I'll answer a few of these if The Mack doesn't mind.
QUOTE (hermit @ Mar 22 2009, 01:17 PM)

Like what, use magic?
Well no, but you can double up a lot of other roles. I have seen Samurai / Faces, Samurai / Hackers, Samurai / Hardware specialists, Samurai / Riggers, Hacker / Riggers, Hacker / Faces, Rigger / Faces (okay, I don't recall actually seeing one of these but it's perfectly doable). Basically, you can double up most of the roles very well and be sufficiently competent in both. This is just about doable with a full magician but you're straining a lot harder. Something gives. The Mack's point was that a magician requires a lot more dedication to be good at their role than non-magicians do at theirs and I really think that stands up to examination. If you want to convince otherwise, I'm afraid I think we have to take it to actual builds. And as you're the one trying to prove a positive (an effective dual-role magician is doable without costly compromise of the magical aspects), it's down to you to produce such a build. I'd had to ask that it be done with BP build as that's the standard rules and the only one we're all familiar with.
QUOTE (hermit @ Mar 22 2009, 01:17 PM)

Karmagen more than allows for it (or rather, did).
Karmagen (which I'm not familiar with) has also been errata'd, it's just not been released yet, so this discussion is on ice, I think.
QUOTE (hermit @ Mar 22 2009, 01:17 PM)

It seems you have some sort of problem with yur favoured character type being powered down to normal level rather than being the powerhouse SR4 foolishly made of him.
I'm a GM, so my stake is one of player enjoyment rather than personal characters. I think it's been fairly well shown that Illusionist magicians for want of a better term, are no longer very viable out of chargen. Some have stated they think this is a good thing because it narrows the number of roles a magician can choose from, but I don't think it can really be put that Illusionism is down to a "normal level" as it's near unusable with any reliability.
QUOTE (hermit @ Mar 22 2009, 01:17 PM)

Define 'usage'. Non-min-maxed mages certainly have their use, but if by usage you mean pwnage, yes, then you may have to minmax.
The previous abilities of magicians to affect complex devices with magic were hardly pwnage with an OR of 4 to affect a drone.
pbangarth's mathematics have already usefully shown that with the revised ORs, it's just not possible to achieve pwnage no matter how much you min-max. All heavy min-maxing will get you is a passable chance at pulling off illusions. But as others have noticed, because magic skills in different areas are tied to each other, someone really trying for a decent illusionist almost inevitably ends up with a tweaked out combat spell machine as well. That's a shame that people have to min-max massively for a given concept.
QUOTE (hermit @ Mar 22 2009, 01:17 PM)

And essence, which cannot be increased, ever. You seem to fail to recognise this.
Essence isn't a resource you squander. It's just a cap on how much of something you can have at a time. If you get bored of your current cyberarm when you have more money, you can replace it with a better one later. And it's not a concern to mundane characters anyway. Limits their healing by magic, but no-one's ever going to say on account of it that they don't want to give up a point of essence for those Synaptic Boosters. Essence is non-issue except for magicians.