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LaughingTiger
I can't believe I forgot to mention one of my often talked about threats to my players.

Drop a cow on them.

It's a standing (never used) threat that if you break my game or ruin other people's fun, a cow will fall on your characer. From the sky. On your face. It's been a running joke, but all my players make the joke and fit the cow into the game. Shadowrun? Cybered up sammy cow with a metallica moo. Legend of the Five Rings? Jade cow with red eyes. Ad infitum

Anyway, just drop a cow on him.

And it's been forever since I saw this, but I know I'm not the first to mention this online, I think I got it from Blackjack's site.

Rev
QUOTE (Joker9125 @ Apr 5 2004, 07:47 PM)
yes he knows his character suck the fun out of runs.  i want to say thanks to everyone for the imput.  youve all given me some interesting ideas.

He did say the player knows he is ruining the game for everyone else. If he refuses to stop it and is having fun himself he is a griefer. That's what a griefer is. Well thats 90% of what a griefer is. It remains to be seen if he can have fun without ruining the game for others. If he can he is not a real griefer, he was just acting like a griefer until corrected.

QUOTE (bitbasher)
If they are Griefers or Drama queens then it is the GM's job to identify this and kick them out of it is causing the other players to not have fun. A player canot do something in a game that the GM doesnt allow.


Yep thats exactly what I was saying.

Perhaps the player can be fixed. Certainly that is the better outcome, however if not the GM needs to realize he is a griefer and realize that he has to go.
Sphynx
QUOTE (Rev @ Apr 7 2004, 09:34 PM)
He did say the player knows he is ruining the game for everyone else.  If he refuses to stop it  and is having fun himeself he is a griefer.  That's what a griefer is.

So, making a mediocre level character in a game where a mediocre level character is considered a "demi god" is a definition of a griefer?

I still don't see how the numbers on his sheet effects the fun of the players. If people complained about my characters that way, I'd consider them the griefers. Sounds to me like they just don't like the poor guy and so give him grief because he actually comes up with stand-up characters instead of trying to "roleplay" a panzy in a game about being highly trained professional criminals. I feel for the guy... I really do.

Sphynx
Austere Emancipator
Can I use a rolleyes smiley? Pretty please?
BitBasher
I see your RollEyes smiley and raise you an Oblivious smiley biggrin.gif
Dax
Sphyx. The defination of a griefer is someone who sets out to have fun at the other players expence. Now, I can't comment on whether or not that's what he's doing, as I don't know him, but consider this.

Yes the game is about professional criminals. But criminals are still people. They still have backgrounds, they still have lives, they still have personal quirks and tastes that make them more than some lump of 2D cardboard from a bad action flick.

As many people have said here already, the numbers don't seem to be the real problem here. The problem seems that we have a combat junkie, in a game which according to its own rules and background info, should be the last resort for a run gone bad. And I can cite several examples of that in several different sourcebooks to boot.

And though you may have ment "no offence", you really got some gall to call one game a "real" game and another not just beacuse it doesn't fit the view of what you think Shadowrun should be.
Sphynx
Yes, Gall I have plenty of. wink.gif

But your'e right, I shouldn't have made that comment, my apologies to those offended, I'll [Edit] it out.

Sphynx
Rev
QUOTE (Sphynx)
QUOTE (Rev @ Apr 7 2004, 09:34 PM)
He did say the player knows he is ruining the game for everyone else.  If he refuses to stop it  and is having fun himeself he is a griefer.  That's what a griefer is.

So, making a mediocre level character in a game where a mediocre level character is considered a "demi god" is a definition of a griefer?

Man, you are frustrating.

Where in that quote do I mention his charachter sheet? Where do I mention stats? Where to I mention power levels in any way?

NOWHERE.

What I talk about is fun. Is this player fun? Do they reduce the fun others are having? Can they be convinced to start helping everyone have fun and stop preventing everyone having fun?

If not they have to go and thier chachter sheet is at most a symptom of the real problem which is that they either don't care if anyone else has fun or, worse, they are eager to ensure nobody else has fun. Hopefully that isn't the problem, but maybe it is.

Tossing out a jerk like that isn't even tough. The hard ones are when you have somone who wants to play and have fun but is just too stupid, or otherwise screwed up to be fun to interact with. What do you do then? Let the person disrupt the game, or kick them while they are down? Sucks either way.
Sphynx
My apologies Rev, I assumed since you were still posting on this thread you were still talking about "the player" that is the topic of it. In a more "General" way I'm sure you're possibly right. But I'm not interested in discussing gaming politics, just pointing out that "the characters" in question are not problems. No where did Joker say that the player was playing poorly, hogging moments, or anything that implies he's a combat problem. Joker even said that "in combat situations" he kills everything and "out of combat" sits it out. Perfect! What's the problem? Sorry, hate to burst bubbles, but alot of players play the games they play for the combat, and disdain social encounters as much as certain social players disdain combat. That actually makes a better team. When someone looks at my character sheet and guffaws becaise I only have a charisma and etiquette of 2 I guffaw right back and tell them we have a "Face" in the team, if I wanted to play the "Face" my Strength and Body scores wouldn't be over 10.

