Whipstitch
May 9 2011, 06:08 AM
QUOTE (longbowrocks @ May 9 2011, 12:29 AM)
I had the whole thing there in my first post quoting this, but I removed most of it in order to just get the important bits when I copied it into a new post since it no one appeared to have noticed it.
It says "almost everything", probably meaning more static things like trees, rocks, and buildings; not people, moving vehicles, and bullets.
Actually, this particular statement is almost precisely backwards. According to books like Street Magic Astral Perception tends to be concentrated on living things first and foremost and what living things pay attention to second. Things with emotional resonance or that are frequently used by metahumans have a symbolic importance that makes them much easier to spot than say, a stray chunk of loose gravel.
longbowrocks
May 9 2011, 06:13 AM
QUOTE (Whipstitch @ May 8 2011, 10:08 PM)
Actually, this particular statement is almost precisely backwards. According to books like Street Magic Astral Perception tends to be concentrated on living things first and foremost and what living things pay attention to second. Things with emotional resonance or that are frequently used by metahumans have a symbolic importance that makes them much easier to spot than say, a stray chunk of loose gravel.
Interesting, I'll keep that in mind. I guess I was basing that logic off the Fade from Dragon Age, since you can't see people on the astral plane, even though people are a major source of its makeup.
Yerameyahu
May 9 2011, 06:28 AM
QUOTE
You cannot target just an aura
… when astrally projecting.
longbowrocks
May 9 2011, 06:33 AM
'night guys. I'll bug you about rules again tomorrow. Maybe in a different thread since we've hijacked this one completely.
Dez384
May 9 2011, 01:55 PM
QUOTE (Street Magic pg 114)
It is also possible to eavesdrop on the noises, communications, and even smells of the physical world from the astral plane, but just like reading a physical book, the assensing character will perceive the emotional tone and impressions rather than the physical sensation.
When astrally perceiving, you do pick up data from the physical world, since everything casts a shadow, both living and nonliving things. It's like a colorblind person being able to distinguish between colors, not because he sees reds and blues, but because he can tell the difference in shades of brown or grey.
sabs
May 9 2011, 02:35 PM
What's extra irritating, is that they imply that you can use astral senses to target people, the LOS Targeting rules specifically say that all visual modifiers apply when trying to target someone for a spell.
It's a pain in the ass. There's contradictions everywhere, and with 1 interpretations Ghouls cant' cast spells, in the other, Astral Sensing is like the super-awesome, why would you use anything else perception of win.
Tymeaus Jalynsfein
May 9 2011, 02:58 PM
QUOTE (sabs @ May 9 2011, 07:35 AM)
What's extra irritating, is that they imply that you can use astral senses to target people, the LOS Targeting rules specifically say that all visual modifiers apply when trying to target someone for a spell.
It's a pain in the ass. There's contradictions everywhere, and with 1 interpretations Ghouls cant' cast spells, in the other, Astral Sensing is like the super-awesome, why would you use anything else perception of win.
Never really had any issues with it personally.
Dez384
May 9 2011, 03:00 PM
QUOTE (sabs @ May 9 2011, 09:35 AM)
What's extra irritating, is that they imply that you can use astral senses to target people, the LOS Targeting rules specifically say that all visual modifiers apply when trying to target someone for a spell.
It's a pain in the ass. There's contradictions everywhere, and with 1 interpretations Ghouls cant' cast spells, in the other, Astral Sensing is like the super-awesome, why would you use anything else perception of win.
This is why:
QUOTE (Street Magic pg 114)
While this makes astral perception advantageous in some cases, it is not always a boon. Because illumination in the astral plane is also cast from the auras of living and magical things, what might be a normally visible scene in the physical world can be crowded with the cascading glow of many auras in astral space. With too many auras overlapping in one space, discerning one particular astral form, aura, or shadow can become very difficult.
