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CanRay
And I'm reminded again of the hacker in my group that loaded his Attack program, threw a Pokeball, and shouted out, "I choose you Optimus Prime!"

...

We tease him about that to this day.
KarmaInferno
I'm using a Custom Tradition in Missions I dubbed "Ex Machina". It revolves around the idea of the ghost in the machine, that even the technological has life. As such I selected the spirits and benefits revolving around investing spirits into machines and otherwise enhancing tech with magic.

Then I realized I'd pretty much recreated the Voodoo tradition.



-k
Megu
Hmong shamanic tradition

http://forums.dumpshock.com/index.php?show...36&hl=hmong

EDIT: OP posted this. Fail. How do I delete this?
crash2029
Here is a tradition I came up with awhile back.

Poetic Philosopher

The poetic philosopher tradition recognizes that magical traditions in general are nothing more that metaphors that define the magicians place in the cosmos. To poets, magic itself is beyond human understanding and comprehension, therefore the only way to divine its meaning and relevance in life is through the use of metaphor. It is through the careful examination of the metaphors of other traditions, and deep introspection to compare the facets of those metaphors with their own psyche, that poets deepen their understanding of, and competency with, magic.

Attributes: willpower + charisma
Spirits: materialization

Combat: guardian
Detection: guidance
Health: water
Illusion: man
Manipulation: task

Fetishes and Foci: among magical traditions, poets are probably the most likely to enchant otherwise everyday items as foci. This befits the poets nature as they gain odd satisfaction and humor from the juxtaposition of the magical and the mundane in the same object.

Lodges and Rituals: the poetic lodge is usually as unique as the poet, however they are almost always areas that promote quiet contemplation. when it comes to ritual and binding materials and trappings poets generally borrow directly from the hermetic tradition. while poets do not necessarily believe in those trappings per se, the hermetic penchant of careful notation and study makes it easier for the poet to channel their energies into the task at hand.

Formulae: poetic formulae typically take the shape of poems or treatises on the desired effect. these works usually examine what the desired effect means to the practitioner and how it relates to magic in general.

Mentor Spirits: while the otherwise introspective nature of poetic philosophy might make one assume mentor spirits are unpopular, actually the opposite is true. a poet sees a mentor spirit as a metaphor of the self given anima, and therefore ones mentor is a reflection of the true inner nature of the poet and thus a useful tool in trying to understand themselves, and the cosmos better.

Initiation and Organization: poets initiate for the same reason as other magicians, to gain power and understanding. they recognize that the trappings and ceremony are simply methods to aid in concentration, however they still utilize them when necessary or preferred. poets tend to form groups in order to gain understanding into how other poets see themselves and others. poetic meetings usually involve everyone trying to figure out everyone else and correlate that with their own self image.

Society: mainstream society generally sees members of the poetic tradition in a similar light as poets and artists, rather odd but generally pretty smart. magical society generally respects poets for their interest and respect of other traditions. that said poets sometimes put off members of other traditions with insightful questions that they cannot answer, as well as how they seem to understand other traditions better that its practitioners.
BookWyrm
Hmmm, nothing on the Leviathan (Hellraiser) tradition?
ggodo
QUOTE (CanRay @ May 21 2011, 10:10 AM) *
And I'm reminded again of the hacker in my group that loaded his Attack program, threw a Pokeball, and shouted out, "I choose you Optimus Prime!"

...

We tease him about that to this day.


Our Techno charged into battle with Courage Wolf the Crack Sprite, while sending Advice Dog on searched.

The party eventually fought Insane Wolf on the moon.
Bigity
Someone on the Seattle MUX years ago had a beer shaman. I need to do a write up on that tradition.

Wonder what powers a beer spirit would have. Engulf? Confusion?
Tymeaus Jalynsfein
QUOTE (crash2029 @ May 22 2011, 03:29 PM) *
Here is a tradition I came up with awhile back.

Poetic Philosopher

The poetic philosopher tradition recognizes that magical traditions in general are nothing more that metaphors that define the magicians place in the cosmos. To poets, magic itself is beyond human understanding and comprehension, therefore the only way to divine its meaning and relevance in life is through the use of metaphor. It is through the careful examination of the metaphors of other traditions, and deep introspection to compare the facets of those metaphors with their own psyche, that poets deepen their understanding of, and competency with, magic.