Sphynx
gknoy
QUOTE (Sphynx)
Joker even said that "in combat situations" he kills everything and "out of combat" sits it out.  Perfect!  What's the problem? 

You make a very good point, Sphynx. I think Joker said also, though, that the character, when face with any challenge he can't handle, seems to resort to "kill it"/"shoot it". I got he impression that the character basically was turning everything into combat, at which he could then subsequently shine. I don't necessarily see this as a problem with the player ... but the character is certainly being disruptive to the team if he does this at inopportune times.

- It's partly the GM's fault, if he doesn't enforce CONSEQUENCES of such actions (setting off alarms, calling in guards with better tactics, etc). How does the character transport himself (and his weapons) without attracting attention? He can't exactly take the bus (or subway).

- It's partly the GM's fault if he is making situations that are too-easily abusable. Why does that Johnson not have at least two bodyguards, one wired up the wazoo and the other perhaps an adept?

- it's partly the other players' fault if they do not convey to the player how they would like him to act -- "Don't blow open the locked doors, that's why we have a B&E expert!", or "We aren't supposed to go in guns-blazing this time ...".

- If the player refuses to allow the other team members an opportunity to shine, then he is being selfish. (It sounds as if this is the case, from what I read a day or so back in the early pages of the thread.)

If the player's not trying to hog the limelight by making everything a combat, then I think it's reasonable that he sits out what he can't do (Doesn't go to meets, doesn't try to negotiate, etc). In that case, I'd have to agree with Sphynx, and say "what's the problem?"

[edit]
I see this as an opportunity both for the player to become more mature and become more of a "team player", and ALSO as an opportunity for Joker to grow as a GM, and become better at challenging his players with consequences for their actions. (I know that I personally have a lot of growing to do in the GM department, so I don't mean that to sound preachy. It's hard, and I know it, but it's also important that the GM know they need to do it.)
[/edit]
Sphynx
Thanks Gknov, but FYI, Joker never said that. Joker's problem was that "in order to challenge the player" the offense is so high it kills all the other players. Never once did he say the character turned non-combat situations into combat ones. If he did, I'd be supporting alot of Rev's comments. The problem is 100% the GM though based purely on what Joker has posted.

Sphynx
John Campbell
Sphynx, munchkin roll-player though he is, is right about one thing. The power level of these characters is not the problem. They're not really all that powerful... my most recent PC, even as a starting character, could've handed either of them their ass. They've been min-maxed, but they've been min-maxed badly. They're one-trick ponies, and they're not even very good at their one trick. Killing them would be easy... all you have to do is blunt their one trick - put an attacker where the troll can't reach him to engage in melee, send in a drone or a high-Will, high-Body NPC that's difficult to affect with combat spells against the dwarf, or the like - and hit them in one of their many glaring weaknesses, and they're dead meat.

Thing is, I'm pretty sure that killing them won't help, because the problem's not the character, it's the player. If you kill off his character, he'll just make another one-dimensional cardboard cutout with whatever one trick he thinks is cool this week. Likely, it'll be oriented to counter whatever you killed the last one with, and it'll probably be a bit better at its one trick than the last one was. If you keep killing them, all he's likely to learn from that (if anything at all) is that he needs fewer weaknesses and more varied strengths. Then he'll make one-dimensional cardboard cutouts with two or three tricks, and they'll be harder to kill, but still one-dimensional cardboard cutouts rather than actual characters. That's not really an improvement.

You need to get the player engaged in the game, interested in his character as a person, not as a set of stats that's just there to beat whatever set of stats you send at them. That's not easy to do, and I can't honestly tell you that my advice will help, but...

Play stuff outside combat, outside of directly antagonistic situations. Interaction with his neighbors, with his contacts, with neutral NPCs, and other such situations where attacking them isn't going to get him anything, and talking to them might. If he attacks them for no reason, visit the consequences on him... killing the PC is an entirely reasonable response to that (though you might want to start with something less and work up to that if he doesn't catch the hint); just make sure that it's obvious that he brought it on himself. And note that that doesn't mean that any random NPC should be able to take him in combat... if he decides he's going to kill some random innocent, he should probably be able to do it. But if he does that too much, the Star - or some other group with a vested interest in keeping the freelance murder rate down and enough firepower to squash any PC - will eventually catch up with him. The idea is to get him interested in the world around him, interested in the NPCs, and aware that he can do more in this game than fight people. And if you can do that, I think you'll see that the characters start to change.

