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Kerenshara
It's sort of a cliche in my experience, the "ex-military" shadowrunner gunslinger, who might have (often) had some Special Forces experience. But how would such an individual really fit in with a group of individualistic, mercenary, greedy misanthropes like your average scratch shadowrunning team?

Let's look at what the bring to the table:

Tactical training, knowledge and experience.
Weapon and possibly demolition training and experience.
Self-discipline, certainly above what's common on the streeths of the 6th world.
A team oriented attitude, with possible leadership experience.
Whatever secondary skills the military handed them.
MilSpec bio- and cyberware.
(This list isn't meant to be exclusive, just to give an idea of some common bits.)

Working against them:

They are accustomed to a functional chain of command, knowing who their boss is.
They are accustomed to an orderly process.
They are accustomed to extensive logistical support, generally speaking.
They are accustomed to a clear deliniation of responsibilities.
They are accustomed to trusting their team mates with their lives, and vice versa.
They are accustomed to intensive team and personal training.
They are accustomed to everybody on their team being in peak physical shape.

See a problem here? The shadows are NOT the military, and don't operate like the military. Now, if they could get their team mates to see things their way, they could be highly effective and impart a great deal of strength and ability to a team. Their focus and attitude could easily build a group of individuals into a finely honed instrument... or the samurai could decide the drekker is pissing them off and frag the slot as soon as his back is turned.

My problem is that most of the military characters I have played with have NONE of those subtle signs that scream "military!" to the world around them. Worldwide, there is this odd ability of long-haul SF operators to spot each other in a crowd, never having spoken or even met; They acknowledge each other with a bare respectful nod and carry on. Recently, one of the most junior role-players I have gamed with recently was in the back of the StufferShackTM when it all came appart, and he was the last person to open fire, despite initiative advantages and all the bonuses you could imagine. When queried by the GM, he said "I don't know who the bad guys are here; these are civilians and I', not going to shoot until I know who to shoot at." After the fight, he (the player) felt like he hadn't been "useful", but the GM and I (and a couple other players) jumped right on him and told him he had done it EXACTLY right. Surrounded by civilians, a SF operator isn't going to open fire until either they are ABSOLUTELY positive of their target discrimination, or they are directly threatened, and they didn't move on him directly. He went away and thought about it, then came back and asked to talk more about that side of the mindset. He's turned into a VERY believable ex-military SF operator, and I am proud to brag on him to everybody. When I first met him (at age fifteen or so - gods! Has it been THAT long?), he was the worst power-gaming bigger-gun shoot-first roll-playing kid you ever met. We're quite proud of him in our group, for how he's matured as a gamer and a role player.

So here's my actual question, since I wound up rambling to illustrate a simple point: Do you think it's actually realistic to expect ex-military (especially ex-SF operators) to not only survive but to thrive and/or be in high demain in the world of the Shadows? I will weigh back in later with my own views, but have at it for now!
Fix-it

They are accustomed to a functional chain of command, knowing who their boss is.
They are accustomed to an orderly process.
They are accustomed to extensive logistical support, generally speaking.
They are accustomed to a clear deliniation of responsibilities.
They are accustomed to trusting their team mates with their lives, and vice versa.
They are accustomed to intensive team and personal training.
They are accustomed to everybody on their team being in peak physical shape.


actually, these items are debatable;

if we are assuming actual Army Special Forces, the Green-Berets-I-Am-Not-A-Hat types, then they will have no problem working with people who are defficient in one or all of these categories. it is their JOB to train people who don't have the skills, physical fitness, and discipline, into an effective fighting force. they are quite good at it, from most reports.

an 18_ fresh from an A-team might not LIKE working with a bunch of criminal misanthropes, but he has been trained to do something that's quite close in most practical respects.
Mirilion
My friend was a sniper. Let's just say his term left him a bit scarred, and as far as I know he doesn't want to have anything to do with stuff like that ever again.
So my answer to you is "probably not".
You have to have a certain personality to keep living like that even if you don't have to. Now that I think about it, they probably do it because they don't think they have any other choice.
Maybe they don't think they have what it takes to actually live normally, and so they don't. I know a few ex soldiers with cases of civilian-shock after their discharge.
Maybe they secretly have some sort of inferiority complex, viewing even ordinary wageslaves as supermen able to deal with familiy, kids, bills, work, a boss telling you what to do, things like that.
Earlydawn
I generally see ex-military types as occupying the entirety of the spectrum of runners.. the drugged up PTSDed OTH discharges working with the inexperienced, disposable types, while the more experienced professionals run with the more prestigious groups. Leadership is obviously going to be a clusterfuck in runner groups, so the best thing that a soldier can take away from the service is good awareness, technical skills, and developed gut instinct.

That said, I think the private sector will likely pick up the majority of ex-military to choose to continue making their living by the sword, be it a colossal AA corporate PMC, or a small merc band. For that reason, military types will probably remain under-represented in the shadows. Not a bad thing insofar as shooters, since any trog can use an automatic pretty well, but more esoteric military skills like precision demolitions and fieldcraft will probably be in high demand indefinitely.
the_real_elwood
There's a lot of different kinds of people in the military. Sure, lots of them are going to be accustomed to working within the military structure, but not all of them are going to have that same kind of mindset that you described. If everyone in the military had that mindset, you wouldn't see so many friendly fire incidents. Plus, the elite SF guys aren't always working with orderly processes (working closely with Afghani tribal forces), or going to have extensive logistical support (LRRP). Hell, lots of people in the military aren't exactly in peak physical shape. This really isn't an issue in the SF community, but in the general forces, sure. Basically, you're generalizing an awful lot about the mental composition of military forces on the whole.

Now, the ex-SF military guy is often a lazy archetype for a roleplayer that wants to have a combat-oriented character, but that doesn't automatically make it wrong.

Oh, and in real life, lots of soldiers with SF experience finish their government service and go to work for private military companies (aka mercenaries).
MJBurrage
Short answer The A-Team smile.gif

Longer answer, either play a more mercenary campaign for a group of ex-military; or play the character as the professional type, and come up with a good reason they are on the outs with their former service.

P.S. As I was writing this it struck me that Magnum P.I. would be a fun model for a white-hat campaign based on vets who do not have to be in the shadows, but are none-the-less.
kzt
You can have a group that is a bunch of pros. A security consulting company that provides "full service" for "special" clients.
Strict9
What about the angle of the SF soldier being a career soldier and once they are out not having adaptable skills to a non military career? I mean they could do corp sec or lonestar or run shadows if they are in a bind, but not thrive at your local Soy shop. The military discipline might still be there but maybe dormant to survival?

