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Critias
QUOTE (Tanegar @ Sep 4 2011, 12:20 PM) *
Wait, you get XP for kills in Human Revolution? Lame.

I'm confused. If you don't expect to get XP for doing things (things like removing threats), what do you expect to get XP for?
Tanegar
In DX1, you got XP (well, skill points, but Call a Hit Point a Smeerp) for achieving objectives. Wanton violence got you nothing, which was an excellent design point, IMO. The game didn't care how you did your job as long as the job got done. Rewarding a particular playstyle over another (violently confrontational over stealthily non-confrontational, in this case) runs contrary to the spirit of Deus Ex.
Wounded Ronin
QUOTE (Tanegar @ Sep 4 2011, 05:44 PM) *
In DX1, you got XP (well, skill points, but Call a Hit Point a Smeerp) for achieving objectives. Wanton violence got you nothing, which was an excellent design point, IMO. The game didn't care how you did your job as long as the job got done. Rewarding a particular playstyle over another (violently confrontational over stealthily non-confrontational, in this case) runs contrary to the spirit of Deus Ex.


In the Shifter mod, the modder gave points both for kills, but also for stealth. If you finished a level and nobody knew you were there, you got a big point bonus at the end of the level.

Likewise in HR, my understanding is that if no one sees you on a particular level, you get a big EXP bonus for stealth.
silva
If you pass a mission without triggerring the alarm, youre called "Smooth Operator" and gains 250 XP.
If you pass a mission withou being seen, youre called "Ghost" and gains 500 XP.
I dont know the names and bonuses for more fighter-approaches, as Im following a more stealthy one.

And I dont see problem if the game rewards XP for all playing styles. It would be a problem if it rewarded some in detriment of others.

Critias
QUOTE (Tanegar @ Sep 4 2011, 05:44 PM) *
In DX1, you got XP (well, skill points, but Call a Hit Point a Smeerp) for achieving objectives. Wanton violence got you nothing, which was an excellent design point, IMO. The game didn't care how you did your job as long as the job got done. Rewarding a particular playstyle over another (violently confrontational over stealthily non-confrontational, in this case) runs contrary to the spirit of Deus Ex.

You get more XP for stealthy and non-confrontational than you do for violent. Does that still run contrary to the spirit of Deus Ex?
Tanegar
QUOTE (Critias @ Sep 4 2011, 07:58 PM) *
You get more XP for stealthy and non-confrontational than you do for violent. Does that still run contrary to the spirit of Deus Ex?

Yes. What response were you expecting?
Critias
QUOTE (Tanegar @ Sep 4 2011, 08:12 PM) *
Yes. What response were you expecting?

So you're outraged when you get some small modicum of XP for killing guys and outraged that you get some XP when you sneak past guys, instead. So...uhh...I dunno. When is it okay for people to earn XP? I feel like I'm just kind of missing something, here.
Tanegar
Possibly I did not make myself clear. In the first place, I am not outraged. Not having played the game (yet), I am not sufficiently invested in it to be outraged. I am annoyed.

In the second place, the fact that one gets XP from killing is not what annoys me. Nor is the fact that one gets XP from sneaking. What annoys me is the fact that one gets more XP for following one playstyle over another. As I said, DX didn't care how you achieved your objectives, only that you achieved them. The conclusion I am drawing from this thread (possibly incorrect, but I go by the information I am given) is that Human Revolution does care, that it promotes one playstyle over another.

In another game, this would not be a problem. When one plays Splinter Cell, for example, one goes in with the knowledge that one is expected to play the game a certain way, to make use of a particular body of technique. In Deus Ex, this was not the case. In Human Revolution, this is (apparently) the case. That is what annoys me. The designers have moved away, however incrementally, from the openness and choice of Deus Ex toward the, if not mandatory, then at least strongly-encouraged stealth of Splinter Cell.
Critias
Well, outright stating that a game "runs counter to the spirit" of the games that came before it sounds kind of outraged. It's just the interwebz, so maybe you're not, but it's a pretty harsh criticism to level.

