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Tymeaus Jalynsfein
QUOTE (Wounded Ronin @ Feb 9 2010, 07:54 PM) *
The question is, does Brock Lesnar not train? Does he do what he does effortlessly? Or does he constantly have to train to win his matches? Because that would make the difference whether or not we can say he has skill or not.



Well, you do not keep that level of muscle tone without constantly working out in one form or another...
Before he was an MMA champion, he was a wrestler... his workout regiment was pretty brutal from what he described once in an interview... I imagine that is has not changed much since then...

Keep the Faith
Cain
QUOTE
I just don't traditional martial arts does any of those things better. Once these people start sparring, they pretty much drop all their TMA techniques and start fighting like any other MMA fighter or thai boxer. All those awkward karate and kungfu stances, their stilted kicks and stiff shoulder strikes and chain punches, they're pretty much just for show in the dojo.

Oh, I agree that TMAs aren't as useful for one-on-one ring fighting as a MMA, but MMA's were designed for cage fighting, while TMA's were designed for something else. Of course you're going to fight like a boxer when you get into a boxing ring, that's what the rules will favor. I've personally seen scary fighters come out of both modern and traditional training, so it's not the art that matters so much. It's the fighter.

QUOTE
You can't compare someone who has done a few weeks of training in one discipline with a black belt from another. You can look at how well people do after a year of training and compare that, or do a "fair" comparison in another way.

Most people don't make it past the 3 month mark, in my experience, so anybody who dedicates themselves to hard training for a year is going to be a cut above. It's not fair to assume that the octagon is the best place to compare, anymore than it would be to take a grappler and put him in a sport TKD match to determine who's "better". LIke I said, both TMAs and MMAs train you to fight someone who fights exactly the same way you do. I've only encountered one art that didn't do that.
Whipstitch
QUOTE (Critias @ Feb 7 2010, 01:01 PM) *
The simple fact is most martial arts have a lot more things in common than things that set them apart from one another. The human body only works in so many ways, and every martial art in the world has designed itself to work along those lines -- your leg swings this way, your arm moves this way, your body can take damage here but not here so you block this way -- in order to make us more efficient at combat. Everyone wants their style to be the best, but it's the artist, not the art, that really makes the difference.


QUOTE (Cain @ Feb 10 2010, 01:39 AM) *
I've personally seen scary fighters come out of both modern and traditional training, so it's not the art that matters so much. It's the fighter.


These two comments together boil down to my general opinion on the situation. Provided that your martial art features a lot of the damn near universal base skills, the rest of it largely comes down to being able to pick out what works for you in what situations and what doesn't. From what little I've admittedly seen, self-defense training's main advantage comes down to raw focus. By nature it seeks to cut out a lot of sport related things and rely on core moves that most anyone can perform.

With that said though, I try not to dismiss TMA and MMA out of hand. In many cases, there IS stuff in there that can really mess a guy up once you separate the wheat from the chaff. Further, since people generally perform how they practice, even self-defense training runs into the issue that some things cannot be fully practiced and replicated very well in a controlled environment. For example, there's really only so far you can take practicing gouges against a moving target. So beyond a certain point I suspect that conditioning, coordination and being mentally prepared to mess a guy up however you can counts for a lot, and often times that comes down to the person and not the details. For example, I've practiced self-defense stuff and my cousin does MMA, but for the most part I'd give him the edge in a "real" fight simply because he's a helluva lot meaner and generally more focused than I am.

Of course, my real practical experience with defending myself essentially boils down to the time I nailed a guy right in the ear and ran like hell, so what do I know?
Critias
QUOTE (Whipstitch @ Feb 10 2010, 02:40 AM) *
Of course, my real practical experience with defending myself essentially boils down to the time I nailed a guy right in the ear and ran like hell, so what do I know?

Krav Maga. biggrin.gif
darthmord
Hell, the martial art I studied is fairly young (Ishin-Ryu). We ddid however have a great instructor. He taught us the art of self-defense which covered how to defend yourself from attacks as well as how to avoid getting into situations where you could be attacked (situational awareness).

He also made it very clear that no amount of situational awareness and good judgement will keep you perfectly safe. Sometimes you will just have to fight. Of course, his lesson plan there was to settle for no less than putting the other person in the hospital. If you ended up in the hospital yourself, the other guy had best be in a body bag.

He also showed us the difference between tournament performance and real world performance. He also echoed some of the sentiments in this thread. It's perfectly permissible to fight dirty & underhanded in real life (sand in the eyes, kick to the junk, break a kneecap, etc). The object is to survive and escape the confrontation, not kill the aggressor and win bonus points. He expounded on the ideal that you fight hard enough to make the other guy want to stop and you do whatever is necessary to make that happen.

