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Critias
QUOTE (Tymeaus Jalynsfein @ Jul 5 2011, 01:08 PM) *
Gold Level equates to how many Sales Critias?
Keep up the great work.

Heck if I know (I could probably email 'em and find out, I guess?), but either way it's pretty cool and I thought I'd thank everyone. wink.gif
Stahlseele
At least you are a nice guy like that.
Tymeaus Jalynsfein
QUOTE (Critias @ Jul 5 2011, 01:54 PM) *
Heck if I know (I could probably email 'em and find out, I guess?), but either way it's pretty cool and I thought I'd thank everyone. wink.gif

Thanks for the response... smile.gif
Makki
QUOTE (Critias @ Jul 5 2011, 03:54 PM) *
Heck if I know (I could probably email 'em and find out, I guess?), but either way it's pretty cool and I thought I'd thank everyone. wink.gif

despite all my critics in here, I love it and it's the first pdf-only I ever bought wink.gif
Fyndhal
QUOTE (Makki @ Jul 5 2011, 02:59 PM) *
despite all my critics in here, I love it and it's the first pdf-only I ever bought wink.gif


Same here.
Critias
Just a quick bump, but -- largely thanks to contributions from this very thread -- I was bored enough that I felt like putting together a sort of FAQ/Errata for this puppy. Since y'all and your questions were part of why I did it, I thought I'd post the heads up here. A link's in my signature, and hopefully it'll be a handy way to share some of my thoughts and reasons for stuff (for those poor souls that haven't read this whole thread).
Udoshi
That is fantastic, critias, and thank you for doing so.

One comment though. Shouldn't walking the ways be 5 points instead of 10? My reasoning is that, as far as i've heard from you, it only expands your list of discounted powers - you don't get to double up on discounted powers. I would think it would not be worth the full 10 points in this case.

As opposed to picking up two way qualities for 10 points each: Lets go with Artisan and Artist, and assume magic 6. This would give an adept 6 discounted powers for 10 points, instead of 3 of of a bigger list. See what I'm saying?

Also, its not worded clearly, and there's some stuff that needs to be cleared up
1) Does the 'new list' REPLACE your old list?
2) If not, does it add to it?
3) when you 'assemble their own discounted power list', how big may that list be?
5) I'm not clear. When you select a power with Walking the Ways, does it discount it(leading to 6 discounted powers at magic 6), or just put it on your list to choose from.
4) it totally shouldn't be restricted to powers already on the way-lists, like stuff from digitial grimoire(elemental armor) or war(Rush is about the only adept power from that book i like)
5) Why can't you walk more than one way at once? (totem and magician for example, or athlete and unseen for a ninja.) Is there supposed to be any specific prohibition to this, because it isn't in the book.

My thoughts on the matter. I do appreciate your willingness to take feedback, and i love walking the ways, but it could be worded a little clearer. I may be a little biased, because I was thinking of your description of Walking the Ways from earlier in the thread, which sounded like it worked differently.

QUOTE (Critias @ May 10 2011, 06:12 PM) *
Well, in theory, there was another Quality called "Walking the Ways" that was available in addition to your Way and hypothetically cost 10 BP, and let you pick another (Magic/2) discounted powers of your own choosing. That was there to let some of the "outside the box" concepts through; characters who definitely still fit one Way's mentality, but had powers from a different (like an Athlete that fought MMA bouts, an Invisible Way guy who was an under-the-radar flying panzerjock, or Speaker who felt all combat was based on body language, or what-have-you).

Critias
Yeah, I'm still tweaking it a little bit right now, Udoshi (I've just got my google docs open in another window, updating it 'cause I've got a little time to kill). I probably should've held off on the link, but this whole shebang has just been a spur of the moment thing, so right now probably every person that clicks the link is getting a little bit different version of the FAQ. wink.gif
Stahlseele
QUOTE (Critias @ Jul 10 2011, 11:02 PM) *
Yeah, I'm still tweaking it a little bit right now, Udoshi (I've just got my google docs open in another window, updating it 'cause I've got a little time to kill). I probably should've held off on the link, but this whole shebang has just been a spur of the moment thing, so right now probably every person that clicks the link is getting a little bit different version of the FAQ. wink.gif

Hell, you are surpassing CGL by doing actual errata and releasing it . .
Udoshi
Work in progress!
Stahlseele
Is still Progress.
Mäx
QUOTE (Udoshi @ Jul 10 2011, 11:54 PM) *
5) I'm not clear. When you select a power with Walking the Ways, does it discount it(leading to 6 discounted powers at magic 6), or just put it on your list to choose from.

