QUOTE (Dakka Dakka @ Sep 27 2011, 09:59 PM)

While you may be right in general, your math is off.
BOD 2 can wear 6 points of military armor without penalty. Every 2 points above that (of each armor type) accumulates a -1. Light military armor has a value of 12/10 even without a helmet. So you are 6 and 4 points above the limit which nets you a -5. Even the best mobility Upgrade can only reduce that penalty to -2. Since you usually wear a helmet with MilSpec Armor, the penalty is 2 higher.
It tracks impact above and ballistic above separately? I was under the impression it only tracked the highest, in which case it would be:
14/12 with a helmet. You have 6 for free, giving you a -4 penalty. So you get mobility 3 and take only a -1.
I'll have to double check the encumbrance rules to verify that, but assuming you're right then that makes normal light mil armor have a -2 as you noted for a 2 bod character. A 3 bod character wears light mil with a helmet for 14/12 and 9 max encumbrance, totaling 8 above, so -1, or -0 with the helmet.
4 body character wears 12 with no penalty, helmet takes mobility 1 (14/12). Medium takes mobility 1 (14/12), and Medium with helmet takes 3 (16/14). 5 body character can wear 15 with no penalty, thus getting light with helmet or medium with no penalty, medium with helmet needs mobility 1, and heavy with helmet (18/16) is a total of 4 over needing mobility 2. 6 body just doesn't take mobility.
On the other end of things, a full body suit + securetech = 8/6 armor, and counts as 5/5 for encumbrance. Adding on an Armored Jacket is 16/14, and 13/13 for encumbrance, so a -1 penalty for a 6 body character, but can be worn pretty much anywhere without raising too many eyebrows. Basically anyone 6 body or higher is going to want to stack up other armors because it is more versatile for the same or better protection. (The theoretical best is tossing on a swat helmet for +2/2, and swat armor for 12/10, for 22/20 armor, but that's hard even for a troll to wear, but at least it's only R, and it is a full 4/2 better than the absolute best military grade armor).
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Mil-spec armor already includes its *specific* helmet.
Wait, so now you're trying to argue that the values for military armor already include the armor bonus from wearing a military helmet? So the absolute best armor someone wearing milspec armor in your games could get is 16/14?
Because I'm going to point out once again you can get that much wearing a completely legal armored jacket, without even wearing a helmet, with 6 body.
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Seerow, *shrug*. If that's the case, the solution is to increase the rating of mil-spec armor, not to allow stupid PPP with it.
Doesn't that have the same net effect, except removing the option for a lower body character to wear it? Why not just leave the option there so people can tailor the armor to fit themselves?