QUOTE (Shinobi Killfist @ Mar 22 2009, 08:30 PM)

In 4A at least, the immunity to normal weapons description drops elemental damage as a way past it. Still you can carry a taser which does 8s and 1/2s armor and that will drop most spirits, except absurdly high force ones.
QUOTE (Draco18s @ Mar 22 2009, 08:38 PM)

...
*The silence is punctuated by an added tally mark next to "Stay with SR4" and not "Upgrade to SR4A"*
QUOTE (knasser @ Mar 23 2009, 03:26 AM)

Spirits explicitly don't have nervous systems (SM in the section on what spirits are made of). Tasers and SnS work on overwhelming the nervous system with electricity as we all know. If a GM isn't willing to state that these weapons do not stun spirits, then why should a GM be willing to state that Fire Elementals are not immune to fire, that water spirits can be drowned and that you could inject an Air Spirit with a sedative and have it sleeping like a baby? None of these things are ruled out by the RAW, but I think most GMs would not allow them. And if you don't, then you've already established your willingness to set fluff above RAW so whether or not you rule out SnS from affecting them also is just a matter of preference. I allow electricity damage but not the taser like effect of SnS.
QUOTE (Dakka Dakka @ Mar 23 2009, 03:39 AM)

In my opinion all these other methods should work by RAW as well in my games. You could maybe argue about the incapacitating effect of the SnS rounds, but i don't see why the AP of SnS should not work.
Even if you rule out the SnS, the mundanes would just have to throw more ¥ at the spirit problem. Buy a heavy drone with the "spirit zapper" i.e. SK Light Gauss Cannon. DV14+ and AP -half -8 should stop most spirits with one shot. Since drones don't even suffer recoil, you could even mod it to FA. Outch
All of these posts discuss opinions and interpretations of SR4. But since the wording of SR4A is exactly the same as the wording for SR4, how are we arriving at the conclusion that SR4A has dropped something?