Help - Search - Members - Calendar
Full Version: Street Legends Supplemental out now!
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5
hobgoblin
Like i did not have enough trouble with pleated skirts as it is...
Pepsi Jedi
QUOTE (hobgoblin @ Jan 4 2012, 05:52 PM) *
Like i did not have enough trouble with pleated skirts as it is...


Well I left that part out, but yeah, in the entire school girl uniform. tall socks, probably pigtails... lol
CanRay
QUOTE (hobgoblin @ Jan 4 2012, 06:30 PM) *
Funny thing is, if one compare the vitals for Slamm-o with those for Knight, they are basically the same. Yet Knight looks like a man that knows to take care off himself.
I've known a number of people that looked like blubber but had a lot of muscle under that which no one expected. Good friend of the family was like that, and people only messed with him once. He might be eating a lot of cookies from Netcat's maternal instincts, but might also still be keeping in shape with a home gym that folds under their bed. (Gotta do something about the frustration when the kid interrupts "Mommy and Daddy Time".).
QUOTE (hobgoblin @ Jan 4 2012, 06:52 PM) *
Like i did not have enough trouble with pleated skirts as it is...
QUOTE (Pepsi Jedi @ Jan 4 2012, 06:59 PM) *
Well I left that part out, but yeah, in the entire school girl uniform. tall socks, probably pigtails... lol
Braces, cute glasses, elven charisma, she's already described as freckled, and she's almost legal! (Actually, she might be legal in the CAS where they were.).
Pepsi Jedi
QUOTE (CanRay @ Jan 4 2012, 06:08 PM) *
I've known a number of people that looked like blubber but had a lot of muscle under that which no one expected. Good friend of the family was like that, and people only messed with him once. He might be eating a lot of cookies from Netcat's maternal instincts, but might also still be keeping in shape with a home gym that folds under their bed. (Gotta do something about the frustration when the kid interrupts "Mommy and Daddy Time".).Braces, cute glasses, elven charisma, she's already described as freckled, and she's almost legal! (Actually, she might be legal in the CAS where they were.).



No braces.. if she can afford her cyber and weapons and enough to hire on a shadowrunner team to back her up in her 'capture' of Kane, just to earn her bones, she (( Or her parents)) have the money to just fix her teeth with out wearing braces for years.
CanRay
QUOTE (Pepsi Jedi @ Jan 4 2012, 07:31 PM) *
No braces.. if she can afford her cyber and weapons and enough to hire on a shadowrunner team to back her up in her 'capture' of Kane, just to earn her bones, she (( Or her parents)) have the money to just fix her teeth with out wearing braces for years.
Well, so much for that fetish. wink.gif Doubtful she has much cyber, however. She's still growing, I think. Cybereyes are easy enough, but the rest?
G-14
QUOTE (CanRay @ Jan 4 2012, 06:35 PM) *
Well, so much for that fetish. wink.gif Doubtful she has much cyber, however. She's still growing, I think. Cybereyes are easy enough, but the rest?


If /dev/'s folks are NeoNET middlemanagers, I believe she might have a 'jack and some brainware. I suspect they would require maintenance, but with corp-clout behind her, it might even be betaware.
nightslasthero
So after all this talk about Kane, as soon as I got a chance, I had to make this my first read. A few thoughts. First, it seemed a lot of the article was dev/grrl braging. I would doubt Kane would have body guards. The problem with body guards and being wanted would be how much you have to pay them in order to not turn you over. I don't think he has that kind of nuyen sitting around. The other thing is how much of the story is true? Even if Kane says its all true, maybe he liked their conversation enough that he is helping her street cred, perhaps of course for a favor later. I thought it was believable. I can see how a school girl would get past security that an older and obviously dangerous girl would have a hard time getting past.

I rather enjoyed it.
Fatum
QUOTE (Pepsi Jedi @ Jan 5 2012, 02:37 AM) *
Still love it. I can just see her sucking on a lollipop as she did so, and pulling it out of her jammy lips and grinning. lol
You need two free hands to handle an assault rifle.
Fatum
QUOTE (nightslasthero @ Jan 5 2012, 06:11 AM) *
The problem with body guards and being wanted would be how much you have to pay them in order to not turn you over. I don't think he has that kind of nuyen sitting around.
He's a pirate, remember? You can't be a pirate alone, you need some kind of a crew. And these people have all the reasons to wish to see you well - after all, they profit from your exploits, as well.
hobgoblin
I managed to remind myself that a guy i grew up with, putting us both within about the age Slamm-o is supposed to be by now, was sporting a very "impressive" beer belly last summer. I guess what jarred us was that Slamm-o still uses the cartoon iconography, and so it was easy to picture him as a lean kid (a bit like the image of Puck) running around.
CanRay
QUOTE (Fatum @ Jan 5 2012, 06:26 AM) *
He's a pirate, remember? You can't be a pirate alone, you need some kind of a crew. And these people have all the reasons to wish to see you well - after all, they profit from your exploits, as well.
They were all off wenching and rumming it up? They are pirates after all!
Pepsi Jedi
QUOTE (Fatum @ Jan 5 2012, 05:24 AM) *
You need two free hands to handle an assault rifle.