What if he was discharged for some negative reason like maybe killing an innocent on the field and was tried in court? That's on his SIN and then they ship him back to the world with a slap on the face and a good luck. Who's going to hire him on a top scale job with the skills he has?

I see where you are coming from on this and it raises an interesting point but I think a characters history comes into play is all.

Just theoretically.
Kerenshara
QUOTE (Mirilion @ Jun 13 2009, 08:55 PM) *
My friend was a sniper. Let's just say his term left him a bit scarred, and as far as I know he doesn't want to have anything to do with stuff like that ever again.
So my answer to you is "probably not".
You have to have a certain personality to keep living like that even if you don't have to. Now that I think about it, they probably do it because they don't think they have any other choice.
Maybe they don't think they have what it takes to actually live normally, and so they don't. I know a few ex soldiers with cases of civilian-shock after their discharge.
Maybe they secretly have some sort of inferiority complex, viewing even ordinary wageslaves as supermen able to deal with familiy, kids, bills, work, a boss telling you what to do, things like that.

Actually the last part is pretty close to the mark, but the whole comment is very on-target. Civilian-shock is a major problem the US military has NEVER done well is out-processing for civilian life, especially in modern times and doubly so for combat veterans. But I know many military people who wonder how the successful sarraryman does it.
Critias
Not everyone fits in terribly well in the military, and even those who do don't necessarily crave that structured a lifestyle afterwards. They aren't all spotless guys who thrive in a disciplined environment, orderly processes, etc, etc...and their personal level of self discipline certainly isn't above the norm for what you might find in the Sixth World. Military bases wouldn't need MPs, if that was the case.

Even today, there are guys who are gangbangers, criminal bikers, etc, that go military for the training and the experience, then drop back into their old lifestyle as soon as their enlistment is up (or even before). Some of them stick with the military once they get a taste of it, but certainly not all. Toss in the more rampant gangs/criminal lifestyle of 2070+, and I think you'll have a much more serious problem.

EDIT: Just to clarify, I understand that the assholes in that article are a drop in the bucket compared to the overall population of the US military, yadda yadda yadda. I'm not disparaging servicemen (of any nationality). But they're not all saints, and I see it getting worse, not better, in Shadowrun's timeline.
Method
QUOTE (Critias @ Jun 13 2009, 05:22 PM) *


There is a great episode of the History Channel's Gangland series dealing with this. They even interview a guy who traveled to Iraq and Afghanistan to document gang graffiti cropping up in those deployment zones.
Fix-it
QUOTE (Critias @ Jun 13 2009, 07:22 PM) *
Toss in the more rampant gangs/criminal lifestyle of 2070+, and I think you'll have a much more serious problem.


the question you have to ask about those pictures is, are they gang members, or just young adults being idiots?

social networking sites (myspace et al) have uncounted pictures of people flashing "gang signs". hand signs picked up from an MTV rap video maketh not a "gangsta".
Critias
QUOTE (Fix-it @ Jun 13 2009, 11:32 PM) *
the question you have to ask about those pictures is, are they gang members, or just young adults being idiots?

social networking sites (myspace et al) have uncounted pictures of people flashing "gang signs". hand signs picked up from an MTV rap video maketh not a "gangsta".

There was an awful lot more to the link that the two or three pictures. Did you read much of the text?
Angelone
All types of crime, not just gang related is a problem on Army bases atleast if not military wide. On Fort Hood everytime a unit goes to the field there are break-ins of barracks and sometimes housing on and of post. Also thefts in motorpools. I heard motorcycle theft and carjackings aren't unheard of on Bragg.

As for adapting to the civilian world for some it's easier than others. The reverse is also true failure to adapt to the Army is pretty common. You get all that training and get out. What you do after that is up to you.
Daishi
Normal people don't thrive in the Shadows regardless of their background. Normal civilians don't and normal military guys don't. So play an abnormal one.
Kerenshara
QUOTE (Daishi @ Jun 14 2009, 01:11 AM) *
Normal people don't thrive in the Shadows regardless of their background. Normal civilians don't and normal military guys don't. So play an abnormal one.

EXACTLY! But that's just my point: if you take the "easy way out" and claim a military background, you either have to play the normal, build and play a convincing ABnormal (the military doesn't tolerate misfits and rebels gracefully. They put up with the screwballs in SF because they know they have to, and even there they are more military in bearing and outlook than civilian or individual) character, or do what I consider to be the much more interesting choice: play an adaptable military personality and try to split the diference down the middle. That is do-able, and interesting to boot. Ammusingly, the third way is anything BUT an "easy way out", but it IS the third option. I am just tired of the people who say "I'm ex-military, but I just don't let it show, and I think and act like a civilian". *rude noise*
PBI
First, you have to remember that the vast, vast majority of players have a relationship to real military experience akin to the lower end of the Kelvin scale. They think military is what they see on TV and in the movies, so players will always get military wrong. Second, and just as important, as it's already been stated, there are lots and lots of different quality people in the military, and yes, there's a place for them all in SR.

Got an odd-ball type, well, how he fits in is self-explanatory. Got a normal lifer, maybe he's doing it because it's all he knows, maybe he's doing it because the military gave him all these nice skills that can easily be applied to acquiring stuff through non-standard means (i.e. breaking and entering using explosives). Got a combat vet, maybe he's doing it because he misses the adrenaline rush, or maybe it's the one thing he excelled at and doesn't want to trade military for civvie security.

