QUOTE (Karoline @ Mar 1 2010, 03:46 AM)

They can be cool, but the increased costs for the skillsofts in SR4A made them much less useful. You'd have to blow your entire starting funds to get half a dozen skills at rating 4. It is still cheaper than buying them, but you're eating up your limited alotment of resources to do it, and that 240k could easily go to getting a +4 to virtually all your DPs, which is almost as good as getting a 4 in every skill.
I've still seen excellent use of the built in skillwires capability of MBW. Say the player wants to pose as a technician, he just buys a couple cracked active and knowledge softs for 10% of the regular price, slots them and goes to work. Then, the software degradation isn't such a death sentence, since the gear served its purpose, much like a can of boom foam.
QUOTE (Sengir @ Mar 1 2010, 03:39 AM)

Concerning trodebands, I recently wondered why anyone would bother with AR gloves and the like if a simple set of trodes + sim module can do the same and much better. The reply (don't know from whom) was "not everyone wants DNI", which made a lot of sense to me. Think about it, mankind has a tendency to blame hardships like sudden illness or disabled children on miasmas, witchcraft, vaccacinations, radio waves...sounds perfectly reasonable that a lot of people in SR are scared of DNI because the friend of an uncle has a coworker who's neighbour had a defective sim module and can't get it up ever since.
As to why anyone would use AR gloves when they can just DNI, the only times I've ever had players justify it have been:
1) A Computer Illiterate, half insane voodoo mage who doesn't even keep his comlink charged or on and survives through generous application of the Influence spell.
2) A Luddite adept who is so aghast at the concept of technological augmentation that his brain sort of tunes out when you try and explain it to him (Incompetence: Cybertechnology) and who has a massive phobia concerning VR.