Moreover, can actual RESEARCH in the background happen?
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Not to burst any bubbles, but all Shadowrun products have had an element of writer Mary Sues and in-jokes.
The issue is not that there are MS NPC and in-jokes. The issue is that there was no outline, no thread, no discernible focus in War!. the book had no concept, and nothing to say about anything that would be interesting.
We get a book that claims to be about war! and then describes a Bogotá that neither seems at war, and doesn't even mind the real geography of the city. There is no jungle in Bogota. Trees have a maximum altitude where they can grow tall and dense, and Bogota is above that). You see, I'm willing to suspend my disbelief to a degree, but that is like making Los Angeles a mile high city in the Rockies.
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First we'll look at Bogota, then at the war in Bogota, then at war elsewhere in the world (global hotspots type chapter), then at war in general in the Sixth World as a whole (expanded rules for war, gear for military groups, etc). This way folks aren't getting just a setting book or just a "theme" book or just a crunch book, but a little of each.
The facts that:
- Bogota doesn't behave like a city in war at all
- Bogota's description makes no sense
- the global war hot spots - except for one that makes no sense - are not about wars, but about shadowruns
- killing Jew Zombies is nothing about War! Neither is a progrom on Gypsies.
- the War in General piece is stuck in parts in Bogotá, shooting your concept in the knee
- no maps
- a shitload of new vehicles and no scenario to use them (the Hot Spots MIGHT have been useful there, but instead, we get to kill Jew Zombies for Nazi treasures)
As is, War!, despite the concept as such maybe feasible (even though it gives every part too little time to shine, dragging everything dow, like how the location books failed to buiild up immersive locations by being too short and hush-hush), falls flat on it's face because the content lacks and it'S disorganised and written more as a file dump of drafts with no discernible mission.
Now, I get that this kind of mixed book might sell better (if only for the gear, I doubt a setting profits if it is described ina s few words as possible). It's something D&D does, and while I strongly dislike that system, it seems to work for them. But unless you fill that book with more than nonsense and weird to insulting content it won't make for a good book.
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Well, right. Like I said, that's why I'm hoping that it isn't the format folks are unhappy with. If they've got to not like it, I hope they're not liking it for those reasons (which are perfectly valid, as I've said time and again), and not just the general format of city->hotspots->Sixth World->rules.
Aside from concerns about the setting being cut too short, I'm reasonably fine with that setup. It'S neither better nro weorse than the several-settings-in-one-books, at least (I still prefer one-setting setting books, but these have be of very strong quality to shine, so I agree, it's a bit of a risk to write them and CGL seems to squeeze the franchise for every penny now).
In general, it'S a layout that could work, and has worked in cherished old books.