Paul
Nov 3 2011, 02:25 PM
Not to pick on any one user but this caught my attention:
QUOTE
Doesn't the world of SR4A have a flavor text stating that EVERYONE carries some sort of firearm for protection? If so, then it's not surprising if people started making their weapons like accessories & matching some pieces with some clothes/shoes. Easy to see a corp bunny with a pink, blinged out Colt L36 that perfectly matches her shoes for that night out at Cub Penumbra.
Now this sticks in my craw for a few reasons. So I want to open up a discussion on how everyone sees the game world and just how armed it really is, and when.
So for my own view point-which is similar to the post above-but with some differences. I think it wouldn't be uncommon to be armed outside of corporate enclaves and government strongholds. Despite the flavor text-in one of the rare few cases I have a major disagreement with the "Fluff" as it were-I see no reason why anyone would allow anything heavier than what we currently see in society now a days. Obviously because of the fracturing of society as we know it, and the balkanization of both governments and corporations (Something I think gets way over played at some points. Yes they'd be adversarial but just like today it's better to reign in hell than let someone else in on the game. Some cooperation would exist-even if it was twisted, and oft times self serving.)
So while I think it wouldn't be uncommon for the average SINner to own a small arm, or even a fancy knife or ceremonial sword-I doubt too much they'd be allowed to walk around willy nilly showing off their hardware
in areas where organized society and law enforcement exist. And despite the seemingly easy going atmosphere in most Shadowrun authors fictional portrayal of the world booze and weapons don't mix. Even in poorer areas I suspect there would be a heavy stigma against, if not an out right ban on brandishing weaponry in a nightclub or other establishment.
Now I'm sure someone will throw the barrens in my face. And I agree to every rule there are exceptions. but say you're running a bar, even in the barrens and a bunch of cats keep showing up with automatic weapons, and pounding brews while they plot felonies they'd like to commit. Why do you stay in business? what's to stop them from taking your business? Killing you? I'm sure the more enterprising of you will say-well I'd fight! I'd hire muscle! And BHAM! we enter the never ending cycle of war right?
In the end for my dollar Shadowrun is a dangerous world, and a world where automatic weapons are more easily acquired. But its' not one where you walk around brandishing your arms like a knight one horse in a medieval village.
But every table is different. What are your views?
Blade
Nov 3 2011, 02:41 PM
It was never really clear to me if (and if so which) weapons were legal in Seattle.
As for the Barrens thing, the situation is simple: people do carry guns inside bars but most of the time they won't kill the guy running the bar because they do their business and he does his and everybody is happy this way. The guy running the bar doesn't have to hire muscle: he's got the local gang (the one that is taking most of the money he makes either directly or by getting free drinks) on his side. Messing with him is messing with them.
Anyway, when some of your customers can kill you with some implanted weapon, by concentrating for a few seconds or just by punching you in the face, taking their guns won't change much.
Tymeaus Jalynsfein
Nov 3 2011, 02:51 PM
I have always viewed it that Pistols are very common place. Anything heavier, and you are drawing attention to yourself. Same with Body Armor. Armored Clothing (of various flavors) is common, as are the slightly more obvious jackets and vests. Anything heavier, or any obvious augmenting (Obvious PPP) draws attention. The world is a dangerous place, and
Personal protection will be prevelant. Heavy emphasis on Personal. You do not need Automatic weapons (of any variety) for personal protection (or even hunting, for that matter

