QUOTE (Cain @ Dec 2 2011, 01:15 AM)
Shadowrun combat is always abstract when it comes to distances, you don't ever need a grid and minis, and the rules don't support that kind of play anyway.
You definitely don't need a grid and minis, but the rules definitely support that kind of play - we have a dry-erase grid, and spindles - because Shadowrun combat is rarely abstract when it comes to distances. Explosives blast radius, vehicle movement, weapons ranges, spell areas of effect, character walk/run speeds, these things [and way, way more] are all meter-specific.
QUOTE (Cain @ Dec 2 2011, 01:15 AM)
So, if you want to fold vehicle combat into tactical combat (like I do) you need to be able to deal with the different distance scales presented.
Well, I like to start with meters and work from there.
I'm not sure what you mean. Like, vehicles and characters and drones and spirits and animals all have movement rates, right? In tactical combat, I mean. Now, some of those things can move a lot faster than others, but I'm not sure how that messes up the rules, or rather the way they work in the game.
QUOTE (Cain @ Dec 2 2011, 01:15 AM)
Going back to the Mach 4.6 sportscar, there's simply no way anybody could keep up with us on a motorcycle, even if they're better drivers. Handling should also be a factor: you're not outracing anybody in an urban environment in a school bus, regardless of skill. (I used to be a bus driver, the skill is in not hitting anything, not going at speed.)
My concern would be that Shadowrun really
is abstract about a lot of things: it's left to the GM to make a lot of calls about, well, pretty much everything but shooting a gun, which is probably the best-honed mechanic in the game, for obvious reasons. I'm not saying that accurate modeling of reality isn't a laudable goal, I'm just uncertain as to whether or not Shadowrun can take into account all these factors and not be unmanageable. There's a reason people avoided using all the vehicle rules in Rigger 3. I'm all for it, mind you, I'm just not sure it's possible. Which is in no way a good reason not to try.
QUOTE (Cain @ Dec 2 2011, 01:15 AM)
Now, a mini-blimp simply can't keep up with a fast-moving car IRL, but it made for a fun chase, so I let it happen.
And is that "house ruling," or "GM fiat?"
QUOTE (Cain @ Dec 2 2011, 01:15 AM)
Because in most circumstances, the car's Pilot has fewer dice than a good wheelman Rigger. If you want to be able to do fancy maneuvers, you need a lot of dice, and the rigger usually has more.
Oh, no, I'm sorry, that's not what I mean. I mean that there's this rule that when you're driving you have to take at least one of your actions to
drive, or else next turn you have to make a crash test. But drones
don't have this restriction, as I understand it - which could well be very poorly; SR4: not my game! - which doesn't make any sense to me. What's the difference between me remote controlling a car and sitting in it, in terms of being required to make a Handling test? I think the problem might be that I'm not understanding the rule, so I'm hoping someone else has noticed this, too.