I would tend to think the ex-mil would end up eventually gravitating towards the more professional SR teams, particularly as they gain rep for being the one that consistently gets himself and one or two others out alive from the bits and bobs of odds and sods of the lower-quality runners out there smile.gif

toturi
QUOTE (Kerenshara @ Jun 14 2009, 10:38 PM) *
EXACTLY! But that's just my point: if you take the "easy way out" and claim a military background, you either have to play the normal, build and play a convincing ABnormal (the military doesn't tolerate misfits and rebels gracefully. They put up with the screwballs in SF because they know they have to, and even there they are more military in bearing and outlook than civilian or individual) character, or do what I consider to be the much more interesting choice: play an adaptable military personality and try to split the diference down the middle. That is do-able, and interesting to boot. Ammusingly, the third way is anything BUT an "easy way out", but it IS the third option. I am just tired of the people who say "I'm ex-military, but I just don't let it show, and I think and act like a civilian". *rude noise*

Not quite true. You are talking about a professional army where you weed out those that do not fit. In a militia or conscript army, you do not have a choice. You make do with the people that do not fit, you put up with all the screwups that do not want to be there in the first place because those are your orders. And at the end of the day, those screwups still need to know how to fire a rifle and march in a straight line. Best thing yet are that those screwups are people with military skills and a civillian mindset. Which is perfect for shadowrunners.
Method
You also have to consider a few things specific to the setting:
1.) there are a lot more militaries in Sixth World, which equates to a lot more ex-military types.
2.) since governments don't have a monopoly on militaries there will be greater competition for qualified people, which equates to more "less qualified" people enlisted to fill the ranks.
3.) corporations operate militaries and (in general) are known to use, abuse and discard people to support their bottom line, which equates to more ex-military types with a grudge against The Man.
4.) most militaries probably don't support their vets because its not cost effective (corps) or they don't have the resources (governments), which equates to more ex-military types falling on hard times.

There have also been numerous threads about the cost-effectiveness of infantry in SR and the general consensus is that a guy with minimal training, a rifle and some body armor is still the cheapest way to go.

Kerenshara
QUOTE (Method @ Jun 15 2009, 12:39 AM) *
You also have to consider a few things specific to the setting:
1.) there are a lot more militaries in Sixth World, which equates to a lot more ex-military types.

This is entirely true, but every single "ex-military" cop-out I have played with has been CAS or UCAS, which makes them a decendant of the US Military culture. That means I have a certain "narrow focus" when it comes to this issue. Now, if somebody DID decide to play a member of a different army, then I'd have to see.

QUOTE
2.) since governments don't have a monopoly on militaries there will be greater competition for qualified people, which equates to more "less qualified" people enlisted to fill the ranks.

Except if current trends continue, the actual number of boddies will become smaller and smaller, focusing on better and better trained small units. And if the crunch DOES become that tight, it just means more resources will be spent on bringing the ones with the right attitude and motivation along through supplemental training and attention. The corps ESPECIALLY will not pay for the upkeep of a standing military force if it is not 100% what they are looking for. Now, for the second tier armies of the 6th world that may be more of an issue, but in a way those forces are almost more militia than armies by modern standards, and their "attitudes" and so forth wouldn't come under what I was talking about in the first place.

QUOTE
3.) corporations operate militaries and (in general) are known to use, abuse and discard people to support their bottom line, which equates to more ex-military types with a grudge against The Man.

Um, the propensity to grind up people only exists when there is a profit to be found in the act. Even basic military training is heinously expensive, meaning each lost trooper is a permanent loss of a capital investment. Now, at the first sign of disloyalty or wilfull incompetence, they would be completely willing to take out their dissatisfaction on the individual. And there IS a higher incidence of the corp having given orders the trooper would have found offensive or morally objectionable such that they had a grudge when they left the service of the corp (we DID say they were 'runners now). But it's financially counterproductive to view soldiers you paid to train as disposable, and that mean's it's fundamentally un-corp-like.

QUOTE
4.) most militaries probably don't support their vets because its not cost effective (corps) or they don't have the resources (governments), which equates to more ex-military types falling on hard times.

OK, here I would tend to generally agree, but why let them become vets in the first place, when regeneration, cyber replacement or even gene-enhanced recupeation are all MUCH more cost-effective than losing the investment and experience represented by any injured trooper? It also makes them more indentured-er, I mean indebted to the corp. So, unless you screwed up by the numbers, why DID you choose to become a "Vet" and lose that free healthcare and everything else, turning to the shadows?

QUOTE
There have also been numerous threads about the cost-effectiveness of infantry in SR and the general consensus is that a guy with minimal training, a rifle and some body armor is still the cheapest way to go.

Actually, it seemed to bea pretty straight split, and by no means in the favor of the "idiot grunt". At least not in the more recent thread I was a part of. There's too much to know in a modern army. If you don't know it/have it, you're not worthy of the title "army".
Method
QUOTE (Kerenshara @ Jun 14 2009, 10:05 PM) *
This is entirely true, but every single "ex-military" cop-out I have played with has been CAS or UCAS...
Sounds like a bias specific to your table maybe?

QUOTE
Except if current trends continue, the actual number of boddies will become smaller and smaller, focusing on better and better trained small units.
Probably true, but this assumes a lot. For one, we have no precedent for how corporations would wage open wars on one another. And you could argue that most governments may rely more heavily on basic infantry because they lack to money to deploy trick technological weapon systems for all but the most strategic missions. You also have smoldering conflicts and insurgencies all over the world. I doubt we need to review how effective technological warfare is under such circumstances. Boots on the ground FTW.

QUOTE
The corps ESPECIALLY will not pay for the upkeep of a standing military force if it is not 100% what they are looking for.
They also don't over-pay, over-train, over-equip. If a guy with a rifle can do a decent job, you don't send an elite delta-cybered killing machine. More importantly, if you can train, equip and deploy 20 guys with rifles for the cost of one elite warrior they are likely to be more effective in most situations. Plus loosing the elite warrior would be like loosing a fighter jet *and* pilot, where as loosing a few troops isn't going to be that costly. Sometimes good business is more about risk management than profit.

QUOTE
Even basic military training is heinously expensive, meaning each lost trooper is a permanent loss of a capital investment.
Heinously expensive training was almost certainly the driving force behind the invention and development of skillwires. wink.gif

QUOTE
...but why let them become vets in the first place, when regeneration, cyber replacement or even gene-enhanced recupeation are all MUCH more cost-effective than losing the investment and experience represented by any injured trooper?
Much more cost effective? Again, training in 207x isn't going to be a limiting factor like it is today. Skillwires and simsense programing for a group of soldiers is certainly cheeper than implanting a bunch of cyber in a single highly trained guy for most situations.

But all of this is drifting off topic a little. Especially considering that most players are using the "ex-military" label to justify an elite combat character, right? I would argue that a more common and consistent backstory would involve basic military training, a good reason for leaving whatever force they were in and a period of time spent honing their skills and acquiring 'ware in some paramilitary shadow scene (which reminds me- we shouldn't forget about all the mercenary activity in the Sixth World- another channel by which a combat character could have learned their trade).
Angelone
Bah, Method beat me to it. If I have an ex-military type they are more likely than not going to be a merc. MET 2K most likely but 10000 Daggers is starting to intrest me.
Socinus
Completely depends on the person.

