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mmmkay
Is it possible for the defiance ex shocker (pg. 316 SR4a) to undergo a Firing Selection Change (pg. 149, 151 Arsenal)? If not, why and what are the limitations of firing selection change more explicitly than "no exotic ammunition or unusual loading mechanisms" (like list the unusual ones)? If so, then what is your most pimped out defiance ex shocker and would it be possible to inspect the taser to determine that it is no longer unrestricted?
Mäx
I would say definedly no, as it pretty much covered by both of those limitations.
Just get a second one to circumvent the limitations of SS firing mode cool.gif
Elfenlied
I'd say sure, go for it.
Yerameyahu
Why aren't you just using a Crusader with SnS? nyahnyah.gif
Mäx
QUOTE (Yerameyahu @ Aug 13 2011, 04:03 PM) *
Why aren't you just using a Crusader with SnS? nyahnyah.gif

because it's not completdly unresricted piece like the tasers are.
Yerameyahu
Not with Firing Selection, it's not.
mmmkay
QUOTE (Yerameyahu @ Aug 13 2011, 06:33 AM) *
Not with Firing Selection, it's not.


but who'd be the wiser?

jeez guys I had a sequence of questions

what are the unusual loading mechanisms? what counts as exotic ammo?
Summerstorm
Unsusal loading: anything but clips and mags
Exotic: anything but standard bullets (as the possible type)

That's how i see it. Clean and simple.
Yerameyahu
Ditto. 'If you have to ask, it's exotic/unusual.'
mmmkay
QUOTE (Summerstorm @ Aug 13 2011, 07:05 AM) *
Unsusal loading: anything but clips and mags
Exotic: anything but standard bullets (as the possible type)

That's how i see it. Clean and simple.


Well the Defiance Ex Shocker has it's taser darts stored in an internal magazine. Mags are apparently usual, so I guess the issue is that darts are exotic. I wouldn't use the words exotic to describe darts, whereas I would use the word exotic to describe pain inducer ammo. If it's listed under a normal ammo list I wouldn't say it's exotic, whereas the pain inducer has "special" ammo (literally listed as special). Additionally tasers are not listed under any exotic heading, whereas flamethrowers first instance are listed under exotic weapons in Arsenal.

Well anyways, I've half convinced myself of this being reasonable. I've scoured Arsenal, but I'm interested in finding out how easy it is to perceive certain internal weapon modifications (for instance small mod firing selection change).
Yerameyahu
Hehe, you shouldn't have to convince yourself. That's called rationalization, you do it when you *want* to believe something you *know* is wrong.
suoq
QUOTE (mmmkay @ Aug 13 2011, 08:48 AM) *
but who'd be the wiser?

jeez guys I had a sequence of questions

what are the unusual loading mechanisms? what counts as exotic ammo?

1) Whatever we have, it's a house rule, since RAW is vague.
2) And if you're going to ask "who'd be the wiser" then you're going to argue with our houserules.

So, why are you asking?

Note: I find it perfectly reasonable that:
1) A teaser is an electronic device.
2) So it's on your PAN, even if you don't have a smartlink
3) And in many areas your commlink is on active.
4) So everything on your PAN is readable by the authorities in those areas.
5) So you either have to be doing some electronic "lying" about your gun (which being a Shadowrunner is par for the course) or they know the Shocker ain't standard.
mmmkay
QUOTE (Yerameyahu @ Aug 13 2011, 06:03 AM) *
Why aren't you just using a Crusader with SnS? nyahnyah.gif


This is a thought experiment. If it is possible to use weapons that appear unrestricted then that'd be kinda cool. Unfortunately SS is kinda limiting. Also the Crusader is comparatively more noticeable.

QUOTE (Yerameyahu @ Aug 13 2011, 06:33 AM) *
Not with Firing Selection, it's not.


If you read my post you would be aware that I do not know how obvious an unrestricted item with a restricted modification is.

QUOTE (Yerameyahu @ Aug 13 2011, 07:08 AM) *
Ditto. 'If you have to ask, it's exotic/unusual.'


That is not the only question I am asking. See my previous post on the reasoning behind why the loading mechanism is just fine, but the ammo may or may not be (by example I would say they are not, by concept I would say they are not, but I have some doubts because a bullet is not a taser dart and 95% of Arsenal involves bullets).

QUOTE (Yerameyahu @ Aug 13 2011, 07:39 AM) *
Hehe, you shouldn't have to convince yourself. That's called rationalization, you do it when you *want* to believe something you *know* is wrong.


Hehe, and this post is proof you are a troll. I convince myself that the loading mechanism is fine, but did not completely convince myself that the ammo is fine. Thus using the term half convinced was quite literal.