), nor do you need explosives. Such idiocy gets noticed and addressed by authorities.
Typically, any character I play (or any NPC's, if I was to run) has either a Light Pistol or Taser on his/her person at all times (certain demographics might change that... Gangers, for example). Occasionally, it will be a Heavy Pistol. There is really never a need for anything heavier unlesss you are actually on a run, and might just need the firepower.
As for what is legal in Seattle,
Blade. The Books assume Seattle as a basis. So any thing rated "R" is Legal in Seattle, but you must have a License for it. Any thing rated "F" is Not legal, and unless you are in a job position that allows such things (the Military, Knight Errant, etc), you cannot license them at all.
CanRay
Nov 3 2011, 03:18 PM
With the exception of Ares, I don't see the AAA-Level Corpers having armoured clothing and personal protection (Except for the rare paranoid person), as they have their fine Corporate Security to protect them. AA-Levels feel less secure but is still a low percentage that carry weapons (armor, OTOH, yes), and the security companies (Like Lone Star) encourage people like Ares does.
John Q. SINner (Non-Corporate Citizens) will likely see armoured clothing (Likely an outfit they change into and out of at work for traveling) and a light pistol (Colt Asp at least, but maybe an automatic of some type) as a wise investment to hopefully scare off the scary things that live in the Sprawl.
SINless people, for the most part, won't have anything except what they can scrounge or steal. When you're barely able to make it from meal-to-meal, even a new set of Flats are out of the picture, forget something expensive like a firearm or armour. Gangers are slightly better, but the lower ranks still don't have much that isn't actually owned by the gang itself. As you get higher, they get better gear, until they retire and become low-end Shadowrunners, the dream of Gangers from my POV.
Shadowrunners who've been doing the job for a bit, or had a lucky big score... Well, you've seen starting characters.
MK Ultra
Nov 3 2011, 04:02 PM
I play seattle mostly, and run it low key. basic armored clothing (or the more expensive tailored designer stuff) are common but not ubiquitous. The typical sararimen in seattle might have a taser (which is legal w/o license), but guns are less common, as Seattle has slightly higher restrictions then the rest of the UCAS, they only put on armored clothing for special occasions (going to the edge of the barrens for clubbing or picking up some drugs). Still many sinners that go to less secure places on a regular basis (which most don't) will pack a holdout or maybe a light pistol. Same goes for the better off gangs (bottomfeeders use melee). Security professionals (like mobsters, higher up gangers, off duty cops and corp guards) will often carry more (but out of the barrens usually not obvious) armor and light or heavy pistols & the occasional MP. The real hipsters like Toptire Gangers or Runners may carry SMGs and sawed of shotguns regularly, as long as they stay out of the nice areas. Obvious armor and unconcealable guns are a no go outside of the barrens and some gangster strongholds (in the later case they are more like corp guards).
The tres-chic light pistol fits in with the barren-edge clubbers (though most places will ask ppl to check in the stuff at the door) - in some cases, it could also be a fake accessoire to have that Action-Sim 'street'-look.
Many places in the real barrens will not check guns, but the gangs or hired muscles (for the hot clubs that want to deliver the real barrens experiance to rich corpers) will keep things in check - stuff up to heavy pistol might go, automatics and shotguns will not be appreciated.
In other sprawls, handguns may replace the tasers more often. In tenochtitlan, SMGs are quiet common, too, but other places like Tokio or London will see far less guns and in response less armor.
EDIT:
For citizens of specific corps, Ares and Aztech ppl will tend to have more stuff, Horrizon and Shiawase will have less compared to other corps and the average sinner.
JonathanC
Nov 3 2011, 04:38 PM
I'd say that SINless are probably more likely to be armed than wageslaves. When you live in a corp zone, work in a corp zone, and entertain yourself in a corp zone, what do you need a gun for? It's a needless expense, and one more thing to carry. If you're living in the Sprawl, that's a different story, of course.
SINless, though, could care less about what weapons are legal with a license or not, because they can't get a license anyway. In for a penny, in for a pound. You can say that they should be too broke to afford guns, but look around you: every country full of starving people has an AK-47 for every man, woman, and child. Here in our own sprawls, the poorest people, gang-affiliated or not, have guns. It's viewed as a necessity, like rent money.
Paul
Nov 3 2011, 04:43 PM
I imagine a funny scene in which the armed employees are confronted by the armed Shadowrunners who are all then confronted by the armed security guys. And since ever one is dressed in pink hello kitty stuff, and custom punk rock trappings even though the security guys have AR overlays maybe they end up shooting every one because why take the frickin' chance? "Gosh if only Bob the Wage Slave hadn't had that custom embossed Rainbow Bright gun I'd have thought he was a victim, not a co-conspirator. Sorry about killing him dead. But hey! I stopped the outlandishly dressed, and totally individualized group of criminals! Sure am glad they all took those stand out flaws at creation!"
JonathanC
Nov 3 2011, 05:03 PM
QUOTE (Paul @ Nov 3 2011, 09:43 AM)

I imagine a funny scene in which the armed employees are confronted by the armed Shadowrunners who are all then confronted by the armed security guys. And since ever one is dressed in pink hello kitty stuff, and custom punk rock trappings even though the security guys have AR overlays maybe they end up shooting every one because why take the frickin' chance? "Gosh if only Bob the Wage Slave hadn't had that custom embossed Rainbow Bright gun I'd have thought he was a victim, not a co-conspirator. Sorry about killing him dead. But hey! I stopped the outlandishly dressed, and totally individualized group of criminals! Sure am glad they all took those stand out flaws at creation!"
Replace "pink hello kitty stuff" with "all-black commando gear". The joke still works.

