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Angelone
QUOTE (Mooncrow @ Sep 3 2010, 11:03 AM) *
Actually, the stats in the book are the minimums for a Great: so Masaru or Arleesh maybe. The established ones are much, much higher. I think Celedyr had his stats published once, and his magic was something like 25. That's not even considering the really big boys like Lofwyr or Ghostwalker.


Rhonabwy had his stats published in Prime Runners way back when, he had Magic 25. I seem to remember the Sea Dragon (forget her name) stated up somewhere as well. Arleesh is stated up in Bottled Demon and is pretty weak, but at that point she'd only been active for about 10 months so was probably not at full strength. Not Sure about Celedyr, I'll do more digging.
Darkeus
QUOTE (pattyhulez @ Sep 3 2010, 10:31 AM) *
All of you have no imagination.

To successfully enchant a Great Dragon, all you need is a team of a few hundred mages and/or ally spirits working together in a teamwork/extended test.

A team of a few hundred high-force ally spirits (say force 20 and above) would have no trouble scoring the required hits in order to enchant a great dragon regardless of how powerful his essence/magic is.

Or a team of a few hundred mages burning one point of edge each.

No problemo, chummers. smile.gif


You will NEVER.

Let me repeat, NEVER.

Let me say it one more time to get the point across. NEVER

Be able to pull this off. You cannot get that many Ally spirits (I see we still want to try and break those rules). This scenario is moot since it is impossible.
Thirty Second Artbomb
Hm. How would I inhabit a dragon? Well, the first trick is killing one that's big enough to live inside and hoping the body's still mostly in one piece afterward. ;)
Angelone
Or you could have a dragon shaped house built.
Neraph
QUOTE (Darkeus @ Sep 5 2010, 09:01 AM) *
You cannot get that many Ally spirits (I see we still want to try and break those rules). This scenario is moot since it is impossible.

Actually it is not impossible. You can have as many Ally Spirits as you want, at as high a Force as you can pay. The problem with this scenario is available karma and making sure no-one catches on.

Both of those are monumental tasks, however.
Mordinvan
QUOTE (Neraph @ Sep 5 2010, 11:02 AM) *
Actually it is not impossible. You can have as many Ally Spirits as you want, at as high a Force as you can pay. The problem with this scenario is available karma and making sure no-one catches on.

Both of those are monumental tasks, however.

The karma is actually the easy part. If even a single attempt allows the spirit of the dragon to flee and warn anyone about what you are doing, the land mass you occupy will quickly heat up to about 20-30 thousands degrees, and begin to rapidly expand in a hemispherical configuration.
Sephiroth
QUOTE (Mordinvan @ Sep 5 2010, 06:27 PM) *
The karma is actually the easy part. If even a single attempt allows the spirit of the dragon to flee and warn anyone about what you are doing, the land mass you occupy will quickly heat up to about 20-30 thousands degrees, and begin to rapidly expand in a hemispherical configuration.

I wouldn't call the karma part easy relative to your latter point. Drain Karma is a fairly torturous power for the victims, and it seems like the amount of karma needed requires a massive amount of victims. If you Drain your victims to death, LS and KE will get pretty motivated to find you as the body count rises. If you don't, they and others will be motivated to find you as the assault count rises. If you don't and wipe their memories of the incident, people will STILL notice something wrong happening, as large amounts of people report sudden and unexplained aging, weakness, debilitation, internal injuries, et cetera. That will draw the attention of big players, including adult dragons as a bare minimum, and the super-super-super-intelligent greats could probably guess what you're planning almost immediately, when you probably haven't even made an attempt yet.
Mooncrow
QUOTE (Angelone @ Sep 5 2010, 07:07 AM) *
Rhonabwy had his stats published in Prime Runners way back when, he had Magic 25. I seem to remember the Sea Dragon (forget her name) stated up somewhere as well. Arleesh is stated up in Bottled Demon and is pretty weak, but at that point she'd only been active for about 10 months so was probably not at full strength. Not Sure about Celedyr, I'll do more digging.


