars have really awesome tail fins. "Science!" was the word of the day, not "science." It was what people thought the future might have been then. Then Fallout Tactics comes along. While an absolutely wonderful game, it had modern-day tanks and APCs and M16s and Beretta 92's for the taking! Instead of being the "SCIENCE!" world, it became "TODAY!" and lost almost all of the flavor of the original games. SR4 feels the same way to me. I was born in 1987. The pink mohawks and punk-rock influences of Shadowrun are a setting to me more than a defined "future" and that's the way I like it.

QUOTE (Shadow @ Dec 9 2008, 03:36 PM) *
I think the bottom line for those of us who do not like SR4 at all, or just plane liked SR3 better is that in the end, we don't matter. The company erased the vision created by FASA to make a new vision by Rob Boyle that was less than panoramic. That's fine it was his game he could do what he wanted with it. In the end I think that is what got most of us angry.
Pretty much. No disrespect to Mr. Boyle, but I think he doesn't get Shadowrun as some players do--it may not be my place to say this, but I really don't think the majority of the writers of the core book at least "get" Shadowrun at all. Which is fine, they made a very conscious decision to leave a contingent Shadowrun fans out in the cold with their changes in order to play for new blood--having writers who are steeped in how Shadowrun was in SR1/SR2/SR3 would probably have been really bad for their purposes. That's their prerogative, they shelled out the money to buy the property. It doesn't mean that we're not out in the cold and doesn't mean we don't have a reason to be pretty bitter. A lot of us love Shadowrun and just can't love what it's turned into. There was a feel to it when it was being written by Tom Dowd and Nigel Findley and that group. SR3, which was arguably a better ruleset, lost some of that, but it was still recognizably Shadowrun and felt like it. SR4? "We're new people, so we're going to change everything! Rock on!" Their intent? Maybe not. What they did? I think so, at least.

And that's not to say there aren't serious plusses to SR4. Honestly, if they put out a "SR3 Refresh" book or books, with the game setting the same but the rules updated to the SR4 ruleset? I would buy that in a goddamn heartbeat. It's not the game system that drives me batty, it's the to-me-idiotic design decisions when it comes to the world in which we're asked to play.



Of course...the funny thing is that I'm sketching out designs for a Shadowrun 4 MUD. I never said I was consistent...just that I don't like what they've done. It's more of a favor to other people than something I want.
Larme
Well, it all comes down to fun and taste. People like games where they have fun, that suit their taste. That's not really something you can argue about. That's why so many people like WoW, even though in many ways it is a job and not a game, where you are rewarded with fake digital items in exchange for your real, potentially valuable time. I can talk to people about what's wrong with WoW (though I'm not the expert) and chances are they will never see it my way because they have fun playing the game. That's just something that argument can't take away (though I know now that the naysayers will never stop trying wink.gif)
hobgoblin
hmm, blacken got me thinking of something, that those that swear by the older cyberpunk games are the ones that hit the teens in the middle of the punk-rock era, and may use the games to relive those years...
cryptoknight
QUOTE (Larme @ Dec 9 2008, 05:22 PM) *
Well, it all comes down to fun and taste. People like games where they have fun, that suit their taste. That's not really something you can argue about. That's why so many people like WoW, even though in many ways it is a job and not a game, where you are rewarded with fake digital items in exchange for your real, potentially valuable time. I can talk to people about what's wrong with WoW (though I'm not the expert) and chances are they will never see it my way because they have fun playing the game. That's just something that argument can't take away (though I know now that the naysayers will never stop trying wink.gif)



I actually had a similar discussion with a friend about WoW when he said "it's just a time grind".

I pointed out to him that he had just spent 3 solid weeks of all of his awake time playing Soul Caliber IV.

In truth almost any hobby or passion is a time grinding waste to those who don't share the joy of it. To those who do, it's time well spent.

