QUOTE (Saint Sithney @ Dec 3 2010, 02:09 AM)

Bullets are harder to dodge than blows. Is everyone with me so far?
In a world where you WANT them to be... or rather, they wouldn't have to be, if you wanted otherwise.
QUOTE
A melee specialist in a world with full-auto weapons must spend lots and lots of energy to be effective in melee, and must spend time studying Martial Arts. Still with me?
There's nothing wrong with that. It just seems that you either get very little, or very much with melee, the prime un-equalizer being that you only get to hit once per turn. It always used to be that way, but in SR3, for instance, a guy with a sword often had a chance of killing an enemy each IP, just like the gun-bunny, because he was closer, and hence fewer modifiers applied.
Example:
GunnyMcGunbunny shoots his AR against a guy in good cover.
SR3: +4 to TN, defends with pool only
SR4: +4 to defence, defends with rea or full def.
Vision mods go in fully in SR3 and SR4.
So basically Gunny is looking at TN of 6-8, which is already harder to hit in SR3, while in SR4, gunny uses his humongous pool to simply get more successes, or wide-bursts to deprive the target of his dice advantage from cover. This means in SR3 gunny actually often misses, unless he is very sure of himself and uses lots of pool to attack - which deprives him of his own defence, later. In SR3, this is a real motivation to go to melee.
StabbyMcSTabinster now jumps on top of the guy's cover and stabs him with is sword:
SR3: no more cover, dodges with pool or defends with melee, with a tN bonus of 1 for Stabby; vision mods are halved in melee; Stabby does good power and damage, because he has Dikote and a decent Str, let's say 12-14S. With his bonus to TNs, he gets more successes, and often manages to cut people in half.
SR4: no more cover, target still defends with a larger pool, Stabby just gets +1 die for reach. While damage doesn't seem so low, let's say, 7P/-1 or so, in comparison that's not enough, because his dice pool advantage is negated by the targets bonus to defence. I'm not sure about vision mods. The target often survives - even with just a few boxes left.
So really, in the past it wasn't always like this. SR4 made a conscious design decision to disadvantage melee. Now to be clear - with a melee skill, the mook could also always defend without using pool in SR3, so the advantage to melee defence was also present. It just wasn't so critical.
So the point is: Gunny and Stabby could well be the same person in both games. In SR3 there was a real reason to sometimes bring out the blades and go into melee. In SR4 there often isn't, under the same circumstances, because the obstacles to ranged combat are either minor enough, or the gains of going to melee are too small. In that respect SR3 was a better, more varied, game, IMHO.