QUOTE (longbowrocks @ May 1 2011, 10:22 AM)

The people with mental attributes of one don't need to be convinced. They can be tricked, or brought around through subliminal types of campaigns. If someone has low mental statistics, you probably just need to attack his instinct, not his logic. Luckily, opinions born of instinct can be changed, whereas pure logic (as rare as that is) is difficult to budge.
Actually, I find the converse is true. Someone who is logical will at least
consider what you are saying. The people with low mental abilities won't even listen to you. Not that you can't
trick them, but you can't change their deeply-ingrained attitudes simply by talking to them. You might convince the Humanis policlub member that you are someone sympathetic to the cause, with a legitimate reason to be walking around the Brackhaven compound without an ID card. But to change him into a non-racist? Hell no, not even a pornomancer, at least not in one conversation. In game terms, I would say that you are going up against not just his Willpower of 1, but also the 100+ net successes that have been accumulated by the people who have been indoctrinating him for most of his life.
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I feel "overkill" really does net you more in social situations. Someone can't be more dead, but they can certainly give you more money, or all their money plus their firstborn son.
Yes to the first, but no to the second. You can get the best possible deal you can, along with maybe a few extras such as good logistical support, but that's it.
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More dice is a linear progression of abilities. You don't spawn new ones out of thin air.
In this example, more dice doesn't curve the path of your bullet at all, but apparently it increases your attack power (one might say accuracy, but with 20 dice you're shooting people in the eye. How do you roleplay 30 dice?). Thus with enough dice in pistols, you shoot through the corner.
As for shooting bullets, there are no rules for that, but I guess you could make a called shot on a delayed action, and apply appropriate modifiers for firing at supersonic vehicles.
Trying to shoot through a barrier can be done with blind fire rules, but whether you succeed also depends on how powerful of a round you are using. And hell no, you can't shoot bullets out of the air. People don't even really
dodge bullets - they get out of the way of the gun pointed at them. Again, just because more dice give you a higher chance of success, does not mean that you get to operate outside of the normal bounds of the skill.
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I agree social skills aren't magical, which is why magicians can do these things with a standard dice pool. The whole point (of social skills) in both real life and Shadowrun, is to influence the thoughts and actions of others.
You're nice to your friends so that they will want to spend time with you.
Conners talk fast to get you into the rhythm of agreeing with them.
10 dice, and you may get someone to do the dishes for you. 20 dice, and that same person could loan you a large sum of money. What will 30-50 dice get?
30 - 50 dice means that same person
will loan you a large sum of money. That's all such dice pools really do; they eliminate most of the uncertainty, negate most negative modifiers, and let you get the best possible result nearly all of the time. So maybe it's not quite overkill, after all. Instead of succeeding most of the time, you will succeed all of the time.
But personally, I wouldn't
want that. Someone with 20 dice in social skills can roleplay social scenes, and be useful in other areas, such as data search or combat. Someone with 50 dice will be barely functional outside of that role, and within his specialty, with no chance of failure, it will probably be glossed over more. Instead of roleplaying out the meet with the Johnson, the GM will just say "Okay, the face does his thing, and the team gets X amount of money for the job." It would be a boring character to play.