QUOTE (snowRaven @ Dec 20 2011, 02:24 PM)

Vampires and their ilk ARE the victims of an uncurable disease, however. They are still people (well, some of them are, at least). Those who are still fully sentient beings, and who do not use their condition as an excuse for glee-filled killing-sprees, can get by without killing people. You can sort of compare it to people with diseases that will kill them unless they get bone marrow transplants, organ translants, or whatever. If they find a donor, they can live. Same goes for many of the infected, except they need donors all the time.
Ok, time to get armed with canon. Somehow inviting Burt Gummer to come around for a pithy quote seems appropriate, but moving on…

For purposes of discussion here, I will stick strictly to SR4 materials. At the moment, that’s Runner’s Companion, pp. 59 – 63 and 76 – 83, which deals with the specifics of creating Infected characters and their unique Qualities. I note here the complete list of all 10 Infected monsters and their feeding habits/requirements:
1) Bandersnatchii: Carnivorous and cannibalistic; Dietary Requirement (Sasquatch Flesh). Sasquatches are sentient beings, so they’re eating people here.
2) Banshees: Hemovores; Dietary Requirement (Metahuman Blood),
Essence Loss.
3) Dzoo-Noo-Qua: Omnivorous, but prefer raw meat and are cannibalistic; Dietary Requirement (Metahuman Flesh),
Essence Loss.
4) Fomoraig: Omnivorous, but prefer raw meat; Dietary Requirement (Metahuman Flesh).
5) Ghouls: Carnivorous and cannibalistic; Dietary Requirement (Metahuman Flesh).
6) Goblins: Omnivorous with cannibalistic tendencies; Dietary Requirement (Metahuman Flesh),
Essence Loss.
7) Loup-Garou: Carnivorous and cannibalistic; Dietary Requirement (Metahuman Flesh).
8 ) Nosferatu: Omnivores, but must consume some metahuman blood; Dietary Requirement (Metahuman Blood),
Essence Loss (every 6 months).
9) Vampires: Hemovores; Dietary Requirement (Metahuman Blood),
Essence Loss.
10) Wendigo: Omnivorous, but cannibalistic and prefer raw meat; Dietary Requirement (Metahuman Flesh),
Essence Loss.
All infected have the Dietary Requirement of at least 5% of their body weight per week, or they will enter slow starvation (Runner’s Companion, p. 78). Essence Loss is 1 point per month (SR4A Core Rules, p. 298); technically this should be every 4 weeks or 13x per year as it’s “every lunar cycle.”
Metahuman Flesh/Blood: This is the one where you, and others, are arguing for some wiggle room on behalf of the monsters. Apparently cloned metahuman flesh doesn’t work for them, though I don’t see a real reason for why this is so. As it must be the real thing, there’s a bit of a problem in that you need a sufficient number of people dying on a constant basis to supply this (if it’s flesh, as opposed to blood, which is obtainable non-lethally and possibly even legally). That said, this
is the Sixth World, so one can argue that this is not likely to be a big problem given the constant violence present in any given city. However, given the number of Infected around (do we have any confirmed real numbers in canon for this, as opposed to fanon speculation?), I would assert that at some point they’re likely to end up hungry. It’s unlikely that
everyone that dies in a given city/area will cheerfully and willingly give up their flesh upon death to the Infected for consumption, and they may very well to be unable to steal corpses from any given area in sufficient quantity to stay fed. Almost certainly, I’ll bet that at some point they’ll be forced to…help the process along a bit by arranging for the early death of sufficient people to fill their bellies. This is certainly the case for Asamando, as per Feral Cities (Lagos), pp. 62, 70, 72, and 83, who apparently like to order takeout. That place needs a generous helping of several Thor Shots and some FAB III, stat, I say.
Essence Loss: This one is the real kicker – blood they could get from a blood bank but Essence has to come from live people. Such monsters must permanently maim at least one person per month to keep up with their dietary requirements (twice per year for Nosferatu). I say this as, the last I checked, Essence Loss is rather permanent, barring the Revitalization therapy as per Augmentation, pp. 84 and 88, which is rather pricey and lengthy to boot. So,
if they spread this out to the maximum number of victims, this is still 12 permanently maimed victims per year (2 for Nosferatu), at minimum, just to keep them alive and healthy. You could possibly find donors for this, but it’s not like a particular donor can last all that long; and if they drain them all the way, they’ll infect them, adding to the problem by creating more of their kind. I would argue that this really isn’t sustainable unless the population of such creatures is rather low worldwide. Inevitably, they will kill people – and those they kill will rise to kill others, and so on. And please note that 6 out of the 10 possible Infected monsters have this Quality.
QUOTE (snowRaven @ Dec 20 2011, 02:24 PM)

...except that in several of the sources you quoted, vampires can survive just fine on animals - they CHOOSE to kill and murder, which make them a lot worse than Shadowrun vampires. Plus, in the above-mentioned sources they are undead, i.e. not human anymore (and often ridiculously powerful) -- much more fitting of your 'monster' description.
Yes, in some of them they can. Of course, that doesn’t stop them from going on and on (and on and on and on…) about the constant temptation of the “real thing,” and bemoaning their tragic fate – “Oh, woe! Oh, angst! I am a pitiful creature of the night, constantly tempted by real human blood.” Gah, someone hand me a hammer and stake just so that I can shut these little Mary Sues up…
At any rate, the point I was making was that settings such as the World of Darkness are far more appropriate for the angstier-than-thou character the OP wanted to create as per his expanded post on Page 2, Post #28. Seriously, VtM is
all about that; especially the darn LARPers. Sufficient exposure to those people at game shops had me periodically showing up to the occasional LARP game – as a vampire hunter. “Die, wangsty twits!”