Yerameyahu
May 9 2011, 03:07 PM
Yeah: physical vision uses physical Visibility mods, astral perception uses Astral Visibility mods.
sabs
May 9 2011, 03:14 PM
Where are these Astral Visibility mods
I've never seen one in any of the books I've read.
Loch
May 9 2011, 03:21 PM
I believe you can find them in Street Magic, p. 114
sabs
May 9 2011, 03:24 PM
so modifiers for a key core ability are in a splat book? That's.. awesome.
Yerameyahu
May 9 2011, 03:26 PM
It's the core magic book, actually, I find it hard to belief you've never read it. In 'any of the books' you *have* read… there are only like 6 or so.
I mean, if you're not using Street Magic, you're not even using Background Count, facrissake.
Several of the 'physical' modifiers also apply to Astral, AFAIK: Distracted -2, Interference -2, possibly the distance mods, etc. (and some of the bonuses, probably).
sabs
May 9 2011, 03:28 PM
Street Magic's the one main book I haven't read cover to cover :0
Mostly cause I hate playing Magic characters.
Yerameyahu
May 9 2011, 03:34 PM
I think Cover used to apply to spellcasting as a visibility-style penalty, although they revamped the Cover rules later.
Astral Perception *is* a power. It's a benefit, and it should be beneficial. It does have its own unique limitations (LOS limits it versus hearing, for example), including the fact that you're a sitting target on the astral. Magic has always been the counter to magic, so send a random spirit to bother the mage if his super-vision is too annoying.
Dez384
May 9 2011, 04:10 PM
QUOTE (Loch @ May 9 2011, 10:21 AM)
I believe you can find them in Street Magic, p. 114
Yes, the page I've been quoting
Tymeaus Jalynsfein
May 9 2011, 04:30 PM
QUOTE (Yerameyahu @ May 9 2011, 08:34 AM)
I think Cover used to apply to spellcasting as a visibility-style penalty, although they revamped the Cover rules later.
Astral Perception *is* a power. It's a benefit, and it should be beneficial. It does have its own unique limitations (LOS limits it versus hearing, for example), including the fact that you're a sitting target on the astral. Magic has always been the counter to magic, so send a random spirit to bother the mage if his super-vision is too annoying.
Using Magic to Counter Magic... Now that is a revolutionary concept...
Dakka Dakka
May 9 2011, 04:30 PM
QUOTE (Yerameyahu @ May 9 2011, 05:34 PM)
It does have its own unique limitations (LOS limits it versus hearing, for example)
This limitation however is not explicitly stated. Vision is only used as an analog, since none of us has actually experienced astral perception. There are also characters who experience it more like other senses (especially blind people).
Tymeaus Jalynsfein
May 9 2011, 04:33 PM
QUOTE (Dakka Dakka @ May 9 2011, 09:30 AM)
This limitation however is not explicitly stated. Vision is only used as an analog, since none of us has actually experienced astral perception. There are also characters who experience it more like other senses (especially blind people).
Exactly... Apparently, though, many people have latched onto this idea and stick with it. It does not really help that Astral Visibility Modifiers, and some of the conditions of Normal Visibility Modifiers, affects the Assensing Test.
At that point, it quickly becomes written in stone that Astral Perception is "Sight" for all intents and purposes.
Mardrax
May 9 2011, 04:52 PM
QUOTE (Tymeaus Jalynsfein @ May 9 2011, 06:33 PM)
Exactly... Apparently, though, many people have latched onto this idea and stick with it. It does not really help that Astral Visibility Modifiers, and some of the conditions of Normal Visibility Modifiers, affects the Assensing Test.
At that point, it quickly becomes written in stone that Astral Perception is "Sight" for all intents and purposes.
This is why I use a fair ammount of synethesia to describe Astral sensing. It helps people get out of the sight framework a bit. But it's still rough, either way.
Yerameyahu
May 9 2011, 05:07 PM
The LOS limits of astral sense *are* explicitly stated. They go on and on about how things are astrally-opaque.