I quit WoW 2 years ago because I saw it as a time grind... then I played two other MMORPGs, and an MMORTS as well as SR Missions, D&D 3.5 LG, and now D&D 4.0 LFR... they're all time sinks. When I came to realize that... and also realize that reading a book or watching TV can also be classed as just other time grinds to those who don't enjoy that activity... I went back and re-opened my WoW account.
Wesley Street
When complaints are made against a game being a "time grind" it's usually due to the game mechanics/story being extra-ordinarily repetitive. The anti-WoW argument of "do you do anything else but kill things to level up?" is a valid one. WoW is fun as a virtual-social activity but I can get together with friends for that.
nezumi
QUOTE (Shadow @ Dec 9 2008, 04:11 PM) *
They are not going to be replaced, but other than the names of the city, how good is 6 to 10 to 20 year old info? Not very. Sure you can use em but not any of the rules, and for most games I think the gear/rules are what people are concerned about, not setting info... which is readily availible on the web. No need to buy a book with no rules in it.


Actually, FASA/Fan Pro has done a tremendous job with not screwing people out of their money. The industry standard between editions is about 2-4 years. They went 6 years between 2nd and 3rd edition (and really, 3rd was basically just a lot of little updates for problems with the mechanics), and 7 years between 3rd and 4th.

Compare to D&D, 3 years between D&D 3e and 3.5, 5 years between 3.5e and 4e.

Between 2nd edition and 4th, Shadowrun ran for 13 years with basically the same mechanics - all 2nd and 3rd edition books were basically interchangeable. That's comparable to World of Darkness, who also went for 13 years, but was maintaining something like 8 different lines of books.

Shadowrun also produced a lot fewer junk books in the interim.

I have never felt cheated by FASA/Fan Pro, or that they're ever just using 'gimmicks' to separate me from my money. Their updates are generally well-needed and well-spaced. Even as an SR3 player, I won't argue that it was time for an update... I just don't think SR4 did the sort of updating I was hoping for.
Malachi
Not to mention the changes that Fanpro/CGL made with the setting in SR4 is nothing compared to what WotC did to Forgotten Realms. SR fans complain about the timeline advancing 6 years and losing a couple under-developed NA countries? FR moved ahead 100 years, had the entire surface of the planet rearranged, and every country essentially wiped out. I think SR4 did alright.

Also, with CGL now having the novel rights, I think we might start seeing some books released that cover some of those "hand-waved" events that some people are complaining about. I believe it was mentioned at one time that the shakeup in the Council of Princes was going to be the subject of a novel. I also have a feeling that the fall of General Saito will also be covered in a novel (or novels), but that's just a hunch.
Larme
Yeah, the Forgotten Realms thing wasn't an update, it was a rape. It was like what the Shadowrun game did to Shadowrun-- take away all the story, reduce it to one big corporation versus one big anti-corporate rebel group, and have them play capture the flag all day for world supremacy. By comparison, even though 4th changed the game mechanics and brought the world forward in technology, it is easily classifiable as an update biggrin.gif
Shadow
QUOTE (Shadow @ Dec 8 2008, 07:32 PM) *
I will say this for SR4... compared to D&D 4, Shadowrun 4 is the greatest game ever made.
ravensmuse
This is where I stick my head out for the guillotine, right?

...I like 4e Forgotten Realms. It's the first time I've ever wanted to play FR. Like. Ever.

I also like and enjoy 4e DnD.

<master shake>OH GOD NO</master shake>
Malachi
*shrugs* I'm not going to start a D&D flame war on a Shadowrun board.
Cheops
This is the first time I have logged onto Dumpshock since RC was released on PDF. The direction that SR was going has sickened me to the point where I don't care about SR4 anymore. The rules are poorly written and horribly play tested. It can't be played with just the basic book, but on the other hand you can't NOT use all the other books and be fair to all the builds.

My friends and I have decided to convert SR to D&D 4th as an alternative to using FASA/FP/CGL rulesets. We are having fun with vanilla D&D 4th and have found some awesome ways of translating that into SR.
Shadow
See now I don't understand how you could hate SR4 and think D&D 4 is awesome... to me DD4 feels like pen and paper Warcraft. I have Warcraft to feel like Warcraft. At least in SR 4 you get to chose what guns/spells/skills you have and how to use them. The de-balling of D&D 4 is what turned me off to it.