FRom the way he worded it, i would say that it definedly discounts it, it wouldn't make much sense otherwise seeing as you can take the Walking the Ways quality as standalone without any other way quality.
Critias
Correct, Max. It's a full second set of favored/discounted powers (six, if you've got a full six Magic).

Just as a heads up, I think I'm about settled with the FAQ-ata in current form. If folks can think of anything more that could be helpful in there, or have any other questions anything, please feel free to PM me or whatever.
Sengir
While I don't own the book (lack of characters to use it on), it's good to see the tradition of authors releasing errata for "their" products is alive and well smile.gif
boskop-albatros
trying to get into shadowrun for real now but I love aspected adepts like sorcery and conjuring adepts, and I especially love shamanic physical magicians shamanic physical adepts and aspected shamanic adepts which is the big reason I'm posting because as a player character boskop-albatros would be a human mercenary/pirate/smuggler/shadowrunner who is also an aspected albatros shamanic adept-he is from the Namibian part of Azania nice it got some how attached in shadows of the 6th world and he operates in the southern hemisphere mostly with a very varied crew he'd even have and Obsidianman on his team so I just need stats for an albatros totem and ask how you'se guys think an aspected albatros adept mercenary/pirate/smuggler/shadowrunner would be built??? rotate.gif
Mardrax
QUOTE (boskop-albatros @ Jul 28 2011, 06:44 AM) *
trying to get into shadowrun for real now but I love aspected adepts like sorcery and conjuring adepts, and I especially love shamanic physical magicians shamanic physical adepts and aspected shamanic adepts which is the big reason I'm posting because as a player character boskop-albatros would be a human mercenary/pirate/smuggler/shadowrunner who is also an aspected albatros shamanic adept-he is from the Namibian part of Azania nice it got some how attached in shadows of the 6th world and he operates in the southern hemisphere mostly with a very varied crew he'd even have and Obsidianman on his team so I just need stats for an albatros totem and ask how you'se guys think an aspected albatros adept mercenary/pirate/smuggler/shadowrunner would be built??? rotate.gif

You might actually want to give that question its own thread, since it has no bearing whatsoever to Way of the Adept.
Jhaiisiin
QUOTE (boskop-albatros @ Jul 27 2011, 10:44 PM) *
trying to get into shadowrun for real now but I love aspected adepts like sorcery and conjuring adepts, and I especially love shamanic physical magicians shamanic physical adepts and aspected shamanic adepts which is the big reason I'm posting because as a player character boskop-albatros would be a human mercenary/pirate/smuggler/shadowrunner who is also an aspected albatros shamanic adept-he is from the Namibian part of Azania nice it got some how attached in shadows of the 6th world and he operates in the southern hemisphere mostly with a very varied crew he'd even have and Obsidianman on his team so I just need stats for an albatros totem and ask how you'se guys think an aspected albatros adept mercenary/pirate/smuggler/shadowrunner would be built??? rotate.gif


DUDE! Punctuation! And agreed, make a thread just for this.
CanRay
QUOTE (Jhaiisiin @ Jul 29 2011, 10:46 PM) *
DUDE! Punctuation! And agreed, make a thread just for this.
I cry for the English language some days...
Jhaiisiin
I try not to mention issues with English, grammar or punctuation on this forum only because I know we have several posters who have English as a second (or third, or fourth) language, and so certain nuances (such as lose vs loose, die vs dice vs dices, etc) won't be something they're aware of or used to.
CanRay
There's being a little nuances due to translation and second/third/forth language issues, and then there's a wall of text. I've had to write in a few languages myself (Sometimes I even understood what I was writing!), and rarely have I seen where "Wall of Text" was accepted.