Not if you have it on a sling.. .and Kane DID say she was holding it wrong and he'd have to teach her how to hold it right... so... Neener!!!
CanRay
QUOTE (Pepsi Jedi @ Jan 5 2012, 02:05 PM) *
Not if you have it on a sling.. .and Kane DID say she was holding it wrong and he'd have to teach her how to hold it right... so... Neener!!!
I take that more to mean she was holding it at her hip instead of at her shoulder. But holding it one-handed like some overmuscled idiot on the 'trid works too.
Fatum
QUOTE (CanRay @ Jan 5 2012, 10:08 PM) *
I take that more to mean she was holding it at her hip instead of at her shoulder. But holding it one-handed like some overmuscled idiot on the 'trid works too.
Have you tried holding an assault rifle one-handed? The muzzle starts floating wildly after a dozen seconds.
Pepsi Jedi
QUOTE (Fatum @ Jan 5 2012, 02:29 PM) *
Have you tried holding an assault rifle one-handed? The muzzle starts floating wildly after a dozen seconds.


Assault rifles have clips to attach straps to them. You put them over your shoulder.. and they hang and you can direct them one handed if you're just waving them around in a bar. Sucking on a lollipop and pulling it out with your other hand while dressed in a plaid schoolgirl outfit.....

Ya know!? >:)
Fatum
Pinkmohawkers...
Pepsi Jedi
QUOTE (Fatum @ Jan 5 2012, 03:27 PM) *
Pinkmohawkers...


Naaa Assult rifles have always had straps to aid in carrying them. smile.gif
Bull
QUOTE (Fatum @ Jan 5 2012, 03:27 PM) *
Pinkmohawkers...


You say that like it's a bad thing smile.gif
CanRay
QUOTE (Bull @ Jan 5 2012, 06:28 PM) *
You say that like it's a bad thing smile.gif
It is to some folks. Every style of play has it's place in my mind.

Sometimes you need to go in nice and professional. And sometimes you need to strap on a hockey mask and start cutting walls open with a monofilament chainsaw while Hard Core Trog Rock is blaring at 13.
Fatum
QUOTE (Bull @ Jan 6 2012, 02:28 AM) *
You say that like it's a bad thing smile.gif
It isn't, really. In games, at least. Now, on sourcebooks - I have my doubts :ь
Bull
the thing is, Shadowrun is played wildly different by different groups. As writers, one thing we've started trying to do is encompass that through the games sourcebooks.

So some NPCs, and some plotlines will be obviously more "Pink Mohawk". Others will be much more down to earth and "Black Trenhccoat".

It also reflects the writers. Right now, we have a really good mix of writing styles I think. A bunch of folks are definitely more "realistic". Some are more "Modern". A couple writers love the hardcore spy stuff, for example. Me and a couple others go the other route. I try and capture two feelings with anything I write: Some of the cool and weird from SR1 & 2, and some of the crazy-over-the top fun that's been around since SR1.

So long as the material fits in with canon, makes sense, and is fun and interesting to read, those are the important things.

Bull
CanRay
Just be glad I'm not around. "I'm adding more violence" is my idea of a good storyline. nyahnyah.gif
Patrick Goodman
QUOTE (Fatum @ Jan 5 2012, 02:27 PM) *
Pinkmohawkers...

There's a badge I'll wear proudly....
Fatum
QUOTE (Bull @ Jan 6 2012, 03:38 AM) *
the thing is, Shadowrun is played wildly different by different groups. As writers, one thing we've started trying to do is encompass that through the games sourcebooks.

So some NPCs, and some plotlines will be obviously more "Pink Mohawk". Others will be much more down to earth and "Black Trenhccoat".