Infiltrators should have a variety of outfits to blend in. But that big street sam with 8 Body and an obvious cyberarm toting a Stoner LMG? He might as well wear his pink wig and kitty ears wherever he goes, because he's going to stick out regardless.
Hida Tsuzua
Nov 3 2011, 05:07 PM
Considering the prevalence of high end high armored fashion and the fact that armor jackets are merely highly informal not dangerous, it's safe to say that a lot of people both upper and lower class can wear armor if they want. The question really is do people put on armor vests or wear steampunk suits before going to work?
It's clear that the laws regarding weapons have loosen in the SR world. Automatic weapons are quite easy for civilians to acquire legally. It's considered just fine to protect your buildings with well-armed drones against trespassers.
There's also the fact that the Sixth World is a far more dangerous place than the current First World nations (where I consider most dumpshock posters to be from). First off, the world is a much more dangerous place. There's a constant if low level zombie outbreak going on all over the world (ghouls especially the feral kind). There are paracritters who are know for being extremely aggressive towards metahumans and have magic powers. For example Gabriel Hounds are illusion weaving dogs that go on killer rampages once every few full moons, and they're common in urban areas. Also even in the comparatively safe parts of Seattle like Downtown, there are violent gangs like the Halloweeners.
SR is also a world where the rule of law really has broken down. There are "lawless" areas in modern US cities but they aren't as bad as shown even in the less dark portrayals of the SR world. A far better example is places like the
Favelas of Brazil. Even in more upscale parts of the city, authority comes from the regular threat of force rather than the widespread acceptance of the rule of law. If that wasn't the case, it's far more likely corporations would either sue or merely arrest troublemakers rather than hire shadowrunners or shooting people in the face with drones. Within recent memory, there was also Crash 2.0 which was a rather big deal.
As for bars and firearms, the combination is dangerous, but I don't know if I'll consider it commonly banned even in the current US. Even now there are states where guns in bars is okay and more where the issue isn't even addressed by law
at least in 2010. Even then also don't know how much the owners care in the more seedy places that serve the sort that would want to carry heavy pistols or SMGs into bars as long as they pay well.
Overall, I'll say I'll expect people to wear armor that is part of normal clothing. If your suit has 4/3 armor, that's a neat benefit when you wear it to work. I can see a lot of people paying extra on their longcoats and greatcoats to make them 6/4 armor. Those that require extra pieces like armor vests and the PPP line I think will be less common simply because who wants to bother with putting them on?
As for firearms, it wouldn't surprise me that firearm ownership is way higher than it is now. So I expect people carrying weapons to be much higher. I doubt they carry their AK-97 (if they own one) into their office, but it might be in the trunk of their car or under their bed. Conceal carry of pistols and tasers will be more common than today for similar reasons. Maybe 5-25% of those on the street depending on how you like your SR world. There's also the fact that 1% of the population are magical and has the potential to just have mind bullets and summon beings made of fire.
Bull
Nov 3 2011, 05:12 PM
One of the early SR books... I want to say it was the 1st ed core book, actually, described Shadowrun's setting as something a bit like the Old West. Guns are a common site, though not everyone carries one.
Some areas it's more common than others, and plenty of places will restrict you from taking guns in. Look at most 1st and 2nd ed adventures... You had to "check in" your weapons at the bars and clubs when you went in.
In SR4, with AR and the way licenses work, if you're carrying a Pistol and have a License (legal or not), no ones going to look at you twice (Unless, of course, you're in a place that specifically prohibits guns, just like RL today where even with a carry permit you can't take guns into most places of business). Carry anything heavier, legally or not, and the cops will stop and check you out, run the permits, etc.
Bull
Paul
Nov 3 2011, 05:20 PM
QUOTE (JonathanC @ Nov 3 2011, 12:03 PM)

Replace "pink hello kitty stuff" with "all-black commando gear". The joke still works.

I agree completely!
Also great comments from all! Thanks!
Saint Hallow
Nov 3 2011, 06:11 PM
Thanks for bringing this up as it's always something that bugged me. If SR4A was more bleaker, or chaotic of a dystopia (like post-apocalyptic & there were no cops/law), I can see folks running around with assault rifles. However, the world is still pretty much intact with bad spots here and there (Barrens, etc..).
Nath
Nov 3 2011, 07:00 PM
QUOTE (Tymeaus Jalynsfein @ Nov 3 2011, 03:51 PM)

As for what is legal in Seattle, Blade. The Books assume Seattle as a basis. So any thing rated "R" is Legal in Seattle, but you must have a License for it. Any thing rated "F" is Not legal, and unless you are in a job position that allows such things (the Military, Knight Errant, etc), you cannot license them at all.
But it doesn't way how difficult it is to get said license. Compare to Gun laws in the US. In some places, all you need is to be over 18, no felony and not mentally ill. In other (New Jersey to be precise), you have to be working for a law enforcement agency or a security company.
The SR fluff is kind of contradictory on a bunch of background things like this. It largely depends on how the writer feels about the world and if the developer/editor know, care or notice.
Insanity like the writeup for Salt Lake City aside, the game makes some sense with a lot of different approaches to weapons. As long as the players and GM all have a common understanding of how it works in your game it will be good.
cleggster
Nov 3 2011, 07:37 PM
If you need to know for a game, you could always refer to the old legality codes. Assigning a code to every weapon in 4th would be a pain, but it could give you an idea what was permited and where. I don't have my books with me at to moment, but I recall that each district had it own security rating. Somthing like AA for downtown and in the "Z"'s in the barrons.
nezumi
Nov 3 2011, 07:46 PM
I imagine it's like everything else in SR; if you have cash, the answer is always 'yes'. Licenses to carry are easily available with a SIN check and a nominal fee (as we see in the book). If you look like a SINNER with some cash, the cops don't even slow down. Of course you have a license! If you look scuzzy and/or poor, odds are a lot lower and they can either bag a crook, or at least a bribe, if they see you packing (and even if they don't see you packing, they're likely to shake you down anyway just to see what they can get from you).
Tymeaus Jalynsfein
Nov 3 2011, 07:59 PM
QUOTE (Nath @ Nov 3 2011, 01:00 PM)

But it doesn't way how difficult it is to get said license. Compare to Gun laws in the US. In some places, all you need is to be over 18, no felony and not mentally ill. In other (New Jersey to be precise), you have to be working for a law enforcement agency or a security company.
The ease for which a legitimate citizen can obtain a License is decided by the Individual GM's. I am pretty lenient, others may not be.
Bull
Nov 3 2011, 08:31 PM
QUOTE (Tymeaus Jalynsfein @ Nov 3 2011, 02:59 PM)

The ease for which a legitimate citizen can obtain a License is decided by the Individual GM's. I am pretty lenient, others may not be.