Some people are more adaptable than others. There ARE Shadowrunner teams that operate like illegal Special Forces with that kind of precision, not every team is a compilation of comedic opposites.

If a person is extremely good or an extreme specialist, its conceivable that yeah they could have a place on a team or even alone if they're good enough. People who are a little more..."battle weary" or who are used to command may find it a little more difficult.

Your average rifleman will have a leg up on a street punk because of general training but that doesn't mean they wont use their training to try and be Rambo.
Kerenshara
QUOTE (Angelone @ Jun 15 2009, 09:42 AM) *
Bah, Method beat me to it. If I have an ex-military type they are more likely than not going to be a merc. MET 2K most likely but 10000 Daggers is starting to intrest me.

I want to take the time to answer Method's thoughtful post like it deserves, but I want to hit a highlight you tapped right on the head here:

The majority of ex-military folks will drift towards the various merc units, or secondary service with a corp where the structure and support will be most innately comfortable for them. That is absolutely true.

But my original point was: so, you DIDN'T go into a merc unit, you're an independent 'runner on the streets of Seatle (or Denver or Atlanta or DeeCee or the Rotten Apple or Tokyo or...) and you're kind of a square peg in a round hole, so tell me how you got here, and how you see the streets.

I will hit it again when I answer Method, but yes, my experiences make my opinion on the matter very biased. But it's not just one "table". It's about a dozen "tables" over twenty years, and the theme doesn't seem to varry on that score. I wanted to know (when I wrote the OP) if other people saw the same tendency. I HAVE played with some great ex-military characters who were either well-played straight guys, or were the odd-ball who didn't ever fit in anyhow, but their players took pains to make sure their portrayal of that aspect was consistent and organic; They unfortunately are obvious because they are the exception to the rule (in my experience). YOUR experience may varry, which is why I posed the question in the first place:

If you're a "generic" military person suddenly in the shadows (as opposed to a merc unit), how do you deal with the (dramatic) changes? The people I am talking about (the cop-outs) just said "I'm ex-military, so I can shoot guns good and blow drek up" as a way to justify very high skill levels in firearms, heavy weapons and demolitions (without any ranks in any military knowledges, leadership or anthing similar).
Stahlseele
Military Types are in demand, because everybody is going to need some good knowhow.
Know how to blow it up.
Know hop to not get it blown up.
Know how to kill.
Know how to not be killed.
Know people who might be able to get some gear.
Know people who might WANT to get some gear.

Also, my favourite Character ever(even if i only got to play him half a dozend times) was an ex military Troll.
Cheated with his age to get in young. Learned a very important lesson:"Dwarves hurt when angry"
Learned a bit how to control himself. How to follow orders. How to decide WHICH orders to follow.
Some dirty sanches fighting tricks. Some basic tactics. Some basic shooting stuff. Some basic common sense.
Some basic etiquette. Yes, he went through Basic training twice, how did you guess?
Why twice you ask? Once like everybody else, twice because he deserved it.
Kev
This topic is something my group and I were getting into. A team of mercenaries is hired to break some ex-Special Forces operatives out of an Aztechnology prison; along the way they have to become begrudging teammates an the leader of the SpecOps and the leader of the mercs butt heads all the time (for all of the reasons you listed above). It's been pretty interesting; if we ever get it back off the ground I'll let you know how it turns out.
Kerenshara
QUOTE (Method @ Jun 15 2009, 01:59 AM) *
Sounds like a bias specific to your table maybe?

Oh, absolutely... all dozen or more of them over twenty years. I have been a player much more often than not, and it's a theme I keep seeing over and over, thus the OP.

QUOTE
Probably true, but this assumes a lot. For one, we have no precedent for how corporations would wage open wars on one another. And you could argue that most governments may rely more heavily on basic infantry because they lack to money to deploy trick technological weapon systems for all but the most strategic missions. You also have smoldering conflicts and insurgencies all over the world. I doubt we need to review how effective technological warfare is under such circumstances. Boots on the ground FTW.

Corps don't "wage open war" on one another - they have standing armies to keep each other honest and in case things get "Really Bad". Infantry is cheaper up front, but the upkeep for equivalent firepower of leg infantry is prohibitive, especially since they are very difficult to transport around, meaning you need even MORE of them to cover all your assets. Agreed on the insurgencies (what do you think shadowrunning is, when it comes right down to it?). Boots on the ground for the insurgencies, sure, but even "limited" technical means would wind up looking a LOT like the conflict in Afghanistan today: lots of relatively light infantry with lost of air transport, good air support, drones on call, and the best gear they can carry into the field. The troops USING all those systems are very highly trained - they have to be; That gear is extremely technical and they're on their own once the helo' departs. Those troops are expected to USE all the resources at their disposal and a lot of initiative to get the best possible results. Lots of PGMs (Precision Guided Munitions) and sniper fire going on there, made possible by extremely advanced technology C3I2 (Command Control Communications Information and Intelligence) giving them battlefield situational awareness and allowing much more accurate estimation of enemy disposition and intention. But that's being accomplished with a minor fraction of the troops committed to the Iraq campaign, where a much more "conventional" technological war is ongoing. Of interest, the troops there by and large are closer to your "guys with a rifle" than the ones on the other side of Iran. That's not a slight on those boys in any way, just an observation of general training and experience levels, though with the new transition away from an Iraqi focus, that is changing rapidly. What effect that will have on the war effort remains to be seen. (I'm just saying be careful drawing too many "simple" conclusions about technology vs. boots in either example, that's all.)

QUOTE
They also don't over-pay, over-train, over-equip. If a guy with a rifle can do a decent job, you don't send an elite delta-cybered killing machine. More importantly, if you can train, equip and deploy 20 guys with rifles for the cost of one elite warrior they are likely to be more effective in most situations. Plus loosing the elite warrior would be like loosing a fighter jet *and* pilot, where as loosing a few troops isn't going to be that costly. Sometimes good business is more about risk management than profit.

Heinously expensive training was almost certainly the driving force behind the invention and development of skillwires. wink.gif

*sighs sadly*

Oh, no, not this argument AGAIN. (We spent a LONG time on it in the "Military of 2080" thread.) OK, let's put aside game mechanics for just a moment and look at the fluff text regarding the use of Skillwires/Activesofts and Know/Linguasofts.