If they ever did that with Shadowrun.... "Your a Street Sam, you can only use Colt M-23's or Ares Pred's nope nothing else, and no you can't duel wield, only Adepts can dule wield."
ahammer
QUOTE (Shadow @ Dec 10 2008, 01:33 PM) *
See now I don't understand how you could hate SR4 and think D&D 4 is awesome... to me DD4 feels like pen and paper Warcraft. I have Warcraft to feel like Warcraft. At least in SR 4 you get to chose what guns/spells/skills you have and how to use them. The de-balling of D&D 4 is what turned me off to it.

If they ever did that with Shadowrun.... "Your a Street Sam, you can only use Colt M-23's or Ares Pred's nope nothing else, and no you can't duel wield, only Adepts can dule wield."


while I see you point when I play dnd I play it for the warcraft fell without the dumb warcarft players. so I like 4ed

I like sr 4 - I like dnd4 - I liked 3.5dnd(less then I like 4ed now)

dont think I would like dnd4 as sr4.
but I like reading system so If you have your notes on what you did to dnd4 to make it sr I would like to see. smile.gif

also talking about limiting wepons base on class dnd has been doing that since it came out nothing new there.
BlueMax
QUOTE (Shadow @ Dec 10 2008, 12:33 PM) *
See now I don't understand how you could hate SR4 and think D&D 4 is awesome... to me DD4 feels like pen and paper Warcraft. I have Warcraft to feel like Warcraft. At least in SR 4 you get to chose what guns/spells/skills you have and how to use them. The de-balling of D&D 4 is what turned me off to it.

If they ever did that with Shadowrun.... "Your a Street Sam, you can only use Colt M-23's or Ares Pred's nope nothing else, and no you can't duel wield, only Adepts can dule wield."


There are three classes in SR4. Magicians, Technomancers and Normals. With Normals having the most things they cannot do.
There may be many specialties, too many to list, but the mechanics left these three distinctions.
Blacken
QUOTE (hobgoblin @ Dec 10 2008, 08:32 AM) *
hmm, blacken got me thinking of something, that those that swear by the older cyberpunk games are the ones that hit the teens in the middle of the punk-rock era, and may use the games to relive those years...
Do you mean CP2020-type "older cyberpunk", or SR2/SR3-type "older cyberpunk"? 'Cause I turn 21 in ten days. I missed the punk rock era.

...Then again, my current playlist is Social Distortion, Fugazi, Minor Threat, Bad Religion, and The Vandals. You could be onto something there...nyahnyah.gif
Larme
I like D&D 4. It's a fantastic casual RPG. Chargen is really fast, and combat is fast paced and (relatively) strategic. What's good about it is that you don't need to plan your char out to level 20, if you simply pick the abilities you like as you advance, you will be good and enjoy the game. Fun is the only measure of an RPG. For people who have tried it and didn't have fun, you're totally licensed to say it's not good. But for those who have enjoyed it, you have just as much right to say it's a good game. That's why all the naysaying makes me go ohplease.gif. If you don't like a game, no amount of criticizing it will make people who enjoy playing it stop. It's fine to let us know what you like or dislike about it, but I'm getting pretty sick of people trying to make each other feel stupid for enjoying this game or that game.
The Jake
QUOTE (Larme @ Dec 11 2008, 01:29 AM) *
I like D&D 4. It's a fantastic casual RPG. Chargen is really fast, and combat is fast paced and (relatively) strategic. What's good about it is that you don't need to plan your char out to level 20, if you simply pick the abilities you like as you advance, you will be good and enjoy the game. Fun is the only measure of an RPG. For people who have tried it and didn't have fun, you're totally licensed to say it's not good. But for those who have enjoyed it, you have just as much right to say it's a good game. That's why all the naysaying makes me go ohplease.gif. If you don't like a game, no amount of criticizing it will make people who enjoy playing it stop. It's fine to let us know what you like or dislike about it, but I'm getting pretty sick of people trying to make each other feel stupid for enjoying this game or that game.