Oh, and talk to the guy. Just tell him, "Hey, you know that this isn't just a pen-and-paper FPS? You can do more than shoot people here."
Herald of Verjigorm
If you want to challenge a combat monster (not the flaw, the character build type) in his own game (combat) without killing the others, find an excuse to put the combat montster at least 50 meters (or one thick wall) away from the rest of the group. Or, be mean. Make another PCs life dependant on his ability to make himself the best target in combat. Make the player decide between losing the decker and dodging into oncoming fire. If he lets the other PC die, the rest of the group may kick out the character (read: make the player come up with a new character), or something else.
Joker9125
A few more things I need to say before I get flamed even more. As I said before those are not verbratam characters that he plays his are usuially alot better number crunched than those are. Those are just examples of the one sidedness of his characters. I would also like to admit a few faults of my own as a GM. I have been making it far to easy to avoid consiquences of slaughtering security guards, civilians, ect... a problem which I intend to fix on my next run. And also I havent been enforcing the problems with walking down the street with a bazooka. My problem is that he only plays combat monsters. They usuially have no back story and are very one dimensional. The vindictive flaw is also one of his favorates. If a player insults him or rubs him the wrong way even slightly he has an "in character" excuse to turn the situation into combat. Then is baffled when bad things happen to his characters. While this is entirely "in character" it is not fun for the rest of the group. Not killing someone is never an option given a choice even if staying out of combat is the better alternative he still jumps right in guns blaring. The rest of the group still likes combat but dosent number crunch all their characters specifically for that. They realize that their is more to SR than massacreing civilians and sec guards who get in their way. We have refused to let him in on runs before because of his number crunched characters. And hitting him with a bigger hammer only seems to make him come back with a bigger hammer of his own. My goal is to make him and the other characters play their characters more intelligently. Yes we have told him that these characters are not fun to play with but he dosent seem to understand I dont belive he is intentionally a greifer he just dosent quite get it.
TinkerGnome
QUOTE
A few more things I need to say before I get flamed even more.

My own comments, at least, weren't intended as a flame and I don't think anyone else is seriously flaming you. The fact that you're saying "I have a problem and I want to fix it" makes you pretty much unflamable on this one.

QUOTE
I would also like to admit a few faults of my own as a GM. I have been making it far to easy to avoid consiquences of slaughtering security guards, civilians, ect... a problem which I intend to fix on my next run. And also I havent been enforcing the problems with walking down the street with a bazooka.

Knowing that you've got a problem is most of the way toward fixing it, often. These two things, alone, should do a lot to solve your problems.

Carrot and stick is the way to go. Give a karma bounty (a big one) on good backgrounds. Enforce the setting. Kill a few of his characters. If nothing else, he'll get better at cleaning up after himself.

Vindictive is one of the most undervalued flaws in the game, because it can and does get players killed. Be sure that someone very tough makes him angry... and start docking him karma for not taking his vengance at every opportunity.
Firewall
One question; how does the group feel about being given pre-gen characters? Tell them the basics of each character (in my portfolio of fun, I have a decker, a rigger, three sams and four flavours of magic user) and have them choose. Even my group (un CLUE'd) can live with that when they know that the storyline needs a certain type of party...
Anymage
Joker, here's a twist of irony that many bad gamers fail to appreciate, and that might help your game out.

Oftentimes, bad players of all stripes (be they annoying concepts or one-dimensional combat builds) fall back on the excuse "it's roleplaying" or "it's what my character would do" to explain their actions. What they forget is that they're expecting everyone else to metagame to cover their hides. After all, where's the big neon "PC" sign that encourages the rest of the party to hang out with them?

So this might well suck some time out of your games, but insist that every character have at least a thumbnail background, and suggest to the core group that they interview any newcomers before running with them. (Including a disasterous NPC co-runner could provide a great in-game reason to.) And don't break game action just because a character dies. So if the player repeatedly comes in with simply different shades of the same character, either on paper (where they'll get vetoed off the bat) or in action (where they'll get killed), he has to sit around and watch TV for a spell.

If the player truly doesn't get what's expected, give him some pointers, and I'm sure a "dumpshock checklist to group-friendly runners" could be whipped up in no time at all. That and/or a couple of runs as effectively the group "intern" (give him a shtick nobody else has to make him feel useful, but have his character be a novice to the shadows; a born-and-raised corp mage who has to keep his head down in an awakened free party being an ideal example) should help him realign his tastes.