...


Very Well Done... I like/enjoyed this Tradition a lot. Yoinked for future use... biggrin.gif
crash2029
Thanks.
CanRay
I still have to figure out "Toaster" as a Mentor...
Machiavelli
Developed a Bard-Tradition some time ago and posted it here on the forum, but cannot find it at the moment. Just wanted to say that it is out there...somewhere.^^
Makki
QUOTE (Machiavelli @ May 25 2011, 11:58 AM) *
Developed a Bard-Tradition some time ago and posted it here on the forum, but cannot find it at the moment. Just wanted to say that it is out there...somewhere.^^


how about: http://forums.dumpshock.com/index.php?show...bard++tradition
search "bard tradition" nyahnyah.gif
Makki
QUOTE
Hogwarts Wizardry
Concept: Magic can be controlled by self-confidence and study. It has always been around and is usually inherited, but sometimes randomly expresses.
Combat: Fire
Detection: Air
Health: Earth
Illusion: Guardian
Manipulation: Water
Drain: Willpower+Logic
This form of Magic is rumored to always have been around hiding among the common people, but only with the Awakening they revealed themselves to the public. This of course has not yet been proved. Other conspiracies say some Immortal Elves follow this tradition.
Those who are chosen to follow this way are called Wizards and Witches. One can only become one when early puberty awakening occurs and then one has to immediately find others to get taught in the ways and traditions of Hogwarts Wizardry. Nobody so far was able to find this way on his own, instead every Wizard and Witch (term not to be confused with traditional Witchcraft) was chosen by a Mentor Spirit representing the School and Path he will have to follow. There are: Griffindor that values courage, bravery, loyalty, nerve and chivalry (use either Lion or Wise Warrior). Hufflepuff values hard work, tolerance, loyalty, and fair play (use Dog with Great Mother Advantages). Ravenclaw values intelligence, creativity, learning, and wit (use Eagle with Sun Disadvantage). Slytherin house values ambition, cunning, leadership, resourcefulness (use either Adversary or Gryphon).
Each House corresponds to one type of spirit and usually only summons that particualr type. However every Wizard and Witch is used to call on a Guardian with whom he/she has a very personal relationship. It always comes in the shape of a protective animal inherited with the family tree and will help when in need and danger. The other spirits shape humanoid representing former ancestors. They have to be treated the with the greatest respect and no sane magician dares to ask powerful spirits for their help.
Magical duels are a common form of sport, although very dangerous sometimes. Other deep rooted traditions are the arts of Divination and Craftsmanship, be it potions or artifacts. They always make use of magical tools, usually in the shape of a wand. You can identify a young Wizard/Witch by their incantations when using spells, however as their studies advance they will be able to practice magic without.
While the routes of this traditions are rumored to origin all over Europe, it has now spread to other western civilizations due to globalism and the Wizards' and Witches' search for advancement.

QUOTE
The pokemon franchise never really vanished, but only with the Horizon Group buying Nintendo and all its brands massive world wide popularity was brought back to the world of Pikachu and his friends. The biggest success was the introduction of the Pokemaster MMO AR game, that one will find on 2/3 of today's kids' commlinks. With children being raised by trideo in general and by their Pokemon AR pets in particular it was only a matter of time till some started believing them for real. For those awakened during puberty and randomly summoning spirits, it was obvious to believe they were summoning actual Pokemons. A new magic tradition developed and soon got picked up by Horizon, of course.

