QUOTE (Samoth @ Jun 14 2012, 11:33 AM)

Can you take any Adept Path as well as the Way of the Burnout, since it is specifically listed as not a true "way"?
Actually, I really don't understand the Burnout way at all. It costs the same BP as the Biocompatibility quality, but what else does it actually do? Do you just pick whatever your old Way was and gain those benefits?
The wording got snipped a bit in editing, but the intent is that once you lose two Magic from augmentation, you're yoinked off your existing Way and put on the Burnout's one, like it or not -- because you've chosen to take the path of mundane augmentation instead of trusting in your mojo, your adept magic internalizes that choice and reinforces it, by (a) making you a little bit better at handling the strain on your system, but also (b) no longer giving you the discounted powers of your old Way.
But you still have your experience as a Warrior or Athlete or whatever, so you get to keep access to the (less powerful) favored metamagics of a "real" Way.
QUOTE
Also, do these Paths count against the standard 35 BP limit?
As written, yes.
Since they were released so long after most Adepts already made their dudes, and since they're optional anyways, I don't -- personally -- see the problem with letting folks stretch the 35 BP Quality limit, myself. Things get pretty cramped Quality-wise without lifting that cap (just look at someone on the Totem's Way, who had to shell out 15 for the Way, plus being an Adept in the first place, plus a Mentor Spirit in the first place)...it adds up pretty fast.
But, Hell, I'm not a big fan of the limit anyways (especially with Martial Arts counting as Qualities), whether we're talking
WotA or not, but that's just my opinion.