QUOTE (Yerameyahu @ Jul 30 2010, 03:10 PM)

Well, the problem is that things are so deadly already, and the DV system doesn't have huge granularity.

SMGs fire pistol rounds, so they shouldn't be vastly better in that respect than the pistols; the RAW bears this out. Making automatics *better* probably isn't the best fix, unless you're enforcing concealment and illegality pretty strictly (which nudges pistols and machine pistols more into the sweet spot).
I feel like ARs have (already) always been the 'best of both worlds', which is kind of the point. BRs are just if you really need that extra range, or you really need that little extra power; they're suboptimal in general in order to get that edge.
Yeah, MGs are an issue, but given that they mostly fire FA anyway, it's hard to tweak them much.
Yeah, I tend to treat 'polite society' like a hazardous environment. Most of my runners have their 'polite society' gear which includes fake SINs, fancy clothes, ceramic pistols, swordbelts, etc. Then all have their 'in the shit' equipment which tends to be a *lot* more dangerous and focused more on range and armor penetration. The thing about an SMG or AR in SR4A is they can (theoretically) be stuck under a trenchcoat. I feel like a 7P/-1 assault rifle, by definition, can not be hidden no matter what you do. Keep your chopped up AR or SMG for that moment when you pull out your 'little friend' and hose down a meet gone bad but reserve the battle rifle for long range SA/BF fire, except when supressing. This would just be how I play it, but I'm fine with dangerous guns as my campaigns tend to be a bit gory and gun-obsessed.
Honestly, I miss the increased damage mod from Cannon Companion. It would have solved all these problems.