POKEMON, Gotta catch 'em all!
Concept: Followers call themselves Trainers and believe to summon actual Pokemon, which rank between pets and friends. Summoning is an act of great self-confidence and ambition, only then can one get control of a spirit. Every Pokemon represents a specific element that are believed to have a weakness against another element.
Combat: Fire
Detection: Air
Health: Plant
Illusion: Water
Manipulation: Earth
Drain: Willpower+Charisma
For obvious reasons, this tradition is mostly found among freshly awakened children and many of them might get reeducated sooner or later within the corp apparatus. This is especially common for those who also have the ability to use sorcery, as they usually cannot explain what to do about it. Therefore most Trainers are Conjuring or even Spirit Type Aspect Magicians, some might even be gifted with a Spirit Knack only.
While many Trainers try to meet up with others to let their Pokemon fight against each other, the true goal of so called Adventurers is to meet and maybe even catch all different kinds of Pokemon. They will live up to that Code of Conduct with no one stopping them.
Although most Trainers treat their pets as good friends who don't mind fighting for their master, some toxic followers are known to abuse their pokemon as mere tools. Statistics suggest they usually suffered a bad childhood.
It's common for Trainers who are unable to live an Adventurer's life, to settle down and advertise as a Gym leader. Gyms come in an indefinite number of appearance and are usually set up via AR decorations as children can't really afford a real volcano for a fire gym. Adventurers may drop by, if they can find it and may challenge the leader to fight him to increase their reputation. There are even rumors about Gym leaders using Geomancing techniques to aspect their Gym for their distinctive element, making it extra challenging for guests.
Although a Trainer can only summon five basic pokemon by himself, these will change their appearance and advance as the summoner's training advances. By using the metamagics Invoking and Ally Conjuration initiated Trainers can control even more powerful or personal Pokemons. To get a hold of the missing types, they use the techniques of Banishing plus Summoning spirits from different traditions inconsiderate about their believes.
Following up is a vague definition of the elements, as they can be summarized, but keep in mind, that every tradition, even every single summoner, has different believes.
Fire Spirit (Fire, Smoke), Spirit of Air (Ice, Flying, Electric, Smoke), Water Spirit (Water, Ice), Plant Spirit (Grass, Bug, Poison, Smoke), Earth Spirit (Rock, Ground, Smoke), Spirit of Man, Guidance, Task, Guardian (Normal, Electric, Fighting, Psychic, Ghost), Beast Spirit (Normal, Fighting, Ground, Bug)
Machiavelli
QUOTE (Makki @ May 25 2011, 06:18 PM) *
Your search fu is stronger than mine..^^
CanRay
Crouching LULZ, Hidden Lurker-style here. nyahnyah.gif
Draco18s
QUOTE (CanRay @ May 21 2011, 12:10 PM) *
And I'm reminded again of the hacker in my group that loaded his Attack program, threw a Pokeball, and shouted out, "I choose you Optimus Prime!"

...

We tease him about that to this day.


We had someone who (technomancer?) who drove a (virtual) tank and had a gun that fired septapuses.
crash2029
Quantum Theurgy

Practitioners of the Quantum Tradition believe that their magic is actually an understanding of the fundamental forces of the universe. They believe that with knowledge and willpower combined with magical power they can manipulate spacetime itself. Of course other traditions think they are nuts and try to point out that all of the effects that Quantum Theurgists produce are similar to more mainstream traditions. And every time somebody asks a Theurgist to teleport or fold space or time travel they are met with a long, long, lecture on quantum theory, particle physics, and similar topics that boils down to Heisenberg kicked them in the nuts. Regardless of their views, Quantum Theurgists are magical practitioners who don't break the rules of magic.

Spirits
Combat: Man
Illusion: Fire
Detection: Guidance
Health: Water
Manipulation: Task
Watchers
Drain: Willpower + Logic

CanRay
Aw great, it's all gone Quantum!
Draco18s
QUOTE (crash2029 @ May 25 2011, 08:33 PM) *
Quantum Theurgy


And they differ from Chaos Mages, how? wobble.gif

QUOTE
CHAOS MAGIC
Concept: Magic is all about hacking the hidden operating
system of the world. The signs and language used are means of
rewriting the “machine code” that underlies reality. Ultimately,
one’s tradition is merely a mental tool to focus one’s
will to bring change in conformity—and like
any good tool, it can be amply customized.
crash2029
They differ in flavor. Quantum Theurgists see magic like scientists. They observe, quantify, qualify, experiment. Chaos Mages see magic like engineers. They build, modify, create, and tinker.
CanRay
QUOTE (crash2029 @ May 25 2011, 11:59 PM) *
They differ in flavor. Quantum Theurgists see magic like scientists. They observe, quantify, qualify, experiment. Chaos Mages see magic like engineers. They build, modify, create, and tinker.