I'm probably thinking of Rhonabwy then.
Mordinvan
QUOTE (Sephiroth @ Sep 5 2010, 12:57 PM) *
I wouldn't call the karma part easy relative to your latter point. Drain Karma is a fairly torturous power for the victims, and it seems like the amount of karma needed requires a massive amount of victims. If you Drain your victims to death, LS and KE will get pretty motivated to find you as the body count rises. If you don't, they and others will be motivated to find you as the assault count rises. If you don't and wipe their memories of the incident, people will STILL notice something wrong happening, as large amounts of people report sudden and unexplained aging, weakness, debilitation, internal injuries, et cetera. That will draw the attention of big players, including adult dragons as a bare minimum, and the super-super-super-intelligent greats could probably guess what you're planning almost immediately, when you probably haven't even made an attempt yet.


Sucubi get to drain Karma by watching people have sex, and it causes no discomfort at all. Using this version of the power, its way easier to get away with then you might otherwise think. A force 20 spirit is about 160 karma just for the force, tack on another 40 to make it fairly flexable, and you're talking 200 each. A decent s&m club could earn you 30 a night with out too much effort. Trust me, Karma is the EASY part.
Mordinvan
QUOTE (Sephiroth @ Sep 5 2010, 12:57 PM) *
I wouldn't call the karma part easy relative to your latter point. Drain Karma is a fairly torturous power for the victims, and it seems like the amount of karma needed requires a massive amount of victims. If you Drain your victims to death, LS and KE will get pretty motivated to find you as the body count rises. If you don't, they and others will be motivated to find you as the assault count rises. If you don't and wipe their memories of the incident, people will STILL notice something wrong happening, as large amounts of people report sudden and unexplained aging, weakness, debilitation, internal injuries, et cetera. That will draw the attention of big players, including adult dragons as a bare minimum, and the super-super-super-intelligent greats could probably guess what you're planning almost immediately, when you probably haven't even made an attempt yet.


Sucubi get to drain Karma by watching people have sex, and it causes no discomfort at all. Using this version of the power, its way easier to get away with then you might otherwise think. A force 20 spirit is about 160 karma just for the force, tack on another 40 to make it fairly flexable, and you're talking 200 each. A decent s&m club could earn you 30 a night with out too much effort. Trust me, Karma is the EASY part.
Yerameyahu
Sounds like a pretty silly power, then. Karma for watching something? 30 a *night*? Banned. biggrin.gif
Mordinvan
QUOTE (Yerameyahu @ Sep 5 2010, 01:11 PM) *
Sounds like a pretty silly power, then. Karma for watching something? 30 a *night*? Banned. biggrin.gif


Its in streetmagic. Best of all, they can watch multiple people at once. Have 500 people in an orgy pit... well, profit. Needless to say they also CAN and often DO participate in the act, but it is not a requirement.
Sephiroth
QUOTE (Mordinvan @ Sep 5 2010, 08:57 PM) *
Sucubi get to drain Karma by watching people have sex, and it causes no discomfort at all. Using this version of the power, its way easier to get away with then you might otherwise think. A force 20 spirit is about 160 karma just for the force, tack on another 40 to make it fairly flexable, and you're talking 200 each. A decent s&m club could earn you 30 a night with out too much effort. Trust me, Karma is the EASY part.

It does seem to exhaust the victim somewhat quickly, though. Which doesn't exactly invalidate my point, although getting the karma without exposing yourself would indeed be easier then.
Mordinvan
QUOTE (Sephiroth @ Sep 5 2010, 03:48 PM) *
It does seem to exhaust the victim somewhat quickly, though. Which doesn't exactly invalidate my point, although getting the karma without exposing yourself would indeed be easier then.

You mean someone passes out after the best climax of their life?

Quick someone call 911!!! Johny just banged the hottest chick on the planet for an hour straight and then passed out!!!

Do you even see anyone paying any attention to that kind of call for help at all? Cause that sort of thing seems kinda normal in a place where drug fueled sex romps are the norm..... Just saying.
phlapjack77
QUOTE (Sephiroth @ Sep 6 2010, 06:48 AM) *
It does seem to exhaust the victim somewhat quickly, though. Which doesn't exactly invalidate my point, although getting the karma without exposing yourself would indeed be easier then.

wink.gif
The Jopp
I think i know.

Very, very, VERY carefully.
Neraph
QUOTE (Mordinvan @ Sep 5 2010, 02:57 PM) *
Sucubi get to drain Karma by watching people have sex, and it causes no discomfort at all. Using this version of the power, its way easier to get away with then you might otherwise think. A force 20 spirit is about 160 karma just for the force, tack on another 40 to make it fairly flexable, and you're talking 200 each. A decent s&m club could earn you 30 a night with out too much effort. Trust me, Karma is the EASY part.

