QUOTE (James McMurray @ May 10 2011, 07:53 AM)

Eyeband gives a -2 when using 360 degree vision and in motion. It gives no penalties when you stop moving or when in "normal vision" mode. Use the inertial trigger to put the eyeband in 360 mode when you're not moving and in normal mode when you are. Voila!
Bingo, got it in one.
Its not exactly the best of both worlds, but it does save you actions to change the settings.
The best use I've found for an eyeband is with an Eye Tool Laser - its only 3P, but its still AP Half, and has a 360 degree field of fire. Being able to, say, burn handcuffs or locks, or light cigarettes is useful. You can even get decent dice doing a surprise attack with it (smartlink mod, take aim, take aim, take aim, called shot, surprise no defense, sangre y acero if you're feeling ridiculous, tacnet) - but, really, using Take Aim and a +4DV/-4dice Called Shot more or less cancels it out, and a rather concealable 7P AP Half weapon isn't THAT bad. Not sure its worth the cost, though.
I've considered using a Sammy with Drone backup using an eye comm laser to communicate with his hunting pack of drone. So, basically, Geordi laforge with a bunch of doberman running around with (small) laser beams at each other. Geordi la cylon?
The other thing to consider about Eyebands is that you can take vision mods against your essence as well as in capacity. You don't get quite as much room as a cybereye, but if, say, you have a 'natural' eye mod hen you can still get other vision mods in the band, and other things that DONT need 360 Degree vision(like smartlinks) on your essence.