Help - Search - Members - Calendar
Full Version: Shadowrun 1 v Shadowrun 2 v Shadowrun 3 v Shadowrun 4
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
KnightRunner
QUOTE (Kruger @ Aug 5 2010, 04:31 PM) *
Now do you understand?


I understand perfectly. Nothing is a shadowrunner until you say it is.
Grinder
Stop that, ok? Get back on topic or shut up, but don't derail this thread any further with pointless postings of opinions (it can't be called "discussion").
Shinobi Killfist
This OT discussion got me thinking about 1 thing I think 4A has done better than any of the previous editions. The example PCs, yeah they are not perfect, but its probably the first time my inner power gamer didn't cringe at virtually every archetype. Heck the SR4 a street sam is a pile of bad ass while still being reasonable and not a pile of cheese.(they still have some craptastic ones like the weapon specialist, what is that character supposed to be doing in the game?) 1e seriously ignoring the concept behind them they were virtually all poorly built many to the point where they were virtually useless even for the concept they were supposed to typify. Someone spending 20 minutes reading the rules would come up with better characters than them on a power gaming level. Still the archtypes provided good concepts, you just had to rebuild them so they did not suck to hard.
tete
QUOTE (Shinobi Killfist @ Aug 5 2010, 10:40 PM) *
This OT discussion got me thinking about 1 thing I think 4A has done better than any of the previous editions. The example PCs, yeah they are not perfect, but its probably the first time my inner power gamer didn't cringe at virtually every archetype. Heck the SR4 a street sam is a pile of bad ass while still being reasonable and not a pile of cheese.(they still have some craptastic ones like the weapon specialist, what is that character supposed to be doing in the game?) 1e seriously ignoring the concept behind them they were virtually all poorly built many to the point where they were virtually useless even for the concept they were supposed to typify. Someone spending 20 minutes reading the rules would come up with better characters than them on a power gaming level. Still the archtypes provided good concepts, you just had to rebuild them so they did not suck to hard.


/agree

Though I will admit I always thought the 3e ones were just incomplete until someone told me the rest of the stats were in the back... Sure enough.
nezumi
Keep in mind that archetypes aren't the same as sample characters. The sample characters are examples of the archetypes, however.

But yes, the sample characters in SR1-3 were rubbish - which is a shame, because they would be fantastic for starting characters. And yes, I do think they did a grave disservice to certain archetypes because some players never saw them done effectively.
Tymeaus Jalynsfein
QUOTE (Kruger @ Aug 5 2010, 10:28 AM) *
I'm trolling? I made an argument that was solid and has yet to be refuted. You guys are trolling, not me.

I'm going to let you in on something. Five people have agreed on lots of things and been wrong. wink.gif And actually, people have agreed with me, . All I've ever said was that the Rocker didn't fit the game's concept of a shadowrunner, and that as a result, it was removed from the list of archetypes. It's impossible to argue against that, no matter how hard you guys have tried. Unless someone can explain why the rocker archetype and game concept disappeared after 1992 and was never mentioned again, it's somewhat pointless to try and tell me I'm wrong.

By all means, continue to peg me as a min/maxer, or whatever else you want. It probably makes it easier for you by demonizing me as some kind of negative gamer type. In the end, you'd probably count yourselves grateful if you were privileged enough to play in one of my campaigns since story and characterization are something I feel is important above everything else. Well, unless you wanted to play a Rocker. smile.gif


Just a simple question then... What are you going to do when Attitude comes out, and the Rocker makes a (hopeful) comeback? Are you still going to maintain that you are right and everyone else is wrong?

Just Asking... wobble.gif

EDIT: Sorry If I crossed the Line There Grinder... Did not see your Reminder above until afterwards... wobble.gif
BlueMax
Thinking , I have something to add.
If there was a way to bring 4th ed hacking (NOT TECHNOMANCERY) to Second Ed, I would have an ideal Shadowrun system.

2.4?

BlueMax
Platinum
QUOTE (BlueMax @ Aug 5 2010, 11:37 PM) *
Thinking , I have something to add.
If there was a way to bring 4th ed hacking (NOT TECHNOMANCERY) to Second Ed, I would have an ideal Shadowrun system.

2.4?

BlueMax


As a community there isn't a reason why we can't create a sourcebook to add it in. VR2 was a start towards something new. Can just create AR2.

I don't know 4th edition enough to help out in this. Can't be bothered to learn it. Having too much fun playing 2e.
Kruger
I know you were too busy looking up codes for smilies, but I said I had no problem with people playing Rockers. The problem was with the poorly thought out and conceived 1e Rocker archetype, not the choice of players to play musically inclined characters. So, even if the 4e Attitude book comes out with new rules for them, I'll still be right, because the 1e Rocker will still have gone away. And, in reality, the players decided that it shouldn't come back, not just FASA. Nobody responded that well to Shadowbeat the first time, so there was no demand for another niche supplement to add hooks and rules for Rocker campaigns back in. In twenty years they published three Riggers, and three Grimoires, a half dozen books on Cyberware, another half dozen on guns, Native Americans, and even included plenty of fluff on music and entertainment across several of the sourcebooks, and yet not one update or reprint of Shadowbeat or even a mention of its contents except as listings in the gear indexes.

