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Neraph
QUOTE (Neurosis @ Sep 1 2011, 12:36 AM) *
Either way, obviously it should be stressed that this thing could not be built with currently existing technology. Much like...everything in Shadowrun. (Ares Redline, 'nuff said.)

We're getting close, actually.
Neurosis
QUOTE (Mäx @ Sep 1 2011, 07:23 AM) *
The original write-up only talks about ice and doesn't mention anythink about it being super duper frozen.

So it has an AP -Half-2, holy hell thats almost as good as the gauss rifles AP.


Ice is generally pretty frozen, by virtue of being ice.

The *intent* was to use the elemental effects of cold, but not half armor. Just Impact - 2.

Is it possible to combine the properties of flechette and cold damage? That might actually be ideal for this application. For an astonishingly confusing AP of -half + 5 and a damage code of 7P.

QUOTE (Neraph @ Sep 1 2011, 11:40 AM) *



Holy crap that's awesome.
Yerameyahu
Do Freeze Foam grenades not already exist? :/ Can you not put Freeze Foam into Capsule Rounds? (Yes, I think it's illogical, but hey.)
Mäx
QUOTE (Neurosis @ Sep 2 2011, 04:21 AM) *
Ice is generally pretty frozen, by virtue of being ice.

Generally not anywhere near -200 Celsius.
Neraph
QUOTE (Mäx @ Sep 2 2011, 10:19 AM) *
Generally not anywhere near -200 Celsius.

On earth, that is. Those ice meteors are around -300 to -500 or something though (not sure if that is C or F though).
Tymeaus Jalynsfein
QUOTE (Neraph @ Sep 2 2011, 08:52 AM) *
On earth, that is. Those ice meteors are around -300 to -500 or something though (not sure if that is C or F though).


Kelven? Yeah, probably not, Negative Kelven is just wrong. Probably C.
Neraph
QUOTE (Tymeaus Jalynsfein @ Sep 2 2011, 11:01 AM) *
Kelven? Yeah, probably not, Negative Kelven is just wrong. Probably C.

That's why I don't buy some of the "American UFO Flying Disc Theories" - they have some element or another in a rotation dish at negative 300 Kelvin. Soon as I heard that I was like "this is all fake."
ZeroPoint
QUOTE (Yerameyahu @ Sep 1 2011, 10:56 PM) *
Do Freeze Foam grenades not already exist? :/ Can you not put Freeze Foam into Capsule Rounds? (Yes, I think it's illogical, but hey.)


yes, Freeze Foam grenades are possible with splash grenades which was the very first thought i had when i saw them but Neraph beat me to posting it. And

i guess you could put freeze foam in a standard capsule round but i don't think you would be able to put enough in it to effectively cover a person in foam like you could from a shotgun shell. you would have to full auto someone with capsule rounds to cover them...which i guess would be possible.

But yeah, Freeze Shot is just a Capsule round with freeze foam but limited to shotgun shells.

Some other things I've added in my game are White Phosphorus Shotgun rounds and a Bioware Suite that makes the adrenaline pump worthwhile.

I'll have to post them later though since I don't have i with me on this computer.
Mäx
QUOTE (Tymeaus Jalynsfein @ Sep 2 2011, 07:01 PM) *
Kelven? Yeah, probably not, Negative Kelven is just wrong. Probably C.

Umm, F is Fahrenheit not Kelvin(witch is quite unsurprisingly K) cool.gif
Tymeaus Jalynsfein
QUOTE (Mäx @ Sep 2 2011, 02:42 PM) *
Umm, F is Fahrenheit not Kelvin(witch is quite unsurprisingly K) cool.gif


Yes, I know...
Neraph
QUOTE (Mäx @ Sep 2 2011, 03:42 PM) *
Umm, F is Fahrenheit not Kelvin(witch is quite unsurprisingly K) cool.gif

He was offering possibly Kelvin and not Fahrenheit or Celsius.
HunterHerne
QUOTE (ZeroPoint @ Sep 2 2011, 12:32 PM) *
yes, Freeze Foam grenades are possible with splash grenades which was the very first thought i had when i saw them but Neraph beat me to posting it. And

i guess you could put freeze foam in a standard capsule round but i don't think you would be able to put enough in it to effectively cover a person in foam like you could from a shotgun shell. you would have to full auto someone with capsule rounds to cover them...which i guess would be possible.