It also reflects the writers. Right now, we have a really good mix of writing styles I think. A bunch of folks are definitely more "realistic". Some are more "Modern". A couple writers love the hardcore spy stuff, for example. Me and a couple others go the other route. I try and capture two feelings with anything I write: Some of the cool and weird from SR1 & 2, and some of the crazy-over-the top fun that's been around since SR1.

So long as the material fits in with canon, makes sense, and is fun and interesting to read, those are the important things.

Bull
See, for me, the most important thing about any setting is inner consistency - that is, the setting should be working on consistent inner logic. When you have a panopticon society, with high-class forensics and surveillance described in the fluff, pink mohawk is... well, moved to less civilized areas, at least. When you're sending runners to Chicago to steal old FASA office supplies, and snoop around their building's neighborhood :3, okay, sure, pink mohawk fun with heavy weaponry is to be expected.
When you are writing about serious business procedures between high-stakes players, you can't go pink mohawk locally without throwing the entire setting's realism out of the window (or handing your characters a fun-pack sized bag of idiot balls)...
Pepsi Jedi
QUOTE (Bull @ Jan 5 2012, 06:38 PM) *
the thing is, Shadowrun is played wildly different by different groups. As writers, one thing we've started trying to do is encompass that through the games sourcebooks.

So some NPCs, and some plotlines will be obviously more "Pink Mohawk". Others will be much more down to earth and "Black Trenhccoat".

It also reflects the writers. Right now, we have a really good mix of writing styles I think. A bunch of folks are definitely more "realistic". Some are more "Modern". A couple writers love the hardcore spy stuff, for example. Me and a couple others go the other route. I try and capture two feelings with anything I write: Some of the cool and weird from SR1 & 2, and some of the crazy-over-the top fun that's been around since SR1.

So long as the material fits in with canon, makes sense, and is fun and interesting to read, those are the important things.

Bull


Speaking of weird..... The First Church of Elvis??? lol I read that last night. (Artifacts unbound).

WTH!?!
Fatum
Not only that, but their own Mentor! XD
Why not? It's a system based on beliefs after all.
CanRay
QUOTE (Fatum @ Jan 5 2012, 04:27 PM) *
Pinkmohawkers...
QUOTE (Patrick Goodman @ Jan 5 2012, 07:50 PM) *
There's a badge I'll wear proudly....
Wouldn't that be hairstyle, Patrick? nyahnyah.gif
UmaroVI
My review of Street Legends supplemental: http://forums.shadowrun4.com/index.php?top...g98474#msg98474
Wakshaani
Yeah, much to my chagrin, the First Church of Elvis has been in the canon for a long time. And based in Nashville, rather than Memphis. Mrf.

As for style, I tend to run a serious game, which cuts back on teh pink mohawkness, but also a lower-end game, so the Black Trenchcoat flavor isn't right, either. Trying to write for a 'general' style is tricky. I'm hoping, at one stage, to have a bunch of teh writing crew toss out different styles of games, to show some of the things that you can do with the system. There's a lot of hidden variety in there.
Neurosis
QUOTE (snowRaven @ Jan 2 2012, 07:04 PM) *
Alright...

Some first impressions (trying to stay away from spoilers, as usual):

Interesting cast of characters, to say the least! As I read the least, I felt myself both exited and apprehensive, and then I saw the last one...Harlequin...and thought 'oh no...'

The 'Incoming...' section has me intrigued! Looking forward to all of it.

Resisting the urge to scroll forward and take a peek, I went over the people one by one.

Street Rage - this one seems to have slipped my right by; I can't remember the character from anywhere at all - but I really liked him and the bio. This one will be quite useful to me in the future...

Hard Exit - another one that's passed me by. Seems nice, but not immediately engaging.

Kane - Oh, I'm loving this write-up on so many levels! Loved the stats on Kane, as well as the vehicles.

Mihoshi Oni - Thos character was really well-done i think.

The Smiling Bandit - An old-time favorite of mine, and I really liked that Clockwork did the write-up. I would've expected a bit more in the way of knowledge skills on this one, though, so that was a disappointment. The rest of the stats work well, I think. I haven't read the entire bio carefully, so maybe it's in there, but I was surprised that there was no note regarding his Essence score...

Slamm-O! - The art feels kinda off...not what I expected for him. It kind of makes sense though, but I'm not sure...it might grow on me. I was expecting Netcat to do the right up, but Clockwork has an interesting voice for this one. Well done!