Also, I've found that some people who have English as another language sometimes write better than native speakers, as they tend to think more about what is being written, as opposed to folks who just spew out things at speed of thought. 'Course, part of that is also dealing with 1337 and ChatRoom Speak, so...
Irion
Well, there are typos or just not knowing the word and there is don't giving a fuck. I sometimes missspell or produce some silly typos because I am used to wirte quite fast.
(As CanRay said the speed of thought, which is even not very hard if you are used to typing. Does not really matter if it is in second language, if you use this language from time to time.)
So yeah, it may happen that, a dice becomes a dcie or a dic (thats not so common now(well this has been a know for example. Just a bit sick and cold fingers and the strike when they should not...) because I got myself a new keyboard). But not using punctuation at all is just unfriendly towards those people who are supposed to read the text. Simply because it makes it quite hard to read.
Making some mistake and putting a comma where there should not be one or the other way round is not really a problem. And I guess most people won't even notice.

Put in this case I think this dudes keyboard is just broken. Because he is using "," and "'" which strikes me as strange. Normaly if you are not even using "." you use nothing and all your letters are small two... (Or he just loves very long sentances. I once did too. )
Ascalaphus
Look at it like this: you're trying to write something that will interest other people, maybe convince them of your viewpoint, or explain some tricky rule. The quality and clarity of your writing is important.

So just take a minute to look through your post, and see if it can't be improved. For example by correcting spelling (I thought everyone got those red undersquiggles on misspelled words?), and breaking up overly long sentences. Clear use of paragraphs also helps.

Communicating with other people over the internet is hard. They tend to be stubborn, stupid and foreign. nyahnyah.gif Without good writing you won't get anywhere.
CanRay
Writing is hard. Let's bake cookies for the boys. Tee hee!
Tymeaus Jalynsfein
QUOTE (CanRay @ Jul 30 2011, 07:29 AM) *
Writing is hard. Let's bake cookies for the boys. Tee hee!


I like White Chocolate Macadamia Nut... *Waits in Anticipation*
CanRay
QUOTE (Tymeaus Jalynsfein @ Jul 30 2011, 10:01 AM) *
I like White Chocolate Macadamia Nut... *Waits in Anticipation*
*Sprays the oven down with fire-retardant foam*

...

Baking is hard. I'm going back to writing.
Grinder
Back to topic, please. You've bashed boskop-albatros enough for his crappy posing. grinbig.gif
Tymeaus Jalynsfein
QUOTE (Grinder @ Jul 30 2011, 09:11 AM) *
Back to topic, please. You've bashed boskop-albatros enough for his crappy posing. grinbig.gif


He was Posing? Huh, Imagine That. Never knew that Striking a Pose was so easy. biggrin.gif

As to the Topic... I Like Way of the Adept. Can't wait for more of the Same. Get on it Critias. smile.gif
CanRay
Actually, I can't wait for more of the different. We've already seen what you can do with Adepts. wink.gif Get on it Critias! nyahnyah.gif
Tymeaus Jalynsfein
QUOTE (CanRay @ Jul 30 2011, 10:21 AM) *
Actually, I can't wait for more of the different. We've already seen what you can do with Adepts. wink.gif Get on it Critias! nyahnyah.gif


Always up for Different as well... Hey Critias, Why are we still waiting? smile.gif
Grinder
QUOTE (Tymeaus Jalynsfein @ Jul 30 2011, 06:18 PM) *
He was Posing? Huh, Imagine That. Never knew that Striking a Pose was so easy. biggrin.gif


Ah, fuck it. rotfl.gif
Brazilian_Shinobi
I just have one thing to say, if Way of the Adept had been released last year, my last character would have been WAAAAAAAY scarier. devil.gif
boskop-albatros
:wavey:Basicly I have every kind of Shamanic adept question you can think of, so I guess the question is should there be a separate Thread for Shamanic Adept Questions? wavey.gif Thank you all for your Time
Grinder
Yes, there should be.
Brainpiercing7.62mm
I just played around with the Paths in DKs sheet a bit, yesterday, and I have to say, the warrior's way adept (with geas-learning) is now a real powerhouse. 2 points for reflexes, improved combat abilities at 0.25, you positively run out of good powers before your points are gone (not, but still. The adept is now almost a bit cheesy.)
Xenefungus
Yes, if you let ways combine with geas for a saving of 50%, it gets creepy.

Critias, was it supposed to stack?
Tymeaus Jalynsfein
QUOTE (Xenefungus @ Aug 1 2011, 02:29 AM) *
Yes, if you let ways combine with geas for a saving of 50%, it gets creepy.

Critias, was it supposed to stack?