QUOTE (suoq @ Aug 13 2011, 08:01 AM) *
2) And if you're going to ask "who'd be the wiser" then you're going to argue with our houserules.


I don't know what I've done to incur dumpshocks' wrath today, but I find it offensive that two people who I do not know are making claims about my persona. Suoq you for the most part seem to be a reasonable non-troll. If I say something like "but who'd be the wiser?", which was short hand for a question I was interested in before, don't believe I'm trying to sneak cookies from the cookie jar. I literally am interested in knowing how people would figure such things out. Can you inspect a taser and SEE the change. Can you scan PANS and determine it that way. That kind of thing. What are the options. I don't know and I'm literally trying to find out.
Yerameyahu
mmmkay, not all of my comments are directed at you. smile.gif Two of those were for Mäx and Summerstorm. It's *our* thread.

As for the 'troll' bit, I can't see how the fraction of convincing (literal or otherwise) is relevant to my comment. I said that you shouldn't have to convince yourself, period. It's a general rule. No one said anything about your 'persona', and I really doubt anyone cares.

Hacking into someone's PAN to find out if their taser has SA mode seems… excessive. Secure, Active-mode zones might require that you offer up that access and info 'for free', of course (as suoq explained). There are no real rules for visually detecting weapon mods; the GM should do things that are reasonable, but who knows what that means for a taser? Detailed inspection (possibly involving Armorer skill) could certainly detect most modifications.

Restricted-legality items are basically ignorable anyway, so I'm not sure why anyone would care—only F matters. If you're trying to be subtle, the mega-taser is already a clue for whoever's looking. You can claim it's for self-defense, sure, but so are guns and things. In my games, that's just splitting hairs. smile.gif
suoq
QUOTE (mmmkay @ Aug 13 2011, 09:09 AM) *
Can you inspect a taser and SEE the change. Can you scan PANS and determine it that way. That kind of thing. What are the options. I don't know and I'm literally trying to find out.

The problem is that you want a definite consensus on an opinion and you're willing to insult people whose answers you don't like.

As far as my personal rules on inspecting a taser and seeing the change, my question is "How the heck do they get 4 shots in a TASER in the first place?" I have no clue HOW a Shadowrun taser works. Maybe it has 4 cartridges in a row on the front. I don't know. Then there's a question of current down the wires. If you were firing in burst mode would you need a power supply that sent power down ALL the lines at the same time? Would that be a noticeable change? When the next cartridge is loaded, does it toss the wires for the previous cartridge, making burst fire impossible without major modifications. (Shooting someone and then disconnecting the unit before frying them is not effective....)

Note that this lack of detail is commonplace. For example, the modification rules (PG 128 Arsenal) talk about "re-chambering a pistol to take a different caliber" which makes no sense from a RAW standpoint since caliber only exists in fluff and house rules. Clearly, in-fluff, caliber exists, but there is no RAW reason to change the caliber of a weapon, ever.

Edit: Just learned something. http://www.taserx3.com/ has multi-shot tasers. 3 shots, rotates the pulses across the cartridge bays at 45 times a second. Cool. You can decide for yourself if you should be able to burst fire such a device.
Traul
QUOTE (suoq @ Aug 13 2011, 04:01 PM) *
3) And in many areas your commlink is on active.
4) So everything on your PAN is readable by the authorities in those areas.

I don't see the link here. An active commlink broadcats your SIN and some other information if you want to, but I don't see why it should give access to your peripherals.
Yerameyahu
It does if they require it, that's all. Some do. Most runners don't hang out in the 1984 areas in the first place.
Blitz66
While I don't think there's rules or anything saying what info is public in Active Mode, I don't think it includes "what have you got in your pockets?" I don't think that's information a lot of people want to share with complete strangers. Although, there are social networking friend request forums in today's world. Maybe I'm underestimating people's desire for attention.
suoq
QUOTE (Traul @ Aug 13 2011, 10:58 AM) *
I don't see the link here. An active commlink broadcats your SIN and some other information if you want to, but I don't see why it should give access to your peripherals.

SR4A Pg 223
QUOTE
You give permission for anyone to connect to your commlink and see what is on it.

Unwired, pg 48 talks about Peripheral nodes and slaving. It also has a note about them not getting the -6 that I never noticed before. Interesting. That rules suddenly makes skinlink attractive to me again.I may need to get some work done on my character's gear.

While I agree with what everyone above is saying and it make sense for a house rule, I can't read the line I quoted as anything other than open access to the PAN. If my GM asks if my gun is on my public PAN, I'm going to have to say "No" because my gun is on my hidden commlink, not the public fake ID commlink and if that gets me hassled by the cops for carrying something that isn't being broadcasted, well, that's to be expected.