Ok, but succubi cannot get Ally Spirit, which invalidates your example. In fact, there's no way whatsoever for a Player to get access to any of the karma drain powers without GM fiat. It takes GM fiat to allow players to Call spirits with the drain themselves, and that still does not allow any access of the Power for the Caller themself.

Karma remains a problem.
Tymeaus Jalynsfein
QUOTE (Neraph @ Sep 6 2010, 09:10 AM) *
Ok, but succubi cannot get Ally Spirit, which invalidates your example. In fact, there's no way whatsoever for a Player to get access to any of the karma drain powers without GM fiat. It takes GM fiat to allow players to Call spirits with the drain themselves, and that still does not allow any access of the Power for the Caller themself.

Karma remains a problem.


Unless, of course, the Caller manages to negotiate a Pact with the Spirit so Called...
But still, GM Fiat... so yeah... wobble.gif
Mordinvan
QUOTE (Neraph @ Sep 6 2010, 09:10 AM) *
Ok, but succubi cannot get Ally Spirit, which invalidates your example. In fact, there's no way whatsoever for a Player to get access to any of the karma drain powers without GM fiat. It takes GM fiat to allow players to Call spirits with the drain themselves, and that still does not allow any access of the Power for the Caller themself.

Karma remains a problem.


Ah, this is where you are wrong. A succubi can be banished and then bound, or the PC can strike a bargin with it for the spirit pact. The succubi can then either use its Karma drain power, and then through the abuse of endowment allow the mage access to the power to get the Karma from it, or simply grant the mage the power, so that they can use it straight off. At which point because of the abuse of endowment, the mage could then allow his spirits the use of the power....
Darkeus
QUOTE (Neraph @ Sep 5 2010, 01:02 PM) *
Actually it is not impossible. You can have as many Ally Spirits as you want, at as high a Force as you can pay. The problem with this scenario is available karma and making sure no-one catches on.

Both of those are monumental tasks, however.



That is splitting hairs. It is virtually impossible to accomplish such a task, no matter how much you try to shoehorn it into the rules.

It all requires the GM to approve this stuff anyway so....
Dumori
QUOTE (Darkeus @ Sep 7 2010, 02:57 PM) *
That is splitting hairs. It is virtually impossible to accomplish such a task, no matter how much you try to shoehorn it into the rules.

It all requires the GM to approve this stuff anyway so....

Yeah but in SR GM approval is stated for every dice roll and for you to exist RAW so its a weak argument against the hypothetical.
sabs
so what we're saying is..
If he GM is stupid.. it's doable.
Neraph
QUOTE (Mordinvan @ Sep 7 2010, 05:02 AM) *
Ah, this is where you are wrong. A succubi can be banished and then bound, or the PC can strike a bargin with it for the spirit pact. The succubi can then either use its Karma drain power, and then through the abuse of endowment allow the mage access to the power to get the Karma from it, or simply grant the mage the power, so that they can use it straight off. At which point because of the abuse of endowment, the mage could then allow his spirits the use of the power....

Actually, only Great Form Task and Guardain spirits have Endowment, and only certain Free Spirits have Spirit Pacts. Again, it would take GM-fiat for either of those scenarios to work.
sabs
And Toxic Spirits can be created by the Gm with any powers that they see fit. Which is of course, GM Fiat again. But they seem to keep on going back to open-ended GM rules for creating opponents for the players, and wanting to use those to create some monstrosity and call it "RAW no REALLY".
Mordinvan
QUOTE (Neraph @ Sep 7 2010, 10:18 AM) *
Actually, only Great Form Task and Guardain spirits have Endowment, and only certain Free Spirits have Spirit Pacts. Again, it would take GM-fiat for either of those scenarios to work.

Right.... I banish and bind a succubi, and then have another spirit who's greatform allows for endowment. Its really not that complicated.
Yerameyahu
A succubus. wink.gif Sprits can Endow powers from *other* things?
Darkeus
QUOTE (Dumori @ Sep 7 2010, 10:09 AM) *
Yeah but in SR GM approval is stated for every dice roll and for you to exist RAW so its a weak argument against the hypothetical.



Which leads us right back to "virtually impossible" since no Shadowrun GM worth his salt would ever allow this!!!!

Good GM's = less crazy games.