If he simply doesn't want to play anything other than first-person shooters or alter-ego wanking at everyone else's expense, that's when you give him the "our play styles are just too different" speech. But be wary of that and keep it as a last resort.
TheScamp
QUOTE
They usuially have no back story and are very one dimensional. The vindictive flaw is also one of his favorates. If a player insults him or rubs him the wrong way even slightly he has an "in character" excuse to turn the situation into combat.

Just a slight note; PC's with no back story have no 'in character' excuse for anything, as they don't have a character to begin with. Make him write up a good background. People who invest a little bit in characters are generally going to be more workable than those who just create beneficial stat groupings.

Anymage touched on this as well, but there's absolutely no reason that the other PC's should want to have anything to do with these guys that keep popping up. If the character is an ass, he's either dead or left behind. Those who aren't team players in game don't belong on a run.
sidartha
QUOTE
One question; how does the group feel about being given pre-gen characters?

This goes back to my suggestion that you force feed this guy a new archtype. If an opportunity of character turnover comes up then simply hand him a character sheet and say go forth and play. Especially if you have already had the don't do that speech.
Also, don't be so afraid to wipe the party if he does something really stupid. Like open fire while breaking into a highly secure corp compound. The other players will plainly see who caused the characters with the well thought out backgrounds and many in-game hooks to die a horrible and bloody death. Hint hint, it won't be you.
My 2 nuyen.gif
Joker9125
QUOTE (Anymage)
Oftentimes, bad players of all stripes (be they annoying concepts or one-dimensional combat builds) fall back on the excuse "it's roleplaying" or "it's what my character would do" to explain their actions.

Are you psychic? That is the exact thing he says every time he does something the other characters dont like. He usuially uses the vindictive flaw to back it up as role playing. The he "in character" does soemthing clueless and at the end of the run actually requests karma for "good roleplaying". With many a eye roll and groan fromt he other players. If it wasnt so annoying at times it would be really funny. Wait its funny all the time but unfourinately its annoying funny. But everyone I have great news he finally made a balanced character(at least thats what he said im still a little skeptical) for the next run he goes on. Supposedly he hasnt made a combat monster this time. IM SO HAPPY!!!
RedmondLarry
In a prior campaign, one of the players always made loners (this is for a Team game, remember) who tried to get other characters in trouble. If we'd used Edges/Flaws, he would have taken Vindictive and said he was playing "in character".

One night the magician refused to heal his deadly damage, and instead the team stood in a circle around his body and each one put a bullet into his brain and passed the gun on. They were playing "in character". And "in character" they interviewed each following character he made, before finally accepting one into the Team.
Connor
Now, this was a long time ago, and it was this particular players first time playing Shadowrun (an experienced D&D player though). He didn't fully understand Shadowurn of course, but we did give him quite the lesson 'in character'. His newbie character fucked up and almost caused the team to fail a mission.

At the time me and one other player were playing very seasoned shadowrunners who didn't take kindly to any kind of newbie behavior, and if they had had a choice about it they wouldn't have gone on a mission with anyone that green. However, after the dust settled they took the newbie character out back and gave him a good lesson (nothing physical although they did threaten his life and got close to putting a few bullets in his head) in how to do things the right way. It was very intense and quite fun for all of us involved.

The player learned a bit of how the Shadowrun world worked in the process and it was done in game so it had the added effect on all of us. Also, the fact that it was us players and not the GM who did this I think maybe carried a bit more weight. Perhaps your other players should take a similar approach.

When he does something stupid 'in character' the other characters of course don't want that kind of thing going on so they should respond in kind.

Also, at this poitn I've very curious about seeing one of his real starting characters. I think myself, like a lot of others think there's some rule bending/breaking going on. You should get ahold of one of them and post it for us to see. The examples you did were all fine, but I don't think they really helped at all in adding to useful suggestions.
Sphynx
QUOTE (Joker9125)
The vindictive flaw is also one of his favorates. If a player insults him or rubs him the wrong way even slightly he has an "in character" excuse to turn the situation into combat.

THIS is a problem of the player. The rest is workable, but as OurTeam stated, this is a "team" game. ANY time a player initiates combat, no matter how insulting another team member is, no matter what game, it's always treated as a critical-failure in my games.

Player A: "That's it, I slice through <Player B's Character Name> with me dikoted no-dachi."

GM: Roll

Player A: 14, 9, 8, 5, 5, 4, 4, 4, 3, 3, 3, 2, 2, 1, 1

GM: Hand of God spends 13 karma to turn 13 of your successes into 1's. You rolled all 1's while attempting to swing a 6' blade that's dikoted....

