Exactly - the guy deliberately trying to put players who take Incompetence: Artisan into death traps is just being a jerk - if you don't like it, tell the player up front. No-one is so unreasonable that they won't listen to you telling them that.
Why subject them to an endless series of deathtraps instead over a 5BP negative quality?
Why subject them to an endless series of deathtraps instead over a 5BP negative quality?
I sort of assumed that "Death Traps" was hyperbole. But I still would never consider Incompetence to be free points.
How would Incompetence: Artisan come up in my game? Well, what it implies is that the character is completely incapable of singing a song, drawing a line, imagining a scene, writing believable dialogue, coming up with a story. This character is incapable of creativity. If the player plays his character in this way - is willing to - I've got no problems with it. If he comes up with clever ideas and shares them, then it's bad roleplaying and that's potential karma down the tubes.
No, that's exactly what you are advocating. I'm not the guy who suggested forcible implanting of cyberware into sensitive system mages!
But, again, it is you who is arguing that you can not possibly forcibly implant cyberware into someone because they are a mage and especially because they have taken a negative quality that might negatively impact them. Sometimes a story involves bad things happening to the runners. Crime isn't a glass elevator to success. There are plenty of pitfalls to affect the players and one of those pitfalls is essence loss. And when a player chooses to double their susceptibility to that pitfall, he risks double the damage. It is something that can come up, and, by taking the quality, the player is outright suggesting it.