QUOTE (Redcrow @ Nov 20 2010, 02:33 AM)

This is 110% correct. Everything else you brought up just misses the point, but I take responsibility for not being able to communicate in a manner that makes things more clear. I just don't like game systems that place so much importance on a single aspect it becomes a virtual requirement to keep a character from appearing crippled in such an important area.
You must think it really sucks that guns are virtually required to be useful in combat too. And armor. And as I said, you get the exact same effect with hackers and their programs, faces and tailored pharamones/pharamone receptors.
QUOTE
No, every character does not need to be a combat monster, but neither should they feel like a mouse with a broken leg facing a hungry cat every time the action starts. In a system with only 1 or 2 IPs, the combat monster still has plenty of room to shine, but everyone else is no longer sitting ducks waiting to be slaughtered or left twiddling their thumbs until its their turn again.
As has been said a hundred times on this thread, 2 IP is absurdly easy to get. Just like a gun is absurdly easy to get. Heck, depending on the method, it could be
easier to get than a gun. And I don't really think that 1 IP is enough of a difference. The combat character is always going to be spending at least 1 IP a turn on dodges because she is going to be the one being shot at. This means that a combat character with 2 IP is going to be virtually no more effective than the non-combatants in combat. Like I said, combatants are good at combat, non-combatants shouldn't be unless they invest in it. That investment takes the form of a weapon, armor, some skill, and some form of increasing your IP. You're basically saying "I don't want anyone to actually be good or bad at anything."
QUOTE
I can only speak from my own experience, but for the characters with multiple IPs in my game 3 IPs is more common than 2 IPs.
You misread what I said. I said 2
bonus IP, aka 3 total.
QUOTE
Reducing the maximum number of IPs to 2 instead of 4 what is lost from the game except variety?
A separation of those who have basically
devoted their lives to combat and those who picked up a pistol last week. They'll both be able to shoot someone on average, they'll both take two shots to kill someone on average.
The other problem is that because
2 IP is so freaking easy to get to you're not even going to have that separation. When 2 IP costs 20 nuyen of drugs, why not have 2 IP and be twice as good in combat?
And you'll lose variety. I don't know why you say that like it is nothing. I mean, would SR be as good a game if it just had one gun, one piece of armor, one spell (that can only be cast at a particular force), etc. Would you be happy if you got told you only got to eat one food for the rest of your life? Verity is an important thing. The spice of life as they say.
Oh, you also lose a major method of improvement/advancement for combatants.
So yeah, you lose alot by dropping a max like that on IPs