That's always been the central issue with astral sense in SR4: it's *not* sight, but it definitely has LOS limits. It definitely doesn't work through walls (or glass), like physical hearing, or around corners, like physical smell.
Tymeaus Jalynsfein
May 9 2011, 05:30 PM
QUOTE (Yerameyahu @ May 9 2011, 10:07 AM)
The LOS limits of astral sense *are* explicitly stated. They go on and on about how things are astrally-opaque.
That's always been the central issue with astral sense in SR4: it's *not* sight, but it definitely has LOS limits. It definitely doesn't work through walls (or glass), like physical hearing, or around corners, like physical smell.
No Doubt, this is very true. But since Blind People can use Astral Perception, it is NOT sight, as you indicated above. As was said earlier, this is just the closest thing that we, as humans, can relate to. Humans do not typically target by Hearing or Smell, so ascribing a correspondence to them is rather pointless, but since Astral Perception does not employ actual Sight as a sense, it causes some issues in the verisimilitude department.
It is an interesting Connundrum.
Yerameyahu
May 9 2011, 05:42 PM
I didn't realize we were only talking about targeting; that's a pity, because you use your perception for a lot more than that.
I only wanted to reiterate that, whatever astral sense is, it has LOS limits. We know that for sure, 100%. It is a sense that works in all directions, but stops when it 'hits' any object (and is impeded by things like FAB 'smoke', some BC, etc.).
The simplest concept, for me, is a simplistic 'magic active sonar'. I know there's no ping, but it's basically omni-directional + direct LOS. I just wish we knew what the max range was.
Tymeaus Jalynsfein
May 9 2011, 06:43 PM
QUOTE (Yerameyahu @ May 9 2011, 10:42 AM)
I didn't realize we were only talking about targeting; that's a pity, because you use your perception for a lot more than that.
I only wanted to reiterate that, whatever astral sense is, it has LOS limits. We know that for sure, 100%. It is a sense that works in all directions, but stops when it 'hits' any object (and is impeded by things like FAB 'smoke', some BC, etc.).
The simplest concept, for me, is a simplistic 'magic active sonar'. I know there's no ping, but it's basically omni-directional + direct LOS. I just wish we knew what the max range was.
Yeah, I know... Perception is a valuable thing...
AS for the LOS Limits, well, you have to use something for a baseline, and Sight is what we use for such things. Not a perfect solution. I guess you could design something that would work, but we would have no real concept of functionality for a sense that is outside of our current purview. As well, it may introduce some insanities to what is a fairly simple concept. In the end, I am content to use "Sight" as the paradigm, as given in the books, even if it is not really "Sight."
Well, the maximum range for LOS is... LOS... IF you can "see them" then they are inside of your LOS.
Nath
May 9 2011, 08:00 PM
Regarding the "omni-directional" aspect of Astral Sight, I can't help thinking that if the authors were thinking it that way, they would have written down somewhere that assensing mages and adepts, spirits, ghouls and dual-natured entities at large can not be taken by surprise under nearly any circumstance.
Dez384
May 9 2011, 08:13 PM
QUOTE (Nath @ May 9 2011, 03:00 PM)
Regarding the "omni-directional" aspect of Astral Sight, I can't help thinking that if the authors were thinking it that way, they would have written down somewhere that assensing mages and adepts, spirits, ghouls and dual-natured entities at large can not be taken by surprise under nearly any circumstance.
Eyeband gives you 360 degree vision, but -2 to perception tests. So if anything, omnidirectional 'sight' would hinder your perception.
Halflife
May 9 2011, 08:26 PM
I would assume that your Astral Sight would be similar to whatever your brain was used to processing. People tend to focus in a particular area of their sight even though they have a much wider cone of vision. I would assume the same would apply Astrally. If you are used to looking in only one direction at once due to your brain wiring you wouldn't be able to perceive omnidirectionally without giving yourself major issues.
Tymeaus Jalynsfein
May 9 2011, 08:27 PM
QUOTE (Dez384 @ May 9 2011, 02:13 PM)
Eyeband gives you 360 degree vision, but -2 to perception tests. So if anything, omnidirectional 'sight' would hinder your perception.
