QUOTE (Degausser @ Oct 17 2009, 10:25 AM)

Okay, so I am starting a new game soon, and some of my players are OBVIOUSLY min-maxing the crap out of their characters. They are reaching for every rules supplement in order to get some more points, and it's starting to worry me.
Let's start right there. My suggestion would be to talk with the players [as has been mentioned]. Let them know you've noticed this, and talk about it. If I were you, I'd tell them, "Hey, you don't have to get out your copy of
Min-maxing the Munchkin Way. You want 5 points? Take 'em. 10? Fine. What I want is for your sheet to reflect the actual human being you intend to play. If you need 10 more points to play the guy you want to play, that's no problem. But let's not be intellectually shifty about the whole thing over a couple of build points, yeah?"
The other solution, of course, is to simply not play with the people who have this mindset, whether it be because they feel small in real life and want to fantasize big, or because they feel roleplaying is an "Us vs the GM" kind of game, or just because they like "getting one over on the rules," or whatever their reasons are. This is usually not an option: you have the stable you have, so work with them. Over time, you can turn a munchkin into a deep, considerate roleplayer if you work at it.
My suggestion? Play a few sessions without dice or character sheets. Set the rules aside, and show them that these flaws are more than just dice, they're
actual flaws possessed by the actual person being roleplayed. And always, always, always make it clear that good roleplaying earns way more karma than bullshit min-maxing. [Doesn't hurt to drop some lines here and there to stimulate the meme within your table-culture that "min-max" means "tiny penis," either.]
QUOTE (Degausser @ Oct 17 2009, 10:25 AM)

One player has chosen "Prejudice-Technomancers, Closet" meaning he gets 5 BP (for hating a small group) and his social dice suffer no penalties, and he auto-succeeds on his willpower-intuition checks to resist acting on it. Isn't this like free BP?
You shouldn't let it be. The rules are
your bitch, not the other way around. If someone's getting something for nothing and you don't want them to, don't let it be for nothing. Insist he roleplay his disdain, and make it cost him. Not much - it's 5 damned points; he shouldn't get his legs cut off for it - but make it cost. If he just wants to ROLLplay, tell him there are some very nice wargames in the world, and he should consider those.
QUOTE (Degausser @ Oct 17 2009, 10:25 AM)

I mean, he has to role-play that he doesn't like 'mancers a bit, but suffers no game penalties for it.
If roleplaying isn't a game penalty, you're doing it wrong.

The dice and rules are just a tool; don't rely on them, and don't let them fuck up your game.
QUOTE (Degausser @ Oct 17 2009, 10:25 AM)

Debt seems a little broken, it GIVES you

5,000 AND 5 BP, and it only adds a bit to your cost of living. Sure I can pull super-dick moves like saying the mob "Never received this month's payment" but, really that's me clearly breaking the rules set down by the game.
Debt in Shadowrun works more-or-less like debt in the real world: yes, at first you get ahead. But then you have to pay back what you got, plus interest, and in Shadowrun 4, you have to pay it back, plus interest, plus karma. For a few build points and some money up-front, he's cost himself much more money and karma as time goes on. That's no bargain, except in the short term...just like credit in the real world.
QUOTE (Degausser @ Oct 17 2009, 10:25 AM)

The player also took a 5 point day job. That gives him money AND BP, and locks out 10 hours worth of work a week. Really, that's nothing. Unless I am a complete dick and make all their runs during his job's hours (and then he would just quit, and have his 5 BP for nothing.) In fact, what if he does that? First session, just declares "I quit my dayjob." and BOOM, 5 BP for nothing.
Well, RAW specify you have to buy off flaws, so if he's a rules lawyer [and won't listen to reason and can't be beaten about the head with a stick], point that out to him. Otherwise, I'd find some way to make those 5 points cost: a former co-worker sees him on a job and recognizes him, or he's constantly getting calls from them asking him to come back, or his boss is pissed that he quit on short notice and threatens to turn his SINless ass into the police for tax fraud. You don't want to penalize him, per se, but you do want those points to
have some cost.QUOTE (Degausser @ Oct 17 2009, 10:25 AM)

Okay, at first, this one seems like a no-brainer. Just a bit more versatility to control your lifestyle, but it can be really cheesy really fast. Just buy Neghborhood-Low, Necesities-Mid, Security-High, Entertainment-Squatter, Comfort-Squatter, and Boom, super-secure apartment for much cheaper than a normal lifestyle.
So he's never well-rested, because his neighborhood is loud and he has barely any soundproofing and his bed is an old Army cot with a broken leg. He gets weird illnesses from the parasites living in his building, and the roaches scare away all his dates. His friends don't really want to chill with him because his trid barely works, and with the water rationing, he smells like shit half the time. He's constantly bored because he has no money to go out, and he begins to feel a queer detachment from humanity...
Dude, this is roleplaying. If you're not helping to feed the role, many players will just take whatever they can and feel like kings of something. But if you make the game about the role, and not about the jobs [or the combat], suddenly the "victory condition" changes. As GM, you're the one setting that victory condition, and you can let the rules and the players make a bitch out of you, or you and the players can work together, with the rules as a guideline, to produce the maximum amount of fun for everyone at the table.