Again, like everything else in this discussion, it's your interpretation that wins because the RAW are horrifyingly vague.
Traul
OK, I'm going to build AR clothing made of thousands of RFID tags woven together. You asked for an Active PAN, you got it biggrin.gif

On a side note, the penile implant suddenly got less appealing. Who wants to cross the airport with a flashing "I have a fake dong!" sign? silly.gif

I think a good middle ground would be to require any R items to be broadcast in high secure areas, like an open carry policy. The penile implant was a funny example, but you really don't want to broadcast your pacemaker's Access ID...
Tymeaus Jalynsfein
QUOTE (Traul @ Aug 13 2011, 11:15 AM) *
On a side note, the penile implant suddenly got less appealing. Who wants to cross the airport with a flashing "I have a fake dong!" sign? silly.gif


But WHY would you have it assigned to your PAN? I wouldn't.
Tanegar
QUOTE (suoq @ Aug 13 2011, 11:46 AM) *
Note that this lack of detail is commonplace. For example, the modification rules (PG 128 Arsenal) talk about "re-chambering a pistol to take a different caliber" which makes no sense from a RAW standpoint since caliber only exists in fluff and house rules. Clearly, in-fluff, caliber exists, but there is no RAW reason to change the caliber of a weapon, ever.

How about re-chambering a hold-out to take heavy pistol ammo? It still uses hold-out range brackets, but does 5P damage rather than 4P. Maybe you could even make it take a rifle cartridge: how does a highly concealable 7P firearm sound?
suoq
QUOTE (Tanegar @ Aug 13 2011, 11:29 AM) *
How about re-chambering a hold-out to take heavy pistol ammo? It still uses hold-out range brackets, but does 5P damage rather than 4P. Maybe you could even make it take a rifle cartridge: how does a highly concealable 7P firearm sound?

As far as I can see, by RAW, changing the ammo size doesn't change damage. It's a great houserule, but that's it. If I was the GM, I'd be asking you to explain how the magazine was going to work with the new ammo size.

(Note, the rule that says the two use different ammo is on pg 323 SR4A.)
Traul
QUOTE (Tymeaus Jalynsfein @ Aug 13 2011, 06:22 PM) *
But WHY would you have it assigned to your PAN? I wouldn't.

I guess if the law requires all wireless devices to be Active, it also requires all wireless-enabled devices to have the wifi on. Lawmakers are not that stupid ohplease.gif
Tymeaus Jalynsfein
QUOTE (Traul @ Aug 13 2011, 11:18 AM) *
I guess if the law requires all wireless devices to be Active, it also requires all wireless-enabled devices to have the wifi on. Lawmakers are not that stupid ohplease.gif


No, the Law requires you to transmit your SIN (Identity) in those places that require Active Mode, NOT all your wireless capable devices, nor your entire PAN. If you choopse to do so, well, that is your choice, not the law. The vagaries of Social Networking make it nice to have that accessible for networking purposes, but it is NOT a requirement.
Traul
I completely agree that is how it should work but suoq made a convincing case that it is not RAW.
Tymeaus Jalynsfein
QUOTE (Traul @ Aug 13 2011, 11:40 AM) *
I completely agree that is how it should work but suoq made a convincing case that it is not RAW.


Actually, he really did not...
If you choose to broadcast relevant facts about yourself that are not required for SIN verification, well, that is all on you. Me, I only give what is absolutely necessary. Even in Real Life.
Yerameyahu
It depends on *which* law. They can require anything they want.
Tanegar
QUOTE (suoq @ Aug 13 2011, 02:05 PM) *
As far as I can see, by RAW, changing the ammo size doesn't change damage.

I disagree. Changing ammo is the only thing, AFAIK, that can change a gun's damage code. Ergo, bigger rounds = more damage. At least in Shadowrun.
Tymeaus Jalynsfein
QUOTE (Yerameyahu @ Aug 13 2011, 01:37 PM) *
It depends on *which* law. They can require anything they want.



The Public Profile is the Thing though. What is Public? Certainly your SIN is, maybe any licenses or certifications. But what is in my Pocket, or in my body, is not mandated to be attached to the public profile of the PAN. As I said before, whatever you choose to broadcast is fine and dandy, but the vast majority of information that a public/corporate servant (read police/security) would need is only your SIN. Maybe some of your more important Biometrics. My medical file, what I own, what cyberware is implanted, is not part of your public profile at all. It might be something that you could release if needed, along with Licenses or certifications, but they should NOT be part of your public information that everyone reads. Unless you choose it to be.