'Softs do not impart experience, only ability. Where they are described as being in common use is for eliminating costly training for jobs that require little experience and where consistency is more important than adaptability: construction, telemarketing, technical support, low-end sales, food-prep (not COOKING), janitorial, low-end maintenance, and things of that nature. They represent an ability to eliminate extensive classroom/aprentice training and ongoing re-training simply by updating the database. The "chipped" workforce, as it were. The other benefit being that the employee doesn't have any incentive to "take their skills elsewhere" - they have none! And if the needed skills are all knowledge and language based (read: tech support and telemarketing and their ilk) then you don't even need to pay for implantation: just a set of trodes hooked up to a comlink welded to the desk.

It's not the "individual expense" that makes the "chipped" workforce look attractive to a corp, but rather the relatively high turnover and large pool of people needed which makes it feasible to invest in technology as opposed to the meatware (the person). The cost of recruitment, clearance, indoctrination, training and refreshing that training, even if only a couple weeks long, when repeated over and over becomes a significant sum of money.

QUOTE
Much more cost effective? Again, training in 207x isn't going to be a limiting factor like it is today. Skillwires and simsense programing for a group of soldiers is certainly cheeper than implanting a bunch of cyber in a single highly trained guy for most situations.

Yeah, this is what I was afraid was coming when I saw the above statement. To continue:

The military doesn't want unthinking inexperienced meatware slinging a rifle. A drone is superior for that. They need adaptable

One of the real dangers that doesn't come out in the RAW about 'softs is that they are inherently predictable. For an example of why this would be disasterous for soldiers in the field, getting your hands on just a single "doctrine and tactics" 'soft would let the enemy know EXACTLY how the opposition will respond to a given situation every time. That's lethal. On Activesofts, say for driving (not driving an Eagle III fighter), you know how they will try to evade in a given situation and can set up countermeasures with that precisely in mind. Remember, militaries are BIG on standardization, so every 'soft is going to be the same "optimized" package based on some armchair REMF's (If you don't know what that stands for, it's pointless to explain) idea of how things "ought to be". You know, the same kind of thinking that put the original M16 into the field without a chrome lined barrel, using a different kind of powder than Gene Stoner designed it to use, because they "knew how it ought to be".

Almost worse, because 'softs REPLACE their user's knowledges, they CAN NOT learn from their experiences while using the 'softs.

And we aren't talking about Deltaware implantation; Canon established over a decade ago that the highest you would usually see in the military was Betaware, and that would be mostly for crack troop, people you wouldn't want being 'wired. Deltaware is the stuff of your seriously Black Ops teams that "don't exist, Senator". Most military soldiers would probably receive Alphaware, because (per old fluff that hasn't been reprinted for SR4 yet) successively higher grades of cyberware are significantly more resistant to damage and wear, something the military would take seriously. Ever hear of the term "soldierproof"? I have had people disagree with this whole paragraph, and they are welcome to do so, but that doesn't change what has been published in the past.

Essentially, the military, be they corporate or government, can more economically set drones to do any tasks it would be "safe" to have 'wired (meta)humans doing, with just one or two properly trained specialst riggers riding herd on them all. that includes cleaning, loading, refueling, maintaining and repairing, painting, inventorying, dispensing, diagnosing, fighting fires, building, demolishing, patroling, inspecting and on and on ad nauseum.

You WANT (and will do whatever you have to) in order to have trained, adaptable, experienced troops at the sharp end not just executing your orders, but using the synergy of their training (including learned teamwork) adaptability and experience to achieve your OBJECTIVES for you, including knowing when to call it quits if the mission's objective becomes unattainable. Such troops, even in very small numbers, would be able to out-maneuver and rout vastly larger forces of 'wired troops. Essentially, you put the same money into a tiny but crack unit, equipped with the finest you can give them, and ask them to accomplish a goal, then let them do it.

The other thing that baffles me are some of the comments I keep hearing (you're just echoing a lot of others on these forums):

No, the military (corp or government) will not "over-pay" their soldiers, but even the modern US Military is beginning to see the effects of eight plus years of military pay and benefits (which were never extravagant) fail to keep pace with inflation while engaged in two hot warzones - many families have had to quit the military because they can no longer afford to LIVE on the wages and benefits. (By contrast, in the 1980's, it was feasible to join the military as a means to jump-start a new family due to the relatively higher benefits and wages of the time. I knew several soldiers that did just that.)

No, you don't send a "elite delta-cybered killing machine" in to every simple fight, but "a guy with a rifle" isn't really even what we have in the modern military any more (at least in the Western world). I see no reason to conclude that twenty soldiers with no experience and 'wires will be more effective in ANY situation than a single highly trained and experienced soldier with cutting edge gear and 'ware. In fact, recent conflicts have shown us that six crack soldiers can use their experience and initiative to routinely defeat better than twenty to one odds, as long as you don't expect them to do something like stand guard on a street corner: that's what a drone is for. Remember: the cost to maintain a drone 24/7 is still remarkably less than the agregate human resources costs associated with a live (meta)human.

Proper risk-management is not losing fights you could have won. A MODERN fighter pilot comes in at over $2 Million US just to train, and her jet is between $40 and $220 Million US. Even with maxed out Deltaware and cutting edge kit, the nastiest special forces trooper is going to come in well under 5 Million nuyen ready-to-go. The two aren't even close to comparable. Even a complete team of these soldiers, call them an even dozen, is less than half the price of a high-end fifth-generation figher jet. That's twelve highly trained, very experienced, lethal and adaptable soldiers.

I don't understand why so many people seem to think governments don't have money for a standing army of any quality. Tell that to the CAS. Or ask the UCAS about their nuclear carrier fleet. There's money. Sure, maybe not as much as we're accustomed to these days in absolute terms, but there's a lot less AREA to cover as well, and most conflicts will be short, brutal and very intense over smaller ares. As you pointed out, war is expensive and often unprofitable for the group footing the bill, so you want to minimize scope and duration where you can.

Oh, and let's not forget combat mages: you CAN'T "chip" them for their primary duty, and you're NOT going to risk that kind of asset with expendable grunts. One of those twelve guys (or more) is going to be a mage, pure and simple, and if you don't have one on your side, you're geeked.

This is approaching the close of the 21st century, and Napoleonic / Stallinistic approaches to warfare have past their time. Miniguns, drones, combat magic and modern air support make the concept of an inexperienced consript army worse than counterproductive. To survive against an opponent willing to go the high road of training and experience and the equipment those things allow you to take full advantage of, you MUST have those abilities yourself. Any portion of your army which can not, is a waste of resources you need SOMEPLACE else.