Besides, if Attitude includes the Rocker archetype revamped twenty years later, using it to "prove" me wrong would be like somebody coming up to the paleontologists in Jurassic Park and saying "Hah! Dinosaurs aren't extinct. Idiots!"
phlapjack77
BlueMax - what do you consider "hacking" in SR4e? It doesn't seem like it would be a huge change to include wireless-ness in SR2e. Or do you mean the whole shebang for SR4e hacking?

It sounded like the main gripe everyone had with deckers is that they tended to do their work separately from the group, resulting in RL pizza-runs. If wireless communication were added (short signal ranges, AR/VR, etc), that seems like it would go a huge way towards getting rid of the problem.
Grinder
QUOTE (Tymeaus Jalynsfein @ Aug 6 2010, 04:20 AM) *
EDIT: Sorry If I crossed the Line There Grinder... Did not see your Reminder above until afterwards... wobble.gif


You've found the edit-button. Why didn't you use it properly?
Grinder
QUOTE (Kruger @ Aug 6 2010, 07:06 AM) *
I know you were too busy looking up codes for smilies, but I said I had no problem with people playing Rockers. The problem was with the poorly thought out and conceived 1e Rocker archetype, not the choice of players to play musically inclined characters. So, even if the 4e Attitude book comes out with new rules for them, I'll still be right, because the 1e Rocker will still have gone away. And, in reality, the players decided that it shouldn't come back, not just FASA. Nobody responded that well to Shadowbeat the first time, so there was no demand for another niche supplement to add hooks and rules for Rocker campaigns back in. In twenty years they published three Riggers, and three Grimoires, a half dozen books on Cyberware, another half dozen on guns, Native Americans, and even included plenty of fluff on music and entertainment across several of the sourcebooks, and yet not one update or reprint of Shadowbeat or even a mention of its contents except as listings in the gear indexes.

Besides, if Attitude includes the Rocker archetype revamped twenty years later, using it to "prove" me wrong would be like somebody coming up to the paleontologists in Jurassic Park and saying "Hah! Dinosaurs aren't extinct. Idiots!"


That's it, folks. Some of you can't stop baiting, trolling and on general post unfriendly shit that violates the TOS, so we mods decided to close down this thread for 24 hours and hand out the next round of warnings. If it doesn't get better after the thread is opened again, it will be locked for good.
Grinder
Due to RL issues it took a day longer to re-open this topic. Play nice and keep on topic - if we have to hand out another warning, this thread will get locked again (and this time for real).
nezumi
I love dumpshock - we pick up the most hot-button issue in the book, and get the thread locked down arguing about something completely archaic and goofy.
Synner667
QUOTE (Grinder @ Aug 8 2010, 12:25 PM) *
Due to RL issues it took a day longer to re-open this topic. Play nice and keep on topic - if we have to hand out another warning, this thread will get locked again (and this time for real).

Thank you for your forbearance.
tete
QUOTE (nezumi @ Aug 8 2010, 11:37 AM) *
I love dumpshock - we pick up the most hot-button issue in the book, and get the thread locked down arguing about something completely archaic and goofy.


I think every dumpshocker can relate to this http://xkcd.com/386/
binarywraith
2e is my baby. It got me into the system, and was a good blend of high tech and low life for my tastes. I'll GM 3e if someone asks me to, but the sourcebook power creep really takes away from the gritty street-level feel I like in my shadowruns. 4e? Won't touch it with a ten-foot spork. I've read the rules, played a couple times, but don't like where they went with them, nor the fluff changes. Wireless Matrix is a step backwards in security, not an advancement, and taking away the mechanical differences between mages and shaman really dilutes the flavor of an already steadily escalating into D&D magic system.
Rock N Roll
I prefer 2E or 3E. I liked 1E when it came out, but 2E definitely made it better. 3E seemed like a bit of an improvement over 2E, but seemed...off. I really don't like what I've read of 4E at all. It feels like they took all the groundbreaking rules system out of it and added a slightly better version of White Wolf's game system.

That being said, I do like the idea of the new decking (hacking) format. I'd like to figure out a way to work it into an older edition of the rules.
Saint Hallow
From a rules and mechanical standpoint: 3rd Edition
From a World Flavor/Fluff/Setting standpoint: 2nd Edition seemed grittier to me for some odd reason.
From a Sourcebook/Layouts/Artwork/design standpoint: 4th edition.
Kruger
QUOTE (binarywraith @ Aug 9 2010, 12:39 AM) *
Wireless Matrix is a step backwards in security, not an advancement,
This was one of the things that immediately stuck out to me. Having public wifi systems is one thing, but nobody is going to keep anything worth anything on an accessible wireless network. And even more absurd is making cyberware wireless. I can see a handful of mods that might benefit from a connection to the PAN, but otherwise, it makes no sense. First off, anything wired into the body is going to be connected to the brain, and how is the brain reading these signals? I mean, so far the Shadowrun fluff doesn't really latch onto the widespread cyberbrain usage like GitS, so I'm kinda curious to find out what sort of Matrix protocols they've written to be compatible with the brain's operating system, heh. Because if not, then everyone would need a default modification that would be a wireless receptor/translator for the brain (specialized datajack maybe?). Any even then, how would wireless be more efficient than hard wiring?