By Default, Your SIN provides only the following Information, Per SR4A.

QUOTE
The actual numbers that compose a SIN are generated by a complex formula from several pieces of personal data. What this means is that law enforcement officials can determine your birthdate, state or country of origin, citizenship, and initials from your SIN.


And, why would they need anything else for a random sweep, as is the case in most zones where your Comlink must be in Active Mode.

Additionally. Same reference...

QUOTE
It used to be that one’s SIN and other forms of identification were all stored on credsticks, pen-sized tubes that served simultaneously as ID and credit card. Since the Matrix went wireless, however, all of this information was transferred to the commlink, and credsticks only survive as certified but relatively anonymous means of payment. In addition, all of a person’s credentials and necessary personal data (licenses, credit history, health insurance, cred accounts, etc.) are stored in encrypted form on her commlink (with a default Encryption rating of 5).For privacy reasons, this information is usually not broadcast as part of their personal profile for social networking, though some high-security areas may require that key information (particularly name and SIN) be broadcast. These personal details can also be transmitted (again in encrypted format) on an as-needed basis, as authorized by the user. For example, a store may ask for your cred account information (and possibly credit history or even licensing if you’re buying restricted goods), a hospital will ask for your medical records and insurance, while a security checkpoint might demand your SIN, passport, and criminal record. For security purposes, such data can also be transmitted at a lower Signal rating, via a short-range, line-of-sight infrared beam connection, or by physically linking the commlink to a terminal and transmitting by fiberoptic cable.


So, as can be seen. The majority of your data is NOT transmitted in Active Mode, as part of your public profile, unless there is reason to dig deeper.

That should cover it quite nicely, I believe.
KarmaInferno
QUOTE (Tanegar @ Aug 13 2011, 03:05 PM) *
I disagree. Changing ammo is the only thing, AFAIK, that can change a gun's damage code. Ergo, bigger rounds = more damage. At least in Shadowrun.

Ammo Caliber Increase = High Power Chambering.




-k
Tymeaus Jalynsfein
QUOTE (KarmaInferno @ Aug 13 2011, 02:12 PM) *
Ammo Caliber Increase = High Power Chambering.

-k


Which is the only way to get more powerful calibers in your firearm frame. It is the only modification that allows this. smile.gif
Mäx
QUOTE (KarmaInferno @ Aug 13 2011, 11:12 PM) *
Ammo Caliber Increase = High Power Chambering.

Not really.
Tanegar
QUOTE (KarmaInferno @ Aug 13 2011, 04:12 PM) *
Ammo Caliber Increase = High Power Chambering.




-k

Page reference? There is no modification called "High Power Chambering" in my copy of Arsenal.
Mäx
QUOTE (Tanegar @ Aug 13 2011, 11:41 PM) *
Page reference? There is no modification called "High Power Chambering" in my copy of Arsenal.

It's not from Arsenal it's in WAR.
KarmaInferno
QUOTE (Mäx @ Aug 13 2011, 04:36 PM) *
Not really.

As described, it's refitting a weapon with a more powerful round. It's the closest thing the rules have to increased caliber.


-k
Mäx
QUOTE (KarmaInferno @ Aug 14 2011, 12:04 AM) *
As described, it's refitting a weapon with a more powerful round. It's the closest thing the rules have to increased caliber.

It's mod that refits the weapons firing chamber to handle increased pressure from rounds using more powerful propellant, that for some mystical reason are only available as standard rounds(IE. no APDS,EX-EX,hollow point high power rounds)
No change to the caliber of the weapon.

Something like following is IMO a pretty good rule for upping the weapons caliber:
Higher Caliber
Gun is modified to fire higher caliber bullets then it normally does, this gives the gun +1 to DV.
Ammo capacity is reduced by 25%
2 10 shop Weapon price + 2500¥ 10R
KarmaInferno
Sure, if you wanna use a house rule.

Then again you can do anything with a house rule.




-k
suoq
QUOTE (Tymeaus Jalynsfein @ Aug 13 2011, 03:08 PM) *
The majority of your data is NOT transmitted in Active Mode, as part of your public profile, unless there is reason to dig deeper.

That should cover it quite nicely, I believe.

Absolutely correct. The majority of your data is not transmitted. (Note that the section has nothing to do with active or passive mode, but with transmitting data). To get the rest of the data that they don't require to be transmitted, they have to log onto your commlink (see my earlier quote about active commlinks) and look at it. If they don't look, they don't know. But anyone can look if your commlink is active.

