QUOTE (Irion @ Dec 25 2011, 10:32 AM)

Can be effected by most the things affecting metahumans?
Poison? No. Disease? No.
Immunity to Pathogens and Toxins only give bonus dice on the resistance test.
They do not provide a total immunity.
Vampires are still subject to pathogens and toxins, they just possess magical properties that make them very resilient.
QUOTE (Hamsnibit @ Dec 25 2011, 01:50 PM)

My guess would be that they (Goodman?) wanted to pick up this cliche that vampires cant suffocate even when their magic attribute is reduced to 0. Powers diminish but weaknesses remain at that level.
This has been aroud since SR1, or at least SR2.
I always viewed it as a pseudo-scientific take on the myth that vampires can't cross running water : the combination of reduced buoyancy and induced dormancy would make them shy away from bodies of water, creating the myth.
Stuff like that made up a good part of SR's original appeal, as well as things like the ork rights and later the ghoul rights movement.
It was yet another deconstrution of classic fantasy concepts, just like dragons running corporations or the elven conspiracies.
It took established clichés and put a postmodern spin on them.
Now, there's obviously issues cropping up when you give vampires more screen time.
Something that was just an eye-winking footnote before, like the induced dormancy, suddenly becomes an accute problem because people don't take it as a footnote anymore.
They start asking questions that simply were not thought off in the original writeup, and in spite of a more detailled writeup, people don't get canonical answers.
QUOTE (KarmaInferno @ Dec 25 2011, 04:56 PM)

Hey, this is a setting where regular old human beings, just because they lack a number attached to their identity, no longer officially exist and can be murdered by security guards without generating too much red tape.
Even a human WITH a number is often only safe from being murdered by a security guard because it's too much trouble to have to file all the paperwork.
It's a dystopia. Life and Human rights mean very little in these settings.
I always had trouble viewing SR as truly dystopian.
Most of the setting is too tame for that, not to mention the tongue in cheek writeups typical for larger parts of SR2.
SR always was one of the more family friendly cyberpunk games, nowhere near the grit of stuff like SLA Industries.
Yes, it does transport conditions found in some present-day developing countries to the core of Western societies (although Seattle 2070 is still almost harmless compared to Monrovia 2011), but it lacks the anti-utopian bend needed to justify calling it a dystopia.
Where's the Big Brother in SR, where's the Soylent Green?
Stuff like that is there, but it's deviations from the norm, not central premises of the setting.
As far as the SINs are concerned, you'll get assigned a criminal SIN when you are caught without one.
You are more likely to disappear when LoneStar catches you without a SIN, yes, but their portrayal was a jab at police violence and the problems of outsourcing public services, not a typical example of SR society as a whole.
Some people still view their practices as a problem and there has been a vocal civil rights movement since SR1.
It is subject to the limits of the gameworld's political discourse (for example, unable or unwilling to call the basic nature of corporate <-> nation state interaction into question), but it is there.
People care about this stuff. You can jerk an emotional response out of SR's public when you show them how shapeshifters are treated in captivity, you can make them care about Japan treating AIs like property, you can evoke their pity for ghouls when you give them Tamir Grey's biography to read.
The bleeding heart crowd surely is met with more cynicism and has to overcome greater obstacles, but these obstacles get reduced quickly when corporations realize potential profits for them.
Of course corps will care about getting infected legally recognized as soon as they learn more about them.
Infection does offer some interesting benefits. Just to name one example, there's strains that turn everybody into a mage.
Shouldn't surprise anybody that there's corps backing up infected rights.