QUOTE (Redcrow @ Nov 19 2010, 05:09 PM)

Now who isn't making a fair comparison? Skill 12? I already said that you could create extreme cases where the 1 IP and high skill character would win. A Skill of 12 is certainly feasible, but nowhere near an average skill level in any game I've ever run. I used Skills of 3 and 6 because that IS an average Skill range in my (and I assume most) games. You also mention "stacking bonuses somehow" which completely ignores the "all other things being equal" part of my example. If one character gets stacking bonuses somehow, then why couldn't the other character get equal stacking bonuses the same way. Its much easier to get multiple IPs than it is to get to a Skill of 12 and far more common in my games. YMMV.
Skill 12 means a DP of 12 since a skill can only go up to 7. 12 Dice is ludicrously easy for any combat skill to obtain.
4 Skill, 6 Agility, Smartgun. 12 Dice.
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QUOTE (Brainpiercing7.62mm @ Nov 19 2010, 05:46 PM)

Except it doesn't matter, either way, because the 4IP sammy will STILL roll just as many dice as the 1IP guy, because he's likely as not hitting the same limit. Or rather, the 1IP face will probably actually be rolling far fewer. Even if he were a dedicated 1IP sniper, then he would probably not have more dice.
Well.... let's say: Agi7 + Skill6 + 2spec + 2smart + 1reflex rec.=18
The 1IP adept sniper: Agi6 + Skill6 + 2spec + 2smart + 6 Improved combat ability

: 22. Alright... but that's seriously minmaxed (and illegal) and still not enough to matter. Oh right, we still have a few PPs.. time to add some IPs

.
That's really a bad comparison. All combat characters are going to have at LEAST 2 IP, even shooters.
That means your 4 IP sammy will toss out 72 total dice assuming he gets to attack every round. The 2 IP sniper will throw 82 total dice.
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QUOTE (Redcrow @ Nov 20 2010, 02:33 AM)

Reducing the maximum number of IPs to 2 instead of 4 what is lost from the game except variety?
Survivability for melee characters drops significantly.
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QUOTE (Redcrow @ Nov 20 2010, 01:38 PM)

So it would be a matter of "who goes first" and get rid of the the "who goes 3 or 4 times before anyone else gets to act again" syndrome.
Uh.... are you playing Shadowrun? It is who goes first then who gets to go more often.
QUOTE (Redcrow @ Nov 20 2010, 01:38 PM)

1.) Much fewer wonky situations requiring House Rules to fix (some of which have been brought up in this very thread)
There are not wonky situations that have been house ruled. The house rules that have come up comes from people feeling that high IP shout be able to act before others and after others, rather than everyone in the first IP and those with more acting later. Note that these house rules increase the lethality to characters with low IPs more than that the traditional IP system in SR4.
QUOTE (Redcrow @ Nov 20 2010, 01:38 PM)

2.) Less importance placed on having one specific piece of cyber, spell, adept power which allows for greater variety of combat characters
It's a thing called choice. You can -choose- to be underpowered or you can choose to be properly powered. What you want is twenty options to do the exact same thing, which isn't choice. It's like have twenty Mercedes, the only difference being the body color. It does absolutely nothing, unless you're an Ork and believe the red ones go faster.
QUOTE (Redcrow @ Nov 20 2010, 01:38 PM)

3.) No more combats with most of the group doing nothing while the high IP character finishes the rest of their IPs
Unlike hacking, where the hacker does his thing and the rest of the group does nothing.
QUOTE (Redcrow @ Nov 20 2010, 01:38 PM)

4.) No more combats where those without high IPs are slaughtered by those with high IPs by the end of the first round.
This would exist since high IPs tends to go hand in hand with high initiative.
QUOTE (Redcrow @ Nov 20 2010, 01:38 PM)

5.) Action scenes where even the slower characters still feel they are able to contribute something
Sounds like the GM isn't balancing combat scenes and non-combat scenes to give every character a chance to shine. Have you ever dealt with hacking? You know, that thing where everyone but the hacker is useless and has to sit around? At least in combat the hacker and shoot a gun at something.
QUOTE (Redcrow @ Nov 20 2010, 01:38 PM)

6.) No more game world full of people moving 2+ times as fast as everyone else because its "so freaking easy to get"
So the real issue comes to light. You just don't like the concept of initiative passes.