Fair? Not even kinda, but I assure anyone, my players don't play antagonist characters in my games... that mistake never happens more than once per player. wink.gif

Sphynx
Anymage
Connor, a word of warning about how you did things; it's incredibly cool so long as all the players understand that the green character is being trounced, but as green characters are often played by green players, be very careful that everyone keeps in mind not to trounce on the green player. It's a very fine line, and one not everyone can work well with. (I prefer the slightly metagamey but more holistic feel of the fixer taking a shine to the new guy, and offering the veterans a bonus if they show him the ropes. Gives them an incentive to take care of the "intern", and that's really the only way to learn how Shadowrun goes.)

Joker, good luck with his "more balanced character", but I'm a little doubtful he knows what your group means by that. (And to be fair, we all have our own ideas of "balance"; it's a little much to expect someone to intuit exactly what you mean by it.) And sadly, the character concept he seems like he'd be happiest playing is extremely unlikely to be as green as he plays. (An assasin or special ops type. Combines the killing skills he seems to love with the stealth and tactical skills that'd make him more of an asset on a run than a liability.) Failing that, you might want to try the "team intern the fixer takes a shine to" idea I mentioned above, give him a green ganger with scads of potential or somesuch, (I could make both the ganger and the special ops as a quickie playable starting character if the two of you need pointers,) and remember to award bonus karma for the learning curve (other players get some for teaching, he gets more for learning well).

True, it's blatant bribery, but then a subordinate role isn't exactly the most glamorous thing to play. But if that doesn't get him to adapt to the groups play style over time, he might well be beyond your ability to rehabilitate now.
Connor
Yeah, well, it was all in good fun, like I tried to say....maybe I didn't make it clear. He was just new to Shadowrun and we took a fun in game way to bring him into the world in all it's gritty glory.
Darkest Angel
SR may be a team game, but the best way to help players build characters is to split their characters off from the group. It may be time consuming, and it may even leave other players bored (but I'm sure they'll understand and go buy snacks or something), but putting a munchkin character in a position where he's hopelessly out of his depth, on his own, where his PAC and 28 Strength are useless is the only way you can show them that a PAC and 28 Str isn't the answer to everything. It doesn't really matter whether they survive or not, since from the experience, the player will probably not like the character anymore, and want to change to someone who's more able to handle a multitude of tasks.

I speak from the experience of my Speed Sammie who tried to negotiate with a Vampire and his Dzoo-noo-qua bodyguards (I left involuntarily though a 30 story window iirc). In situations like that, you discover that it doesn't matter that you got first turn and shot a bad guy, but that the situation can be avoided by having some semblance of Charisma/Social Skills.
toturi
QUOTE (Darkest Angel)
I speak from the experience of my Speed Sammie who tried to negotiate with a Vampire and his Dzoo-noo-qua bodyguards (I left involuntarily though a 30 story window iirc). In situations like that, you discover that it doesn't matter that you got first turn and shot a bad guy, but that the situation can be avoided by having some semblance of Charisma/Social Skills.

Your Speed Sammie wasn't speedy or sammie enough. Evidently if brute force isn't working, you're not using enough (although a little finesse would be more cost effective)
Austere Emancipator
QUOTE (toturi)
you're not using enough

That principle only works if characters in your games are always of unlimited power and no threat posed by anything but PCs is ever significant. It is quite conceivable indeed that a vamp and HMHVV'd bodyguards would be far more than a match for any reasonable character.
Darkest Angel
If he had all his gear they would probably have been no problem, but this was a negotiation situation - so arms and armour were by necessity kept to a minimum for concealment purposes.

Anywho, the moral of the story is - if you take the fish out of water, he learns to adapt to not being in water, if the player goes for versatility rather than concentrating on one single aspect then he doesn't control the game because he can't be good at everything.

Killing characters with bigger and badder NPCs just tells a player his characters aren't tough enough.
Sphynx
Perhaps not bad advice D-Angel, but wouldn't work on me or any in my group. GM can prove all he wants that someone needs negotiations, and I still won't make a character generalized enough to have a little of everything I 'need'. That's WHY we work in teams. Next time I just get more paranoid and make sure the Face is with me at all times until we reach a stalemate that none of the team will leave the rest of the team's side. It might improve things for some players, but would definitely make things worse for others. wink.gif

Sphynx
L.D
If he continues doing this, then remember the two rules when it comes to gaming:

1) The GM is always right.
2) If the GM happens to be wrong, se rule number 1.

Just tell him no.

No, he can't be vindictive. No, he can't be allergic to salt (how does he survive?). No, he can't take the exceptionable attribute edge. No, he can't buy [insert cyberware here]. No, he can't buy [insert bioware here]. No, he can't buy gold with the last of his starting cash (thus avoiding the divide by ten rule). No, he can't have ANY attribute over ten at char. gen. No, he can't play a cyclop. No, he can't play an albino, gnome magician. Drekcetera...

Why? Because you said so. And you're the GM.