Unless that is exactly what you are shooting for. If so, by all means, do it to it.... smile.gif
Mordinvan
QUOTE (Yerameyahu @ Sep 7 2010, 03:45 PM) *
A succubus. wink.gif Sprits can Endow powers from *other* things?


No, it's more like the endowment spirit gives the sucubus endowment, and it gives that ability to you. Then you're endowment spirit gives you endowment, and you give karma drain to your army of minions to collect the karma for you. The only point of GM fiat required is for the succubus to enter the campaign in the first place.
Yerameyahu
Interesting. You'd think that Endowing Endowment wouldn't work. smile.gif I agree that it does by the RAW, just offering an opinion. biggrin.gif
Draco18s
QUOTE (Yerameyahu @ Sep 7 2010, 05:54 PM) *
Interesting. You'd think that Endowing Endowment wouldn't work. smile.gif I agree that it does by the RAW, just offering an opinion. biggrin.gif


Endowing Endowment is SR's Sarrukh.

Fortunately, I have been informed, that any given target can only be subject to one Endowment at a time.
Yerameyahu
That, and I would expect the total number of Endowed Powers to max out at the *original* Great Form's Magic rating (no army of minions). As if that was the biggest problem. wink.gif

How easy is it to get 5 net hits on Invoking, anyway? Seems like a nontrivial component of this exercise.
Mordinvan
QUOTE (Yerameyahu @ Sep 7 2010, 04:21 PM) *
That, and I would expect the total number of Endowed Powers to max out at the *original* Great Form's Magic rating (no army of minions). As if that was the biggest problem. wink.gif

How easy is it to get 5 net hits on Invoking, anyway? Seems like a nontrivial component of this exercise.

Against a low force spirit, its far easier then a high force one.
Neraph
QUOTE (Mordinvan @ Sep 7 2010, 04:44 PM) *
Right.... I banish and bind a succubi, and then have another spirit who's greatform allows for endowment. Its really not that complicated.

Yes, but that succubi does not neccessarily have a Spirit Pact, much less the Power Pact in specific.

QUOTE (Draco18s Posted Today, 05:10 PM )
Fortunately, I have been informed, that any given target can only be subject to one Endowment at a time.

/agree. Stated in the Endowment Power.
Mordinvan
QUOTE (Neraph @ Sep 7 2010, 04:56 PM) *
Yes, but that succubi does not neccessarily have a Spirit Pact, much less the Power Pact in specific.

Not needed, as when it is granted the endowment power, it can then grant Karma drain to others.

QUOTE
/agree. Stated in the Endowment Power.

Yes, however this is one of those 'failings of the enligsh language' moments, as it can also mean each character can receive 1 power/spirit.
Draco18s
Endowment says

QUOTE
Endowment
Type:M • Action:Complex • Range:Touch • Duration: Sustained
The spirit grants the use of one of its powers to the subject.
The spirit does not lose the use of the power while the subject
gains it, and the spirit can grant a power to a number of subjects
equal to twice its Magic. No character may gain more than one
power from a spirit in this way at a time.


Exactly that. [Magic] number of people can receive 1 power, total each, at any given time.

So a force 6 spirit can give 6 people one of its powers (need not be the same) but additional spirits can only give more people powers.
Mordinvan
QUOTE (Draco18s @ Sep 7 2010, 04:34 PM) *
Endowment says



Exactly that. [Magic] number of people can receive 1 power, total each, at any given time.

So a force 6 spirit can give 6 people one of its powers (need not be the same) but additional spirits can only give more people powers.

I agree each spirit can only give each person one power, but the power "may" be read as each person can get multiple powers so long as each one is from a different spirit.
Tymeaus Jalynsfein
QUOTE (Mordinvan @ Sep 7 2010, 05:55 PM) *
I agree each spirit can only give each person one power, but the power "may" be read as each person can get multiple powers so long as each one is from a different spirit.


If there are multiple ways to interpret an ability, then you should choose the one that provides the least amount of craziness within the rules set...
Mordinvan
QUOTE (Tymeaus Jalynsfein @ Sep 7 2010, 06:21 PM) *
If there are multiple ways to interpret an ability, then you should choose the one that provides the least amount of craziness within the rules set...

I try to go for the one that makes the most sense. The way the rule reads, there is a significant problem with it, in that if something endows endowment to a nonspirit, that nonspirit can then endow all of its abilities to something else.
sabs
endowing endow is alot like endowing sapience.