QUOTE
But all of this is drifting off topic a little. Especially considering that most players are using the "ex-military" label to justify an elite combat character, right? I would argue that a more common and consistent backstory would involve basic military training, a good reason for leaving whatever force they were in and a period of time spent honing their skills and acquiring 'ware in some paramilitary shadow scene (which reminds me- we shouldn't forget about all the mercenary activity in the Sixth World- another channel by which a combat character could have learned their trade).

On this you're dead on the nuyen. I was originally complaining (whining?) about lazy Munchkins looking for an easy excuse for their martial munchkinism. And yes, the majority of people mustering out won't have been "Special Operations", but if you look at most modern Western militaries these days, nearly everybody has some kind of advanced secondary training (air assault, mountain warfare, arctic warfare, mechanized warfare - yes, that's a specialty: try getting out of the back of a Styker/Bradley and into a fighting stance to support the IFV). I am completely kosher with ANY ex-military character going Merc - it makes sense. I just want them to explain better what they're doing running the shadows next to my 3rd generation 'runner who made her first kill (execution) at age 11 and watcher her 'runner parents die in a rocket borne assasination that almost killed her, and how they relate to that completely dissimilar world.

I'm not slamming at you, just trying to explain my own point of view and back those views up with examples and facts. Even the standing armies of the real world are having a hard time coming to grips with the full extent of the changes modern information technology and related spin-offs have had on the war-fighting environment, but it is plain that the era of the poorly trained rifleman is a thing of the past. (And before somebody -not talking about you here, Method- says "Marines are all dumb riflemen", check that entire line of thinking at the door and do a little research on just how intensely and broadly trained the Marine Rifleman is, compared to anybody else. The basic "rifleman" is about as trained as one of the special divisions in the US Army. If you think the training for amphibious assault is chickendrek, I recommend a little research on that subject, too.)

Your response shows genuine thought and sound logic, but it's a little too caught up (in the skillwires and knowsoft departments) with the Crunchy BitsTM and loses sight of some genuine operational realities that make the general deployment questionable at best. That's why I wanted to take the time to address it fully instead of in a quick off-the-cuff manner. That's my opinion, at any rate.
Kerenshara
QUOTE (Stahlseele @ Jun 15 2009, 06:39 PM) *
Military Types are in demand, because everybody is going to need some good knowhow.
Know how to blow it up.
Know hop to not get it blown up.
Know how to kill.
Know how to not be killed.
Know people who might be able to get some gear.
Know people who might WANT to get some gear.

Also, my favourite Character ever(even if i only got to play him half a dozend times) was an ex military Troll.
Cheated with his age to get in young. Learned a very important lesson:"Dwarves hurt when angry"
Learned a bit how to control himself. How to follow orders. How to decide WHICH orders to follow.
Some dirty sanches fighting tricks. Some basic tactics. Some basic shooting stuff. Some basic common sense.
Some basic etiquette. Yes, he went through Basic training twice, how did you guess?
Why twice you ask? Once like everybody else, twice because he deserved it.

Why, oh why, couldn't I have had THAT at my table?! It's EXACTLY the kind of background thought that make an ex-military character believable and pleasurable to have along for the 'run.

You know, Stahlseele, you're a lot deeper than you pretend, and it's really starting to show. I think I like it.
Method
Karenshara: I am always impressed with your voluminous yet clearly thoughtful posts, but I just don't have time to reply to every point you've made, although I disagree on a number of them. I'll just say this: if its an issue at a table where you GM then you need decide how it works and go with it.

I would just caution you to remember that if corporations think it's cost effective to maintain highly-skilled, well-equipped experts and sophisticated drones for no other reason than to deter other corps, than every corporate warehouse and outhouse could (by the same logic) be guarded in similar fashion and your runners with no military experience are in for a world of hurt. wink.gif
kzt
Two thoughts I have: Has anyone ever met a vietnam vet (other than a close friend) who admitted that he was a forklift operator in Da Nang? Or a 1st cav vet who admitted to actually being a supply clerk who never left An Khe?

Second: Most militaries suck. You don't necessarily see this on a day to day basis, or even when one sucky military fights another sucky military (Think Iran and Iraq). You see it when an average sucky military runs into a not so sucky military. The Israeli Defense Forces are not the best military in he world (though they are up there and punch above their weight) but they looked like the best military in the world when they fight Arab armies, which have pretty much been the example in the encyclopedia of "a military that sucks" for the last few centuries.

I see no reason why corporations, in which the "god of the bottom line" pretty much deified and worshiped, would pay out the kind of money to have have seriously effective military. It makes no money, it's a cost center. And a huge one. An obvious cost-cutting target for the executive on his way up to make the month, make the quarter, make the year. "What have you done for me, lately"?

So yeah, you might have lots of ex-military types guarding warehouses, but think a lot more like the the ex-sergeant from the illustrious army of the Democratic Republic of the Congo than a Delta operator.
Method
QUOTE (kzt @ Jun 15 2009, 09:36 PM) *
So yeah, you might have lots of ex-military types guarding warehouses, but think a lot more like the the ex-sergeant from the illustrious army of the Democratic Republic of the Congo than a Delta operator.
My point exactly, but Karenshara sees things differently.
The Jake
QUOTE (kzt @ Jun 16 2009, 04:36 AM) *
Two thoughts I have: Has anyone ever met a vietnam vet (other than a close friend) who admitted that he was a forklift operator in Da Nang? Or a 1st cav vet who admitted to actually being a supply clerk who never left An Khe?


My ex-father in law was a Korean War veteran with 17 confirmed kills. I've personally seen him calmly walk out into the street wearing nothing but his jeans and a loaded .38 ready to shoot the guy who had been burglarising houses in the street and was seen peering in our backyard. He used to tell me "Fuck it, I've already killed 17 guys, what the fuck is one more? I'm 68 and I don't care if I go to jail."

He used to suffer from nightmares from time to time and occasionally talk in his sleep. He was also a reformed alcoholic.

I don't consider myself an expert on the military at all - just interested.

- J.
Cadmus
On the other hand, if would have to look at teh char of the corp, the azi's well they own a nation, they need a strong military, Knight well he has a militarized police force so there reason for being is well, law enforcment and combat, ofcourse a number of merc corps, now if you look at the AAA's well at least one is owned lock stock and barrel by a dragon, I'm fairly sure he has a desently trained military force, Becouse ya know there are times when revenge is sweet but Boots on the ground even when just on a training feild make a much better point,


But thats me, I feel you have to look at the corps them selfs, the personalitys and there forcus.