Critias has already commented on previous Pages that they CAN stack. Personally, If the Geas is acceptable, I have no problems with letting them stack.
Critias
It ain't up to me, it's up to your GM. If he's cool with stacking optional rules (geas) on top of optional rules (Ways), and you guys think adepts need the boost -- sling some dice an' have fun with it, as far as I'm concerned.
Brainpiercing7.62mm
QUOTE (Tymeaus Jalynsfein @ Aug 1 2011, 02:48 PM) *
Critias has already commented on previous Pages that they CAN stack. Personally, If the Geas is acceptable, I have no problems with letting them stack.


Geasa are far from created equal, some are basically free (condition, talisman), and others are ridiculous (asceticism, wasn't it?). Fact is breaking your Geasa is a GM tool to take you out of your element, and as such will hopefully improve the story. If it's just used to fuck you over, then you might have to think things over, and not take Geasa for your path powers, at least not for those most important ones.
Tymeaus Jalynsfein
QUOTE (Brainpiercing7.62mm @ Aug 1 2011, 07:19 AM) *
Geasa are far from created equal, some are basically free (condition, talisman), and others are ridiculous (asceticism, wasn't it?). Fact is breaking your Geasa is a GM tool to take you out of your element, and as such will hopefully improve the story. If it's just used to fuck you over, then you might have to think things over, and not take Geasa for your path powers, at least not for those most important ones.


Hell, I have a character that breaks his Geas often due to scheduling issues. The GM rarely has to enforece the Geas upon my character, as I already do so anyways.
Brainpiercing7.62mm
QUOTE (Tymeaus Jalynsfein @ Aug 1 2011, 04:39 PM) *
Hell, I have a character that breaks his Geas often due to scheduling issues. The GM rarely has to enforece the Geas upon my character, as I already do so anyways.

Yes, but some of them are very easy to never break. For instance, it makes perfect sense to take the talisman geas and simply never take off your talisman. I mean why would you? Of course if you get captured, then you have a problem.

The condition geas is somewhat more breakable. I had a mage in SR3 (in the Age of the Geas™) who could initially only cast at night, had to wear black, and carry a talisman. And I might even be forgetting something nyahnyah.gif. I quickly got rid of the night casting requirement, but the others stayed. He always carried a can of black spray-paint, so that he could always make sure his clothes were completely black.

Some geasa are a lot more restrictive, though. Which was my initial claim - some geasa are much worse for the character than others.
Tymeaus Jalynsfein
QUOTE (Brainpiercing7.62mm @ Aug 1 2011, 09:34 AM) *
Yes, but some of them are very easy to never break. For instance, it makes perfect sense to take the talisman geas and simply never take off your talisman. I mean why would you? Of course if you get captured, then you have a problem.

The condition geas is somewhat more breakable. I had a mage in SR3 (in the Age of the Geas™) who could initially only cast at night, had to wear black, and carry a talisman. And I might even be forgetting something nyahnyah.gif. I quickly got rid of the night casting requirement, but the others stayed. He always carried a can of black spray-paint, so that he could always make sure his clothes were completely black.

Some geasa are a lot more restrictive, though. Which was my initial claim - some geasa are much worse for the character than others.


True, Not all Geasa are created Equally.

The (Ninja) character I play has a Geas that he must Daily pay homage to the Dark Oni of his religion, by preforming a standardized Ritual at the cusp of Dusk. This is a Very Time dependant Ritual, which takes 20 minutes to perform properly, requires a specific space (An Altar), uses a fair amount of "Ritual" materials (these are more in the manner of Incenses and Candles), and culminates at the exact time of Dusk (Per Astrological/Stellar Timings). I miss it about 40% of the time (about half of which are because I am on a Run at the time) due to situations that occur that keep me from performing the ritual. Sucks, but it has a great deal of RP potential, whether I make the ritual or not.

Not sure if it is TOO restrictive (Specific Place, Time (which changes slightly), and Materials), but I would not change it for the World. smile.gif
Brainpiercing7.62mm
Well, as long as you're having fun, I guess that's the most important thing. You knew what you were doing when you designed that geas. It's not something I would have fun playing, because it's a lot of hassle for basically a bit of solo-character-stuff, OR a lot of times where you character can't use half his powers.
Tymeaus Jalynsfein
QUOTE (Brainpiercing7.62mm @ Aug 1 2011, 09:00 AM) *
Well, as long as you're having fun, I guess that's the most important thing. You knew what you were doing when you designed that geas. It's not something I would have fun playing, because it's a lot of hassle for basically a bit of solo-character-stuff, OR a lot of times where you character can't use half his powers.