Personally, I don't like it any more than anyone else. Unfortunately, that's what they wrote.
Miri
A visual inspection of your Def Ex shocker, no I doubt he would be able to tell it has been fire selection modded. Unless you have a smartgun link built into it you would have to have a selector switch so I suppose that could be a clue as I imagine the safetys on one of these is some kind of trigger/grip based thing so the clueless secretary doesn't have to fumble with the switch.
Mäx
QUOTE (mmmkay @ Aug 13 2011, 05:33 PM) *
Well the Defiance Ex Shocker has it's taser darts stored in an internal magazine. Mags are apparently usual, so I guess the issue is that darts are exotic. I wouldn't use the words exotic to describe darts, whereas I would use the word exotic to describe pain inducer ammo. If it's listed under a normal ammo list I wouldn't say it's exotic, whereas the pain inducer has "special" ammo (literally listed as special). Additionally tasers are not listed under any exotic heading, whereas flamethrowers first instance are listed under exotic weapons in Arsenal.

I don't think Capacitor dart are exotic ammo, but unlike every other taser Defiance EX Shocker shoots dart trailed by 20m cables, witch i would assume is the reason for the SS fire mode in the first place.
QUOTE (Miri @ Aug 14 2011, 02:49 AM) *
A visual inspection of your Def Ex shocker, no I doubt he would be able to tell it has been fire selection modded. Unless you have a smartgun link built into it you would have to have a selector switch so I suppose that could be a clue as I imagine the safetys on one of these is some kind of trigger/grip based thing so the clueless secretary doesn't have to fumble with the switch.

Why would there be a selector witch, there's really no need for one when the change is only from SS to SA firemode.
Traul
QUOTE (Mäx @ Aug 14 2011, 02:51 AM) *
Why would there be a selector witch, there's really no need for one when the change is only from SS to SA firemode.

Because Firing slection change only adds new options. A modded Shocker would not be SA but SS/SA. Don't ask me why anyone would use the SS mode, though: I already don't understand why they keep SA on assault rifles biggrin.gif
Yerameyahu
As we know, there's no reason to have anything but FA… except for the weird little Called Shot technicality.
Tymeaus Jalynsfein
QUOTE (suoq @ Aug 13 2011, 03:57 PM) *
Absolutely correct. The majority of your data is not transmitted. (Note that the section has nothing to do with active or passive mode, but with transmitting data). To get the rest of the data that they don't require to be transmitted, they have to log onto your commlink (see my earlier quote about active commlinks) and look at it. If they don't look, they don't know. But anyone can look if your commlink is active.

Personally, I don't like it any more than anyone else. Unfortunately, that's what they wrote.



I disagree... Looking at what is actively transmitted is one thing. Actually logging on to the Comlink is something else entirely. Regardless of whether you are in Active Mode or Hidden Mode. Just because you are active does not mean you have no defenses on your comlink. They STILL have to login, which is the same whether you are active or not. And that may be a challenge (for a shadowrunner' comlink anyways). The only difference is that they do not have to FIND your node, they know exactly where it is.
Tymeaus Jalynsfein
QUOTE (Traul @ Aug 13 2011, 07:10 PM) *
Because Firing slection change only adds new options. A modded Shocker would not be SA but SS/SA. Don't ask me why anyone would use the SS mode, though: I already don't understand why they keep SA on assault rifles biggrin.gif



Because rampant spamming of ammunition gets expensive fast. One of the reasons they removed FA Fire from the M16 when I was in the Marine Corps. Ammo cxontrol is important when you only have so much ammunition. Automatic Fire throws Fire Ammo) Discipline into the trash. smile.gif
Yerameyahu
Not in real life, TJ. In SR. nyahnyah.gif Where FA can fire SA, BF, anything.
suoq
QUOTE (Tymeaus Jalynsfein @ Aug 14 2011, 08:18 AM) *
Just because you are active does not mean you have no defenses on your comlink.

Let me repeat my quote from SR4A, pg 223
QUOTE
You give permission for anyone to connect to your commlink and see what is on it.
I'm not saying you or me or anyone else has to like it. I'm saying that's what they put in the rules. It's right up there with Glamour affecting dragons 100% of the time.

Yerameyahu
That's a vague, fluffy 'rule'. It could simply mean that people see your public Facespace page. It's an assumption to say that it means they get admin access to your whole PAN (even read-only). smile.gif However, authorities may well require smartgun tracking, etc., depending on the infinite variety of secure zones that you find yourself in. There's even a gun specifically designed for location-locking, Safe-Target, TI'd, etc.
Traul
The other disturbing thing is the way they say that the commlink mode determines the mode for the whole PAN. If your commlink is Active, then your PAN is Active.
Yerameyahu
Everything should be skinlinked anyway, though. smile.gif
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