QUOTE (Ezzeran @ Aug 10 2010, 03:52 PM)

I wouldn't call them underpowered. Modern day LMG's use the same calibers as modern day assault rifles. They don't do any more "damage" or penetrate armor any better than an assault rifle. So in that regards, they should be pretty much exactly the same, and they are.
I don't think you read my post. The main difference between SR and RL is that ARs can have "recoil compensation" in SR, which allows them to be used like LMGs are today.
QUOTE (Ezzeran @ Aug 10 2010, 03:52 PM)

The reason why the infantry squads are designed around an LMG is sustained rate of fire. That means the ability to go full auto and keep up that fire rate for an extended period of time while the riflemen actually use marksmanship to eliminate opposing infantry. Assault rifles are more of a "point" fire weapon, with the ability to suppress in a limited form. LMG's are all about area suppression to support an assault or retreat.
You normally only fire short bursts with an LMG. "Full auto" is for very specific situations, like night time firing from a preset tripod. LMGs are all about killing enemies, that's why they're good at suppression - you make it sound like the two are opposites.
If by "support assault" you mean the LMGs are the primary anti-infantry weapons and your maneuvers revolve around bringing them to bear, you're right. In some cases, like CQB, LMGs can be at a disadvantage and will mostly be used to cover the riflemen moving in, but overall, LMGs are your workhorses. Your gunners are your stars, the only guys in your squad that does pretty much nothing else but train at operating their weapon, the only guys that don't have secondary functions (I have no personal experience with designated marksmen which aren't used in the Danish army, maybe they're the same).
I think it is all these FPS games where LMGs are balanced with other weapons that have really made people underestimate them.