More Ponder Stibbons, in other words. nyahnyah.gif
crash2029
Who?
CanRay
He runs the High Energy Magic building at the Unseen University in Ankh-Morpork, a city on the Circle Sea.

And if that still doesn't tell you who he is, read Discworld. nyahnyah.gif
Makki
list updated
Shinobi Killfist
I hate to say it but the pokemon tradition really works. Grass type pokemon(plant spirit), fire type(flire spirit) etc. And hell I can see the corps backing it as a sport, crap and toxic trainers would be the heels of the WWPL.

I'll try to find my necromancy tradition write up. It was basically a reflavoring of the voodoo tradition to a more hermetic style, you summoned spirits of the dead and the water spirit was a symbol for the boundary between life and death(river styx kind of).
Makki
The Temporal View
Concept:
Followers who have insight into the Temporal View tradition call themselves
Time Lords. They believe to be chosen by the Greater Guardians, omnipresent, timeless
beings who watch over and control history. Time Lord are their mundane tools to intervene
in the universe's fate directly.

Combat: Guardian, Reflexion of the Greater Guardians
Detection: Guidance, Messenger of the Past and the Future
Health: Water, the Flow of Time
Illusion: Air, the Omnipresence
Manipulation: Man, the Assistant
Drain: Willpower + Logic
Note: The Temporal View is a possession tradition.

Although they'd never agree to the concept of so-called magic, Time Lords are aware, that certain
similarities between their powers and a magician's force exists. Quite the contrary, they're actually
very open to side by side work with hermetics and usually find fulfilling jobs in scientific research
positions. As is obvious by the laws of physics (and magic), time and space cannot actually be
manipulated and shaped, nevertheless, Time Lords have proven multiple times, to influence at least
the perception of time and space.
The astral world is not foreign to them, so as with any tradition, they're interpretation may vary. Time
Lords argue, and certain facts speak in their favor, this plane is the interspace between this world and
the timeless realm the Guardians inhabit.
A Time Lord in need and skilled enough is allowed to request support of his gods, so they will send
a temporal being with no mundane represantation of its own. Binding these entities for longer service
is rare, but not unknown, in case an important task asks for it. However, Invoking a spirit so it will
advance to a Greater Guardian hasn't actually be proven to work, nor will any sane person try such
blasphemy. This is the work of toxic Lords only.
It is expected of a Time Lord to advance in his study and gain the knowledge of certain initiate powers.
Most common are Psychometry, as it allows the study of the past and Divination for its glance into the
future.
Weldűn
(Heavy) Metal Magic.

http://forums.dumpshock.com/index.php?show...c=38138&hl=
Tymeaus Jalynsfein
IT LIVES........................................................
Lionhearted
Since when is there smoke type Pokémon? We're on the verge of the 6th generation and we've yet to see a new type since generation 2 (Although if were to believe the rumours, X and Y will introduce two new types saint(light) as dark type is evil type in the japanese version, and sound which makes an eerie amount of sense) Steel and dark were only introduced to deal with the imbalances of psychic types (which also was adressed by fixing the ghost type bug, and introducing powerful ghost and bugtype moves)

The 16 types are:
Fire, Water, Grass, Bug, Electric, Fighting, Normal, Ground, Rock, Dragon, Fighting, Steel, Psychic, Dark, Flying and Ice

*smirk* I may know to much about pokémons.
Tymeaus Jalynsfein
QUOTE (Lionhearted @ Jan 23 2013, 11:30 AM) *
Since when is there smoke type Pokémon? We're on the verge of the 6th generation and we've yet to see a new type since generation 2 (Although if were to believe the rumours, X and Y will introduce two new types saint(light) as dark type is evil type in the japanese version, and sound which makes an eerie amount of sense) Steel and dark were only introduced to deal with the imbalances of psychic types (which also was adressed by fixing the ghost type bug, and introducing powerful ghost and bugtype moves)

The 16 types are:
Fire, Water, Grass, Bug, Electric, Fighting, Normal, Ground, Rock, Dragon, Fighting, Steel, Psychic, Dark, Flying and Ice

*smirk* I may know to much about pokémons.


I believe that you do.............
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