Edit: Added the drekcetera.
TinkerGnome
QUOTE (L.D)
No, he can't be vindictive. No, he can't be allergic to salt (how does he survive?). No, he can't take the exceptionable attribute edge. No, he can't buy [insert cyberware here]. No, he can't buy [insert bioware here]. No, he can't buy gold with the last of his starting cash (thus avoiding the divide by ten rule). No, he can't have ANY attribute over ten at char. gen. No, he can't play a cyclop. No, he can't play an albino, gnome magician.

But can he have a dikoted steel lynx golem ally spirit? What if he only uses it for sex?
L.D
Then it's fine. biggrin.gif
CardboardArmor
QUOTE (TinkerGnome)
But can he have a dikoted steel lynx golem ally spirit? What if he only uses it for sex?

You mean people actually use their golem ally spirits for something other than sex!?
toturi
QUOTE (L.D)
If he continues doing this, then remember the two rules when it comes to gaming:

1) The GM is always right.
2) If the GM happens to be wrong, se rule number 1.

Just tell him no.

No, he can't be vindictive. No, he can't be allergic to salt (how does he survive?). No, he can't take the exceptionable attribute edge. No, he can't buy [insert cyberware here]. No, he can't buy [insert bioware here]. No, he can't buy gold with the last of his starting cash (thus avoiding the divide by ten rule). No, he can't have ANY attribute over ten at char. gen. No, he can't play a cyclop. No, he can't play an albino, gnome magician. Drekcetera...

Why? Because you said so. And you're the GM.

Edit: Added the drekcetera.

Yes, you can. Because there is more players than GMs in a game. The GMs do what their players allow them to do, that's realpolitik applied to gaming.
L.D
That depends on the group. As a Gm, I would not allow what has happened here. No way. I had a player that did something similar (but unintentionally, he'd pick "cool" cyber and become unstoppable) and I told him no. You're not allowed muscle augmentation at rating four or titanium bonelacing. He said fine and still made a semi-monster.

Yes, there are more players in the group, but if you're the GM then it means that they either trust you as a GM or don't want to GM themselves and then you sit with most of the power. And if the players don't like how I GM, then they can always find another one.

The most important thing to remember however is that everyone is supposed to have fun playing, and that includes the GM. If one player is disrupting things for the entire group (as it seems is the case here) then the GM can do pretty much what he wants to to that single player.
Rev
GM's are rare. Players are common.

That is the realpolitik of the situation that balances out thier numbers.
Firewall
Actually, my current group is about 50% DMs and we all take turns. Well, except my wife, who simply tells me I can't DM...
gknoy
QUOTE (Darkest Angel)
SR may be a team game, but the best way to help players build characters is to split their characters off from the group. It may be time consuming, and it may even leave other players bored (but I'm sure they'll understand and go buy snacks or something), but putting a munchkin character in a position where he's hopelessly out of his depth, on his own, where his PAC and 28 Strength are useless is the only way you can show them that a PAC and 28 Str isn't the answer to everything.

Harsh.

Harsh, but I have a feeling it's very effective. wink.gif Thing is, sometimes a team NEEDS a damage-soaker. That is often what others refer to as a Troll's purpose. I think the problem is not that the player makes a character with massive damage soaking skills and melee ability, but rather that he insists on USING it, and is otherwise un-useful to the group.

That said, I like this idea. If you make it clear that he's on his own, and that his standard operatin gprocedure will get him hosed, he at least has the option to try to escape, bail, call for backup, etc -- as opposed to just commencing with the beatdown [on him]. That way it's his CHOICE to get beat up, and an informed one too. smile.gif

I mean ... if you show him that the new "security consultant" on the isnald research center he's been dropped on is a supreme badass (maybe killing a lieutenant in Darth Vader fashion, or simply a Troll carrying an assault cannon (lol) ... he might realize that he doesn't REALLY want to get in a fight with them.
Solidcobra
saying "no, you can't have that!" is a good way to do three things
1. Make sure his character is weak, yay! Hooray, the team just got less effective... wow....
2. Make sure that he's not having a good time, if you say "So what? maybe he quits! even better!" you're not a GM, not even the worst one on earth, if you say or think something like that (i have not stated that anyone does, but IF someone would....) you are just a fragging asshole....
3. Look like a lousy GM and make players distrust and dislike you, if you say "how good, someone else can GM instead!" you are, once again, not a GM of any rank anymore, you're below the lowest slime patch there is, you're a fragging asshole.....

