kevyn668
Jan 7 2004, 04:55 AM
QUOTE |
last_of_the_great_mikeys Posted: Jan 7 2004, 04:46 AM Rook, the lucky bugger... |
"Luck is one of my skills"
What movie, hotshots?
3Threes
Jan 7 2004, 05:01 AM
Wil moves around to get a full view of the uninjured ork near him, aims, and fires a 3 rnd burst.
mods - aim, movement, smartlink, 5 Combat pool added (gotta take it down now)
01 05 05 01 05 01 05 02 01 02 01
wow - hope i didnt shoot my own foot
Glyph
Jan 7 2004, 05:08 AM
Damn. Yeah, I'd better do that. In fact, much as I hate to dip into the team Karma pool so early, I think I'll spend another Karma point to re-roll that second set of rolls.
First re-roll: 5, 4, 2, 2, 2, 1, 1.
Second re-roll: 5, 4, 4, 4, 4, 2, 2, 1, 1.
Change of plans. He will use his second action (and he does lose that third one) to dig out his medkit: roll - 4, 4, 1. Nope. His attempt at first aid was ineffective in lowering the wound level. So I assume he will be wasting 15 rounds pathetically trying to stitch himself up (base time for a serious wound).
If nothing further changes his plans before the next 15 rounds (like someone better qualified taking over the first aid, or someone shooting him again), he wil next desperately try to heal himself up a bit while lying prone behind cover. He will cast Heal at Force: 5, using all of his spellcasting dice (resisting Drain isn't as important, with how messed up he is already now).
Spellcasting test: 11, 9, 7, 4, 4, 4, 4, 3, 1 (3 boxes healed - still Seriously wounded).
**Note that if someone else
succeeds in first aid on him, and reduces it to a moderate wound first, then this will completely heal him - weird.**
2S Drain: 5, 4, 4, 3, 3, 3, 1 (resisted Drain).
Tanka
Jan 7 2004, 05:09 AM
Lone Star Tactics: 2, 4, 5, 7
Police Procedures: 2, 3, 4, 5
SWAT Team Tactics (If applicable): 3, 3, 5, 5
Meh. Could've been better.
3Threes
Jan 7 2004, 08:23 AM
I can try and heal you - lets see what mike posts first though
Tanka
Jan 7 2004, 04:52 PM
Forgot one thing... I throw in one karma for the team pool. I never said so, and I meant to a while ago. Silly memory.
Maxxi
Jan 8 2004, 01:20 AM
Jamal has healing at force three, but that won't be for another two actions because he's busy preparing to use control action. For that matter, how many Orks are still standing, Jamal won't need to bother having the lone Ork go ape sheeyoot if their aren't many of them left.
Glyph
Jan 8 2004, 02:49 AM
The heal spell I can do myself, but I botched the first aid roll. If someone succeeds at treating my wounds, then I drop to Moderate, then my spell heals me completely. If no one does, or no one succeeds, then all my heal spell does is bring me from 9 boxes filled in down to 6 boxes filled in. So first aid is the difference between a Serious wound or no wound. It depends on what happens. If everyone takes time to search the orks, etc. then someone could do first aid on him - 15 rounds is, what, a minute and a half? But if another group charges in or we hear police sirens and have to book it right away, then Dub D's out of luck.
Tanka
Jan 8 2004, 02:59 AM
Hey, I'm a Troll and I took a Light wound! Does that make me any less of a Troll?
3Threes
Jan 8 2004, 03:18 AM
First Aid w/ medkit in the dufflebag- 03 05 03 13 02 04 - making sure to mess up his delicate magical sensitivities while i am doing it
will post the IC for it after mike posts
kevyn668
Jan 8 2004, 03:29 AM
yeah, how many orks are left?