And ofcourse a number of Corp's feild desert war units soooo it might be a giant game but those guys are getting constant training,
Stahlseele
QUOTE (Kerenshara @ Jun 16 2009, 03:34 AM) *
Why, oh why, couldn't I have had THAT at my table?! It's EXACTLY the kind of background thought that make an ex-military character believable and pleasurable to have along for the 'run.

You know, Stahlseele, you're a lot deeper than you pretend, and it's really starting to show. I think I like it.

shush! secret! *winks* ^^
Critias
Just remember that if you're setting the precedent that every member of a corp/national military is Johnny Badass who's a paragon of cold professionalism, steely nerves under fire, middling-to-high combat abilities, solid physical and mental stats (since they're all so bright and dedicated and well trained), that the corps are willing to load them up with reasonable cyber/bioware because, after all, they'll still cost less than a nuclear sub or a fighter jet...and on, and on, and on, and keep with the trend of making "realistic" Shadowrun militaries based on one's own experiences in the top-grade, professional, modern militaries of today...

...well, that's the bar you're setting in game, not just for your own high expectations of other people's PCs, but for every NPC soldier out there that the GM is throwing at you.

Which, depending on which fluff you like and which you're willing to casually disregard, flies in the face of the canon setting, where corps worship the bottom line, where corporate security (often compared to, and overlapping with, corporate military) is going to be to-bit schmucks that Shadowrunners eat for breakfast, where "half-trained guy with a gun" is established as the golden standard of generic NPC antagonist, etc, etc, etc.

If you want to insist that the militaries of the Sixth World are top-notch realistic forces full of professional, dedicated, intelligent, capable, cybered-up soldiers, that's fine. But how do you reconcile that with the rest of the game world, and how/why do all those guys suddenly turn craptastic when they get a new job somewhere -- even in the same corporation -- and run into a Shadowrunner?
Kliko
Your average security guard/rent-a-cop won't. Their only job is to make it to the Panic Buttontm and have the FRT deal with the runners.

Now these FRT aren't top-notch either (and make good background material while we're at it). But chances are they are going to outgun and outnumber the runners and the spectrum of violence they operate in is somewhat on the high-end.
Method
Kilko: I think you're missing his point. He's saying that under those conditions there would be no "average security guard/rent-a-cop". Or am I missing your point?
Critias
QUOTE (Kliko @ Jun 16 2009, 03:17 AM) *
Your average security guard/rent-a-cop won't. Their only job is to make it to the Panic Buttontm and have the FRT deal with the runners.

Now these FRT aren't top-notch either (and make good background material while we're at it). But chances are they are going to outgun and outnumber the runners and the spectrum of violence they operate in is somewhat on the high-end.

You're a corp. You worship the bottom line.

Why would you invest millions of nuyen into each and every soldier that comes your way, in order to test their aptitudes and weed out the bad ones, train them, equip them, cyber/bio them up, encourage them to be adaptable and think on their feet, give them top notch weapons and gear, and write all those expenses off as "Oh well, it's still less than a fighter jet," when these militaries are hardly ever used (outside the infotainment meat grinder of Desert Wars), and everyone admits that 90% of what these soldiers could do, drones could do just as well or better?

And then, after prioritizing for one branch (a stagnant branch, that never sees any action) of your company to get all that money and equipment in order to churn out independent, motivated, professional, soldiers...why would you then turn around and have "rent-a-cops" guarding the facilities that all of society knows are targets for Shadowrunners on a regular basis, where your multi-billion dollar prototypes and supergenius researchers and priceless company data is stored?

Do all the super-awesome killing machine uber-veterans magically revert to 2's for every stat when they retire from active duty and get a lateral transfer over to corporate security? Why does your corporation put such a priority on training multi-million-nuyen supersoldiers (that hardly ever see action), and so little priority on the guards that secure the facilities where your company makes that money?

Why isn't there the same level of dedication and commitment to brutal efficiency over on the corporate security branch? Why isn't every facility either guarded by these supersoldiers, or top-notch security drones? Why get these bottom of the barrel "rent a cop" types, for the actually important work?

By raising the bar for the sake of "realism" for one corner of the Shadowrun world, you need to re-asses that same level of "realism" everywhere, don't you?
Angelone
I think you misunderstood me. I was going to bring up the point that not every ex-military type has to come from a national army there are various merc groups and paramilitary organizations. Hell, even some gangs are described as patamilitary, such as the Ancients.

What I was saying is it was my personal preference to have my ex-military types to be former mercanaries because I feel it is more believable. In my mind a merc is more likely to go to the shadows than an exarmy type as they are motivated by something other than national pride or they would join a national army.
Kliko
In repect to the corporates bottom-line: risk management.

Its a highly popular topic within the banking industry nowadays...

Secondly in my SR world corporates don't use their cybered-up super soldiers unless they have to or for trademark operations. Otherwise, they'll resort to disposable/deniable assets (aka shadowrunners).

FRT's are mostly equipped with medium/heavy security armor incl helmets with some modifications, an FN-HAR's, 2 LMG's (1 per 4 man fireteam) and perhaps a grenadier. That in combination with limited tactics and brute violence should usually do the trick (and perhaps a security mage covering the astral).

Back on topic:
Conscript -> Enlisted/professional soldier -> Mercenary -> Shadows is definately the most logical carreer path. But each and every one of us should make their own judgement calls in relation to this topic.
Critias
So in your world (as in most of them), large organizations don't use a lot of cybered up, super-professional, well trained, fighting machines. I agree.

Why, then, would they enlist them, screen them, pay them, train them, equip them, and modify them in any number, the way one of today's professional, first-world, respectable, militaries would? If you don't use them for anything, why spend, spend, spend (in both time and money) to train them and indoctrinate them to the same standard as today's US military?

And, if you do spend all that time and money, why don't you use them (and why do you have a bunch of retards with nothing but a heavy pistol and a radio actually doing the terribly important work of guarding your terribly important facilities)?

That's my point. It doesn't make any sense for corps and nations to train every mook they hire to a top-notch level, and then not use them. So if you want to bump up the training and discipline and all that of your militaries to this "realistic" level (and demand acting a certain way from PCs), you then need to have the same level of discipline, training, and professionalism going on with corporate security.

Which is where it falls apart, because we know that's not the case (or most Shadowrun games would be an awful lot shorter).
Angelone
They do use them, the highly trained, highly cybered individuals are the special forces, the red samurai, the tir ghosts, etc. The grunts might be the most visible, but the elite don't really want to be seen doing what they do.
Mirilion
QUOTE (Stahlseele @ Jun 15 2009, 11:39 PM) *
Why twice you ask? Once like everybody else, twice because he deserved it.