My group and I have all the rulebooks for D&D4E. We've read the rulebook and we're not impressed. It reads like PnP WOW. I'm the only one that has suggested giving it a crack to test it but we have a 3.5 campaign we've been playing for around 2-3 years now and another one we've started but haven't really touched and we're not likely to change just yet and we love customising our characters to the nth degree.

- J.
Blacken
QUOTE (Larme @ Dec 10 2008, 07:29 PM) *
For people who have tried it and didn't have fun, you're totally licensed to say it's not good. But for those who have enjoyed it, you have just as much right to say it's a good game. That's why all the naysaying makes me go ohplease.gif. If you don't like a game, no amount of criticizing it will make people who enjoy playing it stop. It's fine to let us know what you like or dislike about it, but I'm getting pretty sick of people trying to make each other feel stupid for enjoying this game or that game.
With all due respect, you started this thread.
nezumi
QUOTE (Blacken @ Dec 11 2008, 06:00 AM) *
With all due respect, you started this thread.


And this being dumpshock, that's not a lot of respect ;P

In truth though, I think you're wrong. Most of us can quantify what it is about a particular game that makes it fun - and from there, we can determine which games best meet our particular needs.

Your comment is like saying, "well, I love hummers, I just have fun with it, driving over mountains and such". If I come up and point out a Jeep Wrangler can handle mountains better, because they're lighter, they can do it quicker and more safely, plus cost less and save more on fuel, it should be pretty clear that, if the only reason you like hummers is because they tackle mountains, you may want to consider a more appropriate vehicle.

Now, if you say that you like hummers because they're a big artificial penis which weighs four tons and drinks gas like it's going out of style, or simply that you like how they look or you're loyal to the brand name, well, I guess I can't really argue with you.

But if you have a reason to play, you have a reason to like one game over another, and it CAN be argued, and if you intentionally play a game that doesn't give you en as much enjoyment, I can call you stupid for it.
Wesley Street
QUOTE (ravensmuse @ Dec 10 2008, 03:08 PM) *
...I like 4e Forgotten Realms. It's the first time I've ever wanted to play FR. Like. Ever. I also like and enjoy 4e DnD.

You're not alone. D&D 4e is the first time I've ever played Forgotten Realms. I don't think it's a bad product at all.
QUOTE (Larme @ Dec 10 2008, 01:00 PM) *
Yeah, the Forgotten Realms thing wasn't an update, it was a rape.

Maybe the Realms should quit dressing like a slut.
Larme
QUOTE (Blacken @ Dec 11 2008, 06:00 AM) *
With all due respect, you started this thread.


I wasn't talking about you Blacken. I you've expressed your opinion politely, and it's a valid one. I just don't think there's much basis for people to claim objectivity here. There have been pages and pages of argument about whether a variable TN system is better than an fixed one, bringing in math and such, and neither side ever won the argument. When both sides have good arguments, it's just arrogant and pointless to insist that only one side has a valid point. I think that SR4 is a good enough game that both sides should be able to concede that it's a reasonably good game, but it's not going to be everyone's favorite.

Clearly objectivity is appropriate in some cases, like discussing whether a Jeep or a Hummer is a better off-road vehicle. But there are only so many variables in a question like that. It's an objective question with an objective answer. But when you ask whether a Jeep or a Hummer is just plain "better," that depends entirely on what you want in a car. If you want to look like a big man, then of course the Hummer is better. Two sides can't argue over the "one right answer" when they're not even arguing about the same criteria. If I think the Hummer is better because it makes me feel big, and you think the Jeep is better because it goes off road better, then we're not even arguing about the same thing. So too, if people look for different things in a game, there is no way for them to tell each other whether a game is good or bad. Before we can agree if a game is good or bad, we must first agree on all (or substantially all) of what makes a game good. Until then, the question is wholly subjective because all of its criteria are undefined, none are uniform between debaters.
hobgoblin
ugh, did you just validate forge theory? im out...
Thadeus Bearpaw
QUOTE (Cheops @ Dec 10 2008, 02:20 PM) *
This is the first time I have logged onto Dumpshock since RC was released on PDF. The direction that SR was going has sickened me to the point where I don't care about SR4 anymore. The rules are poorly written and horribly play tested. It can't be played with just the basic book, but on the other hand you can't NOT use all the other books and be fair to all the builds.