But yeah, Freeze Shot is just a Capsule round with freeze foam but limited to shotgun shells.

Some other things I've added in my game are White Phosphorus Shotgun rounds and a Bioware Suite that makes the adrenaline pump worthwhile.

I'll have to post them later though since I don't have i with me on this computer.


I reduced the nuyen cost of the Adrenaline pump to about 20% of the actual price. Honestly, nothing about it tells me it's particularily dangerous surgery (it goes in the largest and most spacious parts of the body), and the effect seems pretty subpar for the essence and nuyen cost. No one gets it, still, but it looks more attractive, and lets me justify putting it in gangers as a situational muscle replacement.
Tymeaus Jalynsfein
QUOTE (HunterHerne @ Sep 4 2011, 01:20 PM) *
I reduced the nuyen cost of the Adrenaline pump to about 20% of the actual price. Honestly, nothing about it tells me it's particularily dangerous surgery (it goes in the largest and most spacious parts of the body), and the effect seems pretty subpar for the essence and nuyen cost. No one gets it, still, but it looks more attractive, and lets me justify putting it in gangers as a situational muscle replacement.


It's the drawbacks that suck. Unresisted Stun from 1d6 to 3d6. It could kill you.
ZeroPoint
Thats what my bioware suite addresses. It looks like I didn't keep the fluff i wrote on it, but i have the spreadsheet with some of my pricing and stuff. Basically, contains an adrenal pump with specially created muscle toner and augmentation, synthecardium, and a trauma dampener. The other parts are better able to withstand the stress put on the body by the adrenaline and thus you only take 1 point of stun per adrenal pump rating (instead of 1 point per round its active).

An elite version also adds in a suprathyroid gland.


WP Shotgun ........6P/3P.......-half.......I.......12F.......120 nuyen.gif
whatevs
Sometimes less is more. I like to try getting smaller things past a gm. Like splash grenades filled with dye to help locate an invisible mage. Or a customized splash grenade filled with bleach and random human dna samples to avoid forensic tracking later. Something magical could even be added to that brew to confuse the astral side.
Neraph
QUOTE (whatevs @ Sep 7 2011, 09:09 PM) *
Something magical could even be added to that brew to confuse the astral side.

FAB.
Makki
New Quality

Essence Loss
Bonus:
5BP/rating (max 5)

The character has lost some or more Essence points in his past. This can
be from implants he later had removed or he might have had terrible
disease. Maybe he was an addict at burnout level and luckily kicked the
habit. Even darker possibilities include getting essence drained from Infected
or evil spirits.
No matter how, the character starts with 6 - rating Essence. This effects
maximum Magic and Resonance, of course, and can be healed via gene
treatment. In this case the quality has to be bought off with 10 karma
per point restored.
Neraph
QUOTE (Makki @ Oct 3 2011, 03:01 AM) *
New Quality

Essence Loss
Bonus:
5BP/rating (max 5)

...In this case the quality has to be bought off with 10 karma
per point restored.