Ultimately, his students didn't start fights. They ended them. For my friends and I that attended his school, that philosophy was true.

BTW, it's not the style, it's the person. There's a saying that is pertinent to this thread... it's not the size of the dog in the fight. It's the size of the fight in the dog. The style is merely a tool. How well it works depends on the person wielding said tool. As such, it never hurts to have a full tool kit.
X-Kalibur
QUOTE (Critias @ Feb 10 2010, 08:28 AM) *
Krav Maga. biggrin.gif


Someone give this man a cookie! That was brilliant, you get an ovation from me.

/you also owe me one new keyboard from the soda all over this one
Sponge
QUOTE (Dragnar @ Feb 5 2010, 05:53 AM) *
Krav Maga is the best style by a very large margin, simply because of that bonus. "Take Aim as a free action" is basically identical to "+1 die to all offensive actions", (which, incidentally, is the same as +1 damage) which is already better than most other styles.


I have to side with Falconer on this:

QUOTE (Falconer @ Feb 7 2010, 11:41 AM) *
And take aim IMO is outdone by called shot (already a free action).


If you're tossing lots of dice around (and if you're spending BP on martial arts, chances are you've got big dice pools) then trading 4 dice for +4 DV is almost always going to be better than getting one measly extra die. Then there's all the other stuff Falconer listed smile.gif


QUOTE (Neraph @ Feb 8 2010, 12:38 PM) *
Actually, Tae Kwon Do was around much longer, it's just that the people practicing it called it Karate because us dirty Westerners couldn't tell the difference between Chinese and Japanese


Or Korean, apparently. wink.gif

Neraph
QUOTE (Dragnar @ Feb 5 2010, 04:53 AM) *
Krav Maga is the best style by a very large margin, simply because of that bonus. "Take Aim as a free action" is basically identical to "+1 die to all offensive actions", (which, incidentally, is the same as +1 damage) which is already better than most other styles.

Or you can take "Ready Weapon as a free action." This can be used also to speed up thrown weapons and bows by 50%.

QUOTE (Sponge Posted Yesterday, 01:26 PM )
Or Korean, apparently.

I took Tae Kwon Do for many years, I know it is Korean. I chose to use the Chinese/Japanese example to illustrate a point, not because I think Tae Kwon Do is either Chinese or Japanese.
Adarael
I could have SWORN I was reading Bullshido for the first two pages of this thread. No lie.
Whipstitch
It really does read that way.
Critias
I'll never understand why people -- or, rather, gamers in particular -- are so eager to be classified. Like if you're a gamer, you obviously can't also be an athlete, or a martial artist, or a shooter. If you're into gaming, obviously all you're allowed to know is gaming, and if you're talking about anything else, it's strange and feels like reading some other forum entirely.

Why is that?

Why's it so hard to believe that someone can like slinging around dice and also like other, more fundamentally worthwhile and constructive, pursuits as well? And that then, sometimes, someone can pipe up when their hobbies overlap?
Shinobi Killfist
QUOTE (Critias @ Feb 12 2010, 12:31 AM) *
I'll never understand why people -- or, rather, gamers in particular -- are so eager to be classified. Like if you're a gamer, you obviously can't also be an athlete, or a martial artist, or a shooter. If you're into gaming, obviously all you're allowed to know is gaming, and if you're talking about anything else, it's strange and feels like reading some other forum entirely.

Why is that?

Why's it so hard to believe that someone can like slinging around dice and also like other, more fundamentally worthwhile and constructive, pursuits as well? And that then, sometimes, someone can pipe up when their hobbies overlap?


Its not liking that matters, its the preachy attitude that matters. There is something about martial arts that seem to pull out the I'm cooler than you people, my kung fu is strong and your style is weak etc. It is also generally highly irrelevant to a game and yet people seem hell bent on making sure there knowledge of X martial art should change things in the game.

Honestly this thread has not been bad, but go to the martial art and melee weapon thread and you get more of it. I think it is such a common occurrence though that even mild appearances of it will be commented on in threads like these.
Whipstitch
I didn't classify anyone. I just felt an immense sense of deja vu due to the way the thread went. Why? Because the guys on bullshido have threads like this all the time, since their forum is ostensibly about what is and is not effective. It says more about the narrow focus of Bullshido and how often I have read the same arguments before than it does about dumpshock.
Adarael
Ditto. I have read this argument at LEAST three times there.
Wounded Ronin
QUOTE (Critias @ Feb 12 2010, 01:31 AM) *
I'll never understand why people -- or, rather, gamers in particular -- are so eager to be classified. Like if you're a gamer, you obviously can't also be an athlete, or a martial artist, or a shooter. If you're into gaming, obviously all you're allowed to know is gaming, and if you're talking about anything else, it's strange and feels like reading some other forum entirely.