Tanka: are you having Condition Monitor Envy?
last_of_the_great_mikeys
Jan 8 2004, 03:30 AM
QUOTE (Glyph) |
Damn. Yeah, I'd better do that. In fact, much as I hate to dip into the team Karma pool so early, I think I'll spend another Karma point to re-roll that second set of rolls.
First re-roll: 5, 4, 2, 2, 2, 1, 1.
Second re-roll: 5, 4, 4, 4, 4, 2, 2, 1, 1.
|
Glyph, you got no successes on the second roll, so spending a karma pount was not an option on it. The second reroll is null and void and the karma is still in the team pool.
No successes on the first re-roll at all, so you keep all the damage, you lucky boy you.
last_of_the_great_mikeys
Jan 8 2004, 03:47 AM
tanka Posted on Jan 6 2004, 09:09 PM
Lone Star Tactics: 2, 4, 5, 7
Police Procedures: 2, 3, 4, 5
SWAT Team Tactics (If applicable): 3, 3, 5, 5
Meh. Could've been better.
Good enough to know this... Downtown+gunshots=fastest Lone Star response time possible! First response, any officers in the erea who would have allready called for backup from SWAT because of the multiple gunshots.
There's 2 orks left, one badly hurt, the other fresh...at least until Wil is done
Tanka
Jan 8 2004, 03:48 AM
Alright, respective IC post coming soon!
Tanka
Jan 8 2004, 03:56 AM
These shots are assuming my CP has not refreshed. The rolls in paranthesis will be assuming that it has refreshed.
Shot #1: 1, 2, 3, 5, 11, 16, 26 (I just wasted my Incredible Roll for a long time...) (, 3, 4, 5)
Shot #2: 1, 1, 3, 4, 5, 5, 9, 10 (, 3, 8 )
So, for just standing there, Smartlink, and Light wound... TN 3, right? Shot 1 is either 5 or 8 successes, depending on CP refresh. Shot 2 is either 6 or 8 successes, also depending on CP refresh.
Do I kill 'em?
OK... Just read the IC post. Make both shots for the same guy now, huh?
last_of_the_great_mikeys
Jan 8 2004, 03:58 AM
SO, here's the scene. THere were 10 orks. 2 ran. 7 are down and dying, one is dead and 1 is in as bad a shape as Dub D.
You're all NOT green runners. The guy behind the counter might recognise Olanis. The decker that got dumped might remember any of the team. Dub D is behind the counter bleeding a lot...blood that is not mixed with anyone elses. Possible DNA sample material. Dub D can move, but he'll need help (Like from a big, strong troll perhaps?).
Swat is likely on it's way, the cops may allready be on the process of containing the erea, but that would be maybe four officers who happenned to be in the erea. If you move now you might get away mostly unseen.
Tanka
Jan 8 2004, 04:37 AM
mikey: Did I overkill the last ork or did you just kind of blow over that post of mine? If so, I just used my token Insane Roll of the Millenia for no reason.
last_of_the_great_mikeys
Jan 8 2004, 04:51 AM
NOt dead outright, but ya went into overflow.
Tanka
Jan 8 2004, 04:58 AM
Fair enough.
3Threes
Jan 8 2004, 05:12 AM
Wil is First Aiding Dub D, per the roll above. If necessary we will move him out and into a car/van before finishing. My sports car is parked outside.
Tanka
Jan 8 2004, 05:23 AM
I've got Dub D on my shoulders, so if you want to stitch him, it'll be in your car.
Oh, and so you all know... Olanis ain't strong. He's kind of weak for a Troll.