Freaking ouch.
Makki
New Metamagic

Clandestine Magic
Prerequisite:
Masking

This technique allows the initiate to better hide his use of Magic.
While using magical skills at high force is usually obvious to
perceivers (see Noticing Magic, SR4A p.179), knowledge of this
metamagic suppresses the emersion of noticable mundane effects.
The threshold for Noticing Magic is increased by the magic users
initiate grade.
Tias
"Rage Swans" (paracritters)
Location: Confirmed, the archipelago in southeast Brooklyn/Queens, unconfirmed: Large shallow ponds and wide slow rivers in northwestern and central North America. Can be migratory, up to Canada.
Size: up to 70 inches long and weighing 38 lbs.
Stats: As large bird + flight (don't have my Running Wild here)
Powers: Confusion, Natural Weapon (Sharp beak)

A collection of awakened Trumpeter Swans I whipped up on the fly when my troupe has to follow a target into the Brooklyn/Queens wetlands. With the ability to cause confusion with their shrieks and with all the natural orneryness of real swans, they should be able to pose a distraction, to say the least smile.gif

snowRaven
QUOTE (Makki @ Oct 3 2011, 09:01 AM) *
New Quality

Essence Loss
Bonus:
5BP/rating (max 5)

QUOTE (Makki @ Feb 26 2012, 11:10 AM) *
New Metamagic

Clandestine Magic
Prerequisite:
Masking


Oooh! Nice ones - I'm definately stealing these for my games =)
Tanegar
QUOTE (Makki @ Feb 26 2012, 05:10 AM) *
New Metamagic

Clandestine Magic
Prerequisite:
Masking

This technique allows the initiate to better hide his use of Magic.
While using magical skills at high force is usually obvious to
perceivers (see Noticing Magic, SR4A p.179), knowledge of this
metamagic suppresses the emersion of noticable mundane effects.
The threshold for Noticing Magic is increased by the magic users
initiate grade.

You're a bit late.
Makki
QUOTE (Tanegar @ Feb 26 2012, 05:07 PM) *

you know, I based my version on this. I just couldn'find it anymore.
Tanegar
Mine has a cooler name. wink.gif
bibliophile20
*yoinks* various stuff, adds to homebrew page on wiki. And here's some of my contributions:

New Qualities:

[ Spoiler ]


New Augmentations

[ Spoiler ]


New Gear

[ Spoiler ]


New Software
Skill Group Tutorsoft, Rating 1-4, Cost: Rating x 1250¥

New Magic

New Spells
[ Spoiler ]


New Mentor Spirits
[ Spoiler ]
Makki
good stuff, bibliophile20.
bibliophile20
Thanks.
CanRay
Colt Ouroboros:

An update for the venerable Colt Asp model, the Ouroboros is a medium caliber revolver that can also use the lighter caliber version of the rounds it's chambered for. Extensively tested in every part of the Earth accessible, and in space, it has proven to be one of the most reliable swing-out cylinder designs ever created. Called "The Best Wheelgun Ever Made Since The Peacemaker" by Captain Paul Hardeski, Lone Star Security's current leader in arrests and convictions in ten cities that Lone Star provides service for. The Ouroboros is available in various calibers, finishes (Blued Steel is standard), and barrel lengths straight from the factory, along with a large selection of pistol grips (Including the new stock of vat-grown walnut wood DNA as advertised in the Fall 2072 edition of the "Firearms and Mercs" E-Zine). A number of aftermarket modifications that are available for the Colt Asp are also compatible with the Colt Ouroboros.

Colt Ouroboros:
Damage: 4P/5P
Mode: SA/SS
RC: -
Ammo: 6 (cy)
Availability: 4R
Cost: 200¥

> Yes, it's a Colt design, yes it was extensively tested, yes it's marketed out the wazoo to compete with the Taurus Multi-6. It was also the basis for over two dozen shadowruns to either destroy the design, steal it for Eastern European goverment factories, more to steal it back, five from various arms companies to destroy the files and kill the designers to keep it from market, and a few from Colt just to check their own security. It earns the name Ouroboros well, many 'Runner Teams ate their own tail trying to deal with this firearm.
> Truth