Why is that?


I think that if someone plays a lot of PnP or video games that have a lot of statistics and rules behind the scenes it is natural to assume that the games could shape the player's thinking. Little by little over the years you are going to get continual reinforcement to the ideas that all people must be exclusive specialists, and that things will happen and people will act with a certain degree of predictability derived from statistical tables.
Cain
QUOTE (Adarael @ Feb 11 2010, 10:07 AM) *
I could have SWORN I was reading Bullshido for the first two pages of this thread. No lie.

ANd what's wrong with that? Many of the people on Bullshido really know their stuff. It's nice to see that we've got a few people of comparable knowledge floating around.
Adarael
Oh, nothing. I just thought it was funny is all. I was actually confused for a moment, and had to look at the header to make sure I didn't click on the wrong bookmark!
twilite
QUOTE (Space Ghost @ Feb 6 2010, 02:10 AM) *
I have a semi-related question. Does adept centering require a free action like regular centering? The text doesn't mention it, but it seems to be a variant of regular centering. If it doesn't take an action you could, you could double your cheese factor. Center for range/visual/wound penalties, then aim for +1 die, that sort of thing.

Thoughts?


This is the thing that I was interested in as well. As opposed to the two pages of internet battles over martial arts styles. Anyone?
Saint Sithney
So, back to the topic of Shadowrun and all, does everyone agree that Martial Arts gives a character benefits outside of melee?

In other words, can dice bonuses be used with ranged weapons, such as the +1 die for Called Shots to increase damage from Pentjak-Silat and Wildcat? If no, can the free action version of Take Aim only be used with melee in Krav Maga? If yes, awesome. Now every pistolero spends 10bp to practice shooting people in their nerve clusters.

I guess the next question would be, can you call a shot to increase damage for both weapons if you're splitting your dice pool for a two fisted attack? If yes, with the martial arts, does the dice penalty for the Called Shot get reduced evenly across both pools, or is it split too?

I mean, how nice would it be to Call a Shot with two burst-compensated Ruger Thunderbolts at once? 9DV+ hits times two in a single simple action is pretty choice. Combine with the Multi-Strike Maneuver to help with the hits. Best way I can think of to take a Shifter down in only half a single IP. Having to soak 10 DV which can't be regenerated twice in a pass from a single combattant is pretty much a Shifter's nightmare.
Cain
QUOTE
In other words, can dice bonuses be used with ranged weapons, such as the +1 die for Called Shots to increase damage from Pentjak-Silat and Wildcat? If no, can the free action version of Take Aim only be used with melee in Krav Maga? If yes, awesome. Now every pistolero spends 10bp to practice shooting people in their nerve clusters.

Technically, the answer is: Yes, you can. The rules don't differentiate between a Called Shot in melee or at range.

In practice, many GM's are going to hit that rule with the nerf bat real quick.

I wouldn't, but I don't mind a more high-flying style of Shadowrun. YMMV.
Creel
As a GM, I'd say Martial arts bonuses apply when you're actually using that martial art. I'm not going to give you your Jiujitsu bonus to using a sniper rifle, and I'm not going to give you a krav maga bonus for pistols.
Critias
QUOTE (Creel @ Feb 19 2010, 05:44 PM) *
As a GM, I'd say Martial arts bonuses apply when you're actually using that martial art. I'm not going to give you your Jiujitsu bonus to using a sniper rifle, and I'm not going to give you a krav maga bonus for pistols.

Even though Krav Maga specifically is designed to integrate (either to wield, or to defend against) firearms at melee-combat ranges? So much so that it offers up an offset to the ranged combat "attacker in melee" penalty? Just what weapons can you ready as a free action, then, in your version of Krav Maga?
LurkerOutThere
Evidently nothing, which would bring Krav Maga back in line with the rest of the martial arts.
Rotbart van Dainig
QUOTE (LurkerOutThere @ Feb 20 2010, 05:57 AM) *
Evidently nothing, which would bring Krav Maga back in line with the rest of the martial arts.

..because those do nothing as well?

Great way to spend BP/Karma.
QUOTE (Creel @ Feb 20 2010, 12:44 AM) *
As a GM, I'd say Martial arts bonuses apply when you're actually using that martial art.