Oh, what a tangled web we weave.....
Mardrax
May 9 2011, 08:33 PM
Since Shadowrun doesn't know a system of facing, any and all perception is omnidirectional.
Yerameyahu
May 9 2011, 08:36 PM
Except it's magic. All we know is that the *eyeband* has that penalty… and that astral perception *probably* doesn't, or they'd have mentioned it. Astral perception does have that -2 to physical activities penalty; seems fair. (As we know, the eyeband is a worthless 'flavor' item.
The SURGE version similarly mentions nothing about surprise, or indeed any crunch use at all for this 'bonus'.)
Nath, the book basically has no rules for 'where you're looking' with even normal vision (there's the Distracted -2 that I mentioned earlier). What makes you think it makes you 'immune to surprise'? Hell, the surprise rules barely mention anything like a 'didn't see them' requirement; they're very (almost uselessly, for me) abstract.
Dez384
May 9 2011, 08:36 PM
QUOTE (Mardrax @ May 9 2011, 03:33 PM)
Since Shadowrun doesn't know a system of facing, any and all perception is omnidirectional.
Perception is omni-directional in the real world, just not all of our senses. Touch is omnidirectional since skin is all over our body. Smell and taste have preferred sectors of sense, but can receive data from any direction. Since astral perception is a psychic sense that is interpreted via regular senses, it too would be omnidirectional.
Halflife
May 9 2011, 08:37 PM
That isn't strictly true. If you are looking at something you must be focused on it. Therefore you are distracted and not observing other directions (and suffer a dice pool modifier to Perception). The only time you are actually observing omnidirectionally is when you take the observe in detail action since that is when you are not distracted by being focused on something.
Yerameyahu
May 9 2011, 08:43 PM
Just to be picky: isn't Observe in Detail *exactly* when you're focused on something?
But, being distracted (-2) isn't the same as literally being unable to sense in all directions. It's a (moderate/small) penalty, that's all.
In any case, yes: no senses in SR4 have 'facing' rules, because all perception is abstract. Use the existing penalties as appropriate.
Halflife
May 9 2011, 08:45 PM
From the name you would think so. The point was more to illustrate that you are actually looking at things and not in fact perceiving it all perfectly simultaneously.
Nath
May 9 2011, 08:52 PM
QUOTE (Yerameyahu @ May 9 2011, 10:36 PM)
Nath, the book basically has no rules for 'where you're looking' with even normal vision (there's the Distracted -2 that I mentioned earlier). What makes you think it makes you 'immune to surprise'? Hell, the surprise rules barely mention anything like a 'didn't see them' requirement; they're very (almost uselessly, for me) abstract.
Shadowrun 20th Anniversary introduced the "Defender unaware of attack" Defense Modifier, resulting in no defense roll, independently from Surprise effect. The Modifier description reads "If the defender is unaware of the attack (he does not see the attacker, the attacker is behind him, or he is surprised), then no defense is possible. Treat the attack as a Success Test instead. This does not apply to defenders who are already engaged in combat."
Dez384
May 9 2011, 09:11 PM
It is assumed that if a defender is already in combat, he is paying attention to his surrounding.
Halflife
May 9 2011, 09:29 PM
I know I would be
Dez384
May 9 2011, 09:33 PM
QUOTE (Halflife @ May 9 2011, 04:29 PM)
I know I would be
The sympathetic nervous system has already been initialized.
Yerameyahu
May 10 2011, 02:31 AM
I agree, Nath, but that's all GM-fiat. It relies on the player admitting that he's looking elsewhere, or the GM deciding it. It's also not a Surprise, which is a wonky Initiative comparison test. I guess you meant 'surprise situation' instead of 'SR4 Surprise test', sorry for my confusion.
I agree that 360 Vision, Eyeband, or Astral Perception are all good (if fluffy) arguments the ambush-ee can use to argue with the GM about it.