> For once, the conspiracy nutbar is right. Broken analog clocks and all that, I guess. The only jobs I handled (Yes, I did some) was putting it through it's paces under "Deniable Combat Situations", or Shadowruns if you prefer. A few suggestions for design changes were made, including infrared posts on the sights for those who see in that kind of vision to make for easier target acquisition in the dark. About the only place this revolver won't work is underwater. The design is more reliable and available (in North America at least) than the Taurus Multi-6, and it's styling allows it to fit in with a variety of outfits for those that are fashionable (The Matte Black goes well with a Tux or the infamous Little Black Dress, or can be sandblasted and not have a shine for combat situations.). The Steel Ouroboros is coming down the line as well, in solid stainless steel for those that are near high salt concentrations and have to worry about rust. Also good for constant concealed carry as sweat can cause a rusting issue at times.
> Money

> Do you work for Colt or something? You sold it better than their marketing shown above!
> Rick O'Shey

> I own stock in Colt, I will admit that. And the marketing above is just a blurb from a much larger spiel. But I got some test models through, um, back channels and tested it personally against the more refined production-model Taurus Multi-6. No comparison, I'm going with the Colt on the rare occasions I carry a revolver. Stock options don't help when you're dead.
> Money

> OK, I can't fault that kind of reasoning.
> Rick O'Shey


Colt Steel Ouroboros:

For the premier and definitive revolver lover, the Steel Ouroboros is Colt's newest all-stainless steel alloy revolver, adapted and re-visioned with the demands of our customers in mind. Built on the same tested and true frame as the Colt Ouroboros, this personal and home defense pistol incorporates the latest technologies to allow it to stay reliable in the harshest of conditions that can be experienced by man on Earth, and guaranteed by Colt to never rust for the life of the pistol. Available in a number of barrel lengths straight from the factory, the Steel Ouroboros also comes with the latest in synthetic grips, a variety of hammers and sights, and can be engraved at the customer's request at twice the listed cost.

Colt Steel Ouroboros:
Damage: 4P/5P
Mode: SA/SS
RC: -
Ammo: 6 (cy)
Availability: 8R
Cost: 275¥
Notes: The Colt Steel Ouroboros has Extreme Environment Modification 1, and cannot mount a standard silencer.

> OK, before people yell at me about what I said about the stock version of this revolver, remember that I said I was using the test models. Apparently Colt cheaped out on the production models to save money and didn't include things like the dry lubricant dispersion system that was one of the damn thing's main selling point! Needless to say, stockholders who were part of the testing group, and were quoted in magazines, journals, and Black BBSes were quite livid about "false advertising". (Never thought I'd agree with a Lone Star agent on anything in my life.). To make up for this, I gave Rick O'Shey's team each a Production Steel Ouroboros to test out as they went to some really bad drekholes, to shoot people in the face for money or whatever it was they were doing there. Never let it be said I don't back up my word, and everyone here knows he's not about to break his word for anything. If you don't, take it up with him personally, but e-mail me first so I know where to send the flowers.
> Money

> OK, a Mr. J hands you a pistol, you're thinking something's up. Hope you don't take this wrong, Money, but we checked these things out as much as metahumanly possible before using them, and even did some work on the barrel and changed the firing pins just to be sure, as well as did a bit more work on the serial numbers. We started with some dunk and fires, dirt drop and shoots, dragged them behind the Growler for a few miles and checked them out. Basically treated them like Kalashnikovs when the Russian Reds were testing them for the first time. And that was before we went on the 'Runs! Well, all that abuse, and desert storms, Amazonian jungles, the worst strip club I've ever been in could only cause a single misfire, which my armorer insists was more likely to be the ammo than the pistol. Looks like Colt did right on these babies. The only thing I don't like about them is the finish, too damned shiny, even after the drag in the dust. If you're staying in the city and don't have it next to your body, you can make due with the regular Colt Ouroboros. If you're going to hell, and need a back-up you can depend on, go with the Colt Steel Ouroboros.
> Rick O'Shey

> I'd be offended if you didn't do those things, Rick. Thanks for proving me right.
> Money

> I got my mitts on one of these with Troll size grips, hammer, and trigger guard. Haven't tested them like Rick did, but they're working just fine for me. The steel design is also pretty flash and can be an advantage in intimidation and influence when dealing with a certain crowd (Wageslaves), but most real street monsters have had so many weapons pulled on them they won't care. I am, however, going to get the regular Colt Ouroboros in Matte Black and sandblast it down like Money suggested before for 'Runs where I need something that won't reflect the least bit of light. I'm not going back to any jungle but the concrete type for a long time, so I won't need the extreme toughness. I also like Walnut grips better, which the Steel Ouroboros doesn't come in (Special order only.).
> Tiny Trog
Tias
Working out "Falcon" as a mentor spirit.

