QUOTE (Cain @ Aug 19 2010, 01:08 AM)

You're reacting, instead of railroading. You're working *with* the players, instead of fighting them.
Also, I've done a lot of convention-style gaming recently. I did the Denver Missions, and I regularly run D&D RPGA events. If the players want to dump the adventure and go kobold hunting, then that's the direction I'll go. I'll try and feed them plot hooks, and I've always succeeded at getting people back into the adventure.
Well, Missions does tend to be more flexible, but a lot of 'living' convention games have that problem where altering the adventure to any major degree is expressly forbidden by the campaign rules. The RPGA is notorious for this - I've seen entire game sessions invalidated by RPGA HQ because the judge decided to even just alter one encounter.
And reacting vs railroading - you're just describing the difference between freeform vs structured roleplaying.
Neither is inherently "wrong" or superior.
Freeform can be fun. You certainly don't have to prep nearly as much. You get to tailor the game much more closely to player actions. But you can be JUST as meta-gaming in this style as with structured. A GM can just as easily decide on the fly in a free-form game to have his guards wear non-conductive armor after finding out the players are loading Stick-n-Shock.
Freeform also does have difficulty in generating those huge epic arching storylines. Ultimately I don't personally like it as either GM or player for extended campaigns, because it always ends up feeling kinda shallow to me. There's often no depth of story to me, as I KNOW the GM is just making up stuff as we go along, and we're not actually building towards anything.
Freeform also tends to work best if all the people involved with the game were expecting it to be part of the game.
I have had a Missions judge who right off the bat when we sat down to the game told us he doesn't understand Missions, nor the adventure, so he'd make something up. Quite frankly, I didn't particularly enjoy the game, partly because I had the thought in the back of my head the whole time, "this isn't what I signed up for". And ultimately I might have been just playing a non-Missions game because the rewards he gave out at the end were definitely not allowed by the campaign. (Deltaware implants anyone?)
What made it worse is that I'd driven a couple hours to play that game. It was the one Missions game at the time that I could not seem to get into a table for, and there was literally nothing else at that game day that I was interested in playing.
-karma