Boy, lots of replies...
QUOTE (Dakka Dakka @ Feb 23 2010, 02:53 PM)

Quite the contrary IMHO. Visual Aids have very limited use for mages, since only purely optical enhancements allow spellcasting. IR and Lowlight vision for example are right out.
Mundanes however suffer no penalties for using visual aids instead of cyberware. While cybereyes are cheap and less removable, sometimes you may still want to use visual aids, especially when the character has one or more inherent enhancements.
True, cybereyes is more useful for mages than lenses. If you have racial darkvision of some sort, it's not that much of a problem. Your smartlink and vision enchancement will still work, even if you can't zoom in with the lenses and still hit with spells. You could always bring some binocs tho.
But many mages abhors cyberware and simply will not take it, in which case they have at least 1 better magic and lenses/glasses.
For other characters it's mostly about what you can afford. Adepts are probably better off with lenses as well.
QUOTE (Aerospider @ Feb 23 2010, 04:49 PM)

And for those who need hands to do things? If they can dodge well but can't take down much of a threat on their action phase then in combat terms what you have are long-lasting wastes-of-space.
Good point that dodging is easier than damage soaking (in terms of attributes) but the widespread applications of agility cannot be ignored. Don't forget the infiltration skill is linked to agility and with that you can bypass a lot of nasty encounters altogether.
You still have hands with average agility. Infiltration is a valid point, but then again invisibility spells can make up for that alot.
QUOTE (Saint Sithney @ Feb 23 2010, 05:35 PM)

Depending on how bad your situation is, cybereyes can be pretty easy to take away from someone, and when they are taken away, that leaves you pretty well screwed.
Basically, if someone can take your contacts, they can take your eyes too.
And then they can take your meat eyes as already mentioned. Point is, most people are more likely to take off glasses or goggles than ripping out eyes, cyber or not.
Also, for fluff reasons, cybereyes is probably more comfortable than lenses. And then it's the capacity thing.
QUOTE (Whipstitch @ Feb 23 2010, 11:47 PM)

Actually, I'd say that reaction is a great stat if you want a false sense of security. Wide bursts are great for knocking dodge monkeys down a peg, and unless you're going all in on being a combatant (which, contrary to popular belief, isn't necessary for every character at every table), you're unlikely to be good at dodging AND soaking damage. I've gotten away with playing characters with completely mediocre 3-5 Reaction scores plenty of times. Ideally, you keep your nose out of the samurai's business. And when that's not possible? Use Edge to get the drop and take 'em out with your nice Agility score. Ultimately, high Reaction is a luxury stat for all but drivers whereas agility is a prerequisite for meat combatants and infiltrators.
You'd naturally want BOTH good agility and reaction. And armor as well. A good sammie probably has all three. For a mage however I'd rather have Reaction 5(augmented) Agility 3 than the other way around. You can use edge on infiltration as well so that's a moot point. But when the time comes for mr random mook you overlooked to shoot you, having those extra few dice can make a world of difference - quite frankly life or death.