I think lifting Eagles advantages (+2 Detection Spells, Air Spirits) will work perfectly, but not his ban (Allergy pollutants, because of Eagles "resistance to technology").

So I've done some research and, Falcon being a solar, visionary and intellectual spirit that (particularly in his Egyptian aspect) dislikes chaos and dishonesty, I think the Wise Warrior bans work, perhaps revised suchly: "Falcon gives visions and power, but dislikes those who would promote chaos. The character must not behave dishonourably or throw strategic planning to the wind, suffering -1 to all checks if blatantly chaotic/dishonourable until he has atoned for her actions."
Tymeaus Jalynsfein
QUOTE (Tias @ Mar 16 2012, 10:23 AM) *
Working out "Falcon" as a mentor spirit.

I think lifting Eagles advantages (+2 Detection Spells, Air Spirits) will work perfectly, but not his ban (Allergy pollutants, because of Eagles "resistance to technology").

So I've done some research and, Falcon being a solar, visionary and intellectual spirit that (particularly in his Egyptian aspect) dislikes chaos and dishonesty, I think the Wise Warrior bans work, perhaps revised suchly: "Falcon gives visions and power, but dislikes those who would promote chaos. The character must not behave dishonourably or throw strategic planning to the wind, suffering -1 to all checks if blatantly chaotic/dishonourable until he has atoned for her actions."


I like it... Not sure how to tighten up the ban a bit, but what you have refluffed, works out well, I think.
Tias
QUOTE (Tymeaus Jalynsfein @ Mar 16 2012, 05:35 PM) *
I like it... Not sure how to tighten up the ban a bit, but what you have refluffed, works out well, I think.


Thanks smile.gif Thus far, it's for a GM NPC played by myself, so there's no big issue about it, I'd just like to make a cool and believable Falcon shaman.
Neraph
He needs to be a HtH mystic adept with Elemental Strike (Fire).

If you know what I mean.
Angelone
FALCON PUNCH!
Tanegar
I/O Spines
A refinement of the earlier fingertip datajack, I/O spines are retractable spines of conductive polymer implanted beneath the user's fingernails. Unlike the fingertip datajack, I/O spines can be used to interface with any non-optical input-output port: magnetic card-readers, automobile door and ignition locks, etc., plus standard datajacks, of course. The spines can even be inserted into electrical data lines (if you can find one) and used to sniff data ordinarily unreachable. All of these applications require the use of a commlink to interpret the data, unless one is a technomancer. The spines are also strong enough to be used like claws, in which case attacks are made using the Unarmed Combat skill and inflict (STR/2)P damage.
Essence cost: 0.1
Nuyen cost: 1500
ShadowDragon8685
QUOTE (Tanegar @ Mar 16 2012, 11:58 PM) *
I/O Spines
A refinement of the earlier fingertip datajack, I/O spines are retractable spines of conductive polymer implanted beneath the user's fingernails. Unlike the fingertip datajack, I/O spines can be used to interface with any non-optical input-output port: magnetic card-readers, automobile door and ignition locks, etc., plus standard datajacks, of course. The spines can even be inserted into electrical data lines (if you can find one) and used to sniff data ordinarily unreachable. All of these applications require the use of a commlink to interpret the data, unless one is a technomancer. The spines are also strong enough to be used like claws, in which case attacks are made using the Unarmed Combat skill and inflict (STR/2)P damage.
Essence cost: 0.1
Nuyen cost: 1500


Very nice. You might want to note that getting them covered in blood may adversely affect their use for their intended purpose until cleaned. smile.gif



Hrm. Should I post the Bee here, I wonder?
Tias
QUOTE (Neraph @ Mar 17 2012, 04:58 AM) *
He needs to be a HtH mystic adept with Elemental Strike (Fire).

