QUOTE (longbowrocks @ May 25 2011, 10:12 AM)

[all possible scorn]MAGIC[/all possible scorn]
Yes!
As for the drones, you can download better Pilot programs but the hardware won't support it. You can manually upgrade the hardware but that's expensive. I think the new autosofts somewhere around p. 104 but I don't have my book on me.
And related to our previous conversation, I don't see any reason you couldn't buy a bunch of cheap drones, like those little

500 toys, and stick a Technical Autosoft with Software on it and then have the system run the +5 programming program. The thing would be rolling 11 dice on programming tests, which isn't bad for patching programs and other grunt work but would get really broken if you started using them for teamwork tests for your programming, especially since I don't think there's a maximum number of people you can have on teamwork tests . Buying hits off 11 dice, you could get 40 bonus dice on your rollsfor

10,000. Since copying programs is easy, it's basically just the cost of the drone. Heck, you're gonna have a bunch of drones, just copy the necessary software through your drone network and leave it unloaded until downtime.
Edited for Udoshi:
QUOTE (Udoshi @ May 25 2011, 11:25 AM)

(emphasis mine)
This. This right here.
The matrix DOES break at high levels. Its just -bad-. Seriously, any automated IC/agent is only ever going to roll 12 dice for any task(and if it needs an autosoft for it, like, oh, say, Electronic Warfare, thats 10 dice).
Thats pretty easy to trivialize with a hacker, much less a technomancer.
Ditto for breaking into nodes. Whats that? Firewall and analyze 6 is the max? Very funny, pray to the dice gods you Yahtzee.
Oh my? The entry/standard level of rating 3 stuff(device ratings 3, games without unwired so no Optimization) means dice pools of 6? Skill of 1 and a program of 5? Hope you like glitching!
As much shit as WAR gets - and it gets a lot of fecal matter hurled in its direction everyone even mentions its name - it did something rather necessary.
It expanded the high-end matrix opposition. It actually put numbers and stats to high-end things a GM can throw at their players, possibly enough to make things a bit challenging. Sadly, the book wasn't very well recieved, otherwise I think we'd see more GM's breaking this stuff out. ("i haven't even touched war cuz I heard it was bad" is a common thing I hear.)
Most of the complaints about war's high-rating matrix stuff, basically, sound to me like 'durr hurr stuff isn't supposed to go above 6, war broke my perfect abusable system waah..' well. Suck it up. Unwired already told you stuff above rating 6 exists. There's a sidebar, and it even suggests basing runs about getting or stealing it.
See, here's the thing I don't get. In most of the techno threads (I'm personally not familiar with technos, don't really like the concept) Technos typically break the R6 barrier all the time. I don't understand the violent reaction to hackers doing the same thing, except they can only do it for a few programs in any reasonable game, it takes a serious investment, and they get the high end programs very slowly which seems like it'd be easier for the GM to manage. Why does there seem to be a different standard for hackers?
WAR ups the level of Matrix defenses and I like that. I think the R6 barrier was broken early on, Technos could always break it, AIs could always break it, the R6 barrier was only ever real for hackers and agents.
Additional Edit:
Heck, even hackers have a workaround: logic link-ed skill boosting ware. What's really the difference between most R12 programs (excluding things like Stealth) and someone with a +3-+6 on their logic -linked skill tests?