3Threes
Jan 8 2004, 05:31 AM
kk stitching in the car - i can put my car on autopilot if we wanna meet up somewhere - unless this is gonna turn into a chase - then we should prolly all stick together
3Threes
Jan 8 2004, 05:33 AM
rereading mikes last IC post - maybe I am not stitching at all if his heal spell already went off - if so then i will kill my last IC post and replace it with helping somebody drag off one of the orks to our cars
kevyn668
Jan 8 2004, 05:43 AM
Mikey, do you want a roll for that or shall we assume I manage it?
eh, just in case:
no combat pool, he's immobile (I think), no reach: 8M Stun base
1 2 2 5 5 14
3Threes
Jan 8 2004, 05:56 AM
Perception/Search - 04 03 04 01 03 02
Stealth Complimentary Roll for Search of Deck-head - 02 19 05 05 02 05
Intimidation - defaulting to charisma - 02 11 02 01
Perception when peeking out the front door - 03 15 10 03 02 10
Maxxi
Jan 8 2004, 11:56 PM
Jamal is going to use Clairvoyance to inspect the street.
Now let's see if I understand me Shadowrun rules.
Okay,
Target Number is 6
Using Six dice from his Sorcery skill to cast the spell and adding in an additional 3 dice. For a total of nine dice.
4, 3, 6, 4, 6, 2, 1, 1, 4
That's two success.
Now for the Drain Roll 2(M)
Willpower6
4, 2, 6, 6, 3, 4
So haha, Drain has no power over me!!
last_of_the_great_mikeys
Jan 9 2004, 03:24 AM
Dub D had already cast the Heal spell. First aid won't heal him any more. However, once you get to a place you can stop, likely you would check on his injury anyway. You got one success, enough to have him able to heal up without being in a hospital as long as the proper lifestyle is maintained and to diagnose how long it'll take to heal up. Glyph, go ahead and make that body test to see how long it takes ya to heal.
Kevyn, the ork would take a punch so he could live. That's an auto do to RP situation. Pull out a gun and that mighta been different.
3Threes, The decker's a little disoriented and scared as heck. WHen you look outside, there's no people in sight. Shops across the street have their doors locked and closed signs up. You can hear sirens and what sounds vaguely like the distant noise of a rotor getting louder by the moment.
Maxxi, The street immediately out front is clear. SHopkeepers are peeking out their closed shops' windows. A couple are even on the phone while rubbernecking.
kevyn668
Jan 9 2004, 03:33 AM
I thought the bartender was dead. Didn't Olanis squish him? dead?
last_of_the_great_mikeys
Jan 9 2004, 03:44 AM
THat was exaggeration. He did stun damage to him...but it was a troll, so he was down for the count.
Glyph
Jan 9 2004, 03:45 AM
Body test: 13, 4, 3, 2, 1.
last_of_the_great_mikeys
Jan 9 2004, 03:55 AM
Glyph, that 1 success lets ya heal without medical attention. Now, ya get to roll another body test at target number 8, unless someone has a street doc they want to make use of, in which case the target number will be 6 assuming Jamal is willing to be on tap for the entire healing time. Healing time is 20 days to go to a moderate wound divided by the number of successes. Then when yer in moderate, roll again.
kevyn668
Jan 9 2004, 04:13 AM
hey 3Ts, I wasn't bustin your chops. When I read your OOC post last night, what Sloan said in the IC was the first thought that that popped into my head.
So should we wait for Glyph to post or is he unconscious?
last_of_the_great_mikeys
Jan 9 2004, 04:17 AM
If he's unconcious he's faking it!
kevyn668
Jan 9 2004, 04:24 AM
QUOTE |
last_of_the_great_mikeys Posted on Jan 9 2004, 04:17 AM If he's unconcious he's faking it! |
Noted.
kevyn668
Jan 9 2004, 04:52 AM
Assuming that the scan turned up all clear:
*turns on LowLight or Thermo if needed.
*Did I mention I holster the Browning? Well, I do.
Perception to see if Clairvoyance missed anything (no offense, Jamal
):
1 3 3 5 9
Perception to find an appropriate vehicle (van, SUV, station wagon, etc.):
1 3 4 4 17
Stealth to get to said vehicle:
1 1 4 4 5
Perception to see if anyone is around:
1 2 3 8 8
Electronics(B/R) to get in, I have the toolkit in my shoulder bag:
1 2 2 3 (errr, well I can always break the window...)
