The thing about vehicles/drones/guns in SR is that they are somewhat abstract. Those statistics that are listed for any one item are probably the same as hundreds of others that only differ in trivial ways. For example the Colt 1911 pistol. While you can get actual 1911's from Colt, you can also get exact copies made with or without license from dozens of other companies. Or you can go for the countless other .45ACP pistols that are functionally identical yet differ in cosmetic details. My point is that when you see a stat line for an Americar or a Predator remember that there are countless other models that are alike in function but different in name or look. So when you convert a vehicle into an exosuit don't assume the suit looks like a Transformer or some Franken-vehicle monstrosity.
Thats enough sermonizing for now. In conclusion I present three previously posted ideas for powered armor.
Mako Bulwark BattlesuitThe Bulwark battlesuit is Mako's first entry into the field of military-grade powered assist armor. It incorporates all of the latest toys from the boys at Mako labs. This suit of armor will survive longer than the wearer, it is so durable. And with our patent-pending
Firelink smartlink software integrated this suit can dish it as well as it can take it. Mako-when the going gets tough, the tough get Mako!
Game Rules
Heavy Military Armor w/helmet-30000
mobility upgrade 3 +7500
strength upgrade 3 +4500
articulated weapon arm +3000
foot anchor +3000
B/I 18/16 | Capacity 17/20 | Avail you wish | Price 48000
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Mako Dutchman Flight SuitThe Dutchman Flight Suit is an innovation in the field of mobile infantry deployment. This is a suit of armor that can grant your infantry the mobility to truly compete in today's battlefield. Our proprietary
Updraft turbofan technology allows a man portable unit that can outfly even some autogyros! When your soldiers have this at their disposal they will always have the high ground. Mako- above the rest!
Game Rules
Lockheed Sparrow-body 4, armor 2, 19500
armor 8pts, 1 slot, +1600
personal armor 10pts, 2 slots, +5000
2 mechanical arms, 4 slots, +8000, +8000 (overmod)
Handling +1 | Accel 15/40 | Speed 90 | Pilot 3 | Armor 8 | Sensor 1 | Avail 16R | Price 42100
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Mako Behemoth MechaIt's a Mako Mecha, need we say more?
Game Rules
hyundai shin-hyung-slots 14, body 10, armor 5, 17000
walker mode, 2 slots, +5000
basic rigger cocoon, 1 slot, +1500
armor 20pts, 1 slot, +4000
2 mechanical arms, 4 slots, +8000
weapon mount (reinforced, flexible, remote), 3 slots, +6500
Handling +3 | Accel 10/22 | Speed 80 | Pilot 1, Body 10 | Armor 20 | Avail 24F | Price 42000