When I went through basic training (for non combatants, though), there was a guy in my unit that was going through it for the second time.
He was pretty resigned, and ignored the staff as much as he could. He also could pick locks, which made him the coolest guy in our unit.
Critias
QUOTE (Angelone @ Jun 16 2009, 05:42 AM) *
They do use them, the highly trained, highly cybered individuals are the special forces, the red samurai, the tir ghosts, etc.

Right. So your average soldier doesn't get that level of training, indoctrination, and outfitting, because he hasn't shown the same level of ability and dedication, doesn't display the same mindset, or what-have-you. The ones that get the extras are the ones that deserve them -- not every mook off the street that enlists.

Not everyone in the military is a lifer, nor do they all act like lifers when they get out. That's certainly not the case today, and if anything it will be the case even moreso in the future. That's what I've been saying all along.

And if every mook off the street that enlists does get all that training, discipline, cyberware, bioware, etc (which some people seem to want), you then need to be prepared to alter your gameworld accordingly for the ripples that will cause.
Angelone
I'm a big fan of K.I.S.S so I tend to break things down. People sometimes miss the point if you use to many words.
Petrie_SMG
Only a couple of things to add.

First, military personnel vary widely on a person to person basis, so Infantry Guy 1 might fit that stereotype, but Infantry Guy 2 next to him lacks some self-discipline, drinks a lot, is substandard on the firing range, and will never be in a leadership capacity. Which one might end up in the shadows? Hard to say, but they both have "real life" skills outside of their military training that are probably more important, like creativity or critical thinking.

Second, RE: Special Forces. If they have Special Forces training, they are trained to act outside most of the "working against them" list above. Chain of command, orderly process, logisitical staff, clearly defined and separate responsibilities? One of the things that makes them special is that they train and act outside of those parameters. Look into the training for Delta Force, Intelligence Support Activity, Green Berets, or Navy SEALS, etc.

Now, if they want to fall back on a military backgroudn to explain how they got into the shadows... they had better come up with some special qualities or experiences for that character, it's not enough to say that "they were in the military, so they started working for the shadows."
Kerenshara
QUOTE (Method @ Jun 16 2009, 12:45 AM) *
My point exactly, but Karenshara sees things differently.

Ah, now I see where we seem to be getting hung up!

I am talking about people claiming to be from first-line militaries. I like the one-liner about the Bannana Republic dergeant defending a warehouse, incidentally. *grin*

So somebody who claims to have been field promoted from First Sergeant to First Lieutenant for combat heroism in the CAS military and served five years in their Black Ops teams is what I had in mind, much more so than a gun-toting thug from a third-world street gang with pretentions of being a militia and aspirations of calling itself an army. Those people would probably be pretty at-home in the shadows on the streets or joining a gang where their pretentions might legitimately get them something.
martindv
The fact that every time they get statted UCAS soldiers are just slightly above security guards (but with rifles!) serves as the standard for me. I don't know about anyone else, but it seems like a fairly good starting point as they have stats that runners can start with. And IIRC the UCAS soldiers are still pretty high up there compared to most armies.

QUOTE (kzt @ Jun 16 2009, 12:36 AM) *
So yeah, you might have lots of ex-military types guarding warehouses, but think a lot more like the the ex-sergeant from the illustrious army of the Democratic Republic of the Congo than a Delta operator.

So like most PMC mercs IRL.

QUOTE (Critias @ Jun 16 2009, 03:40 AM) *
these militaries are hardly ever used (outside the infotainment meat grinder of Desert Wars)

Except for the championships and specifically agreed-upon matches it's a less-lethal meatgrinder.

And then they still fuck up every national army's shit when they step up.

QUOTE (Kliko @ Jun 16 2009, 05:30 AM) *
Conscript -> Enlisted/professional soldier -> Mercenary -> Shadows is definately the most logical carreer path.

Wait. Explain that one to me. How is being a professional mercenary (employed by MET2000 for this purpose) a rung below a thief/criminal-for-hire?

QUOTE (Kerenshara @ Jun 16 2009, 11:18 AM) *
So somebody who claims to have been field promoted from First Sergeant to First Lieutenant for combat heroism in the CAS military and served five years in their Black Ops teams is what I had in mind.

You mean a wannabe liar PC?

QUOTE (Petrie_SMG @ Jun 16 2009, 08:13 AM) *
Intelligence Support Activity

Which ones? The guys in "Killer Elite" who are ex-SF/whatever badasses or the ones in other books and articles who were given shiny new gear they couldn't use, had no functional understanding of how to operate with the SF and intel teams they were assigned to, and who were basically has-been contractors who didn't know what the fuck was going on?
kzt
QUOTE (Petrie_SMG @ Jun 16 2009, 05:13 AM) *
Only a couple of things to add.

First, military personnel vary widely on a person to person basis, so Infantry Guy 1 might fit that stereotype, but Infantry Guy 2 next to him lacks some self-discipline, drinks a lot, is substandard on the firing range, and will never be in a leadership capacity. Which one might end up in the shadows? Hard to say, but they both have "real life" skills outside of their military training that are probably more important, like creativity or critical thinking.

In a modern good army, infantry guy number 2 gets to find another line of work. Most all units would rather be short one guy than have a weak link that would kill them in combat.
the_real_elwood
QUOTE (Kerenshara @ Jun 16 2009, 09:18 AM) *
Ah, now I see where we seem to be getting hung up!

I am talking about people claiming to be from first-line militaries. I like the one-liner about the Bannana Republic dergeant defending a warehouse, incidentally. *grin*

So somebody who claims to have been field promoted from First Sergeant to First Lieutenant for combat heroism in the CAS military and served five years in their Black Ops teams is what I had in mind, much more so than a gun-toting thug from a third-world street gang with pretentions of being a militia and aspirations of calling itself an army. Those people would probably be pretty at-home in the shadows on the streets or joining a gang where their pretentions might legitimately get them something.


Well shit. Players use the ex-SF guy as their background story because honestly, who wants to play a character who washed out of some two-bit 3rd world army? Everyone wants their character to be the best they can be. For combat characters, they typically want to be the biggest badass possible. I know it's cliche, and maybe overused, but the ex-SF operator archetype fits the bill. But so what, let the player have fun. It's not like it really hurts you anyways.
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