sheesh, what happened to good old talking? no using your holy 1337 GM skillz to kill his characters or to force them to become useless, just talk to him....
you know? like, "Dude.... you can't roleplay, don't hide behind your character, "but that's what he'd do!" *imitates player*, that's bulldrek, a character wouldn't resort to violence as soon as possible, he'd be put down before he could grow that powerful.... so, next character you make, answer the 20 rules first, don't make one-sided characters, and would you mind handing in 1 page of background and personality, in normal size and font, before you start working on his numbers? thanks"

you know? why yes, i know i've had a couple (read: 95% of my SR GMs) of bad GMs in the past, and right now, who couldn't handle this kind of situation, i sure as heck couldn't do it when i was a new DM, i just did what many shadowrun GMs do, i threw undefeatable stuff at them, or said "ye can't get ye spell/feat/PrC/base class/whatever"......
now i've grown beyond that level, to where i try to talk to the "problem" player first, then let the whole group talk about the issue (if they don't have any issue then it doesn't need fixing!) and if he still won't change: "Forget" to invite him to the next game, after a secret vote amongst the group.....

see? you have now done something that's harder, but has a few good parts to it as well....
1. You don't look like a asshat
2. The group now deeply respects you even more
3. Everyone's having a good time

it wasn't that hard, was it? sure, harder than saying "y halo thar, sniper? i win, you die!" or "ye can't get ye titanium skeleton" or "yarr, in soviet russia, you survive force 88 manabolt, but we're in *country that's not russia* so you lose! hah!", but it's MUCH more satisfying knowing that you've tried to help everyone, in the worst case (he's thrown out) you can at least say to yourself and the group "I/We tried, I/We did our best, but he didn't want to change..... it's not anyones fault but his"
now, if he had left after his samurai nr.835 was killed by a manabolt due to him not being allowed to get magic resistance, what could you say to yourself? "Well, i didn't try to change him, talk to him, the group or anyone about it, i just acted like a moron, thinking he'd pick up the hints correctly...."

*This lesson in good Game Mastering was brought to you by DSK productions!*
(DSK stands for Dragon Slayer Knights, the one-stop place for all your game-mastering and powergaming needs!)

*Edit* I've never had to throw out a player, they always changed before that, thankfully..... just wanna make that clear...
Cain
QUOTE
saying "no, you can't have that!" is a good way to do three things
...

Get rid of obvious problem players, keep the power levels in check, and make sure they're following the character generation rules. Those are the three I'm thinking of.

I *have* had to say: "No, you can't have Delta Move-By-Wire 4."; as well as: "No, you can't have Harlequin as a Level 3 contact." I've had players try and slip APDS ammo and assault cannons past me on starting characters, and lots of rating 8+ gear.

Additionally, I have certain house rules that I make clear at the beginning. Certain flaws and equipment were banned in certain games, and I made it clear *before* chargen started. When I caught a player trying to slip the forbidden stuff past me, I told him no, and that was that.

Telling a player "NO!" is not an inherently bad thing. It can be overused; but as you can see, it has uses as well.
broho_pcp
This is probably a completely different scenario, so ignore it if you want.

I recently had the opportunity to GM a munchkin, I knew his character was virtually unbeatable in melee or ranged combat (unless I tried to beat him) and he had a very powerful mage PC with him. I set up a run to clear out a group of bug spirits. The mage/sam worked very well together and eventually killed virtually the entire hive. I could have tried to trick them and hurt them, but they played it well and I did not want to reward good tactics with bad results. Both players seemed to enjoy the game, and I enjoyed the game. I do not want to give advice about how to handle any situation you may have, the GM has to deal with everything on a case to case basis and one overarching rule will not work for every situation. You must flow like water. (sad sad sad attempt at zen saying ohplease.gif)
kevyn668
QUOTE (broho_pcp @ Apr 9 2004, 05:31 AM)
This is probably a completely different scenario, so ignore it if you want.

I recently had the opportunity to GM a munchkin, I knew his character was virtually unbeatable in melee or ranged combat (unless I tried to beat him) and he had a very powerful mage PC with him.  I set up a run to clear out a group of bug spirits.  The mage/sam worked very well together and eventually killed virtually the entire hive.  I could have tried to trick them and hurt them, but they played it well and I did not want to reward good tactics with bad results.  Both players seemed to enjoy the game, and I enjoyed the game.  I do not want to give advice about how to handle any situation you may have, the GM has to deal with everything on a case to case basis and one overarching rule will not work for every situation.  You must flow like water. (sad sad sad attempt at zen saying ohplease.gif)

Yes, it is a completely different thing. Everyone had fun.

IIRC, "Flowing like water" didn't help Sturm that much....


I'm just kiddin, dude. No offense. smile.gif
Glyph
The more that the situation is described, the less it sounds like a power level problem and the more it sounds like a personality problem. This guy doesn't play a powerful character to be effective in his role; he takes the Vindictive Flaw just to have a contrived excuse to react to any insult with deadly force, claiming it to be "in character". He also starts firefights just because he is bored.

