QUOTE (Draco18s @ Sep 9 2011, 02:33 AM)
If anything, it would encourage cyber-adepts (why spend "10" magic on Imp. Reflexes 4? Just get cyber for a measly 1.5!).
Because you can reroll anytime. On-the-fly adept is not in the quantity thing, he's in the quality thing. He can compete with any specialist providing he have to time to prepare (or instantly, with null time).
Null time makes him virtually throw [Magic-1] more dices anytime he throws the dices with a skill at 6 (+3 skill +2 attribute for a magic 6), whatever the action. Even the themes he have no knowledge in he gets +3 (+3 attribute) and you still think it's an underpowered power, I'm not sure you understood why null time is broken.
If you want perfect formula, human up to magic X, on the fly null-time is exactly like that, for ANY non-combat action :
Skill 0/1 = +[min(Attribute/2 rounded down;Magic/2 rounded down)] dices (boost attributes)
Skill 2/3 = +[min(Attribute/2 rounded down;(Magic-0.5)/2 rounded down) + 1] dices + property (boost attribute + +1skill + killing hands, whatever)
Skill 4/5 = +[min(Attribute/2 rounded down;(Magic -1)/2 rounded down) + 2] dices (+2 skill + boost attribute)
Skill 6 = +max(2;[min(Attribute/2 rounded down;(Magic - 1.5)/2 rounded down) +3]) dices (+3 skill + 2 boost attributes at magic 6 or 2 dice with magic 1)+property when magic > 2
Skill 7 same as skill 6 + 2 properties when magic > 5.
In combat he gets [Magic] more dice on any defensive action he take (combat sense and if he's hit mystical armor) and I think null time is overkill with 18 dodge (+6 dice in combat sense +dodge 6 + rea 6)/ 14 armor (full form fitting + secure tech + 6 mystical armor).
He's the exact same as a canonic full combat sense/mystical armor adept, by the way so no need to choose this combo because null time Chameleon adept can do other things aswell.
He's a lot better than a canonic "some combat sense / some mystical armor / some third power" provided the third is not used as the same moment than combat sense or mystical armor.
Null-time is full combat sense / mystical armor + very nice swiss knife bonuses that can take you to 18 dices on ANY non-combat action with attribute 6/skill 7/magic 6 with a +5 given there, anytime, at any moment.
You two guys just seems to demonstrate that a full combat sense / mystical armor is highly highly highly low tier since you tell null time is "highly highly" low tier.
And full combat sense/mystical armor is only one combo I could think of. He's also a full big leap/+boost running/gymnastics and can switch to a full freefall/half mystical armor when he fails, etc etc.
He's the same as a lot of canonic adepts with no imp ref since they all don't use half of them at the same time. In VR he's the same as your rigger adept in AR that have bizillion PP in lots of skills, as your hacker adept in AR. He's the same as your face adept (same reasons), he's a lot better than a full detection adept (PP invested in multiple sense and you only need 1 at a time)... For 5 BP it "migth" be too much.
At the same time, he can be any of your x non imp ref adept. And you still call him low tier bceause he can go with magic 6 with flat attribute/skill/power to 7+7+5 = 19 dices and not 20... Now that's just funny you can't see the needed nerf for null time.
There's not only imp ref as powers of adepts. It's sad you think that.
Draco18s, by stating all the adept will be cybered, you seems to think it's an obligatory fix for all the adepts in my SR. I said no, "On the fly" is for one that would choose Chameleon as Mentor spirit.
There's the one that would choose Cat, the one who would use Eagle, the one that would choose Wolf, and so on.
Now you can say ZOMG Adeptrun as Critias says in his unofficial errata.