As a GM, you should really read the rules, then. Because they don't do what you seem to think they do.
Creel
QUOTE (Critias @ Feb 19 2010, 05:00 PM) *
Even though Krav Maga specifically is designed to integrate (either to wield, or to defend against) firearms at melee-combat ranges? So much so that it offers up an offset to the ranged combat "attacker in melee" penalty? Just what weapons can you ready as a free action, then, in your version of Krav Maga?



If that were true, I would see your point...but it isn't.

@RVD, sometimes RAW makes sense, sometimes it doesn't.
Rotbart van Dainig
You buy a quality that changes the action cost of a single action. There is nothing about "sense" here - balancing, maybe.
QUOTE (Creel @ Feb 23 2010, 10:23 PM) *
If that were true,[...]

It is, in Shadowrun.
Creel
I see that now...It's dumb, but it's there.

Whaddyaknow; sometimes RAW doesn't make sense.


Critias
Thanks for assuming I was lying instead of just looking something up, though. wavey.gif
Creel
Not lying, just wrong.

Now I think that of you AND the book. It's not personal.
X-Kalibur
QUOTE (Creel @ Feb 25 2010, 02:06 PM) *
Not lying, just wrong.

Now I think that of you AND the book. It's not personal.


How to win friends and influence others as written by Creel... rotfl.gif
McCummhail
QUOTE (X-Kalibur @ Feb 25 2010, 05:34 PM) *
How to win friends and influence others as written by Creel... rotfl.gif

True to your name, a cut clean to the bone!
Kraegor
QUOTE (Creel @ Feb 19 2010, 11:44 PM) *
As a GM, I'd say Martial arts bonuses apply when you're actually using that martial art. I'm not going to give you your Jiujitsu bonus to using a sniper rifle, and I'm not going to give you a krav maga bonus for pistols.



I brought the Krav Maga up to my GM and he said..

"Yeah well look at what it says under the Martial Arts description.. specifically:"

QUOTE
Each style provides a set of specific advantages
to certain aspects of melee combat. Only
one advantage may be chosen for every level of
the quality. For example, at 5 BP the character
learns one advantage, at 10 BP, two advantages,
and so on.


So RAW states you can only use this for melee combat. You can use the "reduce the ranged combat “attacker in melee combat” modifier by 1." for guns and ranged weapons because it specifically says that, but other than that, almost all these bonuses are added and dealt with only to melee combat.
Draco18s
QUOTE
Krav Maga (Hasidut, ROSS)
Th e official self defense system of the Israeli Defense Force,
Krav Maga was also one of the first martial arts developed to deal
with modern weapons. Krav Maga’s strength lies in its adaptability
and focus on dealing with opponents armed with pistols or
other firearms, both when the Krav Maga practitioner is armed
and when he is unarmed. Th e greatest living practitioners of Krav
Maga are the qabbalistic mystic adepts who train the agents of
MOSSAD in self defense.
Advantages: +1 die on Called Shots to disarm; Take Aim
(see p. 137, SR4) becomes a Free Action; Ready Weapon (see p.
137, SR4) becomes a Free Action; or reduce the ranged combat
“attacker in melee combat” modifier by 1.


What's this?

QUOTE
Take Aim
A character may take aim with a
ready ranged weapon (firearm, bow, or
throwing weapon) as a Simple Action.


QUOTE
Ready Weapon
A character may ready a weapon by spending
a Simple Action. The weapon may be a firearm,
melee weapon, throwing weapon, ranged
weapon, or mounted or vehicular weapon
.


Yeah. Krav Maga totally only applies to melee combat. You can't Take Aim in melee and Ready Weapon applies to all weapons, good luck justifying "melee only."
Rotbart van Dainig
QUOTE (Kraegor @ Mar 3 2010, 03:59 AM) *
So RAW states you can only use this for melee combat.

No. RAW states you can use this for melee combat. There's no "only", or any other kind of exclusivity, prohibiting that some of those can also be used in non-melee combat. There are exceptions, you know?

What's more interesting is the fact that using that rationale, it would allow you to use Take Aim in melee combat.
Saint Sithney
Besides, gun-based martial arts is rad.
Draco18s
QUOTE (Saint Sithney @ Mar 3 2010, 05:02 AM) *
Besides, gun-based martial arts is rad.


See: FireFight.
Ancient History
Note to self: triple-check language next time, double obviously isn't cutting the mustard.