Easier, if a bit slower, than getting a fake license.
The key for licenses and whether or not you get hassled is AR... It's one of things SR4 added that can really enhance a game, IMO.
I picture a personal PAN to be a lot like an ID badge. you're not going to put everything out in the open, but your basic ID is accessible by the cops. So all they have to do is look at you, and in AR your name and SIN number pop up. Plus any legal licenses you have. So the cops see you with a Predator on your hip, they do a quick scan, see you have a carry license, and continue on without stopping.
For runners, this is where fake SINs and licenses come in. Runners do the same thing, they're just not on the up and up. But 9 times out of 10, the cops not even going to run your SIN or license. Just like cops don't run every single license plate they see. (Though they will randomly run them, as I've found out).
Where a runner will get into trouble is if he's causing problems, carrying something he shouldn't, or trying to take a gun into a secure area. That's when the checks come into play, and you better hope you bought a decent rating fake ID.
Also, to be fair to the SR writers... It's handled just as unevenly in RL as it is in Shadowrun. I live in a somewhat rural area with a lot of hunters. Earlier today I saw three guys walking through town carrying crossbows and compound bows (Bow season is in full swing at the moment). A cop car drove past them without batting an eyelash. Go to another city, where this is less common, and you better bet the cop would have stopped to talk to the guys.
Each city, each area, has it's own way of handling these things, and their own tolerances. And Shadowrun is even more fractured than modern day.
Bull
CanRay
Nov 3 2011, 09:14 PM
In the Barrens, walking down the street with an AK-97 is just a way of saying "Back the frag off." Doing it Downtown will get yo ass beaten by the po-lice!
Carrying a legal Colt Manhunter in the Barrens will likely get you attacked unless you're wearing it openly. Doing it Downtown will just get your license maybe checked. Unless you're a Metahuman during Lone Star's tenure as officers, then you will get yo ass beaten by the po-lice! Unless you have a human friend with you.
EKBT81
Nov 3 2011, 09:40 PM
QUOTE (Nath @ Nov 3 2011, 08:00 PM)

In some places, all you need is to be over 18, no felony and not mentally ill.
That's how I handle it for UCAS and CAS settings.
Don't forget that one of the best-known subsidiaries of Ares is Weapons World, a superstore chain for weapons and weapons accessories. I guess that indicates that there's a rather large market for personal firearms in the UCAS and that the legal regulations must be fairly accommodating to civilian arms ownership.
Mayhem_2006
Nov 4 2011, 05:44 AM
Reminds me somewhat of the Underground setting where a popular fast food resturaunt (Tastee Ghoul) was selling "Happy ammo boxes" for kids - burger, fries, milkshake and a free small caliber pistol...
And legislation was on the books restricting the caliber of firearms children could carry at school to reduce damage to classroom equipment. Teachers were exempt, but discouraged from using shotguns as there was too much risk of hitting students other than the one you were aiming for...
Midas
Nov 4 2011, 07:20 AM
Don't disagree with most of the posts so far, a bit of a pleasant surprise. Here's my 2 new yen's worth:
Within Corp Enclaves (the AAA corptowns where people live and work), most folk apart from security guards may well be completely unarmed and unarmoured; the reason wage slaves live up to the name and work all hours is because they are shit-scared of losing their job and having their family turned out into the Big Bad Dangerous World.
Wage slaves who have to commute to work will probably be largely unarmed and unarmoured (armoured clothing if anything) inside the corp building, but will likely wear some manner of armour and have small arms (probably light pistols and tasers) for self protection outside. Clubbers will probably be similar but trendier, even if they check in their guns and lined coats at the door of the club.
Most folk in the Barrens will be as heavily armed and armoured as they can, and will travel in groups as a rule. But as has been pointed out firearms and alcohol don't mix very well, so at least in my Barrens most people will be asked to check in anything heavier than a pistol at the door. Bar fights are not uncommon, so most establishments won't want automatic weapons fire from an itchy trigger-finger wiping out most of their regular clientelle.
Heading out into rural areas, especially considering that dangerous paracritters might be around, I imagine pistols, shotguns and sports rifles to be fairly common (outside of bars, as above), but automatics not; in my game world the odd rural run gives sammies that don't shirk the Longarms skill a slight advantage over those that do.
Ascalaphus
Nov 4 2011, 10:42 AM
QUOTE (Midas @ Nov 4 2011, 09:20 AM)

Don't disagree with most of the posts so far, a bit of a pleasant surprise. Here's my 2 new yen's worth:
Within Corp Enclaves (the AAA corptowns where people live and work), most folk apart from security guards may well be completely unarmed and unarmoured; the reason wage slaves live up to the name and work all hours is because they are shit-scared of losing their job and having their family turned out into the Big Bad Dangerous World.
Wage slaves who have to commute to work will probably be largely unarmed and unarmoured (armoured clothing if anything) inside the corp building, but will likely wear some manner of armour and have small arms (probably light pistols and tasers) for self protection outside. Clubbers will probably be similar but trendier, even if they check in their guns and lined coats at the door of the club.
Most folk in the Barrens will be as heavily armed and armoured as they can, and will travel in groups as a rule. But as has been pointed out firearms and alcohol don't mix very well, so at least in my Barrens most people will be asked to check in anything heavier than a pistol at the door. Bar fights are not uncommon, so most establishments won't want automatic weapons fire from an itchy trigger-finger wiping out most of their regular clientelle.
Heading out into rural areas, especially considering that dangerous paracritters might be around, I imagine pistols, shotguns and sports rifles to be fairly common (outside of bars, as above), but automatics not; in my game world the odd rural run gives sammies that don't shirk the Longarms skill a slight advantage over those that do.
This sounds about right for me too.
Sengir
Nov 4 2011, 12:55 PM
QUOTE (cleggster @ Nov 3 2011, 08:37 PM)

