QUOTE (PoliteMan @ Jan 24 2011, 10:27 PM)
Okay, let me clarify. I can see where my original post might have made it seem trivial and that's not exactly what I mean. For you average script kiddie who ditches Logic programming will be nearly impossible and his hardware designing skills will be limited to very simple devices. The kind of dedicated hacker I'm referring to here has Encephelon, Neural Nanites, and PuSHeD and probably a decent Logic and Cerebral Enhancements (because once you have the hacking cyberware, why wouldn't you decide to just own every Logic skill?). Now I'm also pretty sure in Arsenal there are rules for a guy finding design specs on the Matrix (a Data Search as I recall). But yeah, Hackers with the proper cyberware should be able to absolutely dominate any Logic related test. For Hardware (AFB) the interval time is 1 day, the primary limitation is the threshold, which a cybered up Hacker can easily beat. I don't think the Knowledge check is as important as you think, you're looking at a character with silly dice who can find plans on the Matrix and has a copy of what he wants to build.
I *think* we actually agree on a few things, but we're talking about different things at different times. If they want to build an existing item (which I believe originally was a simsense booster or accelerator), they'd have to find the schematics for the device. I'd imagine the schematics would be difficult to find, as the IP is more valuable than the actual item, but I was arguing that the Availability to find one through normal legwork channels would be the same, at least, as the original item. Using data search, as you said, could also apply. I'm also AFB atm, so I don't know what the threshold for that would be (I do know that AR plans give a +4 to the threshold). You're right: for a good hacker, that should be easily obtainable. The GM could also just make it a mini-run/hack for them to obtain the schematics, if it's something particular they want.
If the player wanted to
design their own hardware, for whatever reason, then I'd say the knowledge skills would come into play. And for that I'd say the test should be more like the Programming rules; i.e. long intervals and moderately high thresholds based on the rating of the hardware. In most cases, it'd be easier to just obtain the schematics (i.e. for most normal hardware), but for miltech, it might actually be easier (or perhaps more satisfying) to design your own. That's mostly up to the GM.
QUOTE (PoliteMan @ Jan 24 2011, 10:27 PM)
Okay, let me clarify again. I certainly don't think you could build a rating 8 commlink. However, I certainly think someone with a decent hardware skill could take the computer parts from the toaster, the TV, the microwave, and the cleaning drone, jury rig them to the home's central terminal, and get a rating 4-5 commlink (on the hardware side). Yes, it's probably going to look hideous and parts might occasionally catch on fire but it'll work. That's what I mean. And sure, you wouldn't carry it around with you but why wouldn't you just slave it and leave it under the floorboards anyway. And up until War!, Rating 5 was pretty darn good. 'Course you could have linked all those devices together and gotten comparable processing power. Why when you physically combine them wouldn't the Response and Signal increase?
I guess my main point is this. The primary limitation to building something is the threshold and the interval. With hardware, the interval is a day and the threshold isn't significant because hackers will, almost accidentally, dominate any Logic-linked skill test. So while, for various reasons, there may be other roadblocks, the primary limitation to building your own hardware simply isn't significant.
Now some of this is beside the point. On Saint Sithney's original point, these are some specific improvements to the commlink from Unwired and the thresholds and costs are clear and thresholds easily reachable by a hacker.
As all the main book commlinks have no Availability that I can see, I don't see any reason to think that the parts for them would not be readily available (as the commlinks themselves are readily available). The only limitation would be the schematics, or design, which we talked about above.
Originally I think this was about the Simsense booster/accelerator add-ons: one costs 65,000, and IIRC is 8R availability, while the latter is 15,000 and 14 Availability. I was arguing that these two pieces would need to have some sort of special hardware not found in common electronics (hence their price tags, and Availabilities) like a special chipset or whatnot, that would require an Availability test. 50% of 65,000 would be a LOT of toasters.
Note that the Availability isn't all that daunting, even for a part-time face with 10 dice.
It's when you start talking about the even higher end electronics (rating 6+ commlinks) that it becomes important to enforce this, else any hacker with a decent logic-attribute and B/R skills will just build themselves a rating 10 commlink after his first run (or two, perhaps).
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The real issue is controlling the influx of high-rating gear, really. And there's two places to do that: the building of it, or the design/schematics of it. If the GM doesn't mind players having high-rating hardware early on, then by all means, make it easy.