At any rate, in case we've been unclear, it really is a pretty small chunk of XP, either way. You can go about gameplay however you want to (with the exception of boss fights, which tend to, of course, favor those who fight well). I think the mandatory combat of boss fights counterbalances pretty nicely against the miniscule XP gain for playing the rest of the game sneakily -- six of one, half dozen of the other, y'know?
KarmaInferno
I have actually found the bosses follow the line-of-sight rules the other NPCs have.

The second and third bosses, at least, get flummoxed by you hiding and keeping out of their sight. I just kept shooting rockets at the first boss so I dunno if he's the same way.

Hide, and scoot to another position so when the boss moves to look at the last place you were visible, you're not there. He or she will start looking around, snipe 'em when he's visible. Move again. Snipe. Move. Repeat.

It's a bit tricky since the second and third bosses hide as well, but I was able to sneak-shoot-sneak those fights successfully, rather than run-n-gun like I did the first boss.




-k
Critias
Right, you can still semi-sneaky fight 'em -- but you're thrown into mano-y-mano combat, like it or not, locked in a fairly enclosed space with them, and you're not allowed out until they're dead (two men enter, one man leaves!). You can't, I dunno, CASIE your way past them, or out-hack them, or something. There're different ways to fight them, but you're fighting them, period.
Faraday
QUOTE (Critias @ Sep 4 2011, 09:48 PM) *
Right, you can still semi-sneaky fight 'em -- but you're thrown into mano-y-mano combat, like it or not, locked in a fairly enclosed space with them, and you're not allowed out until they're dead (two men enter, one man leaves!). You can't, I dunno, CASIE your way past them, or out-hack them, or something. There're different ways to fight them, but you're fighting them, period.

Yeah, the boss fights rubbed me wrong. They weren't *bad* in and of themselves, but it wasn't Deus Ex. Also, the first boss you can be sneaky. I ran out of rockets and resorted to my silenced combat rifle, emp grenades, and overhanging explosive barrels.

When I would have problems finding the console for a turret I'd use the "time out" method. Pick it up and set it in a corner where it will do no harm.
Stahlseele
Technically, you don' get MORE XP, if you sneak . . because usually, you can, if you are good, land about 50 headshots . . which would net you more XP than doing the complete sneaky bastart thing . .
But the truth is usually somewhere in between, so you don't get more XP from fighting, because you still circumvent some opposition usually . . But you don't get the XP bonus for no killing or no being seen either.
Also, there is still XP from finding out stuff for your missions and you get XP for Hacking stuff. And usually more than you get for fighting too . .
LurkerOutThere
Best option exp wise is to do sneaky non lethal take downs, especially in melee. Nets you like 50 exp per guy and if you do it right you can still get smooth operator and even ghost if your really good at it. Between that and rank 5 hacking + max stealth i was running out of things I wanted to buy I was roping in so much exp.
Seriously Mike
QUOTE (KarmaInferno @ Sep 5 2011, 07:11 AM) *
It's a bit tricky since the second and third bosses hide as well, but I was able to sneak-shoot-sneak those fights successfully, rather than run-n-gun like I did the first boss.

The "seeing through walls" aug allows you to see cloaked opponents too. Made the fight with Namir a piece of cake, dumbass tried to nail me with a plasma gun through a wall while I was frying him with MAH LAZOR. However, after the first boss you should get the EMP Shielding (well, you can get it before it too, protects you from electrified water as well, making some quests way easier).
QUOTE
Best option exp wise is to do sneaky non lethal take downs, especially in melee. Nets you like 50 exp per guy
Headshotting them with the tranq rifle or stungun also nets you 50 XP a pop, you just have to stuff the sleepers in closets and dark corners.
KarmaInferno
It amused me to stuff sleepers in a big pileup inside air ducts, and imagine the confusion on them waking up.




-k
Wounded Ronin
So, after the second boss fight, suddenly it's raining ammo. They literally give you like 300 rounds of MG ammo all at once. I guess what I said before is wrong, at least after the second boss fight.