QUOTE (snowRaven @ Dec 20 2011, 02:24 PM)

I agree - it's not a case of 'fantastic racism', because they are not a race - it's a disease. So, wanting them burned off the face of the planet is somewhat similar to wanting Ebola victims - or those of any highly contagious disease - to suffer the same fate. Most HMHVV II victims, and feral ghouls, I'll agree are a very serious problem (especially without the unofficial errata for HMMVV II - now there's a plague waiting to happen...)
I’ll say again, comparing HMHVV to any RL disease is a
totally invalid comparison. It is not AIDS. It is not Ebola. It is not Leprosy. That comparison
just does not work as there is no RL disease that fairly quickly transforms its victims into super-powered killing machines – you’d need actual
magic for any disease to have that effect on its victims, but that’s literally the case for HMHVV in SR, which makes all the difference in the world. No Ebola victim will suddenly jump up off their sickbed and try to tear your throat out with their newly acquired sharp teeth and claws. To quote Dawn of the Dead (1978): “Every dead body that is not exterminated becomes one of them. It gets up and kills! The people it kills get up and kill!”
Now, that’s not strictly true in SR. Victims drained of all Essence by a vampire will rise as vampires themselves, but people ripped to pieces by ghouls are just…ghoul chow. That said, someone who has been scratched or bitten by a ghoul
is rather like being bitten by your typical Hollywood zombie, and this is where we get into full-on George Romero zombie apocalypse territory as that infection is very difficult to resist (and my fellow players wonder why I go on runs dressed in full sealed-tight body armor, just in case) – seriously, HMHVV III in particular is nasty stuff.
It’s been said before here, and I’ll echo it again – even with the adjusted infection rules, I see no reason why the ghoul population has not reached global pandemic numbers, with the very strong possibility of transforming a good chunk of the world’s population into ghouls in just a few years. Such a situation is not the time to play happy-joy-hug-the-friendly-ghouls-let’s-all-be-friends. Either contain them – or join them. It really will come down to that, sooner rather than later.
QUOTE (snowRaven @ Dec 20 2011, 02:24 PM)

That's only ONE opinion, albeit one shared by large parts of the sixth world. Canon-wise, there have been speakers for ghoul rights since 1st Edition, and they grow more numerous all the time. So you might as well say that by canon, ghouls 'are people too'. They need fairly low amounts of metahuman flesh to survive, and there are a lot of ways to feed ghouls without having them go around and kill people. Of course, many of them are tasteless at best and often morally and/or ethically debateable -- just like many other practices.
Vampires and their ilk pose a different problem, but there has been canon speakers for their rights for a long time as well, just fewer of them. Some nations have bounties on them, while others give them SINs - this has been true since at least 2nd Edition (if I remember correctly), so it's not 'new'.
Supplying vampires with Essence is a more difficult matter - especially with those types of vampire require eating of the flesh or organs of still living subjects to do so--no way around that, really. Ethically, those people would probably have to be 'treated' with euthanasia.
But even if you support the view of them being non-humans (often false, strictly canon-speaking) you can't just legally go on a rampage and put them down. If they are animals, they have to be treated according to the laws that apply to all other animals dangerous to mankind. That is, you can't kill them off-hand because of what they are. In theory, populations could feed off of each other and leave metahumans well and alone, and you would only have to 'put down' those who prey on humans - and that can only legally be done after the fact (well, unless you're in Quebec...).
By 'canon', the rights and treatment of the Infected is a complicated matter that different countries and cultures have chosen to deal with in different ways, and this has been 'canon' for pretty much 15-20 years now.
In reality, focus should mostly lie with combating the virus, and working on a cure - NOT on executing those who happen to have been infected by it. The torch-and-pitchfork approach has been used countless times in human history towards that which humans either cannot (or will not) understand, or what they fear--be it lepers, natives, infidels, witches, wolves, or whatever.
After a bit of refreshing my memory by perusing my older edition files, I’ll concede that this strain of nonsense has indeed been around a while. That said, I can’t help but perceive the newest edition as featuring the most “Shiny Happy Politically Correct Infected” to date. Just, ugh.
As for not being able to “just legally go on a rampage and put them down,” well, skipping the “legal” part, that’s
exactly what I do – we are playing shadowrunners here – when has legality stopped us?

Experience has taught our normal SR GM to not feature the Infected
at all. She’s sympathetic to them, while she knows I hate them utterly. Unless it would totally screw up a run, upon sighting one of these abominations (and I’m constantly on an astral lookout for them), I will immediately abandon all other objectives in favor of wiping them out. In quick succession, Fireballs, Toxic Waves, and Force 6 Fire Elementals are coming down on them like a load of bricks and I don’t stop until every single last one of them present is dead and burned to ashes. Accordingly, these days, the Infected are typically “out there in the background,” but exceedingly unlikely to put in an appearance anywhere near the party (or at least nowhere near me); I concede that given our difference of opinion, this is probably for the best. That said, my character background notes that my PC spends her weekends hunting down the Infected as a hobby – forget the bounties, it’s just her way of giving back to the community in a meaningful way.
As for a cure, while that would certainly be nice, until it’s found the Infected must be contained. As they typically resist being contained, more permanent measures are the safest to protect the rest of non-Infected society. I realize we disagree on this, but since we’re not at the same gaming table, I suspect we can both live with that.