QUOTE (Mooncrow @ Sep 21 2010, 10:46 PM)

Wow, I didn't realize you had such a fundamental misunderstanding of the word "can".
You're a comedian. But I wouldn't give up your day job. There's just no market for your sense of humor.
Is this like formalism where you invent a new meaning for a word or idea?
a :
know how to <she can read>
b : be physically or mentally
able to <he can lift 200 pounds>
c —used to
indicate possibility <do you think he can still be alive> <those things can happen> ; sometimes used interchangeably with may
d :
be permitted by conscience or feeling to <can hardly blame her>
e : be
made possible or probable by circumstances to <he can hardly have meant that>
f : be inherently
able or designed to <everything that money can buy>
g : be logically or axiologically
able to <2 + 2 can also be written 3 + 1>
h : be
enabled by law, agreement, or custom to2
: have permission to —used interchangeably with may <you can go now if you like>
transitive verb
1
obsolete : know, understand
2
archaic : to be able to do, make, or accomplish
Please pick the one that contains the words that define "can" as a force or inevitability. Hint: you'll get closest with "f", but still be misusing it since it implies a purpose that enables, not a purpose that creates.
The only one misunderstanding here is you. The GM "can allow" a player to buy off a Negative Quality because he "can" also
disallow it and tell the player they are stuck with it.
QUOTE
I give up, I don't understand where In Debt gets this magic rule ignoring ability
Of
course you don't understand. You also don't understand that
there is no rule that you're "quoting" (of course, the concept of quoting was one of your stumbling points), lol. The text of the book says, explicitly (explicit versus implicit is your major stumbling point here it seems) "can allow" a player to buy off a Negative Quality. It sets the guideline that it is
possible for the player to get rid of them. The opposite scenario would be where Negative Qualities are irrevocable and permanent. Not that they would be free to get rid of. Those qualities state that the GM "can allow" the quality to be bought off with Karma,
in addition to other
specific requirements or conditions. For instance, if a paraplegic character wants to walk again, they buy the quality off with Karma
in addition to undergoing nanotech or genetech therapy. If a player with a mysterious mod noise wants to get rid of the problem they have to buy it off with Karma
in addition to removing the implant. If the player with TLE wants to get rid of it, they have to buy it off with Karma
in addition to undergoing brain surgery or gene therapy.
For other Negative Qualities, it is left up to the GM's discretion what the reversing stipulations are. In Debt isn't ignoring those rules. Like Hung Out to Dry, or Lost Loved One, or Amnesia, it has resolving factors that do not require the character to buy it off with Karma.
I can imagine this is frustrating and embarrassing for you. But you're doing it to yourself.