Second boss fight was way easy with jump mod and MG. Just Million Dollar Man jump away from kamikazee run, and unload MG a few times.
LurkerOutThere
For the second boss fight I had full upgraded armor and immunity to emp and flash so she would run up to do her attack and it wasn't nearly as dangerous to me as her submachine guns. HR is the only game i've played where boss fights got easier as I went along. The third fight was cake as I just typhood him twice and watched him fall down once I'd learned to dodge his shots. Total time elapsed not counting cutscenes: 4 seconds. Total consumables: One candy bards, two typoon ammo, one hypostim (that gun of his HURTS) plus a gas grenade i threw as the fight started.

But to quell your concern Tangegar experience in the bulk is still dolled out for completing objectives, but you earn bonuses just as in the first game for finding secret locations and and going about things in a sneaky way. For example the traveler bonus is given to you for going to your objectsives in roud about paths such as airducts, whhile pathfinder is given to you for finding straight up secret locations.

What they've added are you now get bonus experience for hacking devices (typically 10Xthe rating of the device if memory serves) capturing optional objectives in the hacking mini game (which can also reward you with credits or hacking game special abilities) and a bonus delivered for eliminating opponents. Now what I personally liked about Deus Ex is that they didn't dictate a course of action to you, and they still don't. If they hadn't put in a bonus for taking down guys, then the optimal way to play the game (albeit slow and in my opinion boring, because I hate purely stealth games) would be to sneak through the levels to the objectives, because the ghost and smooth operator benefits are fairly substantial.

What they have produced is a sort of informal morality filter, because non lethal takedowns pay out nearly double exp wise what lethal ones do. But I can understand this because one of the points in the main characters backstory is he is an ex-cop who was kicked off the force essentially for his refusal to shoot someone and the complications that arose from that.

Also one thing people seemed to forget about the first deus ex is it did have a few mandatory boss fights of it's own. If you didn't shoot Ana on the plane you HAD to fight her later. Similar to Gunther. Now both could be gotten around with some creative hacking/story choices that led you to having their kill phrase but other then that you had to kill them to advance the story. Walton Simons was a boss that to my knowledge was completely unavoidable and indeed gave me quite a bit of fits as he seemed to be too closely matched for me. Then I realized that once he stopped talking I could immediately hit him with a rocket launcher with the right ammo loaded and he'd spend the rest of the fight running from me semi cloaked. Hacking him down with a sword was very satisfying.

And that brings me to my one really sticking complaint with DE:HR even if I understand why they did it. There were several points where I really wanted to go lethal on the opposition, their despicable people doing despicable things who are unlikely to see justice outside of my ability to deliver it but it not only screws up an achievment but pays out less exp. I did it anyway because isn't that the point of a roleplaying game?

My only other complaint was there were times when i was getting killed way too much by guys with pistols, when having gone through the first game with max regenration and nothing that didn't put me down in two shots able to kill me kind of left me miffed, but that's why it's a prequel I guess.
Tanegar
QUOTE (LurkerOutThere @ Sep 5 2011, 06:57 PM) *
If you didn't shoot Ana on the plane you HAD to fight her later. Similar to Gunther.

For a given value of "fight." If you knew their killphrases, those were real short fights.
KarmaInferno
A bit of hilarity: I got the "ghost" achievement on one mission despite me hacking a turret and repeatedly tossing it into rooms with bad guys, despite every alarm going off. Because they never actually saw ME, just a hostile turret suddenly landing in front of them.



-k
Wounded Ronin
So I just found out about picking up turrets. I think it's a little silly because it makes them a lot easier to deal with than if you can't. Not to mention it saves me a lot of ammo since now I don't have to shoot them all to death.
Critias
Some people say silly, some people say awesome.
Rastus
QUOTE (LurkerOutThere @ Sep 5 2011, 07:57 PM) *
Walton Simons was a boss that to my knowledge was completely unavoidable and indeed gave me quite a bit of fits as he seemed to be too closely matched for me. Then I realized that once he stopped talking I could immediately hit him with a rocket launcher...


You'd think that in a videogame that allows you access to rocket launchers, that'd be the first answer to every 'boss' fight nyahnyah.gif. The GEP Gun always killed them all in one shot for me, maybe two if the game felt like being a bitch. Anna, Gunther, Simons; all of them went down. Fights basically boiled down to BEEPBEEPBEEP-BOOM! Pity that doesn't quite work as well in HR. Guess they don't make mech-aug cyborgs like they used to by the time 2052 rolls by.