If you need to know for a game, you could always refer to the old legality codes. Assigning a code to every weapon in 4th would be a pain, but it could give you an idea what was permited and where. I don't have my books with me at to moment, but I recall that each district had it own security rating. Somthing like AA for downtown and in the "Z"'s in the barrons.
Yep, the old and more complex availability/legality system had its merits...
Warlordtheft
Nov 4 2011, 02:20 PM
QUOTE (Sengir @ Nov 4 2011, 07:55 AM)

Yep, the old and more complex availability/legality system had its merits...
That was also when they went into each neighborhood in great detail..I do miss that. That was one of things I wished they did more of.
Hida Tsuzua
Nov 4 2011, 03:01 PM
If you go with the enclave model of SR life, it leads to an interesting tactic for PCs. These enclaves would have a lot of guards. Due to the increased power of threats compared to modern day first world life, those guards will be well-armed. Since these guards will be drawn from more disadvantaged groups due to them not having better choices and the perceived "tough guy" aura these groups often have, it's a good cover for the ork with an obvious cyberarm. It'll be especially effective if you can get him registered in the guard database via hacking. He might just be able to walk around with full body armor and an AK-97 without issue.
Daylen
Nov 4 2011, 03:31 PM
QUOTE (Midas @ Nov 4 2011, 07:20 AM)

Don't disagree with most of the posts so far, a bit of a pleasant surprise. Here's my 2 new yen's worth:
Within Corp Enclaves (the AAA corptowns where people live and work), most folk apart from security guards may well be completely unarmed and unarmoured; the reason wage slaves live up to the name and work all hours is because they are shit-scared of losing their job and having their family turned out into the Big Bad Dangerous World.
Wage slaves who have to commute to work will probably be largely unarmed and unarmoured (armoured clothing if anything) inside the corp building, but will likely wear some manner of armour and have small arms (probably light pistols and tasers) for self protection outside. Clubbers will probably be similar but trendier, even if they check in their guns and lined coats at the door of the club.
Most folk in the Barrens will be as heavily armed and armoured as they can, and will travel in groups as a rule. But as has been pointed out firearms and alcohol don't mix very well, so at least in my Barrens most people will be asked to check in anything heavier than a pistol at the door. Bar fights are not uncommon, so most establishments won't want automatic weapons fire from an itchy trigger-finger wiping out most of their regular clientelle.
Heading out into rural areas, especially considering that dangerous paracritters might be around, I imagine pistols, shotguns and sports rifles to be fairly common (outside of bars, as above), but automatics not; in my game world the odd rural run gives sammies that don't shirk the Longarms skill a slight advantage over those that do.
I imagine this would vary greatly by location, as it does now. In UCAS, Seattle, and Cali free state I think you're dead on. In the Shidhe, Ute, CAS and Soux areas I would expect more enclaves to have armed folks and maybe even more openly armed folks. As to armed and alcohol, this will likely vary even more. Some regions might have people at the door asking for weapons, some might have a sign against openly carried weapons, others might not care a bit one way or the other. One thing I've often wondered is the license codes and how they vary by country. For example I couldn't see a permit being required for purchase in CAS; on the other hand I couldn't see running a cyberpunk game in the South, just seems a bit wierd. I'd have a similar thought for Pueblo Ute and Sioux nations, but I have a hard time even buying into much of that mess.
Daylen
Nov 4 2011, 03:35 PM
QUOTE (Hida Tsuzua @ Nov 4 2011, 03:01 PM)

If you go with the enclave model of SR life, it leads to an interesting tactic for PCs. These enclaves would have a lot of guards. Due to the increased power of threats compared to modern day first world life, those guards will be well-armed. Since these guards will be drawn from more disadvantaged groups due to them not having better choices and the perceived "tough guy" aura these groups often have, it's a good cover for the ork with an obvious cyberarm. It'll be especially effective if you can get him registered in the guard database via hacking. He might just be able to walk around with full body armor and an AK-97 without issue.
Not in the more upscale areas. As with security today I would think the arms used would be more standard issue and quality than an AK. Now if he used an HK or something from Ares, maybe with the right uniform.
Daylen
Nov 4 2011, 03:38 PM
QUOTE (Nath @ Nov 3 2011, 07:00 PM)

But it doesn't way how difficult it is to get said license. Compare to Gun laws in the US. In some places, all you need is to be over 18, no felony and not mentally ill. In other (New Jersey to be precise), you have to be working for a law enforcement agency or a security company.
In some places you don't need a license, to buy or carry. On restrictions don't forget Illinois where there is no legal means to bear arms, only keep.
Hida Tsuzua
Nov 4 2011, 05:46 PM
QUOTE (Daylen @ Nov 4 2011, 04:35 PM)