But back to the idea of Matrix security, it's flat out absurd. Wireless offers plenty of versatility but very low reliability and security. I think the writers of 4e just watched too many movies where the director added in some kind of cool virtual keyboard effect and they thought "What if the whole Matrix could be like that? I know, let's write in a completely implausible scenario where the entire wired Matrix dies and it doesn't absolutely devastate the entire world economy because they can magically create the infrastructure for a wireless replacement!"
Shinobi Killfist
QUOTE (Kruger @ Aug 11 2010, 12:04 AM) *
This was one of the things that immediately stuck out to me. Having public wifi systems is one thing, but nobody is going to keep anything worth anything on an accessible wireless network. And even more absurd is making cyberware wireless. I can see a handful of mods that might benefit from a connection to the PAN, but otherwise, it makes no sense. First off, anything wired into the body is going to be connected to the brain, and how is the brain reading these signals? I mean, so far the Shadowrun fluff doesn't really latch onto the widespread cyberbrain usage like GitS, so I'm kinda curious to find out what sort of Matrix protocols they've written to be compatible with the brain's operating system, heh. Because if not, then everyone would need a default modification that would be a wireless receptor/translator for the brain (specialized datajack maybe?). Any even then, how would wireless be more efficient than hard wiring?

But back to the idea of Matrix security, it's flat out absurd. Wireless offers plenty of versatility but very low reliability and security. I think the writers of 4e just watched too many movies where the director added in some kind of cool virtual keyboard effect and they thought "What if the whole Matrix could be like that? I know, let's write in a completely implausible scenario where the entire wired Matrix dies and it doesn't absolutely devastate the entire world economy because they can magically create the infrastructure for a wireless replacement!"


It sort of depends on the range of your wireless though. If your super computer transmits its wireless signal 20 meters is the security really any worse than before? If I have to get within 20 meters I can probably get close enough to plug in, I'm not sure it is particularly useful though. As for cyber yeah even the diagnosis part doesn't jive for me, the only people who need access to your cyber are people who are going to repair it. And if they are going to repair it they are touching it so wi-fi seems pointless.
Darkeus
I found that ignoring some of the sillier assumptions in the Matrix rules helps my sanity. You need no more than a low signal RFID tag to do maintenance on Cyberware, if that.

It seems to me that most systems with something important on it will be locked down in a building with either A) lots of anti-wireless stuff, B) A wired systems with regulated (Bottlenecked) security on a node that access the Matrix only when it has to or, C) Something with just enough wireless to connect a building, maybe even using a wired connection out.

Man, that doesn't even count all of the stuff I haven't gotten to reading too much off in UnWired.

Sure thay have some options, I hope.... smile.gif
Smokeskin
QUOTE (Kruger @ Aug 11 2010, 07:04 AM) *
This was one of the things that immediately stuck out to me. Having public wifi systems is one thing, but nobody is going to keep anything worth anything on an accessible wireless network.


Of course they are. There is no security difference from accessing the Matrix and hitting them through their wired Matrix access than logging on to their wireless network directly, is there? So only totally off-line systems would be hampered by wireless access - and these are in 2070s either hardwired or more likely in a facility protected by wifi-retarding paint, faraday cages, etc., and/or time-access protected. All of this is mentioned in the rules.

What you also have to consider is that with the widespread use of AR, people expect and work naturally with wireless access. They're going to walk into their bosses office, pull out some AR documents that float in space between them and go over them. Plant managers walk around with hovering readouts of performance and production. People expect that they can project data into shared AR environments with anyone around them, that when they look at something they get info and options, that anything can be accessed anywhere.

QUOTE (Kruger @ Aug 11 2010, 07:04 AM) *
And even more absurd is making cyberware wireless. I can see a handful of mods that might benefit from a connection to the PAN, but otherwise, it makes no sense. First off, anything wired into the body is going to be connected to the brain, and how is the brain reading these signals?


First off, people do turn most of their cyberware wireless off and only turn it on when needed. Maybe you have it set to automatically check for updates every week, and otherwise keep offline.
Take cybereyes. Sure, you could switch wireless off. But you want your commlink to connect to them. You want to lifelog what you see to post on social media or reference later. You want your commlink AR data to be displayed in your vision. And you don't want to bother with wires or skinlinks for regular users. Most other cyberware, there's no reason for it to interface with anything, so it won't.
Secondly, DNI is for when you want to actively command or receive input from something - it works like simsense, splicing sensory data into your brain, or letting you command it through motor control or speech brain centers. Wireless is for connecting to other devices and let them do work for you. It is two different connections and "protocols".