Dez384
May 10 2011, 02:54 AM
It isn't that the character doesn't necessarily 'see' or 'perceive' the assailant; it is that they aren't expecting the attack. Whether that is a teammate stabbing them with a shiv or a masseuse trying to snap their neck during a massage.
capt.pantsless
May 10 2011, 02:55 AM
All that said, if your PC's are getting too powerful, it's perfectly appropriate to have some bad-guys sneak-up on them and sucker-punch them. While the PC's should get a perception check to sense the attack, even if coming from behind, there's nothing said that the GM can't roll it in secret. (which is another reason why you should write-down a few key numbers from the PC's sheets)
This is especially great if you're distracting both the real-life players and the PC's in-game with something interesting. Negotiating with a fence, for example.
[ Spoiler ]
And yes, I am trying to re-rail this thread.
Halflife
May 10 2011, 02:59 AM
QUOTE (Dez384 @ May 9 2011, 10:54 PM)
It isn't that the character doesn't necessarily 'see' or 'perceive' the assailant; it is that they aren't expecting the attack. Whether that is a teammate stabbing them with a shiv or a masseuse trying to snap their neck during a massage.
Or getting shelled while you are inside a tent
Udoshi
May 10 2011, 04:01 AM
QUOTE (Dez384 @ May 9 2011, 01:13 PM)
Eyeband gives you 360 degree vision, but -2 to perception tests. So if anything, omnidirectional 'sight' would hinder your perception.
Intertial Triggers fix this problem. For hella cheap, too. Go arsenal!
Yerameyahu
May 10 2011, 04:09 AM
… huh?
Tymeaus Jalynsfein
May 10 2011, 12:52 PM
QUOTE (Udoshi @ May 9 2011, 09:01 PM)
Intertial Triggers fix this problem. For hella cheap, too. Go arsenal!
There seems to be some confusion about your post
Udoshi. Would you mind clarifying how Inertial Triggers apply to Perception. Because, apparently, I am not seeing it.
Udoshi
May 10 2011, 12:57 PM
QUOTE (Tymeaus Jalynsfein @ May 10 2011, 05:52 AM)
There seems to be some confusion about your post
Udoshi. Would you mind clarifying how Inertial Triggers apply to Perception. Because, apparently, I am not seeing it.
They're able to automatically change node settings when they detect movement.
Headband perception penalties only apply when the user is in motion.
So for 25 nuyen, you get the best of both worlds. Full coverage when you're not moving, no penalties when you are.
Tymeaus Jalynsfein
May 10 2011, 12:58 PM
QUOTE (Udoshi @ May 10 2011, 05:57 AM)
They're able to automatically change node settings when they detect movement.
Headband perception penalties only apply when the user is in motion.
So for 25 nuyen, you get the best of both worlds. Full coverage when you're not moving, no penalties when you are.
So, how does changing your "node settings" remove the penalties for movement? I still don't see that.
At best, it just shuts off 360 degree sight. It is more a security device, best used as a trigger for explosives or other such nastiness.
James McMurray
May 10 2011, 01:53 PM
QUOTE (Tymeaus Jalynsfein @ May 10 2011, 07:58 AM)
So, how does changing your "node settings" remove the penalties for movement? I still don't see that.
At best, it just shuts off 360 degree sight. It is more a security device, best used as a trigger for explosives or other such nastiness.
Eyeband gives a -2 when using 360 degree vision and in motion. It gives no penalties when you stop moving or when in "normal vision" mode. Use the inertial trigger to put the eyeband in 360 mode when you're not moving and in normal mode when you are. Voila!
Yerameyahu
May 10 2011, 02:02 PM
Oh. Jeez. I dunno if I'd call it fixing the problem, because you're still losing the whole point of having the eyeband. Also, considering how often you're in motion, that amounts to an Observe in Detail.
Mardrax
May 10 2011, 02:17 PM
You still get the increased slots for the headband though.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.