If you go back you will see I mentioned nothing about wanting magic out of SR, I gave examples of modern and scifi stories but you also can't tell anything about mystical mystery or discovery because the answers are already known, as long as SR is chained to ED the big story is always going to be: the horrors come back everything that can't hide dies or the horrors get beat back.
Honestly the best thing for the game line would be to have the horror's come back in the next couple years a major conflict comes of it and ultimately the horrors are pushed back to their portals and a large WMD is flushed into said portal ending the threat forever, then SR storytelling can move forward.
Honestly the best thing for the game line would be to have the horror's come back in the next couple years a major conflict comes of it and ultimately the horrors are pushed back to their portals and a large WMD is flushed into said portal ending the threat forever, then SR storytelling can move forward.
I can see your point, but having that 'Sword of Damocles' hanging there seems to give my games a bit of tension that I like. Even with it being pushed back by the events after Dunk's suicide, it makes me feel like the entire drama of the Sixth World is like a massive live-fire exercise/brutal proving ground for the real action to come... eventually. And I like it. But that's just in my game. As we all know YMMV.