Redjack
QUOTE (Kruger @ Aug 10 2010, 11:04 PM) *
Having public wifi systems is one thing, but nobody is going to keep anything worth anything on an accessible wireless network.
I would subject that this is not realistic. In 2010 companies have wireless access points to their networks. Some secured, some not, but WEP, WPA and other wireless protocols are broken and hackable. Adding in VPNs increases the level of security, but does not remove all vulnerability.

People are inherently lazy and have an instant gratification mentality. They want it and want it now and that includes network access. I'll let you in on a little dark security: The worst offenders in most companies for weak passwords and breaking security protocols for ease of use are senior executives.

Smokeskin is right on with cyberware. Take a look at some of the remote monitoring technologies in 2010 for pace makers and the like. Most people simply roll the dice hoping that the benefits outweigh the risks.
Semerkhet
QUOTE (Rock N Roll @ Aug 10 2010, 11:27 PM) *
I prefer 2E or 3E. I liked 1E when it came out, but 2E definitely made it better. 3E seemed like a bit of an improvement over 2E, but seemed...off. I really don't like what I've read of 4E at all. It feels like they took all the groundbreaking rules system out of it and added a slightly better version of White Wolf's game system.

That being said, I do like the idea of the new decking (hacking) format. I'd like to figure out a way to work it into an older edition of the rules.

By "groundbreaking" I assume you mean the totally broken core mechanic with absurd statistics and TN6 = TN7. There are only so many ways to structure a core mechanic so your implication that the 4e mechanic is diminished by similarity to an existing system is groundless. That's like dissing Eclipse Phase as not being groundbreaking because it uses a d100 system, just like that fossil of a game called Call of Cthulhu.
deek
QUOTE (Redjack @ Aug 11 2010, 08:09 AM) *
I would subject that this is not realistic. In 2010 companies have wireless access points to their networks. Some secured, some not, but WEP, WPA and other wireless protocols are broken and hackable. Adding in VPNs increases the level of security, but does not remove all vulnerability.

I think you still need to think about what that vulnerability gets you. Assuming a world similar to the ads in Minority Report or just thinking ahead to social networks that will reside on your phone in the future, wireless makes a lot of sense, regardless of the security. Its needed for AR and for the world to be what its made out to be in 4e.

The question you must ask is what data is on that wireless enabled node? Taking a node that might read in your Access ID when you step into a Stuffer Shack and hit you with AR ads of your commonly purchased items that are on sale... There's likely an API on that node that queries some large database with all purchases on it. So, the hacker, could get on that node and say they had an Access ID of someone they want to look up. They could get all their purchasing information, maybe even some account numbers they used to purchase stuff. But, you are not going to get the delivery records for all Stuffer Shacks. You are not going to get personnel files of all Stuffer Shack employees. You are not going to get any R&D files. Those systems just aren't likely to be connected to some node that has wireless enabled.

I think it is very realistic that in 60 years, there will be a whole lot of wireless access. But, just having wireless access isn't the security concern. The concern is what data do those wi-fi nodes have access to. The less "important" data it has access to, the less security you have to worry about, because the data that you can get, while it may be private, is not itself, important in a general sense.
Redjack
QUOTE (deek @ Aug 11 2010, 07:40 AM) *
The question you must ask is what data is on that wireless enabled node? Taking a node that might read in your Access ID when you step into a Stuffer Shack and hit you with AR ads of your commonly purchased items that are on sale... There's likely an API on that node that queries some large database with all purchases on it. So, the hacker, could get on that node and say they had an Access ID of someone they want to look up. They could get all their purchasing information, maybe even some account numbers they used to purchase stuff. But, you are not going to get the delivery records for all Stuffer Shacks. You are not going to get personnel files of all Stuffer Shack employees. You are not going to get any R&D files. Those systems just aren't likely to be connected to some node that has wireless enabled.
I agree that databases, security, etc would not likely be on the wireless node. I would submit that they are 1-2 hops away and interconnected in all but the most secure implementations. I once saw a guy hack a server with nothing more than port 80 open through a firewall. He then 0wned that server and created a root shell. As a white hat, I can tell you that any connection is a vulnerability, no matter how insignificant a person convinces themselves it is or how much they try to convince themselves that a database connection or web server connection alone could not be exploited for full root access.

My point is this: Wireless everywhere is realistic. 98%+ of the systems being vulnerable either directly or indirectly from those wireless access points is realistic and it is my real-world experience that the most vulnerable accounts are many times those with the most access (be it data or systems).
Platinum
QUOTE (Shinobi Killfist @ Aug 11 2010, 12:13 AM) *
It sort of depends on the range of your wireless though. If your super computer transmits its wireless signal 20 meters is the security really any worse than before? If I have to get within 20 meters I can probably get close enough to plug in, I'm not sure it is particularly useful though. As for cyber yeah even the diagnosis part doesn't jive for me, the only people who need access to your cyber are people who are going to repair it. And if they are going to repair it they are touching it so wi-fi seems pointless.


it is if the walls are not shielded and someone has a really sensitive directional antennae. Passive RFID is only supposed be a few inches, but someone can bounce a signal and read your card up to 40 meters away with a shot gun antennae. (so much for security)
Platinum
QUOTE (Darkeus @ Aug 11 2010, 04:37 AM) *
I found that ignoring some of the sillier assumptions in the Matrix rules helps my sanity. You need no more than a low signal RFID tag to do maintenance on Cyberware, if that.