And yeah, picking up hacked turrets is indeed awesome. Wonder how well that'd work on drones with fixed turrets in SR?
LurkerOutThere
Was anyone else pretty underwhelmed by the ending and then the secret after the credits scene? This is what I was afraid of with a prequel, ultimately your choices and actions had to line up with what happens in the first game. Thinking about it I kind of wish the whole final showdown had taken place at the statue of liberty or something.
KarmaInferno
It would have been epic if seeing the Statue of Liberty getting partially destroyed was part of the end-game. Would have tied it to the original game much nicer.

Hearing the original game theme at the very end was nifty.

[ Spoiler ]



-k
Faraday
QUOTE (KarmaInferno @ Sep 8 2011, 11:18 AM) *
[ Spoiler ]

-k

I agree with this sentiment.

[ Spoiler ]


Btw, in case anyone wants the soundtrack...
Stahlseele
i BOUGHT the soundtrack with my 100€ collectors Edition!
Wounded Ronin
As I continue to play it seems like you can eventually get all the augs you want. I will think a bit about how to differentiate my character on my next playthrough.

Although I started out on my playthrough minimizing NPCs killed, as the game goes on I found myself killing a certain amount and sparing a certain amount as circumstances dictated given the rising difficulty level.

I wonder if either killing absolutely everyone, or killing absolutely no one, would increase my enjoyment or experience of the game. Killing absolutely no one seems like it would be diminished given that the game forces you to kill the bosses.
Rastus
QUOTE (Wounded Ronin @ Sep 8 2011, 02:36 PM) *
As I continue to play it seems like you can eventually get all the augs you want. I will think a bit about how to differentiate my character on my next playthrough.

If what I'm told is correct, you can get enough praxis points to purchase all but three augs by the end of the game, maybe two. This is likely only if you collect every pickup, buy every kit at LIMB clinics, and get every point of XP you can. I haven't done either of those three as well as I could and I'm feeling like I got enough augs to see me straight through the game.

QUOTE
I wonder if either killing absolutely everyone, or killing absolutely no one, would increase my enjoyment or experience of the game. Killing absolutely no one seems like it would be diminished given that the game forces you to kill the bosses.

I tend to ask myself that when I play games where you have the option to go non-lethal straight through. But see, the odd thing about these games is even though completely non-lethal is possible, I keep collecting all these guns... Sure seems like a waste not to use them. When the game see's fit to hand you machine guns, rocket launchers, and laser cannons, I can't help but feel that it's trying to tell me that sparing lives is overrated.

Besides, some of these guys are kinda dicks. They could use a bit of lead poisoning to set them straight.
CanRay
It's been proven you can finish Fallout: New Vegas without killing anyone. It's *REALLY* hard, but can be done.

But, honestly, some people just need killing. Cook-Cook for one.
Faraday
QUOTE (Rastus @ Sep 8 2011, 03:23 PM) *
I tend to ask myself that when I play games where you have the option to go non-lethal straight through. But see, the odd thing about these games is even though completely non-lethal is possible, I keep collecting all these guns... Sure seems like a waste not to use them. When the game see's fit to hand you machine guns, rocket launchers, and laser cannons, I can't help but feel that it's trying to tell me that sparing lives is overrated.

Besides, some of these guys are kinda dicks. They could use a bit of lead poisoning to set them straight.

When running as a pacifist, guns are great for making your initials in the wall.

But yeah, I tend to stun mooks unless they've pissed me off or I'm out of non-lethal options. For bosses and true assholes, I'll bring out the lead. Or the armblades. Oh, those armblades. Go to 4:55 for the big *ow* moment.
KarmaInferno
Strangely, even if you take out the second boss with the taser, her head apparently explodes.



-k
Rastus
QUOTE (Faraday @ Sep 8 2011, 08:40 PM) *
When running as a pacifist, guns are great for making your initials in the wall.

But yeah, I tend to stun mooks unless they've pissed me off or I'm out of non-lethal options. For bosses and true assholes, I'll bring out the lead. Or the armblades. Oh, those armblades. Go to 4:55 for the big *ow* moment.

Hah, that's probably my favorate one out of the bunch. Who needs spurs?