Buttercup - Not liking the art here at all. It doesn't have much of what I've come to associate with Buttercup, but I guess she can take any form, so...*shrug* The write-up gives some much -needed updates to her goings-on, I think. Stat-wise this was a bit of a surprise, and I'm not sure if there's an error here or if I'm just foggy on the rules. Will have to look into that one...
[ Spoiler ]


Damien Knight - Great stuff here, though nothing surprising I think. Stat -wise I think he works, but I haven't analyzed it closely yet.

Anne Ravenheart - To be honest, I skimmed this part very briefly. Plan 9 writing her up could be good; it could be bad. I'm not a great fan of Plan 9. I did see some great stuff in here, though - things that really peaked my interest, but it doesn't really have much to do with her. Gona go back and read it more closely later.

Harlequin - MacCallister talking, and we all know how he feels about the Laughing Man... I like Saint James making an appearance here, and I like most of the talk between them. Then came the parts I didn't like...

First, Bull explaining what his problem with H is - for us old-timers, that differs with the events as they happened in our games, but that part I can overlook.
Second, Frosty's comments - I'm sure there's a 'plan' of sorts here (or at least I hope there is) but whatever it is, it needs more explanation. While this could just be a 'natural' continuation of Frosty's personal development, I find her comments a bit...out of character. Not liking that.
I really liked the reference to the first Harlequin run, though - that part was perfectly written IMO.

Then we come to the kicker...current events - this has me really intrigued, because it suggests there are concrete plans for H in the future, and I for one would love a third massive H-related adventure.

Stats - surprisingly well-done, I must say. Some 'holes', possibly - but everyone will have their own views of a character like this. Overall, it's quite useable, and I'll use it as my 'base stats' for him, with some small additions.

I was pleasently surprised by the write-up on Harlequin!

It raises some questions, though:

1 - Who did the write-up on this character? Well done!

2 - The run referenced by Saint James - is it (or will it be) an existsing adventure (like a Convention Mission, a Prime Mission, Tournament?) and if so, where can I get it??? grinbig.gif

P.S. Oh, and forget what I might've said in the past about not liking /dev/grrl - she's definately caught my attention now: well done! I'm sure this will rub some people the wrong way though... both in-game and out! grinbig.gif



Someone liked something I wrote? What...what is this strange feeling inside of me? This has never happened before! : )

Seriously, though...Harlequin is one of my favorite characters in anything, ever. I just hope I did him justice. So many thanks for the vote of confidence!

*cackles at the fact that "Demolish Pants" spell made it into final product*

QUOTE
Oh, and I'm curious now - what did Devon write in Corp Intrigue and Artifacts?


In Artifacts Unbound I literally wrote like five stat-blocks. That was the entirety of my contribution; almost nothing.

In Corporate Intrigue on the other hand, I wrote the adventures Nothing Personal, Runaway Train, and Project Imago and I also wrote the adventure The Villiers Divide, although that one was not originally my idea, I just executed it.
snowRaven
QUOTE (Neurosis @ Jan 7 2012, 12:23 AM) *
Someone liked something I wrote? What...what is this strange feeling inside of me? This has never happened before! : )

Seriously, though...Harlequin is one of my favorite characters in anything, ever. I just hope I did him justice. So many thanks for the vote of confidence!

*cackles at the fact that "Demolish Pants" spell made it into final product*

In Artifacts Unbound I literally wrote like five stat-blocks. That was the entirety of my contribution; almost nothing.

In Corporate Intrigue on the other hand, I wrote the adventures Nothing Personal, Runaway Train, and Project Imago and I also wrote the adventure The Villiers Divide, although that one was not originally my idea, I just executed it.


Alright...two of my favorite pieces from the past few releases, and you wrote them both! Project Imago is really good, at least as far as the idea and backstory goes. I have to read through it more closely to see how it might work in actual play.

Oh, and I really liked the 'Around the world' suggestions for Nothing Personal, and I hope we'll see more of that kind in the future.

Like I said before; here's hoping you'll get to take the Harlequin plot and make it into a proper series of runs!
ggodo
I loved the Kane bit, and I really enjoyed Slamm-O! as well. I was kinda meh on Damien Knight simply because I'm more interested in learning about the perspective characters through which we see the world. Haven't read the rest yet, But it's looking great so far.
Neurosis
QUOTE
Alright...two of my favorite pieces from the past few releases, and you wrote them both! Project Imago is really good, at least as far as the idea and backstory goes. I have to read through it more closely to see how it might work in actual play.

Oh, and I really liked the 'Around the world' suggestions for Nothing Personal, and I hope we'll see more of that kind in the future.