It seems to me that most systems with something important on it will be locked down in a building with either A) lots of anti-wireless stuff, B) A wired systems with regulated (Bottlenecked) security on a node that access the Matrix only when it has to or, C) Something with just enough wireless to connect a building, maybe even using a wired connection out.

Man, that doesn't even count all of the stuff I haven't gotten to reading too much off in UnWired.

Sure thay have some options, I hope.... smile.gif


Shielding a room completely is going to be really expensive. Anti wireless will cause issues. Also means that you cannot effectively communicate with the outside world.

So much easier to just drop in a wire and a hub.
Rock N Roll
QUOTE (Semerkhet @ Aug 11 2010, 01:25 PM) *
By "groundbreaking" I assume you mean the totally broken core mechanic with absurd statistics and TN6 = TN7. There are only so many ways to structure a core mechanic so your implication that the 4e mechanic is diminished by similarity to an existing system is groundless. That's like dissing Eclipse Phase as not being groundbreaking because it uses a d100 system, just like that fossil of a game called Call of Cthulhu.

Do you know how rare it was to have a TN higher than 6? Really, really rare. The system was new and innovative and exciting. That faded after many years, but the later editions made it better (for the most part). We never had any real problems with the game system, at all. And I ran/played in 2-3 games a week (during my heyday). Few systems can claim that. And it was somewhat easy to figure out TN's once you had a feel for the system.

Now it just a modified version of another companies (bad) game system. I'm not saying that it is necessarily a bad game system now, but it just seems too much like WW's system and I don't like it.

I still love the game world, but now I am much more likely to just convert rules for Hero System or Feng Shui to play it.
Bira
It's funny that most of the "security" complaints people have about wireless networking in SR4 are addressed in the rules, but no one ever stops to read them smile.gif.
tete
QUOTE (Semerkhet @ Aug 11 2010, 01:25 PM) *
By "groundbreaking" I assume you mean the totally broken core mechanic with absurd statistics and TN6 = TN7. There are only so many ways to structure a core mechanic so your implication that the 4e mechanic is diminished by similarity to an existing system is groundless. That's like dissing Eclipse Phase as not being groundbreaking because it uses a d100 system, just like that fossil of a game called Call of Cthulhu.


I would say pools were groundbreaking... The 6=7 thing was around before Shadowrun. And if its that big of deal you can change the 6 to a 0 and have a 0-5 die then move the TN down to 3 as average... problem solved.

QUOTE (Redjack @ Aug 11 2010, 01:09 PM) *
I would subject that this is not realistic. In 2010 companies have wireless access points to their networks. Some secured, some not, but WEP, WPA and other wireless protocols are broken and hackable. Adding in VPNs increases the level of security, but does not remove all vulnerability.

People are inherently lazy and have an instant gratification mentality. They want it and want it now and that includes network access. I'll let you in on a little dark security: The worst offenders in most companies for weak passwords and breaking security protocols for ease of use are senior executives.

Smokeskin is right on with cyberware. Take a look at some of the remote monitoring technologies in 2010 for pace makers and the like. Most people simply roll the dice hoping that the benefits outweigh the risks.


I have yet to see a company not treat wireless traffic as hostile and put the router on the DMZ. I'm sure the coffee shop may just have an open network but just in every company I've done buisness with over the years from 50 employees to 50,000+ you stick the wireless out on the DMZ and treat it as internet hostile traffic.

QUOTE (Bira @ Aug 11 2010, 03:53 PM) *
It's funny that most of the "security" complaints people have about wireless networking in SR4 are addressed in the rules, but no one ever stops to read them smile.gif.


Unwired did fix my complaints with encryption though not very elegantly.
Kruger
QUOTE (Redjack @ Aug 11 2010, 06:09 AM) *
I would subject that this is not realistic. In 2010 companies have wireless access points to their networks. Some secured, some not, but WEP, WPA and other wireless protocols are broken and hackable. Adding in VPNs increases the level of security, but does not remove all vulnerability.

People are inherently lazy and have an instant gratification mentality. They want it and want it now and that includes network access. I'll let you in on a little dark security: The worst offenders in most companies for weak passwords and breaking security protocols for ease of use are senior executives.

Smokeskin is right on with cyberware. Take a look at some of the remote monitoring technologies in 2010 for pace makers and the like. Most people simply roll the dice hoping that the benefits outweigh the risks.