Indeed...
The character was originally crafted for a 2 player game. When it blossomed into a 6 player game, I started missing the Geas more often. It also applies to ALL my powers (After all, they are granted by the Dark Oni, and they want their veneration).

But the character is a LOT of fun (Even when he fails his Geas), so no worries. smile.gif
Udoshi
I'm going to raise this topic from the dead because my group has an unanswered question regarding it, and would like a more 'semi-official' answer.

Some people think that you're 'locked' into one adept way after you pick one. The book doesn't say you can only take one.
Others notice that an adept way is just a quality, like any other, and because they are all different, you can take different ones. Someone wanted to play a sneaky AND talky type robin hood adept, and, well, we hit this problem.

We kind of think that with Walking the Ways, it was INTENDED for adepts to kind of pick and choose their own ways to build what they want. You can either use an established Way, walk between em to pick out a small number of specific things you want, OR have the broader but fixed list of another adept way.

And, well, we would like a more semi-official answer. Critias has been a huge bro answering questions and putting up unofficial errata for the book, so we thought we would just ask: can adept have two ways?
Stahlseele
Far as i understand, you can only pick one way, but nobody is stopping you from taking powers that don't work with the way.
You'll just not be getting any discounts on these powers . . I think there was even something like this back in SR3, but not sure.
Critias
The intent is for Adepts to only take one Way, yes. The intention -- originally, with Walking the Ways in there -- was also for that Way to be exactly the Way any given Adept wanted to take, though. Playtesters and line developers and editors and other boogeymen got ahold of that idea and thought it was too powerful, because it was basically just giving discounted powers to every player that talked to their GM and hammered out a philosophy (which was, well, kind of my whole point, but they disagreed). So as far as writer intent goes, I'm all for characters that don't necessarily fit one of the stereotypes, but still have their own personal Way.

As far as the rules as written goes? Even without Walking the Ways in there as the pressure release valve, they're right that, as written, there's nothing stopping you from taking more than one Way. I would, personally, prefer that people don't (because it opens up a can of worms in regards to multiple metamagical bonuses, it makes it possible for a character to pick two Ways that discount the same power, it opens up multiple Way-only powers which could stack in nasty ways). I'd rather that someone talk to their GM and maybe tweak their given Way a little (like by swapping out some Invisible Way powers for Speaker's Way powers, to end up with a Robin Hood type), or that sort of thing...

But if their GM isn't cool with that, there's nothing RAW keeping them from selecting a second Way, instead.
Adarael
QUOTE (Critias @ Jan 11 2012, 10:43 AM) *
Playtesters and line developers and editors and other boogeymen got ahold of that idea and thought it was too powerful, because it was basically just giving discounted powers to every player that talked to their GM and hammered out a philosophy (which was, well, kind of my whole point, but they disagreed).


Well, that's pretty much exactly how I've been doing it, so it's not an abandoned concept.
(For the record, I also have every player come up with whatever the hell tradition they want, if nothing fits in the books. The system is modular enough to make stuff like that easy.)
Udoshi
Yeah, that's about what I thought it should be. Thanks for your prompt reply, critias!

Walking the ways should really be a 5bp quality that expands your list of discounted powers, but doesn't give you twice as many discounts, like it does now.
That would actually be really reasonable. Some flexibility in breaking the steriotypes of the ways would be excellent - but without breaking balance in two.

Would two ways be balanced if you couldn't double-discount a power?
Samoth
Quick question --

Say a mystic adept starts off with 6 magic
-takes Warrior Way
-takes Improved Reflexes 3 (-25% = 3PP)
-takes Magic Power 4 w/Gaesa (-25% = 3PP)

Sound balanced to anyone?? I'm sure this has been brought up but its hard to search this site.
Tymeaus Jalynsfein
QUOTE (Samoth @ Jun 13 2012, 03:14 PM) *
Quick question --

Say a mystic adept starts off with 6 magic
-takes Warrior Way
-takes Improved Reflexes 3 (-25% = 3PP)
-takes Magic Power 4 w/Gaesa (-25% = 3PP)

Sound balanced to anyone?? I'm sure this has been brought up but its hard to search this site.



Ummmm... Magic Power of 4?

Do you mean a Split of Magic at 3/3 for Adept/Sorcery?
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