QUOTE (Mooncrow @ Sep 20 2010, 12:20 AM)

I sigh because the rules I'm quoting are clear, and that you aren't getting it means I'm not expressing myself well enough. I'll try to spell it out though.
Your condescension is amusing, if misplaced. You have yet to "quote" a rule. For someone who is trying to toss around fancy terms like "formalism" (which you've hilariously misused or misunderstand), you're forgetting that to quote something, you have to repeat it word for word. Which you haven't done. I told you exactly what page 271 in SR4A states. You're telling me that there is different language than what is used, but not showing me where to look it up. Of course, that's because there is nowhere to look it up.
Yes, the only way a GM can
allow a character to buy off a NQ is to pay Karma. However, the game does
not anywhere, and in any language say that NQs have permanent effects other than what is described in them. If you take Amnesia, for example, you don't continue to forget stuff. The quality is 10-25 BP, and lasts only as long as it takes for the character to discover his past. Heck, you don't ever even have to buy Amnesia off, because the character will have always forgotten his past, even if he finds out a lot of the details about it. Many of the Qualities may be broken and may be poorly conceived, but they are all very specifically worded to avoid this kind of confusion some of you have (except for Distinctive Style which gets half a page and still says nothing, lol). So, yes, the GM can
allow a character to buy off an NQ. Nowhere does it say what the penalties are for
not buying one off. The NQs have very specific mechanics. A non-magical character with Sensitive System who never buys any cyber or bioware doesn't suddenly get cancer because the GM thought he wasn't being penalized enough and hadn't bought off the quality. Neither does a Scorched character suddenly become an alcoholic because he stays away from BTLs and never hacks anything with Black IC. A character with Nano Intolerance who never uses Nanotechnology doesn't suddenly develop a painful rash if he stands next to somebody who does. A character with a mild addiction and decent attributes can pass resist tests pretty much indefinitely, and doesn't suddenly become a burnout.
Saint, you've affixed yourself on the first sentence of the NQ when you've missed clearly the sentence you detailed as 3)
QUOTE
The character then owes her creditor that much plus another 50 percent.
The NQ delineates exactly what is owed in no uncertain terms. The Made Man Quality delineates specifically what the trade-off is for gaining a 12 point group contact. If In Debt had more language and more effects, they'd be written there. Elf Poser tells the player what happens in non-game mechanics. As written, nothing happens to a character once the monetary debt is paid off and as written there are no consequences for not buying off the quality.
You're free to house rule all you want on In Debt. I encourage it because it's a stupid, broken NQ that gives way too many BP for way too little cost. But that's what you're doing. House ruling. You're not interpreting, you're not adjudicating, or whatever you imagine is being done. You're creating, you're expanding, you're re-writing.
And with that, now that this has devolved into semantics and obstinacy, I bow out. There's nothing more productive to come from this.