Is this a public game or a home game?
I ask because in a public game I don't know if the players are bringing dumpshock level characters or the starting characters in the book. The difference between the sample Face character in SR4 and the Pornomaner is huge. If I built NPCs in the middle, they would stomp the sample book characters and the dumpshock characters would have them for breakfast. I simply don't see how to make the game equally challenging for both sets of characters without fudging or publicly changing the table rating after I've had a chance to learn the skills of the players and the quality of the character builds.
I ask because in a public game I don't know if the players are bringing dumpshock level characters or the starting characters in the book. The difference between the sample Face character in SR4 and the Pornomaner is huge. If I built NPCs in the middle, they would stomp the sample book characters and the dumpshock characters would have them for breakfast. I simply don't see how to make the game equally challenging for both sets of characters without fudging or publicly changing the table rating after I've had a chance to learn the skills of the players and the quality of the character builds.
I think Grinder's point is that his NPCs have the stats that would be logical for that particular NPC. The missions can be tailored to the players, but a mall security guard shouldn't have pistols: 6 because the group is tough, nor should the Ares Firewatch team have pistols: 3 because the group isn't very combat-oriented. That's not to say you can't have the occasional ringer, but I like the idea of a game world that operates by its own internal consistency, rather than adjusting itself to the PCs. Like I said, that part can be done by what kinds of missions they get offered.
While the archetypes are far from optimal, they are (with a few exceptions, such as the bounty hunter) at least functional. Within a limited pool of BP, every character has advantages and disadvantages. The pornomancer, even if you adjust it to make it a more useful face (rather than a seducer), has disadvantages - few contacts, very memorable. Maybe the pornomancer can always get the Johnson to pay the maximum amount that he is authorized to, and can fast-talk the group past some situations. But a more traditional face, an inobtrusive social chameleon with a virtual Rolodex full of useful contacts, might wind up being far more effective, even throwing half or less of the dice.