Then tell you that you can use the same rules and apply them to the MMG and HMG, with the result being an MMG style Minigun, and an HMG style Minigun. As I indicatged aboveabove. Creating those 2 Miniguns is not Houseruling, it is using the example they gave (IN THE BOOK) to create such a weapon and applying it to what they meant it to be used for, in this case MMG Miniguns and HMG Miniguns.
Any new gear fabricated out of thin-air is house-ruled gear. If I put forward a totally new plain-jane SA Light Pistol, regardless of how consistent it is with other Light Pistols, that's still house-ruled gear fabricated independent of existing rules. All they say is "Only light, medium, or heavy machine guns can be constructed as miniguns." There's no talk about "hey, make your own using the vindicator as a template." The only line in question is a restriction, not a prescription, that just sits there at the end of the panel coming out of nowhere. If you want to spit out some new gear to fill the now obvious hole, I'm right there with you, but I'm still gonna have to pitch it to the GM as a house rule that I just eye-balled together.
Again, I'm arguing that the only two weapon "construction" rules on the books are vestigial rules with no active bearing on the game, but if you want to say that they are there with an actual purpose regarding new guns, then that only gives weight to the argument that they are "construction" and not Modification rules. Either way, HV mods for LMGs etc are legit.
Daishi, the same could be said for HV firing rates… but it's not. The mod in question is explicitly High Velocity, not HV-like.
1. If you're going to house rule, all bets are already off. No point even talking about it.
2. I don't agree.
In addition, I think the direction matters: I'm on the side of limitation, you're on the side of not.
3. I think the mod *should* drop the damage code, personally. The autocannons are non-miniguns that happen to use the same rate. *shrug* Anyway, the fact that there exist only SMG/AR HV examples is amply clear for me on the precedent issue.
1. If you're going to house rule, all bets are already off. No point even talking about it.
2. I don't agree.

3. I think the mod *should* drop the damage code, personally. The autocannons are non-miniguns that happen to use the same rate. *shrug* Anyway, the fact that there exist only SMG/AR HV examples is amply clear for me on the precedent issue.
The autocannons aren't described as minigun-like. They say "Use the rules for miniguns." By a strict reading, that means they can't exist. But there's no point in pulling the the "construction" rules back in. I'm just applying the same logic to the Modification rules. The HV modification gives its own restrictions and then turns the applicable firearm into an HV weapon, and then references the rules for HV weapons. I didn't pull in the minigun construction rules through a backdoor, and I'm not about to do the same to the Modification rules which already have their own restriction sets.
1. My point there was that your game balance concerns would lie in the territory of house rules since there is no minigun modification to worry about.
2. Fair enough. But favouring limitation in any ambiguous situation is a commitment to preference that I don't share. I just think in this case that the only two weapon construction rules in the game serve no viable purpose and it's sloppy to try to pull one of them in through the backdoor to the Modification rules just because that increases limitations.
3. The SuperMach and the HVAR are only precedents for stock models, though. They have no explicit bearing on after-market modifications.