If you know what I mean.


You're all nuts. Incidentally, I made a ninja recently with Elemental Strike: Fire, though I can't seem to find the thread. I'm not done yet, so all sorts of crazy suggestions are welcome in there.
bibliophile20
Some new stuff that I've been kicking around for a while:

Homebrew Bioware





Runner's Legs

The Runner's Legs modification is actually a small suite of related and integrated bioware modifications to the legs and feet, designed to increase not only the ability of the recipient to run, but also to improve resistance to foot injuries and allow for a better stride. The modifications improve the strength and flexibility of the muscles and tendons of the legs and feet, and makes several structural modifications to the bones. The recipient's Walking and Running rates and Running and Gymnastics skills improve by a factor of the rating of the improvement. In addition, the enhancement adds its rating x2 bonus dice to the Strength + Running test to determine how long a character may run or jog. This improvement is not compatible with any cyber-leg replacement or the Enhanced Articulation or Elastic Joints bioware augmentations.



Runner's Legs

Rating Ess Avail Cost Movement Increase Running/Gymnastics Bonus
1 0.1 4 20,000 1.25 +1
2 0.2 6 30,000 1.5 +1
3 0.3 8 40,000 1.75 +2



Raptor's Eyes

The vision of birds of prey is legendary and proverbial for a reason: raptors have some of the greatest visual acuity on the planet. And, while the human eye cannot be modified to take advantage of all of the improvements of acuity that the raptors have, even a partial modification grants significant advantages.

These vat-grown eyeballs replace the recipient's natural eyeballs with special eyes modified to have increased visual acuity. The recipient loses all metatype vision benefits, and it is not possible to combine this with either bioware cat's eyes or troll eyes. However, the character gains a +1 modifier to Perception checks to spot something at a distance, and their Weapon Range modifiers are reduced by one step.



Essence: 0.1 Availability 6 Cost 8,000 nuyen.gif



Inverted Eye

Due to the way the human eye evolved, the blood vessels that nourish the retina lie on top of it; incoming light has to pass through these blood vessels to reach the rods and cones of the retina. Additionally, this means that the retina is more loosely attached to the back of the eyeball itself, as well as creating a blind spot where the blood vessels pass through the retina. The Inverted Eye takes an engineer's approach to the mistakes of evolution; it is nothing more and nothing less than a normal human eye… that has been reengineered to function in a more practical manner. For example, the retina lays on top of the blood vessels, allowing for more clarity of vision, an elimination of the blind spot and a massively reduced chance of detached retinas, among other improvements.



Due to the advanced engineering of the Inverted Eye, any cyberware retinal modifications subsequently made to it have an Essence cost reduction of 0.9, or a nuyen cost reduction of 10% and an Essence cost reduction of 0.8 if the retinal modifications are integrated into the eye as it is grown (taking 3 weeks for basic grade type O). These cost reductions are cumulative with higher 'ware grades and other cost breaks. The recipient loses all metatype vision benefits, and it is not possible to combine this with either bioware cat's eyes or troll eyes.



Inverted Eye: Essence: 0.1. Availability: 6 Cost: 6,000 nuyen.gif



Advanced Inverted Eye

Similar to the basic Inverted Eye, the advanced model also includes modified rods and cones, in addition to the inversion of the retina and blood vessels; this grants the possessor extremely acute vision, giving a +2 to Visual based Perception tests. However, this increased performance comes at a cost: Vision Enhancement retinal mods cannot be combined with this eye replacement, and all other retinal mods have their cost reductions reduced: Essence cost reduction of 0.95, or a nuyen cost reduction of 5% and an Essence cost reduction of 0.9 if the retinal modifications are integrated into the eye as it is grown (taking 3 weeks for basic grade type O). These cost reductions are cumulative with higher 'ware grades and other cost breaks.



