I think there's a couple different arguments going on and I'd like to summarize them. Please let me know if you think I missed one or misrepresented one.
#1
QUOTE (TheOOB @ May 24 2011, 05:56 PM)

I think the rules are supposed to break down after rating 6.
Maybe, but if so they've already been broken. Technos and AIs already do it, hackers have access to ware which boosts their rolls, and adepts can boost their skills. There might be balance concerns, which I'll address later, but if R7+ is broken then the game is already broken and we should adjust, not pretend that the R6 cap is real when it plainly isn't.
#2
QUOTE (Yerameyahu @ May 26 2011, 12:13 PM)

I don't know what this 'everyone else' you're talking about is. Technomancers are supposed to be special, and they pay ungodly karma for it; literally everyone shouldn't be able to surpass it for free.
Aren't Sprites, Echoes, Threading, and the Resonance Realm special enough (or awesome qualities like Rootkit and, well basically immortality for AIs)? Unique abilities with interesting effects are good special. Having only one guy having access to some stuff which is just plain superior doesn't make the character special in any useful way, just in a "over 9000" way.
#3
QUOTE (Yerameyahu @ May 26 2011, 12:13 PM)

There are plenty of things on the market that players still can't get (nuclear subs, or simply rare F gear). There's no great reason to assume that you *can* make (but apparently not buy—even illegally) things that aren't on the gear tables. We know, for example, that there's a solid reason you can't get ActiveSofts above 4.
We know these thing exist and we have clear rules for building them (in a system which is usually impossibly vague on how to build things). I don't see a RAW problem here. They exist, we all know they exist, and the rules for coding them are (kinda) clear.
#4
QUOTE (Yerameyahu @ May 26 2011, 12:57 PM)

You can't say 'except for the optimized builds', because they totally outclass the poor normals. And they're not monstrosities that the GM can smack off the table. They're just guys with high Logic and skill, basically. So, optimized is a requirement, and being broken is the norm.
It is just not that difficult to get 12-15 dice on a roll based on programs, skills, Logic, and wares. And getting new, superior equipment every couple sessions isn't breaking the game, it's usually called getting paid and getting Karma. You're not getting the new programs instantly, it'll take a couple of sessions which is about in line with how most games advance: the characters steadily and predictably get more powerful. How is coding an R7+ program fundamentally different from buying a better gun/car/initiating? Yes, the hacker gets more dice in certain areas, so will the other players and so should the opposition.
#5
QUOTE (Yerameyahu @ May 26 2011, 11:36 AM)

My point is that these heights are accessible only to purpose-optimized programmers, apparently *aren't* achieved by megacorps, and only break things worse. Why would you want something in your game that is apparently impossible (for trillion-dollar companies), is unnecessary, and breaking?
#1 I absolutely agree that megacorps (or at least certain departments) should have R7+ systems.
#2 While it does seem kinda weird, there are fluffy reasons for hackers to be able to code things that corps couldn't. (1) Hackers can steal and mix-and-match code from various companies. Mix the best of the SK, MCT, and Horizon Stealth systems without worrying about copyright or corporate reprisals. (2) Small user base. If SK releases a new Analyze program, hundreds of millions of people will use it and everyone will be able to study it and patch their Stealth systems to take advantage of it's flaws. Code evolves regularly. Hackers can step outside that and if they find a few unique ways to improve the code, bonus. (3) Money doesn't always equal quality. Yes, mega corp teams have lots of money and researchers but they have a variety of constraints that independents don't have, like marketing people. Compare Linux or Firefox to corporate products nowadays and it doesn't seem too crazy.
And now for something completely different: agreement!
QUOTE (Yerameyahu @ May 26 2011, 01:27 PM)

I guess it still comes down to the GM controlling time as a resource. Otherwise, the point is that a hacker with no karma can (easily) beat the technomancer and the AI, just by taking enough time (and by that we mean a few months, perhaps). While I don't love the way 'awakened' characters tend to trounce, they do deserve something for their investment.

Absolutely!
QUOTE (Udoshi @ May 25 2011, 12:25 PM)

As much shit as WAR gets - and it gets a lot of fecal matter hurled in its direction everyone even mentions its name - it did something rather necessary.
It expanded the high-end matrix opposition. It actually put numbers and stats to high-end things a GM can throw at their players, possibly enough to make things a bit challenging. Sadly, the book wasn't very well recieved, otherwise I think we'd see more GM's breaking this stuff out. ("i haven't even touched war cuz I heard it was bad" is a common thing I hear.)
Most of the complaints about war's high-rating matrix stuff, basically, sound to me like 'durr hurr stuff isn't supposed to go above 6, war broke my perfect abusable system waah..' well. Suck it up. Unwired already told you stuff above rating 6 exists. There's a sidebar, and it even suggests basing runs about getting or stealing it.
I'd try to say it more nicely but yeah, the R6 cap system is already broken. I don't think it helps to pretend it isn't, just adjust the setting a bit for corps having more high-end programs and go.