Not in the more upscale areas. As with security today I would think the arms used would be more standard issue and quality than an AK. Now if he used an HK or something from Ares, maybe with the right uniform.
Really it's whatever arms the guards use and I picked the AK-97 since I didn't want to just say AR. I would have gotten someone who said "What's an AR?" if I said that. Ideally you'll be using Ares Alphas with the grenade launchers taken off (or better yet an Alpha that was cheaper because it never had the grenade launcher in the first place) because that weapon is so much better than everything else it hurts. Ultimately, it depends on your budget and the quality of your men.
That or you use drones backupped by a few real badasses.
Paul
Nov 4 2011, 06:31 PM
I'm curious when any of you see a (wo)man with a gun what's your first thoughts? The reason I ask is most people seem to get real nervous in the presence of armed individuals. Even if it's a someone who's supposedly on their side. (Uniformed Police and Security personnel are often met with derision and scorn.)
I can see Corporate Security being armed, and visibly announcing their presence with uniforms, emblems etc...in some locations. But I suspect unless there's a clear reason even they'd be reluctant to wheel out the larger weaponry. So in areas where crime is a pretty serious issue (Entrances, exits and some other areas where the public and corporate citizens come into contact with less savory elements.) and sensitive areas.
One of the reason's I see that approach is cost. Training and equipment is only facet of these costs. Liability insurance, payroll, benefits, etc...maintaining a private security force is not cheap. And since most people, even corporate entities, loathe to part with their hard earned cred any more than they have to. (There will always be exceptions, obviously.) So in order to save money when you're designing your security sheath you save where you can. Yes the Sixth World is more violent than ours, but that doesn't mean common sense has to be divorced from the process.
I guess all of this is a long winded way of me saying the right tool for the right job. Armed and armored goons have their place. So does a simple guy in a uniform with a holstered radio and collapsible baton.
Daylen
Nov 4 2011, 07:31 PM
QUOTE (Paul @ Nov 4 2011, 06:31 PM)

I'm curious when any of you see a (wo)man with a gun what's your first thoughts? The reason I ask is most people seem to get real nervous in the presence of armed individuals. Even if it's a someone who's supposedly on their side. (Uniformed Police and Security personnel are often met with derision and scorn.)
I can see Corporate Security being armed, and visibly announcing their presence with uniforms, emblems etc...in some locations. But I suspect unless there's a clear reason even they'd be reluctant to wheel out the larger weaponry. So in areas where crime is a pretty serious issue (Entrances, exits and some other areas where the public and corporate citizens come into contact with less savory elements.) and sensitive areas.
One of the reason's I see that approach is cost. Training and equipment is only facet of these costs. Liability insurance, payroll, benefits, etc...maintaining a private security force is not cheap. And since most people, even corporate entities, loathe to part with their hard earned cred any more than they have to. (There will always be exceptions, obviously.) So in order to save money when you're designing your security sheath you save where you can. Yes the Sixth World is more violent than ours, but that doesn't mean common sense has to be divorced from the process.
I guess all of this is a long winded way of me saying the right tool for the right job. Armed and armored goons have their place. So does a simple guy in a uniform with a holstered radio and collapsible baton.
What do you base this on? Reactions to police? I think that is right because police are the people that "rats" go to. If you are going to be arrested for something chances are its the police that will do it. Nervousness has more to do with the police than their armed nature. There have been plenty of occasion where I didn't bother to conceal my arms and people were no more nervous; granted I'm not in an area known for its hoplophobia.
Paul
Nov 4 2011, 08:21 PM
QUOTE (Daylen @ Nov 4 2011, 02:31 PM)

What do you base this on?
I don't know. How about reactions to me when I'm in uniform, carrying my duty weapon? Or maybe the reactions officers I know in other departments get when people notice they're armed? or maybe just the way people who don't even know what I do react to people with guns?
I get you're a gun guy, and gun people hate it when anyone mentions they might even be remotely uncomfortable around weapons-but frankly after years and years of carrying a weapon both on and off duty the only person I trust with a weapon is me. And sometimes I'm even dubious of myself.
Now I know my reply is a little tongue and cheek, and sarcastic-but in all seriousness it's been in my experience that few people trust other people with weapons. Guns are an easy weapon to dislike because of their portability, and capacity to create damage so easily. This doesn't mean I am against gun ownership, or their use. Rather I support responsible firearm ownership, just like I support responsible driving, etc...And believe me when I say I enjoy heading down range just as much as any other red blooded American!
Daylen
Nov 4 2011, 09:00 PM
QUOTE (Paul @ Nov 4 2011, 08:21 PM)