Advanced Inverted Eye: Essence: 0.15. Availability 8. Cost 12,000 nuyen.gif



Ultraviolet Vision

Metahumans perceive as light electromagnetic radiation between a certain range of wavelengths; for dwarves and trolls, this range is increased into the infrared range, which contains long-length wavelengths. However, many species on the planet, including many insects and birds, can see into the ultraviolet, the range of shorter wavelengths beyond what metahumanity can see. With this vision modification, metahumans can perceive ultraviolet light, enabling them to see the world as those species do.



This modification is available as both a retinal modification and as a cybereye modification. It is popular with naturalists, artists, astronomers, and technicians who regularly work with ultraviolet radiation.



Essence: 0.1 Capacity: [2] Availability: 6 Cost: 1,000 nuyen.gif



Transgendered Fertility

Thanks to advanced biosculpting, the transgendered can be fully functional males, females or hermaphrodites in every way that matters, except one: fertility. The typical sex change biosculpt is a physical and hormonal modification, not a genetic one. However, with the judicious use of genetic engineering, it is possible to overcome that last hurdle.



This modification is considered to be cultured bioware, and requires a sample of the recipient's germ cells, as well as a donor X or Y chromosome. Using these, genetic engineering is used to modify the base cells into their opposite gender, resulting in fertile ovaries or testicles that are grown over a period of 3 weeks and then implanted (typically as part of the same surgery for the sex change itself).



Essence: 0.2 Availability: 8 Cost: 20,000





(yes, I'm a fan of the Vorkosigan-verse, why do you ask?)
CanRay
QUOTE (bibliophile20 @ Mar 20 2012, 05:07 PM) *
(yes, I'm a fan of the Vorkosigan-verse, why do you ask?)
The Volkswagen-verse? It's full of cars that can start in a Canadian Winter but have really bad heaters for the inside?
Tanegar
QUOTE (CanRay @ Mar 20 2012, 06:29 PM) *
The Volkswagen-verse? It's full of cars that can start in a Canadian Winter but have really bad heaters for the inside?

Vorkosigan Saga
Warning: Link leads to TVTropes.org. Click at your own risk. Linker not responsible for lost work hours, lost intimacy with loved ones, or lost sanity.
thenightaflame
QUOTE (Tanegar @ Mar 20 2012, 11:26 PM) *
Vorkosigan Saga
Warning: Link leads to TVTropes.org. Click at your own risk. Linker not responsible for lost work hours, lost intimacy with loved ones, or lost sanity.

The comedy of manners one (A Civil Campaign, I think was the name of it) was painful to read...not because of bad writing but just that wanting to box the ears of practically every character and tell them how stupid they were being...but then that's a comedy of manners for you.
phlapjack77
Stomp (Indirect, Area)
Type: P • Range: T (A) • Damage: S • Duration: I • DV: (F ÷ 2) + 1
A rolling wave of psychokinetic force emanates from the caster in a circle. Everyone in the area of the spell is hit for Stun damage and the Blast elemental effect. Knockdowns occur in a direction directly away from the caster. Note: the caster is not affected.
The Touch range requires no actual roll to hit, but simply indicates that the spell range is limited to the caster.
bibliophile20
QUOTE (Tanegar @ Mar 21 2012, 01:26 AM) *
Vorkosigan Saga
Warning: Link leads to TVTropes.org. Click at your own risk. Linker not responsible for lost work hours, lost intimacy with loved ones, or lost sanity.