Top level execs being the biggest violators is no secret. However, you have to remember this is only the nascent phases of the Digital Age. The DotCom boom was in 1998-1999. We've been at this for only a little over a decade. Obviously the Internet and computers are much older than that, but this is relatively new hat on a grander scale. A lot of top level execs, especially for major corporations, have been in business long before this was all just "normal" like it is for pretty much anyone under thirty. My dad worked in computer sales for companies like Lanier and Sony in the late seventies. Think about the kinds of advances in technology that have happened since then.

You're thinking in the "right now" of information security and not the "fifty years from now", and that is where you come up short. By 2050(60,70) it's not new hat. People have grown up in a world entirely digital, with passwords and information security etc as a regular instance in life. Sure, at the street level, people are going to be lazy. At the corporate level, not so much. In 2010, we're also at the very earliest phases of wireless technology. This whole "everyone connected, all the time" idea is relatively new. Obviously you've never been into a government building where you have to surrender any mobile phone with a camera. I'll tell you, the idea that corporations would allow people to just wander around in their buildings connecting wirelessly to everything when they know that everyone has a wireless device? Absurd. The IS manager's head would have exploded the first time it was mentioned.

And trying to argue the logic of the Wireless Matrix using logic taken from the 4e rulebooks is going to be an epic failure in this argument since it's pretty obvious that the writers of 4e and the Wireless Matrix didn't put enough thought into its implementation and just wanted to do something new with the game. I won't bother hashing into posts like Smokesin's. 4e suggests that this whole idea of AR and wireless Matrix isn't absurd in its premise. Kinda hard to argue for something, using that very something as the evidence, lol. "I argue this idea works because it is this idea."

QUOTE
It's funny that most of the "security" complaints people have about wireless networking in SR4 are addressed in the rules, but no one ever stops to read them
We've read them. They are just stupid.
Platinum
QUOTE (Bira @ Aug 11 2010, 10:53 AM) *
It's funny that most of the "security" complaints people have about wireless networking in SR4 are addressed in the rules, but no one ever stops to read them smile.gif.


We know that they have been addressed. The solutions aren't practical or viable. Just because it's in the rules doesn't mean that it makes sense, or reflects reality.
tete
QUOTE (Kruger @ Aug 11 2010, 05:27 PM) *
Obviously you've never been into a government building where you have to surrender any mobile phone with a camera.


Its not just government wink.gif and sometimes even your phone without the camera doesn't work in the building anyway biggrin.gif back in geez 2003 IIRC I had a big argument with a cell phone rep trying to get a cell phone without a camera. They couldn't understand why I would want a phone without a camera and kept trying to sell me one with fancy features, I couldn't get it through their skull that if it has a camera I can't take it in the building.
Bira
QUOTE (Kruger @ Aug 11 2010, 01:27 PM) *
We've read them. They are just stupid.


I'm not specifically talking about unwired, or about specific rules. I'm actually talking about the descriptions on the core books that specifically counter the most common complaints.

"No corp would ever leave their secret servers open to the outside!". Well, they don't. The entire point of the new Matrix system is that your party's decker has to go in with the rest of the team and get past all those security perimeters in order to reach a point inside the corp where he can access said servers, be it a hardwired jackpoint (those are still around, you know) or a very limited WLAN boxed in by Faraday cages.

"No one in their right mind would leave open wireless networks hanging around his PAN!". Well, they don't. There was an entire sidebar describing tactics you could use for securing your own commlink and PAN. ICE is not just for corporate servers anymore. You can safely assume most people would have something like that in their commlinks, even if it's not as high-grade as what a secure corporate server would be packing. And if your PCs aren't taking any of these precautions, well, the joke's on them.

"Why do my underpants need wireless access? That's ridiculous!" Well, your average pair of underpants doesn't have any wireless access. It probably does have a few RFID tags for the convenience of the store, but that's definitely not the same thing. If those tags get you spotted when you break into a corp lab, well, the joke's still on you, tag erasers are right there in the gear chapter.

As for cyberware, well, there's some pieces that derive real benefit from being linked to your PAN, and there's some that don't. If you think it would be silly for a given piece to have wireless access then it probably doesn't have any. For those which do need this access, you're back to issue number 2, which is solved by properly securing your PAN.
DireRadiant
It will be better to focus on what you like about various editions rather then arguing or trying to convince others.

Take any specific things you want to discuss thoroughly to other threads.

This admin post is not addressed to any specific post, but to the emerging trend of discussing specifics back and forth.
Darkeus
QUOTE (Platinum @ Aug 11 2010, 10:36 AM) *
Shielding a room completely is going to be really expensive. Anti wireless will cause issues. Also means that you cannot effectively communicate with the outside world.

So much easier to just drop in a wire and a hub.


It is a Megacorp. Do they really care about how expensive protecting something more valuable is?

Also, you can communicate with the outside world if you still use wires, which most corps do. It is in the books!

Just have a nice wired node full of nasty IC and high firewalls protecting the closed network inside of the shielded building.