I don't know. How about reactions to me when I'm in uniform, carrying my duty weapon? Or maybe the reactions officers I know in other departments get when people notice they're armed? or maybe just the way people who don't even know what I do react to people with guns?
I get you're a gun guy, and gun people hate it when anyone mentions they might even be remotely uncomfortable around weapons-but frankly after years and years of carrying a weapon both on and off duty the only person I trust with a weapon is me. And sometimes I'm even dubious of myself.
Now I know my reply is a little tongue and cheek, and sarcastic-but in all seriousness it's been in my experience that few people trust other people with weapons. Guns are an easy weapon to dislike because of their portability, and capacity to create damage so easily. This doesn't mean I am against gun ownership, or their use. Rather I support responsible firearm ownership, just like I support responsible driving, etc...And believe me when I say I enjoy heading down range just as much as any other red blooded American!
I don't base my dislike of your statement, "most people seem to get real nervous in the presence of armed individuals", upon anything other than I have noticed a very different reaction (usually none). Just because up north people get nervous around guns does not make it a general theme, except maybe (and only maybe) in UCAS.
Paul
Nov 4 2011, 10:04 PM
I didn't notice much difference when I lived down south either. But you're basically saying in your area people don't seem to mind. I don't live near you so I'm not going to try and argue that. I think it's natural to be respectful and even a little fearful of dangerous things. When I train and when other trainers teach we all universally agree only fools are fearless.
Edit
And if all we're going to do is argue our personal experiences I'll pass.
Hida Tsuzua
Nov 4 2011, 11:28 PM
There is a difference between being respectful and being unsettled by something. I'll be surprised and worried if I saw someone carry around a machete, but in some parts of the world it's just a tool. I note that police are armed, but it's not "oh man I'm so worried about that police officer and his pistol at the donut shop."
A big thing to keep in mind is that we all live in well-ordered societies where the rule of law is extremely strong (I guess we might have some posters from Somalia, Darfur, or some other place undergoing a long terrible civil war). Police are respected in part because they are viewed as making our lives better and not just because they happened to the most powerful men nearby. Therefore, they don't have to resort to use of force as much. They can go far off authority alone.
In the SR universe, this may not be the case. I was born in '85. In the SR universe, I'll be almost hitting 90. I could still be alive especially if I got a leonization treatment. During this time, I would have seen and personally affected by, often directly:
-New York engulfed in food riots (1999)
-World War III almost happening in the Lone Eagle Incident (especially if you go by the older books where the Soviet Union is still around) (2009)
-The Awakening quite possible the ultimate Black Swan as far as understanding how the universe works (2011-2012)
-A civil war involving volcanoes used as tools of terror and ends with half of the US being given away and the mass exodus that causes (2018)
-1 in 10 people suddenly turning into orks and trolls (2021)
-1 in 4 dying in a global pandemic (2010) that repents itself (2022)
-A global computer crash that threatens collapse of civilization (2029)
-A global metahuman lynching in the Night of Rage (2039)
-A large part of Chicago basically sealed up and left for spirits that destroy your mind and mutate your body (2055)
-Worldwide Mana Storms (2061)
-A second worldwide computer crash (2064)
That's a lot of pretty big events, many of which involve deep threats to one's security, life, and/or sense of understanding of the world. I'm also not counting stuff that might not affect me personally like the EuroWars, all the chemical & nuclear & natural disasters, the destruction of the Sears Tower, Australia undergoing massive manastorms, the Japanese takeover and killings in San Francisco, the nuclear exchange of India and Pakistan, and public lynching of suspected technomancers. There's also the low level but constant paracritter and ghoul attacks (that can make you one of them even if you survive) as well.
There also have been legally accepted urban militia units armed with military weaponry and ability to hire them for personal protection since 2010 in the US and other places in the globe. That means I could have hired these guys for over 60 years. I might get used to them by then.
None of this proves that the SR world is a world where everyone has PTSD and carries at minimum an AK-97 with them at all times. People's view of the SR world vary wildly from the violent dystopias of the 80s and 90s (Robocop, Johnny Mnemonic, The Running Man and the like) to just like modern life but with better technology and elves.
CanRay
Nov 4 2011, 11:34 PM
Watch the Subway scene in Predator II. That's how I see it.
Daylen
Nov 5 2011, 01:23 AM
QUOTE (CanRay @ Nov 4 2011, 11:34 PM)

Watch the Subway scene in Predator II. That's how I see it.
If I remember correctly everyone pulls out a weapon when a mugging or some such is attempted. Seems about right from memory.
Wasn't there an old lady or something with a huge revolver or so?
Daylen
Nov 5 2011, 01:41 AM
QUOTE (Hida Tsuzua @ Nov 4 2011, 11:28 PM)

There is a difference between being respectful and being unsettled by something. I'll be surprised and worried if I saw someone carry around a machete, but in some parts of the world it's just a tool. I note that police are armed, but it's not "oh man I'm so worried about that police officer and his pistol at the donut shop."
A big thing to keep in mind is that we all live in well-ordered societies where the rule of law is extremely strong (I guess we might have some posters from Somalia, Darfur, or some other place undergoing a long terrible civil war). Police are respected in part because they are viewed as making our lives better and not just because they happened to the most powerful men nearby. Therefore, they don't have to resort to use of force as much. They can go far off authority alone.
...
In many regions surprise is about the extent of the reaction; I hear in AZ its very common for people to be armed and in the South (MS,AL,LA) anyway its common and becoming more so every year.
CanRay
Nov 5 2011, 02:32 AM
QUOTE (CanRay @ Nov 4 2011, 06:34 PM)

Watch the Subway scene in Predator II. That's how I see it.
QUOTE (Daylen @ Nov 4 2011, 08:23 PM)

If I remember correctly everyone pulls out a weapon when a mugging or some such is attempted. Seems about right from memory.
Wasn't there an old lady or something with a huge revolver or so?
The guy being targeted pulled a snub-nosed .38 from his briefcase. The punk pulled, some kind of larger revolver, I think. Everyone else on the train pulled various weapons.
I only had it on VHS, so I couldn't pause it for a more detailed look. Or a screen shot. Might have to see about getting them on DVD someday.
QUOTE (Daylen @ Nov 4 2011, 06:41 PM)