Even better: The Collected Vorkosigan Saga at The Fifth Imperium. Fully legal electronic format copies, available for free download. Everything's there, except for the book "Memory."
Neraph
QUOTE (bibliophile20 @ Mar 20 2012, 05:07 PM) *
Due to the way the human eye evolved, the blood vessels that nourish the retina lie on top of it; incoming light has to pass through these blood vessels to reach the rods and cones of the retina. Additionally, this means that the retina is more loosely attached to the back of the eyeball itself, as well as creating a blind spot where the blood vessels pass through the retina. The Inverted Eye takes an engineer's approach to the mistakes of evolution; it is nothing more and nothing less than a normal human eye… that has been reengineered to function in a more practical manner.

... And go blind in a couple weeks. The reason we have the light filter through the blood is so we don't get permanent screen-burn in our eyes in a matter of weeks. The reason fish and octopi have their retinas in the front is because they live in the water, which naturally filters the light.
Yerameyahu
That's an interesting idea. I'm skeptical, but it's interesting.
Neraph
Simple photoreceptivity. Imagine how long you're dazzled by bright lights - now remove the blood filter from your eyes so all that light hits your photoreceptive cells fully. First time you accidentally look at the sun you're blind permanently.
bibliophile20
Okay... so, should I edit the already lengthy description to suit... or just assume that it's implied by the "and other improvements", given that this a setting where gene-engineered cat's eyes and troll-eyes exist and are for sale on the market? I mean, at that point, you could probably assume that they altered the properties of the vitreous humor (the clear jelly of the eye) to compensate for that as well? (My whole intent with that augmentation was to create an eye that wasn't "cluttered" with the detritus of evolution, thereby making further cybernetic augmentations easier to integrate).
snowRaven
With the eye reversed like that, isn't it more likely that further augmentation would be more expensive, since theyd have to be tailored to a different structure?
HaxDBeheader
QUOTE (Xahn Borealis @ Apr 7 2011, 06:01 PM) *
It wouldn't break the game or be unbalancing, no, but it doesn't fit into the setting, as is. If Astral Perception was only 9000 nuyen.gif away, it would make dual-natured paracritters pointless, and let everyone and their Grandma be capable of creating Wards, and that's just security applications off the top of my head.

No magical ability comes off an assembly line.


The comment above is my primary objection to this item (IMHO, of course) but I would add a piece of info that was missed in the game balance discussion:

One limitation of the mundane astral perception positive quality is that you lose it if you get an implant. ANY implant. You are considered to have a magic attribute of 1 and are explicitly not allowed to increase the attribute.
Neraph
QUOTE (Neraph @ Mar 25 2012, 11:47 AM) *
Simple photoreceptivity. Imagine how long you're dazzled by bright lights - now remove the blood filter from your eyes so all that light hits your photoreceptive cells fully. First time you accidentally look at the sun you're blind permanently.

Ok, this may possibly be a little dramatic, but the concept remains the same. It could be a few times before you go blind, but you'd be blind pretty quick nonetheless.

I'd feel good with the "other designs" part including replacing the blood filtering with a more efficient fluid of sorts. The eye is actually wonderfully designed to not even see the blood vessels we have (although you can trick your eye into seeing them), so I don't see having a different system or fluid being debilitating on the eye. I was just pointing out that the reason people don't think its design is efficient is because they forget things sometimes or don't try to figure out the reason they are the way they are - and this extends to many other things and designs also.

Or, you know... cybereyes. Just pop a camera in there.
Makki
this is not custom made, but converted from SR3. we defintely need this:

Dark Secret
Bonus:
10BP
The Dark Secret flaw indicates a secret the character possesses whose
revelation would bring dreadful consequences. Such a character may
have committed a horrible crime, may be the missing heir of a murdered
crime family, or may have worked for an organization such as the
Universal Brotherhood or the Black Lodge, just to name a few possibilities.
Every two or three game sessions, the GM must orchestrate an event that
threatens to expose the secret and forces the character to work to conceal
it. If this secret is exposed, the Flaw may be replaced with a corresponding
level of Bad Reputation at the GM's discretion. The character may attempt
to redeem themselves, possibly involving the rest of the group and creating
an entirely new adventure.

value was -2 in sr3, which equals 10BP afaik
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