Electronics to get it going:
1 7 17 (thats better)
Car to back it down the alley (I can use a datajacklink if the car equiped):
1 1 3 4 (how hard can it be...?)
Did I miss anything? This plan will be aborted and restructured if something doesn't go according to plan. Ya know, like if the Star shows up....
Glyph
Jan 9 2004, 06:00 AM
Second Body Test: 17, 8, 5, 5, 5.
Glyph
Jan 9 2004, 06:13 AM
By the way, despite being more or less just luggage at this point, Dub D will still go ahead and activate his other two foci, just in case any more trouble happens along the way. He doesn't have much to contribute to the discussion right now, but once they reach (comparatively) safe ground he will ponder what they can all do next - he has a few contacts who could be useful.
3Threes
Jan 9 2004, 07:07 AM
QUOTE (kevyn668) |
hey 3Ts, I wasn't bustin your chops. |
aye I knew - reasonable thing to say considering
last_of_the_great_mikeys
Jan 9 2004, 08:44 PM
Glyph, that's 2 successes, cutting the time it takes to go down to a moderate wound to 10 days. With three dice that did not succeed, long odds on reducing to less time and not much time would be cut off anyway, but if ya wanna spend karma for rerolls go ahead.
kevyn668
Jan 9 2004, 09:41 PM
If no one has better than Car 4, I'll do the driving. I'll post IC as soon as get a response.
Tanka
Jan 9 2004, 09:54 PM
Not I. I wasn't even planning on driving.
However, if it comes down to it, I can default from Reaction (5 (7) without (with) Reflexes on).
kevyn668
Jan 9 2004, 10:07 PM
Going home now. will check again in a few hours...I'll assume no one had a problem w/ my plan in the Coffee Bar.
Maxxi
Jan 9 2004, 10:25 PM
And BTW Jamal does stand by to help with the healing as long as necessary. He is the REAL mage of the group.
Glyph
Jan 10 2004, 03:00 AM
Hey, I just thought of something. LOTGM, did you add Dub's bonuses for his Attributes in to the modifiers? He gets -1TN for Body of 5, and -2 TN for Willpower of 7. He also gets a +2 penalty for being awakened, but if he gets either long-term magical care or intensive care, that would bring the TN down to 5, wouldn't it? Which would make them all successes, which would reduce his healing time down to 4 days. Of course, he may not be able to get that kind of care. If he can, though, then he'll heal a lot quicker.
Either way, I don't think I'll waste a Karma point re-rolling 3 dice hoping for 6's.
last_of_the_great_mikeys
Jan 10 2004, 03:07 AM
It WOULD lower it to five...if the doctor was to ignore your awakened status. If yer willing to risk losing a magic point. I was assuming that was not the case.
Clarification. I apply the rule of one on rolls higher than six as well. That means if you roll a 6, followed by a one, it remains a 6. I should have mentioned that. Sorry guys. I apply it to the bad guys as well as the good guys.
Tanka
Jan 10 2004, 03:13 AM
So... Sevens are a physical impossibility? Fun.
last_of_the_great_mikeys
Jan 10 2004, 03:27 AM
Pretty much. It always bothered me that seven was supposed to be harder to reach than six but if ya rolled a six you automatically made a 7...kinda took some of the randomness/risk out of it.
Tanka
Jan 10 2004, 03:28 AM
This is true. Which is why I think most of the tables had 6/7 as the TN, since they were one and the same.
Glyph
Jan 10 2004, 03:40 AM
And Dub would definitely NOT want to risk his magical status, especially over a serious but not lethal wound.
kevyn668
Jan 10 2004, 03:41 AM
Guess I'm the
*puts seatbelt on*
I don't know what you want for this one so I'll roll Car, I guess.
Do I get an Autonav bonus?
Car: 2 5 6 6
both of those 6s would have been 7s...strange luck...