QUOTE (Irion @ May 28 2011, 08:51 AM)

@Tymeaus Jalynsfein
Which you need to sustain.
Which you need to sustain.
How? Increased reaction spell?
Has to be sustained too.
Yes, of course you may start with three sustaining foci at a force of 3.
But you need to pay for it. This would end up to 3 BP each, so 12 in total.
Not to mention, that even small amounts of BC tend to just reduce your foci to be useless.
Yes, of course you may have an increase reflex (force 4) Focus for having 4 IPs. Yes, of course thats better than everything the avarage SAM has out of Chargen.
But please consider, that each point of BC reduces your IP by one this way.
SO WHAT... so he either sustains spells, has a Spirit do it for him, uses Foci, or whatever. That does not matter. If you take away the benefits of any Archtype and then compare them to another without compromising them as well, they will always come out subpar in the comparison. The only way to truly compare them is to use them as they are designed to be used.
Among the mages in the various groups I have been in...
Some use Spells sustained by Foci to achieve stats above normal...
Some use Spirits...
SOME use Cyber/Bio ware to do so.
And some sustain them themselves.
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So yes, if you look at a mage in an environment he is perfectly adepted to and pit him against a SAM who is not, yes the mage will win.
Yes a mage has close to no limit on possible improvement. But he does have a limit on Karma.
Yes there are ways around it. (But there are always things you need to houseroule to make a System work or interprete in a "strict" sence)
It is like the Genetic Heritage with the Synaptic Booster 3 with no Essence or Nuyen costs. Nobody would let it fly.
Of course not, the Genetic Enhancements still cost Essence. Arguing otherwise is disengenuous.
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So yes, pit a starting SAM and a starting mage against each other. But please choose a surrounding which would be likly. Maybe somewhere in the barrens.
And now the mage has to deal with BC, maybe low light, light mist possibly (smog, pollution).
The detect enemy spell has lesser range than a pistol. The additional hits do not give much information etc. etc.
Which is my assumption. Not all places in the Barrens have BGC. Arguing otherwise is also Disengenuous.
The Sam has many of the same penalties.
Detect Enemy can have a HUGE area. MUCH greater than the range of the Pistol. Magic*Force*Meters for the version that I have for my character. Even with a Moderate Force of 3 and a Magic of 3, I get 90 Meters... WELL beyond the range of your peasly pistol.
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You can play the game the other way too. Put both in the desert and give the SAM the possibility to detect the mage (Ultrasound, Radar) and a sniper rifle.
You do realize that the Ultrasound and Radar is useless beyond 100 meters, right? Get real here Irion. Most engangements in shadowrun are well within 100 Meters, and are generally in areas where such things as technology are limited. Radar and Ultrasound are of failry limited use in clutterred environments, afterall.
I am not arguing that the Mage is crazy overpowered. I am just pointing out that a Mage does not have to be as limited as you seem to think that they are.