I think some people forget that the whole idea of 4th edition is to make the hacker come with the rest of the team! Plan and make security appropriately!

Not talking about you BTW. Anyway, yeah, a wire and a hub would work just as well!
Platinum
QUOTE (Darkeus @ Aug 11 2010, 02:42 PM) *
It is a Megacorp. Do they really care about how expensive protecting something more valuable is?

Also, you can communicate with the outside world if you still use wires, which most corps do. It is in the books!

Just have a nice wired node full of nasty IC and high firewalls protecting the closed network inside of the shielded building.

I think some people forget that the whole idea of 4th edition is to make the hacker come with the rest of the team! Plan and make security appropriately!

Not talking about you BTW. Anyway, yeah, a wire and a hub would work just as well!


Yes I know it's a megacorp, the thing is, a wire is cheaper. That is what I was saying.

The other thing about faraday cages, is that they have to be completely sealed. That's not easy to do. Any holes for power cables, air vents, etc... let wireless signals leak. That means that you will either have to mesh the whole building, including over all the windows, have some kind of airlock for each door.

The point of making the decker come along with the team, is moot. They was there before. Isolate the server in the lab, make sure that there are maglocks all over the place. A vlan with cameras. I have never in my gaming session ever had to "pizza time" a decker. They were always there, opening doors for us, looping cameras, or doing overwatch from the inside, in order to lower target numbers related to subsystems and LTGS. The only time a decker gets more time, is when they are doing information gathering, like getting plans from city hall.

That is why I like 2e.
Kruger
For certain the sedentary decker was a creation of the lazy or uncreative GM, not the game. No target worth anything is going to have remote access to its important datacache systems so the deckers always had to come along and participate. They were always working in "real time" with the party, even if they weren't physically standing next to them. And unless your games are pink mohawk silliness, the decker never should have felt like they didn't get a chance to shine or do battle with the rest of the team. And if you did have those kinds of games, well, everybody I ever knew used NPC deckers anyway because all the players wanted to do was roll a lot of dice and be told what had just exploded.

But to answer the question posed, yes, the megacorps care how expensive things are. You'd be surprised how much people will nickel and dime even the most expensive of systems. If a lot of money is being spent, it had better be for a good reason. Except when it comes to high level salaries and executive perks, lol.

Heck, with the new wireless system, you still don't have to have an active hacker, so the point is kinda moot about "forcing" hacker players to come along. A sedentary hacker can simply go VR, the team can theoretically jack a wireless hub/commlink straight into the closed system and then the remote hacker can access it from there.
Bira
QUOTE (Kruger @ Aug 11 2010, 04:37 PM) *
Heck, with the new wireless system, you still don't have to have an active hacker, so the point is kinda moot about "forcing" hacker players to come along. A sedentary hacker can simply go VR, the team can theoretically jack a wireless hub/commlink straight into the closed system and then the remote hacker can access it from there.


Which is where the wireless inhibiting paint and such come in.

To keep this on topic, one thing I found funny on the 1e material I've read was that shadowrunners tended to be treated pretty much as "adventurers" were on more traditional games. As in, they were likely to be recognized on sight by NPCs as shadowrunners, and most of those NPCs wouldn't get nearly as nervous when meeting them as they would get when meeting, say, a member of the Mafia or Yakuza. Everyone not directly under the thumb of a megacorp seemed to be pretty at home in the shadows.
tete
QUOTE (Bira @ Aug 11 2010, 08:58 PM) *
Which is where the wireless inhibiting paint and such come in.

To keep this on topic, one thing I found funny on the 1e material I've read was that shadowrunners tended to be treated pretty much as "adventurers" were on more traditional games. As in, they were likely to be recognized on sight by NPCs as shadowrunners, and most of those NPCs wouldn't get nearly as nervous when meeting them as they would get when meeting, say, a member of the Mafia or Yakuza. Everyone not directly under the thumb of a megacorp seemed to be pretty at home in the shadows.


Well there always DNA/DOA.... even had random encounters in the sewers dead.gif
Synner667
QUOTE (Bira @ Aug 11 2010, 08:58 PM) *
To keep this on topic, one thing I found funny on the 1e material I've read was that shadowrunners tended to be treated pretty much as "adventurers" were on more traditional games. As in, they were likely to be recognized on sight by NPCs as shadowrunners, and most of those NPCs wouldn't get nearly as nervous when meeting them as they would get when meeting, say, a member of the Mafia or Yakuza. Everyone not directly under the thumb of a megacorp seemed to be pretty at home in the shadows.

I think the idea was that the world was split into people who worked for the Corps and everyone else...
...SR 1-2 being much more of a Shadowrun being about people who work and exist in the cracks of a MegaCorp world.
Kruger
QUOTE (Bira @ Aug 11 2010, 12:58 PM) *
Which is where the wireless inhibiting paint and such come in.
You're only limited by the extent of your creativity and your budget when it comes to Shadowrun. But I can think of some pretty cheap and easy ways to defeat wireless inhibiting paint unless the whole complex is doused in it.