My friends and I have decided to convert SR to D&D 4th as an alternative to using FASA/FP/CGL rulesets. We are having fun with vanilla D&D 4th and have found some awesome ways of translating that into SR.


Yeah, I left 4th edition D&D for Shadowrun, The healing rules in D&D are hugely limiting on what type of dungeons and therefore stories I can run (try running a trap based dungeon with little combat) and characters are pretty damn generic in terms of what they can do and can't do. The leveling system being a limiter on what monsters I can use when is an issue on any level based game really.
Jaid
i play pen and paper RPGs because i like the ability to be creative. D&D 4th edition appears to have been designed with the intent of punishing, discouraging, and restricting player creativity in order to make the game run more quickly.

now don't get me wrong, i fully approve of the goal of making the game run quickly. i just think they made some really stupid choices along the way there, such that i may as well be playing a computer RPG as play 4th edition. heck, depending on the CRPG, you can probably allow *more* creativity than 4th ed D&D allows. i prefer to have more choices than "nuke A, which is just like all my other abilities but does fire damage and knocks down the target for some unfathomable reason, or nuke B, which is just like all my other abilities but does lightning damage and disorients the target for 1 round"
Malachi
QUOTE (Jaid @ Dec 11 2008, 01:37 PM) *
i play pen and paper RPGs because i like the ability to be creative. D&D 4th edition appears to have been designed with the intent of punishing, discouraging, and restricting player creativity in order to make the game run more quickly.

now don't get me wrong, i fully approve of the goal of making the game run quickly. i just think they made some really stupid choices along the way there, such that i may as well be playing a computer RPG as play 4th edition. heck, depending on the CRPG, you can probably allow *more* creativity than 4th ed D&D allows. i prefer to have more choices than "nuke A, which is just like all my other abilities but does fire damage and knocks down the target for some unfathomable reason, or nuke B, which is just like all my other abilities but does lightning damage and disorients the target for 1 round"

D&D 4e feels like a video game because they are planning for it to be one (essentially). WotC is working on a "computer tools suite" that will allow D&D to be run over the internet, so all of the rules needed to be conducive to that goal, such as putting all movement and ranges onto a "grid." I believe the company is wanting to attempt to grab some of the WoW RPG market and get them playing "traditional" RPGs.
ravensmuse
I think I made the tangent that slid this all off into tangent land. Sorry mods!

OTOH,
QUOTE (Wesley Street @ Dec 11 2008, 10:24 AM) *
Maybe the Realms should quit dressing like a slut.

Is quite possibly one of the funniest things I've ever read.
nezumi
QUOTE (Larme @ Dec 11 2008, 10:36 AM) *
I just don't think there's much basis for people to claim objectivity here. There have been pages and pages of argument about whether a variable TN system is better than an fixed one, bringing in math and such, and neither side ever won the argument. When both sides have good arguments, it's just arrogant and pointless to insist that only one side has a valid point. I think that SR4 is a good enough game that both sides should be able to concede that it's a reasonably good game, but it's not going to be everyone's favorite.

Clearly objectivity is appropriate in some cases, like discussing whether a Jeep or a Hummer is a better off-road vehicle. But there are only so many variables in a question like that. It's an objective question with an objective answer.


I disagree with you. I think the threads were well settled. SR3 has more granularity and more flexible mechanics, SR4 is simpler to understand and quicker to operate.

If you want a quick, transparent system, or a system with a shallow learning curve, definitly, SR4 is the way to go. If you want a system that can do more, or carries more statistical accuracy or canm operate under a wider range of circumstances, SR3 is the way to go (speaking of mechanics only). If you want a setting based more on modern technology, SR4. If you like the 80s, enjoy classic cyberpunk, or like the alternate history future, go with SR3. I think everyone agreed that SR4 is probably better for most people who are completely new to the system, or scared off by SR3s complexity.

The big debate was 'what defines Shadowrun' and, based off of that, which of the two versions is closer to that original vision. Defining identity is almost always a difficult task.
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