In many regions surprise is about the extent of the reaction; I hear in AZ its very common for people to be armed and in the South (MS,AL,LA) anyway its common and becoming more so every year.
It's still not "common" to open carry in town even in rural AZ, much less Phoenix. People don't stare and point when someone walks into Safeway in Chino Valley with a 45, but it's uncommon. Concealed, who knows? I know I normally only open carried a few weeks ago when I was going from the range right back to the hotel, I'd go concealed if I was going shopping or getting something to eat first.
But people are blind, so "concealed" is a relative term.
Daylen
Nov 5 2011, 01:37 PM
QUOTE (kzt @ Nov 5 2011, 03:58 AM)

It's still not "common" to open carry in town even in rural AZ, much less Phoenix. People don't stare and point when someone walks into Safeway in Chino Valley with a 45, but it's uncommon. Concealed, who knows? I know I normally only open carried a few weeks ago when I was going from the range right back to the hotel, I'd go concealed if I was going shopping or getting something to eat first.
But people are blind, so "concealed" is a relative term.
Seems that is true more than some might think...
http://www.ammoland.com/2009/07/19/gun-own...arket-shooting/Even with those who are supposedly looking for the one to shoot first.
Daylen
Nov 5 2011, 03:58 PM
For those that think SR is fairly well armed: do you put this in practice when you GM? Have the Runners ever gotten into a shootout and had bystanders get involved? or perhaps when the runners push by some bystanders, in a cavalier way reminiscent of 80s action movies, do the bystanders ever return fire?
Or do you run the game more like Paranoia where bystanders are like rats, insignificant, not really capable of much, but everywhere underfoot. For those who might not know of Paranoia it is a tongue in cheek rpg with a 1984esk plot and rules.
Brazilian_Shinobi
Nov 5 2011, 04:49 PM
QUOTE (Daylen @ Nov 5 2011, 12:58 PM)

Or do you run the game more like Paranoia where bystanders are like rats, insignificant, not really capable of much, but everywhere underfoot. For those who might not know of Paranoia it is a tongue in cheek rpg with a 1984esk plot and rules.
Not knowing about Paranoia is treason.
Treason is punished by death.
Please follow the lights on the floor to the nearest desintegration chamber. Have a nice day!
Paul
Nov 5 2011, 04:51 PM
I like my NPC's to make sense. It's not an either or situation. Some will be armed. Some will not be armed. of those who are armed-some will know what they're doing, some will not. Some of those will take actions some won't. As I see it if the players do something there should be internally consistent reactions.
So in example if a character wields a submachine gun in a mall where weapons are frowned upon, people will call 911 (Or the sixth world equivalent), snap real time video, some will seek cover-if it makes sense a particularly brazen individual may even interact with our lone gunman. If for some reason I've got an armed crowd some of them may even draw their weapons-but unless threatened, or possessing certain prejudiced they wouldn't get involved unless they felt they could safely do so. (So shooting somebody in the back is a lot less risky than standing in front of the armed gunman who is armored and maybe cybered, especially when you lack good cover and concealment.)
For me the answer is internally consistent response to the PC's actions. Nothing happens in a vacuum. I also admit that I will be biased towards whatever tells the best story, and is the most fun.
CanRay
Nov 5 2011, 05:13 PM
QUOTE (Brazilian_Shinobi @ Nov 5 2011, 11:49 AM)

Not knowing about Paranoia is treason.
Treason is punished by death.
Please follow the lights on the floor to the nearest desintegration chamber. Have a nice day!
Funny, actually, I'll be running Paranoia and Shadowrun demos next weekend...
Daylen
Nov 5 2011, 05:15 PM
QUOTE (CanRay @ Nov 5 2011, 05:13 PM)

Funny, actually, I'll be running Paranoia and Shadowrun demos next weekend...
In my mind every game of Paranoia goes like this:
http://www.youtube.com/watch?v=xpgqZ3JoRIc
CanRay
Nov 5 2011, 05:21 PM
So far, none of my demos have even gotten that far.
QUOTE (Daylen @ Nov 5 2011, 08:58 AM)

For those that think SR is fairly well armed: do you put this in practice when you GM? Have the Runners ever gotten into a shootout and had bystanders get involved? or perhaps when the runners push by some bystanders, in a cavalier way reminiscent of 80s action movies, do the bystanders ever return fire?
Or do you run the game more like Paranoia where bystanders are like rats, insignificant, not really capable of much, but everywhere underfoot. For those who might not know of Paranoia it is a tongue in cheek rpg with a 1984esk plot and rules.
I can't remember where we had bystanders. We always tried to be the aggressors and we were inside someone else mostly empty facility at 2am.
IRL, don't get involved in someone else's shootout/crime scene unless you are sure of exactly what is going on. Shooting the dirtbag attacking some dude who is really an undercover cop arresting a crook will never work out well for you.
CanRay
Nov 6 2011, 04:25 AM
I had my group
*BE* the bystanders of a shoot-out once. They turned down the wrong corner and saw a drug deal going down. Big briefcases. The sudden appearance of a black SUV made both sides scream "Set Up" in different languages and start mowing each other down, along with shooting at the Shadowrunners. In the end, the armour of the SUV saved the 'Runners and they got some nice briefcases and firearms.
Too bad it was a Vice Bust...
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