The wireless AR rules were a way of changing the game from "if you're creative enough to think about it you won't do it" to "here's why you kinda have to now because we didn't think you were smart enough".
Synner667
QUOTE (tete @ Aug 11 2010, 09:03 PM) *
Well there always DNA/DOA.... even had random encounters in the sewers dead.gif

Wasn't that the 1st SR scenario ??
Maybe it was a transition scenario, to help people move from D&D to SR ??
Darkeus
QUOTE (Platinum @ Aug 11 2010, 03:14 PM) *
Yes I know it's a megacorp, the thing is, a wire is cheaper. That is what I was saying.

The other thing about faraday cages, is that they have to be completely sealed. That's not easy to do. Any holes for power cables, air vents, etc... let wireless signals leak. That means that you will either have to mesh the whole building, including over all the windows, have some kind of airlock for each door.

The point of making the decker come along with the team, is moot. They was there before. Isolate the server in the lab, make sure that there are maglocks all over the place. A vlan with cameras. I have never in my gaming session ever had to "pizza time" a decker. They were always there, opening doors for us, looping cameras, or doing overwatch from the inside, in order to lower target numbers related to subsystems and LTGS. The only time a decker gets more time, is when they are doing information gathering, like getting plans from city hall.

That is why I like 2e.



That is what I played the most. I like it as well.
Redjack
QUOTE (tete @ Aug 11 2010, 11:11 AM) *
I have yet to see a company not treat wireless traffic as hostile and put the router on the DMZ. I'm sure the coffee shop may just have an open network but just in every company I've done buisness with over the years from 50 employees to 50,000+ you stick the wireless out on the DMZ and treat it as internet hostile traffic.
Allow me to broaden your experience: Some companies allow wireless access to their intranet. "Protected" by WPA(etc), but still direct access.

QUOTE (Kruger @ Aug 11 2010, 11:27 AM) *
Top level execs being the biggest violators is no secret. However, you have to remember this is only the nascent phases of the Digital Age.
Actually arrogance and laziness are universal traits that are not copyrighted by the execs of "right now"...

QUOTE (Kruger @ Aug 11 2010, 11:27 AM) *
I won't bother hashing into posts like Smokesin's. 4e suggests that this whole idea of AR and wireless Matrix isn't absurd in its premise.
Sadly, technology is already leaving you behind then. I dare say it will not take until 2063 for us to see a reasonable adaptation of it.

In any case, this is a game and not bound to reality. Each person is able to play/not play or like/not like any elements of any edition and mix/match/adapt or drop as they please.
Kruger
QUOTE (Synner667 @ Aug 11 2010, 01:05 PM) *
Wasn't that the 1st SR scenario ??
Maybe it was a transition scenario, to help people move from D&D to SR ??

I believe it was the first adventure. Another explanation is that it was just so early in SR that even they hadn't fully figured out their own game style yet and just made it in the style they knew (AD&D). Several of the early adventures were a bit wonky and didn't always make complete sense.

Though the random encounters weren't even the "worst" part of DNA/DOA. It had mutant cockroaches and half-mutated bear-man and tiger-man employees. It was like the Shadowrun equivalent of a SyFy Channel Original Movie. Which, of course, has its charm, but wouldn't fit into any kind of later era "serious" Shadowrun style narrative.
Kruger
QUOTE (Redjack @ Aug 11 2010, 01:19 PM) *
Sadly, technology is already leaving you behind then. I dare say it will not take until 2063 for us to see a reasonable adaptation of it.
It sounds like you know a reasonable amount about the IT sector, but I got my start in it in 1997 and I've seen it develop as well.

IT security has played a game of leapfrog, more or less. Wireless network security is just now becoming the hurdle as it becomes more and more the standard. I have a hard time believing that the security protocols will not get more advanced and stringent over time. You have to remember, back in 1989 a lot of us thought the 1e Matrix security was really complex. And it was nothing compared to modern 2010 security. Well, aside from the killer firewall programs.

QUOTE
Allow me to broaden your experience: Some companies allow wireless access to their intranet. "Protected" by WPA(etc), but still direct access.
Some companies are stupid too. /shrug I mean, in the wise words of Butt-head: "Huh huh. Some people are dumb."

Well, that and a lot of modern companies have a lot less to worry about data thieves than a 2050+ corp does. Information Security is largely based on perception of threat versus ease of use and accessibility. Modern companies see the threat as relatively low and the importance of utility to be greater. The world of Shadowrun has never seen it that way. Especially since lethal force is apparently authorized in the protection of virtual assets.
tete
I still remember when passwords were limited to 4 standard characters on some systems... Now i got this crazy rotating 8 digit thing+ passpharases etc. The fun one was when I had crazy random passwords of the day. Every morning I got an email of all my passwords for that day. The only password that didnt change daily was for email and that changed monthly. I think one of the strengths of older editions was they didn't try to be real world. We had MP which could really be any type of measurement and attack programs which could be an exploit, denial or any number of attacks.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012