Now, I think the GM got the right idea when he said he was going to start introducing realistic consequences to this behaviour. I also agree with whoever said that the players can participate in this - things like booting him from the team if he hoses up a run, and making any replacement characters submit to a hiring interview.


The GM can also determine what starting equipment is or is not allowed, and what character generation system is used. Of course, the GM in question rotates in that duty, so he may have limited ability to change such things.

Having a background, though, does not really affect the rule mechanics end that much, so I would probably start insisting on backgrounds. Given the player in question, the 20+ questions (or even better, Bull's 50+ questions) would be best. Even if he jots down quick one-sentence answers for most of them, at least he has a few paragraphs worth of background, which is better than none. The three most crucial things that his background should answer should be: 1) How did this character survive this long? 2) Why would anybody hire him for a professional criminal mission? and 3) Why would other professional criminals want, or at least not mind, associating with this character?
Zazen
QUOTE (broho_pcp)
You must flow like water. (sad sad sad attempt at zen saying ohplease.gif)

I've heard that in a few Bruce Lee interviews. I think it was a line from a small part he had on Longstreet.
gknoy
QUOTE (kevyn668)
IIRC, "Flowing like water" didn't help Sturm that much....

rotfl.gif
L.D
Thank you, Cain. You beat me to it.

One more thing. Telling a player that, no he can't own said peice of cyber/bio/gear does not make the character automatically weak. That depends on what the player wanted to take and the powerlevel of the campaign.

Talking is good and I use that most of the time, but that doesn't always cut it. So I tell the players no. Some players you just can't talk to. And others... *shrugs* they just create powercharacters without trying. I've got one of those players. Mage/sammie/other it don't matter. He picks stuff he thinks is cool and then he kicks @ss. None of my other players manage it the same way he does and if I want some sort of balance, then I have to tell him no. And he's fine with that.

How would you react if one of your players thought that one of the reasons for designing a character is to make the GM cry by giving the character insane stuff and 1337 skillz?

toturi
QUOTE (L.D)
How would you react if one of your players thought that one of the reasons for designing a character is to make the GM cry by giving the character insane stuff and 1337 skillz?

I think it's OK, but I don't cry. They can try but no matter how l337 they are I've seen better (kinda like Aina of Worlds w/o End fame).
Sphynx
QUOTE (L.D)
You're not allowed muscle augmentation at rating four or titanium bonelacing. He said fine and still made a semi-monster.

That's wrong. Telling a group that before they start their char-gen is ok. Looking at a player sheet and then telling him that is just wrong. The guy obviously tried to specialize and got punished for it. Bad GMing.

Sphynx
L.D
QUOTE (toturi)
QUOTE (L.D @ Apr 9 2004, 04:08 PM)
How would you react if one of your players thought that one of the reasons for designing a character is to make the GM cry by giving the character insane stuff and 1337 skillz?

I think it's OK, but I don't cry. They can try but no matter how l337 they are I've seen better (kinda like Aina of Worlds w/o End fame).

LOL

My point was that the game is not about making the GM cry. smile.gif


QUOTE (Sphynx)
QUOTE (L.D @ Apr 8 2004, 04:37 PM)
You're not allowed muscle augmentation at rating four or titanium bonelacing. He said fine and still made a semi-monster.

That's wrong. Telling a group that before they start their char-gen is ok. Looking at a player sheet and then telling him that is just wrong. The guy obviously tried to specialize and got punished for it. Bad gm:ing.

*sigh* Don't go off at me before you have all the facts. I gave a short version of what happened, but to satisfy you I'll give you the long one.

Player creates Sammie A, which is a veritable combat monster practically unstoppable until the player fucks up and Sammie A goes to jail. This monster was created by player without him knowing much about the system. He just picked stuff he thought was cool. Next he plays a druid and does the same thing. Despite the fact that he barely can roll a six, much less several, he manages to summon two force nine storm spirits (and not pass out from drain).

So when he decided to retire the druid he wants to create Sammie B. Having played with the group for over a year he has now picked up the rules and what cyber is better than the last time. I know that the other players in the group won't be able to munchkin like this guy (like I said, it comes naturally for him) thus leading to fight consisting of him killing off all opposition in one combat round or less.

No I have a bit of a shitty memory so I don't remember if I put the restrictions on him before or during char gen, but it was not after. And even if it was, how am I a bad GM because I want all players to be able to have fun? I have GM:ed and played a lot and I know how boring it is if one of the characters is unstoppable in a fight, while the others aren't and it's easier to change one character than the rest.

One more thing. One of the reasons I put these restrictions on this guy, is because I knew that it wouldn't bother him much. Some players might be really upset if they receive those kind of restrictions and not create that character, but I knew that he would still create him. And he did. And despite my restrictions he was a monster that owned all combat.
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