QUOTE (Cain @ Mar 16 2008, 01:45 PM)

I don't have to feel a thing to point out that there's a serious imbalance, nor is it required to show that a serious imbalance is also a serious problem in the rules. You can't ignore the math with: "Well, *I* don't think serious numerical imbalances is a problem, so it's not one at all!" Sorry, but the math is clear, and so are the facts. There is a serious problem with the called shot rules.
x > y is not a feeling, you're right.
But where have you shown that a serious imbalance is a serious problem? I'm not saying that it isn't a problem. I'm just saying that there's no obective basis for saying that there is. All you have shown us is that x > y, and your interpretation of that is that x > y = bad. That's a non sequitur. Sometimes, it's good when x > y. Sometimes it isn't. How do you determine which? Personal preference. You're saying that the math supports your personal preference, and I'll concede that. But the math does not command any particular resolution to this question. The only fact here is that x is greater than y. Anything outside of that stops being an absolute fact.
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Arbitrary and
fair are mutually exclusive terms.
Did you read that whole page? One definition of arbitrary is capricious or unreasonable. That's the one you must be using. But here's another one: "decided by a judge or arbiter rather than by a law or statute." In this case, the thing is decided by an arbiter, the GM, instead of by law, i.e. the rules. Not mutually exclusive with fair.
But you don't like the word arbitrary? Let's toss it out. Let's call it discretion. GM discretion is only a problem if you have a bad GM. If you have a good GM, with mature players, it's no problem at all.
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Basically, you can't blow off the problems of a bad system onto bad players or bad GM's. The system also takes blame. Your argument is basically: "Ha! The system is totally blameless, it's *you* who has the problem!" That's not much of an argument.
My point is not that the system is blameless, it's that the system is not the first cause. If you took away the system, you'd still have the problem. The system can contribute, but if it isn't the cause, it isn't where you should be placing the most blame.
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To the points you actually made: Based on Dumpshock characters, 15-20 dice pools for combat is the norm, and at that level, +4/-4 Called Shots have effectively no penalty. You an also wide burst a called shot, further increasing your chance to hit. Basically, as Slymoon pointed out, there's little to no reason to not make called shots standard, rendering the basic attack option obsolete. That is a broken rule.
The thing of it is, Shadowrun at least generally tries to mimic real life, insofar as it can with an abstract dice system. And you bet your ass that it's harder to survive a shot to the face than it is to shoot someone's face. One involves aiming and pulling the trigger, the other involves surviving pretty much instantly fatal trauma. So, it may be broken and overpowered to shoot peoples' faces. Last time I checked though, guns are pretty cheesy and broken in real life, and head shots are totally unfair to the victim. So maybe it's good to have a system where people get their heads shot all the time and actually die of it? You might not think so, but reasonable minds could differ.
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The majority of your post is nothing but an extended Ad Hominem fallacy, so it's properly discarded.
You like accusing people of the ad hominem fallacy, don't you? Everyone hates you, so if they criticize your arguments, they're making ad hominem arguments. By making conjectures about your own experience, I am not attacking you to weaken your argument. I am inviting you to discuss how yours and my experiences differ, because there might be something significant there. The conjectures about your playing experience only serve to illustrate my point. You seem to be basing your points on bad experiences with RPGs. Based on those experiences, you draw factual conclusions and try to tell me that they are objective facts. I have divergent experiences, and from those, I show that your conclusions are not objective fact, but rather only relevant in light of your own experience.
To conclude, let me outline the disagreement as it stands, devoid of rhetoric:
a) Called Shots provide more benefit to damage than they do penalty to hit.
b) The only limitation to when called shots can be made is that the GM must approve them.
c) You state that GM discretion is an inappropriate limitation because it places players at odds with the GM, and demonstrates a hole in the system that the developers should have patched up.
d) I state that GM discretion is wholly appropriate, and does not place players at odds with the GM, and demonstrates a justifiable ambiguity in the rules that can be used to promote more streamlined gameplay.
And here is the crux of it: there is no objective basis for deciding who is right. You can tell me that you're objectively right all you want, but that won't convert your subjective judgments about the system into objective truth.