But you know, now that I think about my previous statement, I now realize that sometimes a non-lethal takedown really is the superior takedown.
Seriously Mike
QUOTE (Rastus @ Sep 9 2011, 12:23 AM) *
If what I'm told is correct, you can get enough praxis points to purchase all but three augs by the end of the game, maybe two. This is likely only if you collect every pickup, buy every kit at LIMB clinics, and get every point of XP you can. I haven't done either of those three as well as I could and I'm feeling like I got enough augs to see me straight through the game.

Well, those two are CASIE and Typhoon. wink.gif What you need for sure is hacking suite (even the first level in each of those costs 1 Praxis point), EMP Shielding (gets useful as early as Detroit, to walk through electrified water safely, and is pretty much a must during the second boss fight), seeing through walls (handy in dealing with cloaked enemies) Icarus and, of course, cloak.

Also, I will make "Neuropozyne" the official name of Zero in my SR campaign. biggrin.gif
Backgammon
QUOTE (KarmaInferno @ Sep 5 2011, 07:54 PM) *
A bit of hilarity: I got the "ghost" achievement on one mission despite me hacking a turret and repeatedly tossing it into rooms with bad guys, despite every alarm going off. Because they never actually saw ME, just a hostile turret suddenly landing in front of them.



-k


God dammit, if I had know that I would have gone for the Ghost Achievement for xbox! I didn't want to do the turrets thing cause my screen went red so I figured that counts against your Ghost award. AAARRGH!
CanRay
"The Turrets are killing us!" "Damn it, I knew this would happen when procurement started getting magazines from Aperture Science!"
Bigity
At least any survivors would have gotten cake.
Stahlseele
No, the pi is a lie.
KarmaInferno
Update: It is possible to carry a hacked turret into the elevator before the third boss, and then toss it into the fight room before triggering the cutscene by exiting the elevator.

Maneuvering the boss into sight of the turret and repeatedly stunning him while the turret shot him to death was amusing.





-k
Stahlseele
Dude, that's genius!
Wounded Ronin
I noticed you cannot bring bodies to different maps. So much for no man getting left behind!

[ Spoiler ]


I remember how in EA's SEAL Team they basically forced you to drag a dead team member through the whole rest of any given mission.
KarmaInferno
[ Spoiler ]




-k
Wounded Ronin
QUOTE (Rastus @ Sep 9 2011, 12:48 AM) *
Hah, that's probably my favorate one out of the bunch. Who needs spurs?

But you know, now that I think about my previous statement, I now realize that sometimes a non-lethal takedown really is the superior takedown.


That lead me to more Deus Ex videos. Wow, there are some great lines in Deus Ex I haven't even heard w. my multiple playthroughs: http://youtu.be/htnhNyRiAfE
Wounded Ronin
QUOTE (KarmaInferno @ Sep 10 2011, 12:07 AM) *
[ Spoiler ]




-k


[ Spoiler ]
KarmaInferno
QUOTE (Stahlseele @ Sep 9 2011, 11:09 AM) *
Dude, that's genius!

Apparantly there's an even faster way to deal with the third boss.



-k
LurkerOutThere
Like i said elsewhere, two hits of the typhoon put the third boss out for me making the typoon an actually good investment as a boss/bot killer.
Rastus
QUOTE (KarmaInferno @ Sep 10 2011, 07:55 PM) *

I see your method, and raise you one that is far less resource heavy.
Wounded Ronin
QUOTE (Rastus @ Sep 11 2011, 03:54 AM) *
I see your method, and raise you one that is far less resource heavy.


Someone should make a Chuck Norris skin for Jenson just for that tactic.
Wounded Ronin
QUOTE (KarmaInferno @ Sep 10 2011, 07:55 PM) *


See, in my opinion, that's less fun than shooting him a bunch of times while dodging stuff.
KarmaInferno
QUOTE (Rastus @ Sep 11 2011, 02:54 AM) *
I see your method, and raise you one that is far less resource heavy.

FALCON PUNCH!

Also, Deus Ex: Unreal Revolution has apparently been released by some folks at moddb.com, "augmenting" the original Deus Ex with Human Revolution elements.



-k
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