While the write-up for the Martial Arts quality does indeed specify that the bonuses are for melee combat, it should be equally apparent that this is a general statement and not a strict rule. Kiai, for example, provides a bonus on using the Intimidation skill; Ninjitsu ditto on Infiltration; Pentjak-Silat provides a damage bonus for Astral Combat; and Krav Maga lets you Take Aim as a free action.

Most of the advantages specified in the Martial Arts write-ups are sufficiently explicit to melee combat (or dodging/defense) that the potential for abuse is relatively limited. And, frankly, if you as a sniper want to learn Wild Cat and Pentjak-Silat to improve your Called Shots, talk to your gamemaster. I don't have a problem with it.
Saint Sithney
QUOTE (Draco18s @ Mar 3 2010, 08:12 AM) *
See: FireFight.



Yeah, but firefight just trains a person on how to keep their guns free in a scrap, not how to shoot somebody in their squishy parts like some kind of gun ninja.
McCummhail
QUOTE (Saint Sithney @ Mar 3 2010, 01:26 PM) *
Yeah, but firefight just trains a person on how to keep their guns free in a scrap, not how to shoot somebody in their squishy parts like some kind of gun ninja.

It seems a gun-ninja has to be an MMA fighter.
Krav-maga + Firefight + Wildcat = Equilibrium
Critias
Plus, uh, a Pistols skill.
Kraegor
It seems I have been proven wrong. But honestly.. Krav Maga by itself deals so little with guns. I would almost be tempted to swap those abilities with Firefight, because they just don't make sense as Krav Maga.
LurkerOutThere
Well yea that was always my complaint, the little it deals witht hem seemed so amazing especially when put up next to firefight, a martial art supposedly all about gunplay.
Kraegor
Yeah, I am definately putting that ability in Firefight, and removing it from Krav Maga.

Krav Maga as part of the Israeli basic training has nothing to do with guns. The basic training of the army does though. They are not one and the same.

Its like when you go into the army and learn judo or grappling, part of that hand to hand combat isn't with guns. You learn seperately how to use guns in ranged combat, and close quarters. They are seperate entities.

I asked my friend who has been in Krav Maga for about 5 years, if he ever learned about guns. His response?

QUOTE
We learn how to take them away, but not how to shoot them.
Rotbart van Dainig
So your friend is a traveler trough time & dimension, from the Sixth World @2070?

Because we all know that the curriculum of eclectic martial arts never changes. Ever. sarcastic.gif
Kraegor
QUOTE (Rotbart van Dainig @ Mar 4 2010, 09:33 AM) *
So your friend is a traveler trough time & dimension, from the Sixth World @2070?

Because we all know that the curriculum of eclectic martial arts never changes. Ever. sarcastic.gif



My Kung Fu training hasn't changed in 200 years of being taught. The only exception is how to remove a pistol from someones hands added in.

I seriously doubt in 60 years the future Kung Fu or Krav Maga teachers will be like.. "So lets introduce guns".

Thats what "Firefight" is for. Basically GunKata from Equilibrium.


I can't say for certain what martial arts would look like in the future, but since every single martial arts as described in the book is pretty much the same as today? I can't believe they just added bunches of fluff to just one?

But hey.. thats just me. Now if the title of the martial arts school was "Israeli Basic Training" then I'd say sure, let the guns stay in. But Krav Maga as a hand to hand martial art, doesn't focus on shooting or using guns.
Kovu Muphasa
I am just having touble figuring out how to do the "I disarm you and now I am holdling your Weapon and am are pointing it at you!" Move
I know the rules for disarming
Rotbart van Dainig
QUOTE (Kraegor @ Mar 4 2010, 10:16 PM) *
But Krav Maga as a hand to hand martial art, doesn't focus on shooting or using guns.

Arsenal says it does in SR4, so it does.
Critias
QUOTE (Kovu Muphasa @ Mar 4 2010, 03:41 PM) *
I am just having touble figuring out how to do the "I disarm you and now I am holdling your Weapon and am are pointing it at you!" Move

In the variations I know, it normally ends with the other guy's trigger finger bent the wrong way thanks to a trigger guard, after lots of footwork to move you off the line of fire, and you using two hands to the other guys' one. I'm sure there's lots of other ways to get it done, though.

And we all still got hit more than half the time, trying it, with airsofts (minus their trigger guards)...but, then, none of us are Shadowrunner-scale experts.
SpellBinder
Chris Tucker & Jackie Chan in "Rush Hour". There's a scene where Lee (Chan) teaches Carter (Tucker) a move to disarm someone with a pistol and ultimately be holding it on the former owner ready to use.
Kovu Muphasa
I should have been more clear
What is the game mechanic for this move
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