Like I said before; here's hoping you'll get to take the Harlequin plot and make it into a proper series of runs!


biggrin.gif

Glad you liked Project Imago; I love anything that's a throwback to the real old school shit. Credit also definitely should go to Tobias Wolter, who initially wrote the hook into his NeoNET chapter in Corporate Guide and to Jason Hardy, who picked that hook as one of the few he specifically wanted to see expanded into an adventure.

As for Harlequin, well, I've got some plans. *evil grin* But there are many, many cooks in the kitchen and I'm just one of them.
CanRay
You know, having many voices in his head might explain Harley so much!
Tias
SnowRaven, when you say Hard Exit was "not immediately engaging", can you expound on that a bit? Or anyone else? I've always liked his style of expression and his implied skillset, but I'm not going to buy this just for him (not so big on the golden oldies).

Thanks.
Pepsi Jedi
QUOTE (Tias @ Jan 7 2012, 10:06 AM) *
SnowRaven, when you say Hard Exit was "not immediately engaging", can you expound on that a bit? Or anyone else? I've always liked his style of expression and his implied skillset, but I'm not going to buy this just for him (not so big on the golden oldies).

Thanks.


If it helps... Hard Exit is a hard ass Texas WOMAN!
CanRay
"Keep honkin', I'm reloadin'." nyahnyah.gif
Tias
QUOTE (Pepsi Jedi @ Jan 7 2012, 04:30 PM) *
If it helps... Hard Exit is a hard ass Texas WOMAN!


Fail smile.gif Shows what I know, I suppose. Is the profile any good?
CanRay
Well, to be fair, folks like Plan 9 makes it hard to remember whose a man and whose a woman, and who is what at which moment. nyahnyah.gif
Pepsi Jedi
QUOTE (Tias @ Jan 7 2012, 10:55 AM) *
Fail smile.gif Shows what I know, I suppose. Is the profile any good?


Actually it is. I didn't know much about her before hand. I like her. She's not all fluff and kittens. She really earned her spurs and has an interesting specialty. But is well rounded to be useful in many games/runs.
CanRay
Are any of the JackPointers Fluff and Kittens? Even /dev/grrl is showing a bit of snarl now. ('Bout time if you ask me.).

OK, HackBaby is still fluff and kittens. smile.gif
Pepsi Jedi
Ok.. To put it differently.

She's not pink mohawk.

Not saying she's sportin' the black trench coat.

More like.... mil spec blue with a very clear mark on it where a badge might have once been.
Tias
Allright, thanks a bunch smile.gif I think I'll go buy it now.
Patrick Goodman
QUOTE (CanRay @ Jan 5 2012, 06:03 PM) *
Wouldn't that be hairstyle, Patrick? nyahnyah.gif

Nah. I don't have enough hair to pull it off. Has to be a badge....
Patrick Goodman
QUOTE (Pepsi Jedi @ Jan 7 2012, 10:07 AM) *
Ok.. To put it differently.

She's not pink mohawk.

She has her moments. smile.gif
CanRay
QUOTE (Patrick Goodman @ Jan 7 2012, 01:44 PM) *
Nah. I don't have enough hair to pull it off. Has to be a nadge....
Oh well.
QUOTE (Patrick Goodman @ Jan 7 2012, 01:44 PM) *
She has her moments. smile.gif
Don't we all?
ggodo
I'd always thought Hard exit was an ork. Learn something new everyday.
hobgoblin
Never underestimate the tenacity if a lady.
CanRay
QUOTE (ggodo @ Jan 7 2012, 02:36 PM) *
I'd always thought Hard exit was an ork. Learn something new everyday.
She's tougher than an ork. She's a TEXAN! nyahnyah.gif
snowRaven
QUOTE (Tias @ Jan 7 2012, 04:06 PM) *
SnowRaven, when you say Hard Exit was "not immediately engaging", can you expound on that a bit? Or anyone else? I've always liked his style of expression and his implied skillset, but I'm not going to buy this just for him (not so big on the golden oldies).

Thanks.


I've read more about Hard Exit now -- it's a good write-up, and more nuanced than it seemed at first glance. It's just that I've seen too many similar characters at my gaming table (and in fiction, for that matter) over the years, and I feel the concept can get a bit old.

That said, there's some good stuff in there, and I may use her in my games at some point. The stats are quite good - no over-the-top attributes, but a bunch of impressive skills, and some neat gear. If you like the character based on previous info, you'll likely like her here as well.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012