It's weird and doesn't make alot of sense.
Mordinvan
QUOTE (sabs @ Sep 8 2010, 06:52 AM) *
endowing endow is alot like endowing sapience.

It's weird and doesn't make alot of sense.

oh, but its 'magic' right? That's what everyone keeps telling me.
sabs
QUOTE (Mordinvan @ Sep 8 2010, 01:06 PM) *
oh, but its 'magic' right? That's what everyone keeps telling me.


Yeah yeah.. it's still weird.

Sapience and Endowment shouldn't be 'powers' they should be 'traits'

darthmord
QUOTE (Neraph @ Sep 3 2010, 12:10 PM) *
Yes but, as D&D taught us, if you publish stats then you have a guide to kill it. Have you ever heard of anyone killing the Lady of Pain? You can't because her stats don't exist. In a campaign I was in, I killed Vecna in 1 round, and I even missed with one of my attacks. The reason I was able to do that is because he has stats. Also, if you have Dieties and Demigods, go look at Imhotep. You don't even have to be level 20 to kill that diety.

My point being, the Great dragon stats that we have makes them killable. The dragon stats that we have makes them killable. The great dragons who have names and no stats remain unkillable, because their attributes lay in the realm of imagination - they don't exist.


Ghostwalker has published stats in the Denver missions campaign. He's also got a bunch of spells on him all the time. Something like Force 24 or so. In the end, the spells about double his normal stats which iirc are the GD stats listed in the BBB plus a bonus.

He's fairly tough as written. Killable? Yes but you'd need a metric crapload (or ten) of firepower and preparation to pulll it off.
darthmord
QUOTE (Mooncrow @ Sep 3 2010, 12:39 PM) *
The GM can allow you to be a Great Dragon if he wants - but the rules assume that he's aiming for a semblance of balance and sanity.


There is that partial gag ruleset from an old April Fools day for playing a full fledged dragon...
Mordinvan
QUOTE (darthmord @ Sep 8 2010, 06:34 AM) *
There is that partial gag ruleset from an old April Fools day for playing a full fledged dragon...

I think the dragons from that joke section aren't all that bad really.
Neraph
QUOTE (Mordinvan @ Sep 8 2010, 08:06 AM) *
oh, but its 'magic' right? That's what everyone keeps telling me.

MAGIC!
Draco18s
QUOTE (Mordinvan @ Sep 8 2010, 10:55 AM) *
I think the dragons from that joke section aren't all that bad really.


They're more powerful than any of the other races, kinda get magic for free (eg. no need to be a "mage" you already are), and have some other options, but yes. Generally speaking they're pretty much in line with everything else that's been published: very strong, but also very BP heavy (less so than a free spirit, IIRC).
Neraph
More than a free spirit.

A free spirit is 250 BP for F2, and depending on your reading of the rules (as I've pointed out and we've stalemated), possibly raising their Force raises all their other attributes. Maybe not, YMMV.

The cheapest dragon is 300 BP for stats higher than a troll's and a Magic of 6. Those stats are higher than many min-maxed characters will have at all, and even if a min-maxed elf gets a higher Agility than your dragon, the rest of your attributes will be significantly higher.
Mordinvan
QUOTE (Neraph @ Sep 8 2010, 10:12 AM) *
More than a free spirit.

A free spirit is 250 BP for F2, and depending on your reading of the rules (as I've pointed out and we've stalemated), possibly raising their Force raises all their other attributes. Maybe not, YMMV.

The cheapest dragon is 300 BP for stats higher than a troll's and a Magic of 6. Those stats are higher than many min-maxed characters will have at all, and even if a min-maxed elf gets a higher Agility than your dragon, the rest of your attributes will be significantly higher.


Yes, but you will have no skills, or spells when you're done making your character. You're effectively the draconic equivalent of an infant.
Neraph
You still have 100 BP for skills, spells, and gear. That's more than enough.

Interestingly, those rules say that dragons use Shapechange for the (Human) Form trick. /shrug.
darthmord
QUOTE (Mordinvan @ Sep 8 2010, 10:55 AM) *
I think the dragons from that joke section aren't all that bad really.


I'd love for those section to actually get completed. I'd like to see how it turns out and perhaps build NPC dragons (for future gaming sessions) to follow those rules.

Neraph, perhaps there was supposed to be a note for Shapechange that exempts Dragons from some of the limits so they can use it for taking on a metahuman form. Who knows...
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